
ghkbrew
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Info & feedback on new critters
ghkbrew replied to Fradow's topic in [Oxygen Not Included] - General Discussion
Each critter decides if the total number of critters (and eggs) times their own space requirement is less than the room size. So if you have, e.g 4 hatches and 12 cuddle pips in a 96 tile ranch the hatches will be overcrowded, but the cuddle pips will be happy. It should work fine if you keep a few other critter eggs in a less than full cuddle pip ranch. You just need to remove them to their own ranches when they hatch, or they'll be overcrowded. -
Info & feedback on new critters
ghkbrew replied to Fradow's topic in [Oxygen Not Included] - General Discussion
So Cuddles Pips have entered the food production game... I.e you get more meat out of a single ranch of Cuddle Pips than you do for hatches or slicksters. You can feed ~8 dupes on bbq with one ranch. Or a little over 11 on omelets. How many wild reed fiber does it take to feed 24 cuddle pips? You can fit 12 in a 24x4 ranch, or 17 in a 32x3 ranch. -
Info & feedback on new critters
ghkbrew replied to Fradow's topic in [Oxygen Not Included] - General Discussion
Cuddle pips give a separate "Hugged" buff that increases incubation by 100%, vs the "Lullabied" buff which does +400%. The buffs are stackable and cuddle pips can hug an egg in an incubator. They're reminiscent of the divergents which give smaller crop growth buffs that don't require dupe labor and can stack with the farming station. -
Info & feedback on new critters
ghkbrew replied to Fradow's topic in [Oxygen Not Included] - General Discussion
I peeked at the code. They drop 0.2 molt if they're not in ethanol and they haven't dropped a molt for more than 600s. I'm thinking keep them in 1 wide cell on a mesh tile, then dry them out once every 600s by opening a door below them and dropping the ethanol. (similar to the flopping pacu setup) Edit: looks like the check is only done when the critter moves. So they will need at least a 2 wide cell. -
[Game Update] - Public Testing 506365
ghkbrew replied to JarrettM's topic in [Oxygen Not Included] - General Discussion
Does anyone get this one... ... and this one Not sure about the sim one. Maybe the limits on heat transfer have been modified. (E.g. previously cells won't exchange heat if there was a difference of less than 1C or one tile had less than 1g of mass) The gas range emits CO2 when run. Looks like the tile where it emits from has been changed. -
A primer on fed Pacus farms
ghkbrew replied to Fradow's topic in [Oxygen Not Included] - General Discussion
The other advantage that fed pacu have is performance. It takes about 67 starving pacu to make the same number of calories as a fed pacu. -
A question regarding conveyor meters
ghkbrew replied to 6Havok9's topic in [Oxygen Not Included] - General Discussion
Theoretically, having a full rail of 20kg packets moving 1 packet / 6s should give you significantly better heat exchange than 3.33kg packets moving at 1 packet/s. Intuitively, each kg of sulfur spends 6x longer in the heat exchanger to dump it's heat. My anecdotal experience is consistent with that. Do you have a setup where it's actually worse? -
insulated tiles don't insulate liquids
ghkbrew replied to McCriddle's topic in [Oxygen Not Included] - General Discussion
The wiki has a pretty good page on it: https://oxygennotincluded.fandom.com/wiki/Flaking The basic criteria are that the liquid cell is above 5kg the liquid cell is more than 3C below it's evaporation temperature the solid cell is more than 3C above the liquid's evaporation temperature. If those are met, heat will be drained form the solid cell to convert 5kg of the liquid into a gas. Crucially this effect completely ignores thermal conductivity, and will even happen with insulated insulation (as you found the hard way). If you wait long enough, this will cool the insulated tile down enough until criteria 3 is no longer fulfilled. Since there's no way to avoid it, the usual advice is to line the liquid chamber with low SHC metal tiles (gold), since they will much more quickly equilibrate and the flaking will stop. Then use insulation around metal tiles to isolate the chamber. -
The plug slug challenge
ghkbrew replied to Sasza22's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Bonus points if you can do the Carnivore achievement by only eating plug slugs. -
With seeds, I was using arbor trees. But wild nosh beans are an option too. Well, here's the design I was playing with: With this cooker: But that was a rough first draft. That's way more trees than I needed and the giant pool could be eliminated by using flopping pacu. The cooker could probably be compacted by using storage bins to crack the eggs since they hold 10x as many. I was targeting 29 fed pacu. Each pacu lays 13 eggs in it's 25 cycle life, minus one to replace itself and each egg makes 5600kcal of omelet. So 29 pacu produce 29 * 12/25 * 5600 = 77952kcal/cycle. That's the best part! 0 dupe labor. Seed collection, pacu breeding and omelet cooking are all completely automated.
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I believe the "tile below" mechanic only works with solid tiles. I know, for instance, debris on a mesh tile filled with liquid won't exchange heat with the liquid Do I understand correctly that the item on the pedestal is considered to be in the upper tile?