dois raios Posted March 14, 2023 Share Posted March 14, 2023 (edited) Wilson with armor and backpack is real!!! Thx for the roadmap Edited March 14, 2023 by dois raios 1 1 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted March 14, 2023 Share Posted March 14, 2023 12 minutes ago, JoeW said: The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game. Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year. This bit is interesting. Perhaps we'll be getting Wilson's currently unused (scrapped?) "Lunar Favor" skill in the future? The skill tree icon for it is already in the game, but no accompanying skill. "Lunar Favor" Icon - Unused "Shadow Favor" Icon - Used for the Shadow Courtier skill 17 1 4 1 Link to comment Share on other sites More sharing options...
Dextops Posted March 14, 2023 Share Posted March 14, 2023 iggy rack Link to comment Share on other sites More sharing options...
QuboD Posted March 14, 2023 Share Posted March 14, 2023 3 minutes ago, QrChuck said: GUUUYS it might be Terraria crossover NOO WAYYY!!!!! 1 Link to comment Share on other sites More sharing options...
el_Chuchmay Posted March 14, 2023 Share Posted March 14, 2023 Never saw Wilson this tall. i'm still working on my theory saying that the more power you have, the more tall you are. 2 Link to comment Share on other sites More sharing options...
Gi-Go Posted March 14, 2023 Share Posted March 14, 2023 Uh, how does Wilson's skill tree guide players exactly? It just dropped fuelweaver name. Not a lot of insight if you'll ask me. 11 1 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted March 14, 2023 Share Posted March 14, 2023 28 minutes ago, JoeW said: Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. How come better torch and warmer beard guide new players let alone add that "sparkle" for players who enjoy playing Wilson? Alchemy skill tree is alright, but thats about it. 6 Link to comment Share on other sites More sharing options...
slendyproject Posted March 14, 2023 Share Posted March 14, 2023 7 minutes ago, Gi-Go said: Uh, how does Wilson's skill tree guide players exactly? It just dropped fuelweaver name. Not a lot of insight if you'll ask me. Well it at least tells players about all the gem colors. Still think that the beard and torch trees should have been compressed so that theres more place to give hints to players. 5 Link to comment Share on other sites More sharing options...
Mike23Ua Posted March 14, 2023 Share Posted March 14, 2023 19 minutes ago, Thieverpedia said: "A secret bite-sized crossover" Is this the Grounded crossover I've been dreaming of happening? I’m personally hoping it’s a Crossover with BugSnax.. I have almost 100% completed everything there is to do in BugSnax & while the gameplay itself revolves around a Pokémon Snap style take pictures of Creatures & Catch Em theme, The “Creatures” in Question are well Bugs.. that are Also Snacks.. Theres ALREADY one in Bugsnax that resembles what’s in DST- and that’s Rootle, which is well.. a moving Carrot.. If any game on this planet needs a Bite-Sized Crossover with DST- It’s BugSnax. Crapple would be a cute appropriate Canidate, but if Klei wants to throw in something like one of the four bosses MamaMewon, or Megamaki are the two that seem most fitting- I’d love that too. (though.. realistically the cross-over probably isn’t with Bugsnax..) Anyways, Cool Roadmap! I was expecting it to release same day as Wilson Rework, but earlier is neat too, Thanks Mr JoeW! 1 2 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted March 14, 2023 Share Posted March 14, 2023 Please, dont tell me extra equip slots in game are confirmed 8 9 4 1 Link to comment Share on other sites More sharing options...
Gi-Go Posted March 14, 2023 Share Posted March 14, 2023 Just now, slendyproject said: Well it at least tells players about all the gem colors. Still think that the beard and torch trees should have been compressed so that theres more place to give hints to players. Finally! We can learn colors in dst! My 2 year old niece is gonna love this. 9 Link to comment Share on other sites More sharing options...
