Developer V2C Posted April 19, 2023 Developer Share Posted April 19, 2023 Changes Deadly Brightshades and Tunneling Vines no longer hit walls. Changed Brightshade Shovel to Brightshade Shoevel (combination shovel/hoe tool). Brightshade equipment set bonus changes (wearing both Armor and Helm): Brightshade melee weapons gain 10% base damage and +5 planar damage Brightshade Staff bounces 7 times (5 times without set bonus) Loading worlds where the Celestial Champion was killed already will start the Rift cycle without having to defeat the boss another time. Lunar Grazers no longer target players wearing equipment with Gestalt protection (Brightshade Armor/Helm or Enlightened Crown). The area around the Rift now triggers Enlightenment. Bug Fixes Fixed plants in farm plots not being a target for Deadly Brightshades. Fixed a case where a Lunar Rift would not finish closing when they were off screen. Brightshade Vines will no longer go across small gaps of water. Bone Armor shield will deflect Planar damage as well. Lunar Rift will despawn properly if saved just after releasing a final wave. Added missing Beard Hair Rug recipe description. Fixed bug with Brightshade Staff incorrectly triggering character buffs for Wolfgang and Wigfrid. Fixed planar creatures reducing more damage than intended. Deadly Brightshade health increased to account for this adjustment. Note that overall, it takes less hits to kill Deadly Brightshades now. Missed from last patch notes: Updated the Seaworthy Scale skin and original Scale Fish-o-Matic to have more details. View full update 36 4 1 1 Link to comment Share on other sites More sharing options...
edulopes Posted April 19, 2023 Share Posted April 19, 2023 (edited) 4 minutes ago, V2C said: Deadly Brightshades and Tunneling Vines no longer hit walls. Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). great<3 4 minutes ago, V2C said: Bone Armor shield will deflect Planar damage as well. and incredible 4 minutes ago, V2C said: Brightshade Staff bounces 7 times (5 times without set bonus) @V2Cdoes the Enlightened Crown count towards this bonuses? or it will count? Edited April 19, 2023 by edulopes 5 Link to comment Share on other sites More sharing options...
maxwell_winters Posted April 19, 2023 Share Posted April 19, 2023 3 minutes ago, V2C said: Lunar Grazers no longer target players wearing equipment with Gestalt protection (Brightshade Armor/Helm or Enlightened Crown) Then what's the point of them? You'd have Enlightened Crown by the time they spawn anyway. It will turn them into decor. 19 1 Link to comment Share on other sites More sharing options...
Pep61 Posted April 19, 2023 Share Posted April 19, 2023 quick question: will we be able to tweak the nightmare pig /daywalker on cave world settings? it seems odd that we are able to tweak any boss but this one. 10 1 Link to comment Share on other sites More sharing options...
Mysterious box Posted April 19, 2023 Share Posted April 19, 2023 So about the spawn rates is that going back up....please? 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted April 19, 2023 Share Posted April 19, 2023 21 minutes ago, V2C said: The area around the Rift now triggers Enlightenment. OOUUGGHhhhhh, nnooooo I was just talking about how I didn't want this to be the case. I hope the transition is gradual, Moonstorms and Lunacy already give me really bad eye strain, I'd hate if the filter was instant snapping with how small the areas around rifts are... That or making a softer filter/toggle. 14 1 Link to comment Share on other sites More sharing options...
july401 Posted April 19, 2023 Share Posted April 19, 2023 28 minutes ago, V2C said: Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). Does the hoe get any efficiency buff? like tilling a 3*3 grid 6 1 2 1 Link to comment Share on other sites More sharing options...
dish-order man Posted April 19, 2023 Share Posted April 19, 2023 (edited) 13 hours ago, V2C said: Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). great! A very cool change! Thank you very much, i swear it would become the king of all tools this year if there are more perks. EDIT: The durability of this tool is a bit low, so needs to improve its durability. In addition, the pic has two more perks than it: additional work efficiency and highly durable weapons. Therefore, if it is placed at the same balance level as the pickaxe, it requires two additional perks to match its difficulty Edited April 19, 2023 by dish-order man 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted April 19, 2023 Share Posted April 19, 2023 19 minutes ago, -Variant said: I'd hate if the filter was instant snapping with how small the areas around rifts are... After getting to test it, it's drastically less intense than I remember it being. It's still a bit intense with storms but it's fine. I still think it's a bit odd with how small the area is, though. Also what's with the staff nerfs? It's super weak! Supposedly it doesn't work with Wigfrid's buffs anymore either... 5 1 3 1 Link to comment Share on other sites More sharing options...
Brago-sama Posted April 19, 2023 Share Posted April 19, 2023 I cant wait for this update. it looks neat 3 1 1 Link to comment Share on other sites More sharing options...
RatSkinner Posted April 19, 2023 Share Posted April 19, 2023 Was buffing the brightshade hp back to 1,000 on purpose? I don't understand so many of these changes, this update in general. It feels antithetical with the philosophy of DST and very out of touch when it comes to the enjoyment of DST's late game. Granted, I am one person, but I just don't know what to think. 4 Link to comment Share on other sites More sharing options...
goatt Posted April 19, 2023 Share Posted April 19, 2023 43 minutes ago, maxwell_winters said: 58 minutes ago, V2C said: Lunar Grazers no longer target players wearing equipment with Gestalt protection (Brightshade Armor/Helm or Enlightened Crown) Then what's the point of them? You'd have Enlightened Crown by the time they spawn anyway. It will turn them into decor. I agree. If you do this to Grazers, you should also make the deadly brightshade friendly to the wearers. 3 Link to comment Share on other sites More sharing options...
lakhnish Posted April 19, 2023 Share Posted April 19, 2023 53 minutes ago, V2C said: Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). The Brightshade Shoevel has 250 durability and can be used as a shovel and a hoe in one slot. Can more be done for this item please? It's not really much of an upgrade from just crafting your own golden shovel + hoe. Something to make the late-game tilling less of a chore would be greatly appreciated since constantly tilling for a very large farm area can get annoying in the long run! 21 Link to comment Share on other sites More sharing options...
