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Using Grooming Station Kit crash server


sl2va
  • Fixed

 


Steps to Reproduce

1. Build Grooming Station Kit
2. Use it

3. Server crashed

server_log.txt

  • Big Ups 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I'm experiencing the same issue on version 451074.

[19:14:39]: [string "scripts/actions.lua"]:1723: attempt to index local 'beefalo' (a nil value)
LUA ERROR stack traceback:
scripts/actions.lua:1723 in (field) fn (Lua) <1712-1747>
   act = Hitch to 293741 - beefalo_groomer (valid:true)
   bell = nil
   beefalo = nil
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
   self (valid:true) =
      options = table: 0x2d0ac230
      action = table: 0x1db941f0
      doer = 274589 - willow (valid:true)
      onsuccess = table: 0x3085f8f0
      doerownsobject = false
      onfail = table: 0x2d0ac200
      target = 293741 - beefalo_groomer (valid:true)
scripts/entityscript.lua:1318 in (method) PerformBufferedAction (Lua) <1305-1328>
   self (valid:true) =
      DynamicShadow = DynamicShadow (0x2f5671e0)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:197
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1091
      ScreenFlash = function - scripts/prefabs/player_common.lua:1153
      player_classified = 274590 - player_classified (valid:true)
      playercolour = table: 0x224f11c0
      AnimState = AnimState (0x1cfdb160)
      Light = Light (0x2d8cb070)
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:724
      pendingtasks = table: 0x1c70cdf0
      ShowHUD = function - scripts/prefabs/player_common.lua:1079
      sg = sg="wilson", state="usewardrobe", time=0.43, tags = "doing,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1069
      ApplyScale = function - scripts/prefabs/player_common.lua:1168
      SetGhostMode = function - scripts/prefabs/player_common.lua:637
      ShowActions = function - scripts/prefabs/player_common.lua:1073
      OnWakeUp = function - scripts/prefabs/player_common.lua:933
      Transform = Transform (0x265643b0)
      actionreplica = table: 0x2e1eecb0
      event_listening = table: 0x2d03ea40
      actioncomponents = table: 0x2b9270e0
      lower_components_shadow = table: 0x206172a0
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:187
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:137
      updatecomponents = table: 0x1f211200
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:28
      ShakeCamera = function - scripts/prefabs/player_common.lua:1111
      OnDespawn = function - scripts/prefabs/player_common.lua:955
      Physics = Physics (0x2e1cf710)
      MiniMapEntity = MiniMapEntity (0xc92d6d0)
      IsFreezing = function - scripts/prefabs/player_common.lua:157
      replica = table: 0x18fa53b0
      GetTemperature = function - scripts/prefabs/player_common.lua:147
      GUID = 274589
      ghostenabled = true
      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:581
      worldstatewatching = table: 0x1c308cd0
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1097
      Network = Network (0x1b980650)
      GetMoisture = function - scripts/prefabs/player_common.lua:177
      OnPreLoad = function - scripts/prefabs/player_common.lua:809
      GetSandstormLevel = function - scripts/prefabs/player_common.lua:207
      event_listeners = table: 0x2ff99e80
      inherentactions = table: 0x302fe1c0
      spawntime = 42197.802200787
      killtask = PERIODIC 274589: 3.000000
      ShowPopUp = function - scripts/prefabs/player_common.lua:1085
      SnapCamera = function - scripts/prefabs/player_common.lua:1103
      name = You
      prefab = willow
      OnSleepIn = function - scripts/prefabs/player_common.lua:905
      SaveForReroll = function - scripts/prefabs/player_common.lua:1201
      customidleanim = function - scripts/prefabs/willow.lua:23
      ScreenFade = function - scripts/prefabs/player_common.lua:1144
      OnLoad = function - scripts/prefabs/player_common.lua:819
      OnSave = function - scripts/prefabs/player_common.lua:774
      LoadForReroll = function - scripts/prefabs/player_common.lua:1213
      entity = Entity (0x2ccaaa30)
      YOTB_isskinunlocked = function - scripts/prefabs/player_common.
[19:14:39]: [string "scripts/actions.lua"]:1723: attempt to index local 'beefalo' (a nil value)
LUA ERROR stack traceback:
    scripts/actions.lua:1723 in (field) fn (Lua) <1712-1747>
    scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
    scripts/entityscript.lua:1318 in (method) PerformBufferedAction (Lua) <1305-1328>
    scripts/stategraphs/SGwilson.lua:4421 in (field) fn (Lua) <4420-4422>
    scripts/stategraph.lua:572 in (method) UpdateState (Lua) <540-584>
    scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
    scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
    scripts/update.lua:233 in () ? (Lua) <164-243>
    
[19:14:39]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[19:14:39]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:95 in () ? (Lua) <33-134>

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Excuse me, did you slove this problem?

If so, can you explain me the way to fix that bag too?

By very simple english, because I'm not native speaker)

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Tested it in my world, and it, of course, happened too.

LUA ERROR stack traceback:
scripts/actions.lua:1723 in (field) fn (Lua) <1712-1747>
   act = Hitch to 119655 - beefalo_groomer (valid:true)
   bell = nil
   beefalo = nil
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
   self (valid:true) =
      options = table: 25A74D90
      action = table: 0789CF88
      doer = 119183 - wortox (valid:true)
      onsuccess = table: 25A74430
      doerownsobject = false
      onfail = table: 25A74520
      target = 119655 - beefalo_groomer (valid:true)
scripts/entityscript.lua:1318 in (method) PerformBufferedAction (Lua) <1305-1328>

I think it's trying to find a beefalo that the owner is trying to groom, but the beefalo is nonexistent and would end up crashing the server since there is nothing to groom.

On the contrary, this won't crash the server if the player trying to use the structure has a Beefalo for themselves:20210211132655_1.thumb.jpg.2e507211204b6ee83a92ddb12638d2b0.jpg

20210211132708_1.thumb.jpg.e3e17e01185668d92f973c337e19f60d.jpg

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7 hours ago, GAMARAN8 said:

Excuse me, did you slove this problem?

If so, can you explain me the way to fix that bag too?

By very simple english, because I'm not native speaker)

No, no fix yet. Still crashes.

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On 2/12/2021 at 3:16 AM, Jason said:

Changed Status to Fixed

Exuse me, I still can not place a grooming station.

Also, I checked local files (ok) and updates (no updates avaliable), so I suppose that's not my fault game crushes.

Should i use the structure when beefallo is near or there is still server works, and I should wait?

 

p/s game also crushes, when i use a wormhole

 

Edited by GAMARAN8

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