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KCDA    675
9 minutes ago, Jason said:

Adding Settings option to disable Moving Head Icons.

Yessssss! Would this option replace the current moving heads with their old texture icons? That would be perfect!

I know it's for technical reasons, but even if the heads didn't move and didn't blink, they still wouldn't look good. They're scaled to be too small, as to not do the models justice. The only heads that fit the full circle are characters like Wormwood and Winona (again, I know its for technical reasons, but as a result, everyone else's chin appears too low in the circle, so the face itself isn't centered.) Finally there was the problem of it being fairly resource intensive, since not only was it a rendered model, but an animated model, compared to a simple TEX file.

So hopefully, if this option is implemented the way I hope it's going to be implemented, my UI will not only look better, but run better as well!

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Dr.Medic    279

Adding Settings option to disable Moving Head Icons.

well what sould i say what others dit not alredy? thanks for listinging and to give us option to remove that creepynes and all thank you

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Zadkhore    14
31 minutes ago, Jason said:

Updating legacy Lunar and Valentine skins to Timeless rarity.

Will you do the same with the winter feast lamp? Its a question 

Edited by Zadkhore

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TheAscension    54
35 minutes ago, Jason said:

Updating legacy Lunar and Valentine skins to Timeless rarity.

And? This items (timeless and loyal) as they were duplicates, so they remain.

I just wasted all my KLEI points on duplicates

Edited by TheAscension

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KCDA    675
1 minute ago, zarklord_klei said:

If the heads moving up and down was causing any sort of performance issues, being in the game world itself would bring your FPS down tremendously, to the point that the game would be unplayable.

It's not about the heads being laggy, it's about it further reducing frames for underperforming hardware.

Let's use a water usage analogy. A simple static TEX file would be like filling up a small glass with 150ml of water. The animated heads on the other hand would be like flushing a toilet. Odds are, your water bill can easily afford to do both, but it's still drastically different in scale.

So it's not about suddenly being unable to play DST thanks to the heads, it's about struggling to play it, and having further performance tanks due to said heads. Either way, we're getting the option to remove them, so hopefully that solves that.

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Electroely    4414
1 minute ago, Zadkhore said:

Will you do the same with the winter feast lamp? Its a question 

Probably not, since the Winter's Feast lamp is offered yearly like the Swoon emote, and the Swoon emote hasn't gotten a Timeless variant.

 

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Jason    6204
2 minutes ago, cezarica said:

So I take it this bug hasn't made it to the update list since there's no status change?

This one should be fixed now.

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ArubaroBeefalo    8080
4 minutes ago, penguin0616 said:

@ArubaroBeefalo Before, stumps that decayed would leave a single log when they got removed (assuming adequate spacing)

Now, they don't.

Oh i didnt know they let logs before i assumed that they always were removed to let trees regrow

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QuartzBeam    3655
Just now, ArubaroBeefalo said:

So no need of prototyping a shovel xD

No, you don't understand.

Say you chop a tree and it drops 2 pinecones and 3 logs, but do not pick any of those up and do not dig up the stump. After a long time of being left alone (iirc 30+ days), the stump will despawn and it will delete the logs and pinecones you did not pick up, leaving only 1 pinecone and 1 log. In other words, letting stumps despawn deletes resources, it does not produce them.

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ArubaroBeefalo    8080
Just now, QuartzBeam said:

No, you don't understand.

Say you chop a tree and it drops 2 pinecones and 3 logs, but do not pick any of those up and do not dig up the stump. After a long time of being left alone (iirc 30+ days), the stump will despawn and it will delete the logs and pinecones you did not pick up, leaving only 1 pinecone and 1 log. In other words, letting stumps despawn deletes resources, it does not produce them.

Oooh i see (my goodness today i have poop brain) that explains why sometimes i feel like there should be more logs in the floor after bearger chopping that i didnt cleaned

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TheAscension    54
7 minutes ago, sosiskaKi said:

So now we have 2 versions of loyal skins, like Tragic Torch. Welp, I need a lot of points to get 'em all.

Do you like useless duplicates?

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