Developer Jason Posted February 11, 2021 Developer Share Posted February 11, 2021 Bug Fixes: Adding Settings option to disable Moving Head Icons. Fixed a bug causing stumps that decay to remove all the relevant items, instead of leaving one of each item behind. Fixed Bundling Wrap from losing skin information when entering and exiting Caves. Updating legacy Lunar and Valentine skins to Timeless rarity. Beefalo no longer duplicate during a rollback while a player is riding them. Beefalo no longer duplicate during a rollback if the Beefalo Bell is in a backpack. Fixed a crash when attempting to Hitch a Beefalo while not bonded to a Beefalo. Fixed a crash on load if you had Amberosia in your inventory. Fixed an issue causing sketches to always give you the pawn figure, sketches that you gave to the sculpting table that turned into pawn sketches are unfortunately not able to be properly fixed. Bug Fixes from 451587: Fixed a bug causing all sketches to turn into pawn sketches. View full update 25 8 1 1 1 3 Link to comment Share on other sites More sharing options...
azazel3221 Posted February 11, 2021 Share Posted February 11, 2021 1 minute ago, Jason said: Bug Fixes: Adding Settings option to disable Moving Head Icons. View full update bug 1 12 Link to comment Share on other sites More sharing options...
. Posted February 11, 2021 Share Posted February 11, 2021 5 minutes ago, Jason said: Adding Settings option to disable Moving Head Icons. I just can't understand why this head animation makes people mad lol, i think it's pretty 16 1 2 2 1 3 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted February 11, 2021 Share Posted February 11, 2021 8 minutes ago, azazel3221 said: bug I guess it “bugged” some people, so yeah it counts as a bug, a different kind but still a bug. 6 Link to comment Share on other sites More sharing options...
Well-met Posted February 11, 2021 Share Posted February 11, 2021 10 minutes ago, Slagger said: I just can't understand why this head animation makes people mad lol, i think it's pretty well now both sides won so we can just move on 6 1 Link to comment Share on other sites More sharing options...
KCDA Posted February 11, 2021 Share Posted February 11, 2021 9 minutes ago, Jason said: Adding Settings option to disable Moving Head Icons. Yessssss! Would this option replace the current moving heads with their old texture icons? That would be perfect! I know it's for technical reasons, but even if the heads didn't move and didn't blink, they still wouldn't look good. They're scaled to be too small, as to not do the models justice. The only heads that fit the full circle are characters like Wormwood and Winona (again, I know its for technical reasons, but as a result, everyone else's chin appears too low in the circle, so the face itself isn't centered.) Finally there was the problem of it being fairly resource intensive, since not only was it a rendered model, but an animated model, compared to a simple TEX file. So hopefully, if this option is implemented the way I hope it's going to be implemented, my UI will not only look better, but run better as well! 1 1 1 Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted February 11, 2021 Developer Share Posted February 11, 2021 1 minute ago, KCDA said: Finally there was the problem of it being fairly resource intensive, since not only was it a rendered model, but an animated model, compared to a simple TEX file. If the heads moving up and down was causing any sort of performance issues, being in the game world itself would bring your FPS down tremendously, to the point that the game would be unplayable. 13 3 7 2 1 Link to comment Share on other sites More sharing options...
Echsrick Posted February 11, 2021 Share Posted February 11, 2021 Adding Settings option to disable Moving Head Icons. well what sould i say what others dit not alredy? thanks for listinging and to give us option to remove that creepynes and all thank you 2 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted February 11, 2021 Share Posted February 11, 2021 26 minutes ago, Jason said: Fixed a bug causing stumps that decay to remove all the relevant items, instead of leaving one of each item behind. I dont get this one 2 Link to comment Share on other sites More sharing options...
Zadkhore Posted February 11, 2021 Share Posted February 11, 2021 (edited) 31 minutes ago, Jason said: Updating legacy Lunar and Valentine skins to Timeless rarity. Will you do the same with the winter feast lamp? Its a question Edited February 11, 2021 by Zadkhore Link to comment Share on other sites More sharing options...
cezarica Posted February 11, 2021 Share Posted February 11, 2021 So I take it this bug hasn't made it to the update list since there's no status change? Link to comment Share on other sites More sharing options...
TheAscension Posted February 11, 2021 Share Posted February 11, 2021 (edited) 35 minutes ago, Jason said: Updating legacy Lunar and Valentine skins to Timeless rarity. And? This items (timeless and loyal) as they were duplicates, so they remain. I just wasted all my KLEI points on duplicates Edited February 11, 2021 by TheAscension Link to comment Share on other sites More sharing options...