DamnUniverse Posted April 19, 2023 Share Posted April 19, 2023 (edited) Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). You guys should be more courageus in the changes related to that new shovel. Edited April 19, 2023 by DamnUniverse 27 1 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted April 19, 2023 Share Posted April 19, 2023 tbh, because the armor glows, I think you should have some semblance of night vision with the helmet and a glow effect with the chest. 3 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted April 19, 2023 Share Posted April 19, 2023 4 minutes ago, DamnUniverse said: Changed Brightshade Shovel to Brightshade Shovel (combination shovel/hoe tool). You guys should be more courageus in the changes related to that new shovel. Until they make it so that once all these shoveled up resources will Respawn in their respective biomes, I don’t want a shovel that does that. 6 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted April 19, 2023 Share Posted April 19, 2023 Just now, Mike23Ua said: Until they make it so that once all these shoveled up resources will Respawn in their respective biomes, I don’t want a shovel that does that. I think that would come with the update/hotfix. 1 Link to comment Share on other sites More sharing options...
Cassielu Posted April 19, 2023 Share Posted April 19, 2023 (edited) 8 minutes ago, DamnUniverse said: You guys should be more courageus in the changes related to that new shovel. Taking a seriously outdated and featureless concept? That's not courage, it's a coward's compromise. Edited April 19, 2023 by Cassielu 4 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted April 19, 2023 Share Posted April 19, 2023 2 minutes ago, Mike23Ua said: Until they make it so that once all these shoveled up resources will Respawn in their respective biomes, I don’t want a shovel that does that. World regrowth/desolation protection should already handle this. And if there are any that aren't covered, they'd most likely be addressed in the same update. 9 Link to comment Share on other sites More sharing options...
Electroely Posted April 19, 2023 Share Posted April 19, 2023 (edited) 1 hour ago, V2C said: Brightshade equipment set bonus changes (wearing both Armor and Helm): Brightshade melee weapons gain 10% base damage and +5 planar damage Brightshade Staff bounces 7 times (5 times without set bonus) If the extra bounces are being moved to the armor's set bonus, can it provide protection from the Moonstorm like the desert goggles and Astrogoggles? You can't really use the staff at its fullest in the Moonstorm without storm protection because of the storm limiting attack range... 1 hour ago, V2C said: Changed Brightshade Shovel to Brightshade Shoevel (combination shovel/hoe tool). I don't think this change does very much... golden shovels and golden garden hoes both do the job more than well enough, so if the tool doesn't provide any extra perks you might as well continue using the gold counterparts with how easily available gold nuggets are. Gardening isn't a situation where you need to be efficient with inventory/time management, either, so we don't really need a combination of these two tools like we needed the Smasher for the ruins. I like these other changes though! Glad they don't destroy walls anymore, and a good bit of extra damage on the set bonus is good to see. Edited April 19, 2023 by Electroely 26 1 1 1 Link to comment Share on other sites More sharing options...
Maxil20 Posted April 19, 2023 Share Posted April 19, 2023 (edited) They did not include some of the stealth nerfs/buffs they made in this update: Wig's synergy with the enlightened crown was diminished. You can no longer permanently upkeep the crown by having the sanity song applied. Brightshades HP were brought back to 1000, from 800 This was in response to the DR mechanic being adjusted, so this change was understandable. Why would you make these stealth changes? Why? It's one thing to mention the changes, especially controversial ones, but hiding them feels immensely deceptive. Why would you revert/nerf changes the community thought were popular in the first place??? I'm sorry, but this doesn't sit well with me at all. If you are going to do changes like these, please mention them. Otherwise, it just feels like a slap in the face when you just stumble upon them... EDIT: The patchnotes have been updated to account for the above changes being missing in the changelog, along with an explanation in particular to the brightshade change. I do appreciate them being added to the changelogs, and I do apologize if I was being too harsh. Edited April 19, 2023 by Maxil20 Updated changelog 7 4 Link to comment Share on other sites More sharing options...
-Variant Posted April 19, 2023 Share Posted April 19, 2023 2 minutes ago, Electroely said: like the desert goggles and Astrogoggles? This! I would love this! 19 Link to comment Share on other sites More sharing options...
lakhnish Posted April 19, 2023 Share Posted April 19, 2023 1 minute ago, Electroely said: I don't think this change does very much... golden shovels and golden garden hoes both do the job more than well enough, so if the tool doesn't provide any extra perks you might as well continue using the gold counterparts with how easily available gold nuggets are. Gardening isn't a situation where you need to be efficient with inventory/time management, either, so we don't really need a combination of these two tools like we needed the Smasher for the ruins. Agreed. @ADM has a mod where his tool makes previously tilled soil rise. Something like that I would love in base game (or a 3x3 tiller). This gif is from him via this thread. 18 1 Link to comment Share on other sites More sharing options...
BoysenSyrup Posted April 19, 2023 Share Posted April 19, 2023 9 minutes ago, Maxil20 said: Wig's synergy with the enlightened crown was diminished. You can no longer permanently upkeep the crown by having the sanity song applied. Brightshades HP were brought back to 1000, from 800 https://www.youtube.com/watch?v=g3oNkz3Ifx4 2 2 1 1 Link to comment Share on other sites More sharing options...
Theukon-dos Posted April 19, 2023 Share Posted April 19, 2023 Ey real quick, is Planar damage still unaffected by a character's modifiers? 3 Link to comment Share on other sites More sharing options...
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