Jump to content

New ore freezing to tile mechanic tedious


Recommended Posts

The recent change to make ores freeze to tiles is a bit tedious to deal with since when you try to sweep ice in a close shave enviroment the ice will keep going from ice debris to water to ice ore, and when you try to mop the water it turns back into ore which can make buildings stop working. It's very hard to remove these bits of ice. Also when you mine these new ore they lose half their mass.

euiwghuwerghwuiehuihwguieh.thumb.gif.ff9c538d96ed477021189e744e2b845c.gif

It also can cause weirdness where a duplicant will mop the same spot forever when the water they mop freezes and turns into liquid rapidly.

Did they remove the +/- 5 degrees for state change? (at least I think it was 5 for water, meaning: turning to steam at ~104C instead of 99C vaporization point and freezing at ~5C instead of 0C)

I know there were cases when making a petroleum or sour gas boiler, where you needed to counter the temperature loss when turning from one element to the other

I understand the questioning he wanted something he did, and he didn't have to be monitoring something automatically

but ... for that there are sensors for this type of micro management, besides that there is the Robo-Miner is there to help you

think also on the positive side, this mechanism can be used for other purposes

52 minutes ago, Tytan said:

I understand the questioning he wanted something he did, and he didn't have to be monitoring something automatically

but ... for that there are sensors for this type of micro management, besides that there is the Robo-Miner is there to help you

think also on the positive side, this mechanism can be used for other purposes

This seems like a bug. Not only does it happen when mopping liquids, it also happens to the liquid content of some buildings. I had to build a robo-miner next to my electrolyzers and sludge press because they kept getting solid tiles entombing them. That also wasted a significant amount of water.

17 minutes ago, Electroely said:

This seems like a bug.

Not a bug. They added it so that liquids in containers - including bottles - can now freeze and boil.

And as per the norm, if a liquid above a certain mass freezes, it forms a tile.

 

The repeated freezing and melting sounds like they forgot to add tolerance thresholds though.

28 minutes ago, Yunru said:

Not a bug. They added it so that liquids in containers - including bottles - can now freeze and boil.

And as per the norm, if a liquid above a certain mass freezes, it forms a tile.

 

The repeated freezing and melting sounds like they forgot to add tolerance thresholds though.

I've had tiles form out of around 60 grams of liquid, that's the part that seems bugged to me. That same mass would normally freeze into debris rather than a tile, no?

Not to mention how frustrating it is having machines constantly entomb themselves in the first place.

1 hour ago, Electroely said:

I've had tiles form out of around 60 grams of liquid, that's the part that seems bugged to me. That same mass would normally freeze into debris rather than a tile, no?

So this is the real bug here. When bottled liquids freeze they don't respect the mass cutoff for transforming into debris vs tiles.

6 hours ago, ghkbrew said:

So this is the real bug here. When bottled liquids freeze they don't respect the mass cutoff for transforming into debris vs tiles.

I like tiles forming from freezing, but making it so they had a mass cutoff would be really nice.

39 minutes ago, tnankie said:

I've had some issues with gulp fish getting frozen into blocks from their own outputted fresh water.

Hihi :lol:

image.thumb.png.48fc835a704a073b485c013a0bd2e7b0.png

http://www.bbc.com/earth/story/20160308-how-one-squirrel-manages-to-survive-being-frozen

The fish need antifreeze !

image.thumb.png.0afa690a45efdd4de455aa67d87d788c.png

image.thumb.png.5fe26593918b1dc780fe6dcd7cb80e34.png

https://en.wikipedia.org/wiki/Hypergolic_propellant

Please please Klei, more rocket fuel types...Many thanks :ghost:

image.png.e606213cf514f0173aa91b6a71dbb5ab.png :confused: Rocket Candy can be added to the fish feeder, to maintain emergency fish temperature ? :confused:

Maybe rocket candy lollies can also be licked by dupes ? The licking animations in the game look very nice.

image.thumb.png.b9df3693e207010ada89a5b97271b41e.pngimage.png.cb8c282d984a85a940645ab06fa8279c.pngimage.png.84e1186311fcd87c559727270e78293b.png

Triple Dupe screenshot from mighty @minespatch

1 hour ago, Nebbie said:

Is this still happening in the most recent update? The patch notes say the ore is now respecting temperature buffers, but is it respecting mass limits?

I just had a tile of ice form at my electrolyzer today. I'm on the latest build.

17 hours ago, hot focaccia said:

wait so now they always turn into tiles instead of debris?

wait so how did it work beforehand since to me it seemed to hav eto do with mass of tile but i knwo people made 10kg ice tiles for sleet weath so i am not sure

Yes, bottled material will state change into solid tiles when frozen without respect for mass limits, which is probably a bug.

Previously, bottles could not state change, but they could change temperature.

Gulp fish store polluted water inside of them, when they transform it into water that water is stored for a while inside of them, when the water inside is enough they just let it out, when they die with water or polluted water inside they drop them in bottles. Maybe raise the temperature a bit if you can, they will still have more chances of gulp fry eggs when they are less than 5° Celsius, a bit finicky but kinda worth it.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...