Developer Ipsquiggle Posted April 26, 2021 Developer Share Posted April 26, 2021 Hi everyone! We're made lots of fixes to worldgen to further prevent temperature leakage between biomes, as well as some POI fixes. Thanks for all your feedback and examples! Worldgen Marshy Asteroid now always has at least some Jungle. Improved preventing POIs breaking high temperature borders. Fixed an issue where the starting asteroid in Classic Style Terra Cluster generated few or no Oil Reservoirs. Improved Abyssalite border drawing to prevent small amounts of magma appearing on the wrong side of the border. Prevent terrain "features" from drawing over adjacent biomes of a different type. Improved border temperature gradient in extreme temperature cases. It's not perfect yet. Slight improvement to spawning POIs in the magma core of the Marshy Asteroid. Increased water mass on Water Asteroid to prevent significant water receding due to liquid compression. Fixes Fixed issue that could occur when revealing asteroids with liquid surfaces Rockets are once again able to fly through Rocket Platforms and other rockets - though they cannot idle overlapping with them. Other Updated Russian translations View full update 7 5 2 Link to comment Share on other sites More sharing options...
crbd115 Posted April 26, 2021 Share Posted April 26, 2021 18 minutes ago, Ipsquiggle said: Rockets are once again able to fly through Rocket Platforms and other rockets - though they cannot idle overlapping with them. @babba 3 4 1 Link to comment Share on other sites More sharing options...
Steve8 Posted April 26, 2021 Share Posted April 26, 2021 (edited) 23 minutes ago, Ipsquiggle said: Improved border temperature gradient in extreme temperature cases. It's not perfect yet I only checked one map, but it looks pretty great Should prevent most of the cooking of water and oil sitting at the bottom of the map Edited April 26, 2021 by Steve8 Link to comment Share on other sites More sharing options...
pether Posted April 26, 2021 Share Posted April 26, 2021 40 minutes ago, Ipsquiggle said: some POI fixes Can you please fix the issue that disallows to deconstruct POI items? Please... 5 4 Link to comment Share on other sites More sharing options...
babba Posted April 26, 2021 Share Posted April 26, 2021 (edited) 1 hour ago, Ipsquiggle said: Fixes Rockets are once again able to fly through Rocket Platforms and other rockets - though they cannot idle overlapping with them. View full update 52 minutes ago, crbd115 said: @babba oooooOOOHHHHHH NICE - Many thanks ! Edited April 26, 2021 by babba 4 1 Link to comment Share on other sites More sharing options...
Electroely Posted April 26, 2021 Share Posted April 26, 2021 (edited) 33 minutes ago, pether said: Can you please fix the issue that disallows to deconstruct POI items? Please... I was going to say the same. Light fixtures are especially annoying... Good update so far, though! Heat leaks are a real bummer sometimes, especially now that you might not discover certain planets until after a couple hundred cycles. Edited April 26, 2021 by Electroely 3 1 Link to comment Share on other sites More sharing options...
goboking Posted April 26, 2021 Share Posted April 26, 2021 Heat leaks and POI intrusions are pretty frustrating, so thanks for this polish. Link to comment Share on other sites More sharing options...
crbd115 Posted April 27, 2021 Share Posted April 27, 2021 Good thing I decided to start my new playthrough today instead of last week Link to comment Share on other sites More sharing options...
spkthed Posted April 27, 2021 Share Posted April 27, 2021 6 minutes ago, crbd115 said: Good thing I decided to start my new playthrough today instead of last week I did both :'( Link to comment Share on other sites More sharing options...
JRup Posted April 27, 2021 Share Posted April 27, 2021 I reuse the same seed to experience the changes in map generation... IMO: No need to take it too far, this isn't even the DLC's final form... 1 Link to comment Share on other sites More sharing options...
CheeseGromit Posted April 27, 2021 Share Posted April 27, 2021 22 minutes ago, JRup said: I reuse the same seed to experience the changes in map generation... IMO: No need to take it too far, this isn't even the DLC's final form... That’s a really good idea. Link to comment Share on other sites More sharing options...
Gurgel Posted April 27, 2021 Share Posted April 27, 2021 4 hours ago, goboking said: Heat leaks and POI intrusions are pretty frustrating, so thanks for this polish. They are. They cause a massive variation in difficulty, often from a very small cause. And, quite frankly, they are on element that does not add to the enjoyment of the game for me. One exception: Planned heat leaks (like the one below the base in Vulcanea) are a gameplay element and can be beneficial to the experience. It is just the random ones that get on my nerves. 5 hours ago, pether said: Can you please fix the issue that disallows to deconstruct POI items? Please... Or at least make it practicable to melt them all. I just had to do some larger routing around a clock and a storage locker that I cannot get rid of. The office tables are also a pain. I can at least melt glass windows and plastic ladders that cannot be deconstructed. 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted April 27, 2021 Share Posted April 27, 2021 (edited) A lot of requests for Deconstruction of POI. How about a feature/mechanic where you have a Build Menu "Inventory" (POI) Category. Along the bottom left corner we have these category icons menu for building stuff we've researched. I suggest a new Slot that is for "Point of Interests". So that whenever you deconstruct a POI you get it back as an item in the POI menu slot, allowing you to rebuild it a different location. (or not build them at all) This will allow you to get the POI back in case you need it again, preventing the issues related to "I wish I hadn't deconstructed" feeling later. This will allow us to relocate those hanging fixtures, brain chairs, or security doors that just won't go away, and other stuff. NOW this feature leads to some other cool functions. If the developers decide to make some end game mechanic that requires you to collect X POI artifacts scattered throughout the universe, they (dupes) can reassemble them back on the home world. Maybe something that operates the Temporal Rift (opening it). And its a structure that can be found in pieces to put back together. This makes exploring more interesting. ALSO- those who want to reconstruct the Teleporter can now relocate it to a different planet of their choosing. Deconstruction of POI could be a researched on the technology tree. So its not something you can do immediately. Or deconstruction could be an early tech. But reconstruction can be a later tech. So much potential with this mechanic that can make this game more fun. Edited April 28, 2021 by RonEmpire 7 Link to comment Share on other sites More sharing options...