KCDA Posted February 11, 2021 Share Posted February 11, 2021 1 minute ago, zarklord_klei said: If the heads moving up and down was causing any sort of performance issues, being in the game world itself would bring your FPS down tremendously, to the point that the game would be unplayable. It's not about the heads being laggy, it's about it further reducing frames for underperforming hardware. Let's use a water usage analogy. A simple static TEX file would be like filling up a small glass with 150ml of water. The animated heads on the other hand would be like flushing a toilet. Odds are, your water bill can easily afford to do both, but it's still drastically different in scale. So it's not about suddenly being unable to play DST thanks to the heads, it's about struggling to play it, and having further performance tanks due to said heads. Either way, we're getting the option to remove them, so hopefully that solves that. 2 1 1 Link to comment Share on other sites More sharing options...
Electroely Posted February 11, 2021 Share Posted February 11, 2021 1 minute ago, Zadkhore said: Will you do the same with the winter feast lamp? Its a question Probably not, since the Winter's Feast lamp is offered yearly like the Swoon emote, and the Swoon emote hasn't gotten a Timeless variant. Link to comment Share on other sites More sharing options...
Developer PeterA Posted February 11, 2021 Developer Share Posted February 11, 2021 1 minute ago, Zadkhore said: Will you do the same with the winter feast lamp? Its a question Possibly at Christmas time, or we'll simply turn the drop back on for anyone who logs in at that time. Just now, Electroely said: Probably not, since the Winter's Feast lamp is offered yearly like the Swoon emote, and the Swoon emote hasn't gotten a Timeless variant. The emotes won't receive this treatment as having two variants with two / commands will just be confusing. 2 4 2 Link to comment Share on other sites More sharing options...
Developer Jason Posted February 11, 2021 Author Developer Share Posted February 11, 2021 2 minutes ago, cezarica said: So I take it this bug hasn't made it to the update list since there's no status change? This one should be fixed now. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted February 11, 2021 Share Posted February 11, 2021 4 minutes ago, penguin0616 said: @ArubaroBeefalo Before, stumps that decayed would leave a single log when they got removed (assuming adequate spacing) Now, they don't. Oh i didnt know they let logs before i assumed that they always were removed to let trees regrow Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted February 11, 2021 Developer Share Posted February 11, 2021 6 minutes ago, penguin0616 said: @ ArubaroBeefalo Before, stumps that decayed would leave a single log when they got removed (assuming adequate spacing) Now, they don't. No, it's the opposite of that before they wouldn't leave a single log, now they do. 3 7 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted February 11, 2021 Share Posted February 11, 2021 Just now, zarklord_klei said: No, it's the opposite of that before they wouldn't leave a single log, now they do. So no need of prototyping a shovel xD Link to comment Share on other sites More sharing options...
QuartzBeam Posted February 11, 2021 Share Posted February 11, 2021 Just now, ArubaroBeefalo said: So no need of prototyping a shovel xD No, you don't understand. Say you chop a tree and it drops 2 pinecones and 3 logs, but do not pick any of those up and do not dig up the stump. After a long time of being left alone (iirc 30+ days), the stump will despawn and it will delete the logs and pinecones you did not pick up, leaving only 1 pinecone and 1 log. In other words, letting stumps despawn deletes resources, it does not produce them. 1 1 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted February 11, 2021 Share Posted February 11, 2021 Just now, QuartzBeam said: No, you don't understand. Say you chop a tree and it drops 2 pinecones and 3 logs, but do not pick any of those up and do not dig up the stump. After a long time of being left alone (iirc 30+ days), the stump will despawn and it will delete the logs and pinecones you did not pick up, leaving only 1 pinecone and 1 log. In other words, letting stumps despawn deletes resources, it does not produce them. Oooh i see (my goodness today i have poop brain) that explains why sometimes i feel like there should be more logs in the floor after bearger chopping that i didnt cleaned 1 Link to comment Share on other sites More sharing options...
me real life Posted February 11, 2021 Share Posted February 11, 2021 14 minutes ago, KCDA said: So it's not about suddenly being unable to play DST thanks to the heads, it's about struggling to play it, and having further performance tanks due to said heads. I really really really feel like if someone gets a performance hit just from some animated heads on a character select, they wouldn't be able to handle the dozens of trees and plants and mobs all over the place even just around the spawn area anyway. 8 1 1 Link to comment Share on other sites More sharing options...
sosiskaKi Posted February 11, 2021 Share Posted February 11, 2021 So now we have 2 versions of loyal skins, like Tragic Torch. Welp, I need a lot of points to get 'em all. 1 Link to comment Share on other sites More sharing options...
TheAscension Posted February 11, 2021 Share Posted February 11, 2021 7 minutes ago, sosiskaKi said: So now we have 2 versions of loyal skins, like Tragic Torch. Welp, I need a lot of points to get 'em all. Do you like useless duplicates? 1 Link to comment Share on other sites More sharing options...
sosiskaKi Posted February 11, 2021 Share Posted February 11, 2021 1 minute ago, TheAscension said: Do you like useless duplicates? I like all skins equally. 1 Link to comment Share on other sites More sharing options...
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