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I just purchased this for Switch, extremely disappointed, first off, multiplayer games on Nintendo Switch are all just garbage, no communication and no party features equals trash multiplayer in everything. Secondly, the useless store and skins add great confusion to the game, crafting is rudimentary at best, survival aspects are pretty much a joke, just eat and avoid the dark...to what end? No loot drops worth keeping collecting, game over rather quickly. This shoulda been free to play, I wish I could get my money back for this joke of a survival game, insult to the genre to call it a survival game.

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I don't think DST is a game for everyone... but it sounds like you didn't actually play much and didn't watch any reviews/gameplay before purchasing. There's a lot more in the game than starvation and the darkness that will kill you. There are different seasons, bosses, mobs, etc.

20 minutes ago, Malicious1 said:

to what end

I feel like this can be said about every survival game. Ark, Terraria, Valheim. You just survive, build stuff, farm resources, fight bosses, get armor, tame stuff, etc. The end is kinda when you're done doing everything you want to do.

43 minutes ago, Malicious1 said:

I just purchased this for Switch, extremely disappointed, first off, multiplayer games on Nintendo Switch are all just garbage, no communication and no party features equals trash multiplayer in everything. Secondly, the useless store and skins add great confusion to the game, crafting is rudimentary at best, survival aspects are pretty much a joke, just eat and avoid the dark...to what end? No loot drops worth keeping collecting, game over rather quickly. This shoulda been free to play, I wish I could get my money back for this joke of a survival game, insult to the genre to call it a survival game.

Welcome to the forums!

Sorry you're disappointed with the game, it's not for everyone and in some cases an acquired taste. Given your review, it seems you didn't make it very far into the game - Patience is rewarded for a fuller experience, as there are seasons, world events, things to challenge and reward you...

There's a lot more than avoiding darkness and eating. For example, how will you manage your food when natural resources run out? How will you keep warm in winter? How will you defend yourself and your base from potential dangers?

Most drops you can obtain early-game are crafting materials, whether it be for better equipment, or for structures for a base, such as tents, ice boxes, new crafting machines to unlock new crafting recipes, etc. If you're struggling with inventory size to justify carrying them, try crafting a backpack as it adds an additional 8 slots of inventory when equipped.

It also seems you're struggling with it a bit. If you give yourself a moment to calm down, you can get advice for how to survive and solve any issues you're having from just about any source. The wiki, YouTube, or even asking around here or friends/other players with the game. There's a LOT of things to know about Don't Starve, so you can pick up tidbits from pretty much anywhere you look. I can help answer too if you have any questions.

That is, if you're still willing to give your purchase a chance. Might as well get all the use out of it that you can, really.

Hope this helps.

Just now, Flarezen said:

April fools was 27 days ago

28 actually.

 

Man, just not buy skins, what frustration do you have?

Crafting is a core mechanic of gameplay, it's can't be rudimentary.

Unfortunately, right now this game for Switch full of bugs. But devs promise (and they always keep their words) to fix them in short time.

Try to play more, discover science and magic, build you first boat and dark sword, try to fight your first boss.

Or drop the game. No one would blame you and, I hope, E-shop will give your money back.

 

This game is not for multiplayer as is, but for playing with friends. 2-3 people is perfect fo DST.

1 hour ago, Malicious1 said:

multiplayer games on Nintendo Switch are all just garbage, no communication and no party features equals trash multiplayer in everything.

Honestly the switch port of everything seems to be bad in general outside of it possibly being the only thing someone has I never really get why people buy the switch version of games that are multiplatform my dislike of switch aside tho dst is actually quite fun but i understand it's not for everyone however if your a fan of trial and error like others have said I'd recommend guides to at the very least learn the basics as failure is very punishing in this game.

DS/DST are very much survival games.. and as much as people refuse to believe it: Still Randomly generated ones at that.

Ive had swamps spawn with 1 Merm hut in the entire biome.. and I’ve also had the entire biome filled with them in other worlds.

Your experience with this game will depend on a variety of things:

A: the character you pick.

B: the way your world is generated/the settings you apply to it prior to generation.

C: What you choose to do/what your goals are within the game.

If you think starvation and darkness are the only things trying to kill you.. you must have never been in a hound wave, or accidentally awoken a Birchnut Forest, or Froze to death in Winter, Drown in Spring Rain, Burned Alive in Summer, Watched your base go up in flames because a random spider walks into Dragonfly’s lava pools then while on fire wanders into your base, Wrecked your boat into a sea stack and while trying to repair the leak get swarmed by cookie cutters.

Theres a lot more to DS/DST then you seem to have experienced..