SakuraKoi Posted April 27, 2021 Share Posted April 27, 2021 Did you by chance read a post I discarded? IIRC somebody wanted everything, even in the 'fog of war', to be simulated when there should be no need to if the worldgen hadn't two major bugs. POI and features breaking through biomes. And Critters being some times doomed to die out despite the taming mechanic making wild ones reproduce once before dying naturally. Sadly I am lacking concrete examples there and can not play for long now hence why I also discarded that post. What was my mistake, what might have been already fixed, I do not know anymore. Why do I always stop playing games just before their release? Well, in case of ONI, I did not want to waste 30-60c a day to keep my broken PC running since once it cooled down, it literally freezes after start-up if not before, requiring several restarts... it also had the habit of overheating so it has been 15 months now since I last started it. . The first world gen fixes were exactly what I meant to mention (but was ofc mentioned several times over already), I'm glad you came around to polish this since this was a major cause of distress. Mind you, I did forget about magma boiling some oil so you likely did not read my discarded post. Anyway, I'm very glad to have that out of the way, now if there was just a possibility about it coming to Switch... (yeah, main problem is the processing power required) I'll get a new desktop one day and then I will be able to rediscover everything, and discover a lot more~ Link to comment Share on other sites More sharing options...
crbd115 Posted April 27, 2021 Share Posted April 27, 2021 Did you guys do something with the crust generation it looks really wonky now. Also there's no frozen water/polluted water anymore. Is that supposed to happen now? Link to comment Share on other sites More sharing options...
sakura_sk Posted April 27, 2021 Share Posted April 27, 2021 6 minutes ago, crbd115 said: Also there's no frozen water/polluted water anymore. You mean in the space biome, right? I think that is a Terra start feature, not present on Swamp or Forest start. Yeah... the top-bottom biome generation seems a bit wonky but every seed is a bit different and has different challenges (maybe..?) Spoiler Several starting maps of Terra start after the main update 461084 *I started playing the first one that seems like space and barren biomes wanted to reach the printing pod so.. I generated several more to see if it sticks Well.. it's interesting Other that the "wonky", I found forest start to be getting a bit of a hiccup trying to generate a map... No crashes though (Yay!) Spoiler 1 Link to comment Share on other sites More sharing options...
crbd115 Posted April 27, 2021 Share Posted April 27, 2021 1 minute ago, sakura_sk said: You mean in the space biome, right? I think that is a Terra start feature, not present on Swamp or Forest start. Yeah... the top-bottom biome generation seems a bit wonky but every seed is a bit different and has different challenges (maybe..?) Hide contents Several starting maps of Terra start after the main update 461084 *I started playing the first one that seems like space and barren biomes wanted to reach the printing pod so.. I generated several more to see if it sticks Well.. it's interesting Other that the "wonky", I found forest start to be getting a bit of a hiccup trying to generate a map... No crashes though (Yay!) Hide contents Ok I thought earlier versions of the swamp had the water but maybe I'm mis-remembering. When early access started, I made a swamp start and did everything I could on that and haven't done one since so it's been awhile. Then when terra was added I did a playthrough of that until I ran out of things to do. Guess the weird generation on the lower crust and magma was just odd luck. I thought I would try a new swamp start to test a run without the teleporters to prep for when its added but also to see if it is viable enough. 1 Link to comment Share on other sites More sharing options...
babba Posted April 28, 2021 Share Posted April 28, 2021 (edited) Im at 76 dupes now ( 8 toilets.), my colony consumes so much power that I have additional 16000 watts sometimes running with hampsterz wheelz on backup! I need reactorz! Hopefully I can build my first one ever in the next 1000 cycles, I have 47 tons uranium, 280 tons lead, 5kg metal ore left and lots of levitating snack machines and tables. Will it be enough So much FUN ! In 2000 cycles I will perhaps have launched my first colony rocket...It shall be the TITAN, as first launch !!! Then 20 rocketz super stacking! I consumed 200 tons plastic for little dupe habitats and ladders, it's wonderful. There is other asteroids and a teleporter in the game Its amazing how much power is used when 50 dupes jumps in to the dupe transit system in the same moment and do that every minute...The journey is the goal! 100k,200k and 500k power cables would be welcome...with material requirements from other asteroids Edited April 28, 2021 by babba Link to comment Share on other sites More sharing options...
gabberworld Posted April 28, 2021 Share Posted April 28, 2021 (edited) 31 minutes ago, babba said: There is other asteroids in the game some dupe say in conversation, that he saw something in sky at night time , it can be that he see the shiny asteroid. as there no telescope , there nothing sure Edited April 28, 2021 by gabberworld 1 Link to comment Share on other sites More sharing options...
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