JoeW Posted March 14, 2023 Author Share Posted March 14, 2023 1 minute ago, Dragonboooorn said: Please, dont tell me extra equip slots in game are confirmed They are not. 34 9 5 1 1 1 10 5 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted March 14, 2023 Share Posted March 14, 2023 Just now, JoeW said: They are not. You had me worried there for a minute, Joe 13 Link to comment Share on other sites More sharing options...
slendyproject Posted March 14, 2023 Share Posted March 14, 2023 Just now, Gi-Go said: Finally! We can learn colors in dst! My 2 year old niece is gonna love this. I mean if someone new doesnt use the wiki knowing that red blue and purple arent the only ones will at least make them curious. 1 Link to comment Share on other sites More sharing options...
goblinball Posted March 14, 2023 Share Posted March 14, 2023 (edited) The art in this post is genuinely amazing, please tell whoever made it that they did a great job. I couldn’t have asked for a better roadmap, making the game more beginner-friendly while also adding more late game content is great, and you guys seem to have put a lot of thought and time into this content, and I greatly appreciate that (and the amount of dev transparency with this post). Klei really genuinely is just one of the best game developers there is imo, thank you guys for everything Edited March 14, 2023 by goblinball 3 4 Link to comment Share on other sites More sharing options...
Another membe Posted March 14, 2023 Share Posted March 14, 2023 "Core game enhancement" Might that be crossplay or cross-inventory for ps4? 2 1 Link to comment Share on other sites More sharing options...
-Nick- Posted March 14, 2023 Share Posted March 14, 2023 Man if you update caves i will lose my manure.. 1 5 2 Link to comment Share on other sites More sharing options...
slendyproject Posted March 14, 2023 Share Posted March 14, 2023 3 minutes ago, JoeW said: They are not. I was really hoping they were in some form. A lot of the body slot items go unused. 5 1 1 Link to comment Share on other sites More sharing options...
Castiliano Posted March 14, 2023 Share Posted March 14, 2023 Please, spoiler the title of the third story arc! Can't wait! 1 1 Link to comment Share on other sites More sharing options...
Strampunch Posted March 14, 2023 Share Posted March 14, 2023 I'm just super hyped for Wilson's rework and animated short, and whatever you're cooking for upcoming months. Man, I'm really curious about the 10 year anniversary event, I'm just happy that I've seen this studio grow since I started playing DS my art school years. So proud of you all!!!! 2 Link to comment Share on other sites More sharing options...
Dextops Posted March 14, 2023 Share Posted March 14, 2023 anyone know what those rock tentacle looking things are in the bottom left? 11 Link to comment Share on other sites More sharing options...
comonavi Posted March 14, 2023 Share Posted March 14, 2023 56 minutes ago, JoeW said: A secret bite-sized crossover Could it be? Has the Eets Munchies crossover finally arrived?! 3 1 2 1 Link to comment Share on other sites More sharing options...
HowlVoid Posted March 14, 2023 Share Posted March 14, 2023 21 minutes ago, Dragonboooorn said: Hahah, now thats a good one, Joe! Wendy goes brrrrrr. Honestly this does have me a bit worried if the devs think the game is already "hard". My guess is because the game is 1 "death and it's game over", and they are completely basing it on that. On the surface that makes the game look unforgivable but then you learn you can make it almost impossible to die. Unlike darkest dungeon on the hardest difficulty which is leaps and bounds harder but dying is almost completely unpunishable. It's an interesting balance, if you constantly kill the player where death is permanent then it can become an annoyance. That's is unless death is part of the core gameplay like binding of Isaac, but this isn't the case for DST. I think it would be interesting if the game had the threat of death looming over the player once you figure out how to not die. Some endgame thrill. I'm interested in seeing what they have planned and how they approach this delicate balance. as always, thanks for your hard work Klei. 4 Link to comment Share on other sites More sharing options...
finn from human Posted March 14, 2023 Share Posted March 14, 2023 Just now, HowlVoid said: Honestly this does have me a bit worried if the devs think the game is already "hard". My guess is because the game is 1 "death and it's game over", and they are completely basing it on that. On the surface that makes the game look unforgivable but then you learn you can make it almost impossible to die. This game is hard as heck. It's super unforgiving and unapproachable in a lot of ways, has a ton of content to memorize, and a lot of its threats will only come after several hours of playing a single world, but if you can't overcome them it's still back to square 1. Of course we won't think it's hard as people who've been playing for a long time, we already know all of these things. 16 4 Link to comment Share on other sites More sharing options...
Yuuko Posted March 14, 2023 Share Posted March 14, 2023 48 minutes ago, . . . said: Wow, Wilson is wearing a backpack and log armor at the same time?! Finally we will get extra equip slots in DST!!!!!!! Don't get too excited. You know in dst art never reflects life 1 2 1 1 3 Link to comment Share on other sites More sharing options...
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