But the most likely thing is: it probably isn’t your type of game, Survival crafting rogue lites aren’t everyone’s cup of tea.. (I have a hard time finding friends who stick with the game.. but I wouldn’t have it any other way.. I’d rather people NOT like the game I love, instead of Klei changing it so more people like it & I no longer love it.)

I can understand a majority of these complaints. Mostly about the switch version not having a chat and only being limited to 4 players. Couple that with the fact the game just released so most new switch players have no idea what to do and cant even communicate with each other on what to do probably makes the game feel pretty empty, at least if you read the word "together" in the title and are expecting a multiplayer experience.

39 minutes ago, sudoku said:

I can understand a majority of these complaints. Mostly about the switch version not having a chat and only being limited to 4 players. Couple that with the fact the game just released so most new switch players have no idea what to do and cant even communicate with each other on what to do probably makes the game feel pretty empty, at least if you read the word "together" in the title and are expecting a multiplayer experience.

Out of curiosity, do you know if you can right text on signs in the switch version. That and a hammer would make communication almost ok

Just now, GenomeSquirrel said:

Out of curiosity, do you know if you can right text on signs in the switch version. That and a hammer would make communication almost ok

I dont actually own the switch version. I was interested in getting it but after keeping up with all of the differences i decided owning a third inferior version wasnt worth it for me as a mostly pub player.

That said i imagine signs probably still function as they do on pc, but im not really sure.

13 hours ago, Malicious1 said:

I just purchased this for Switch, extremely disappointed, first off, multiplayer games on Nintendo Switch are all just garbage, no communication and no party features equals trash multiplayer in everything. Secondly, the useless store and skins add great confusion to the game, crafting is rudimentary at best, survival aspects are pretty much a joke, just eat and avoid the dark...to what end? No loot drops worth keeping collecting, game over rather quickly. This shoulda been free to play, I wish I could get my money back for this joke of a survival game, insult to the genre to call it a survival game.

Um... DST is similiar to Hollow Knight, in terms of beginnings. At first ure completely in the dark and u think DAMN THIS GAME IS STUPID I WASTED MY MONEY. Then you face the False Knight and get hooked. From what you've said, you haven't played much. DST is one of the best emobidiments of a survival game. You need to struggle to survive. First of all, play for a bit more and explore. Then youll get why DST is so good. The crafting is nice and simple, the loot drops are randomised tho skins  dont define a game, if ure at the phase where u just eat and avoid dark u defintely just started. Soon enough giants will start attacking you, hounds bite at u, and the game starts to have a personal agenda with ure existence

22 minutes ago, Capybara007 said:

weird comparassion

I believe they are talking about the complexity curve and the volume of content as it progresses. Of course, these are completely different genres, but the comparison here is that at the very beginning you do very simple things and think that the game is small. But then it just keeps going and the content you can do just keeps piling up, even when you think you've already seen and done everything. And despite the fact that Hollow Knight is a metroidvania, it is actually very free to choose paths as soon as you get a few basic upgrades, and advanced players who know the game can get them in just a few minutes (just like in DST you spend the first couple of days creating a scientific machine and study of all the basic recipes). Time in both games can be greatly saved depending on the skill of the player, both games have a lot of freedom in terms of what the player can do and what to set as their goal, although, of course, DST is a sandbox, and in this regard HK has a little more linearity and can be "completed", but late locations are available for visits in almost any order. In both games, it's easy to get confused at the beginning, since you don't understand what is required of you and have very few opportunities. In the case of HK, on the start you have only a basic attack and jump. You're not even told that you can hit down and thus bounce off things such as spikes or background objects. The map, charms and even money don't appear until you get them for the first time. So if you run for a couple of minutes and don't interact with anything, you'll never know how massive this game is. Kinda like DST. I love both of them, so I can see where the comparison is coming from. 

9 minutes ago, Capybara007 said:

i meant that hollow knight is not the only game with non linear progression and slow beginings

The fact that it's not the only one doesn't prevent a comparison with it, especially if a person likes this particular game. It's logical to compare with what you personally know, even if there may be more suitable examples in the world. *shrugs*

12 hours ago, Cheggf said:

It's portable.

Fair.

13 hours ago, sudoku said:

I can understand a majority of these complaints. Mostly about the switch version not having a chat and only being limited to 4 players. Couple that with the fact the game just released so most new switch players have no idea what to do and cant even communicate with each other on what to do probably makes the game feel pretty empty, at least if you read the word "together" in the title and are expecting a multiplayer experience.

Doesn't the switch version have voice chat thru the Nintendo phone app?

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