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[Game Update] - 471883


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Hello everyone!

We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update.

This patch should address many of the immediate issues, especially concerning rocketry and UI.

Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums!

Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.)

We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before.

Thanks, as always, for being part of ONI's development with us! Have a great weekend.

 

Changes

  • Added "Clear all pinned resources button" to pinned resources panel header


Bug Fixes

  • Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!)
  • Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons.
  • Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable.
  • Added a few more mutually exclusive Duplicant traits
  • Fix issue preventing right-click dragging on the left half of the screen
  • Update Simplified Chinese localization
  • Fix doubled-up music when worldgen fails
  • Base Game Only
    • Fixed issue where rocketry buildings under construction could not be cancelled.
    • Rocketry building placement restrictions returned to expected "stacking" restrictions
    • Gas and Liquid cargo bays changed back to their original 1000 kg storage limit.
    • Cargo bay module strings restored to their expected base game versions.
    • Removed Rocketry skill since it's only used in Spaced Out!
    • Fixed issue sometimes causing oxidizer tanks to drop their contents of load.
    • Restored priority control settings to Solid Oxidizer Tank
    • Fix crash that could prevent saves with Space Scanners from loading
    • Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule.
    • Non-command rocket modules launch and land correctly.
    • Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked
  • Spaced Out!
    • Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.)
    • Updated the update timer in the main menu for next update

 


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EDIT: Derp didn't read clearly that there is a rollback feature now from before BOFA!

Amazing thank you. Yay my smooth framerate is back. Thank you for this feature i hope it will stay pernamently as optional for those who want to revert to how ONI was. I can only dream.

Edited by ALCRD
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Getting funny lighting in tide pool biome (linux, ubuntu 20.04.2), I'll go ahead and "multiquote" my reply from previous patch for reference (windows users also affected now...)

image.thumb.png.3cce8a040c528cb4d63781c3e37db2b5.png

 

10 minutes ago, JRup said:

The lighting bug affects us all, the temporal tear acts up and sends weird wavelengths... 'Tis an omen!

Dunno if you need an actual report for this, lemme know. ;-)

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4 hours ago, Ipsquiggle said:

Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.)

 

I am eternally grateful for this. Thank you, sincerely thank you. And I hope you keep the last public branch before mergedown as a beta branch so that people can play or replay older saves. I have literally hundreds of older saves, and at least a dozen I'd like to be able to play further without the mergedown changes.

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For me it is sad that I still can't play after the patch, still on the steam platform, the game doesn't work for me at all. There is still an update, but I don't want to finally install and I don't have any problems with the memory. I recently updated RDR2 and a few other games with no problems. Can someone help me somehow?

However, the game worked flawlessly for me at the very beginning of the update...  

 

Edited by Kokonattsu-Dono
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1 minute ago, Kokonattsu-Dono said:

For me it is sad that I still can't play after the patch, still on the steam platform, bynjamnije the game doesn't work for me. There is still an update, but I don't want to finally install and I don't have any problems with the memory. I recently updated RDR2 and a few other games with no problems. Can someone help me somehow?

i not know what exactly causing your problem as you not really tell any info expect you cant play.

soo there is scenarios why you maybe cant play.

Steam is old.

your antivirus software may block your game

try run game with admin rights

 

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3 minutes ago, Sebastiangperez said:

why ?

It was saved in a later version of the game, the released one (like in a testing branch). If it was not, remove any autosaves that were created while in the released version from the game's "save files" folder.

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On 7/16/2021 at 10:38 PM, Saturnus said:

I am eternally grateful for this. Thank you, sincerely thank you. And I hope you keep the last public branch before mergedown as a beta branch so that people can play or replay older saves. I have literally hundreds of older saves, and at least a dozen I'd like to be able to play further without the mergedown changes.

It should honestly be the norm tbh. You can always prevent steam from updating by launching the game in offline mode. If you need to change mods you can download them separately and put them in the local mods folder.

I've never understood why older versions are not made available. Even other companies that restrict access to very old versions usually at least offer the last 5-10 versions before taking them down. I'm guessing it's for business reasons

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Someone trying to be smart by disable neutronium digging. In previous versions neutronium digging requirement is the same as diamond/obsidian, it just never complete, now it require a skill that is unavailable, had to search for a pirate version to complete my play i guess ....

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2 minutes ago, MinhPham said:

Someone trying to be smart by disable neutronium digging. In previous versions neutronium digging requirement is the same as diamond/obsidian, it just never complete, now it require a skill that is unavailable, had to search for a pirate version to complete my play i guess ....

i never was able dig the neutronium by default. what version you using ? 2017? i would love tho dig that as some rocks pisses me off in map and i want get rid off them.

worst part is, at some neutronium  there is buried items, i never able get those at there

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16 minutes ago, gabberworld said:

i never was able dig the neutronium by default. what version you using ? 2017? i would love tho dig that as some rocks pisses me off in map and i want get rid off them.

worst part is, at some neutronium  there is buried items, i never able get those at there

Normally you won't be able to dig neutronium, but a dupe with super duper hard digging skill still trying to dig, now they don't ...

And a super productive super duper hard digging dupe has a chance to destroy a neutronium tile, all it takes is time

 

9 minutes ago, sakura_sk said:

Is it by any chance the "hazmat" digging skill that is only available on DLC?

No idea i don't have DLC ...

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4 minutes ago, MinhPham said:

Normally you won't be able to dig neutronium, but a dupe with super duper hard digging skill still trying to dig, now they don't ...

 

yeah i tested that after you post, now they not even try dig, before it was possible

Edited by gabberworld
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