DaZoul Posted June 16, 2020 Share Posted June 16, 2020 1 hour ago, Mike23Ua said: Hey @ScottHansen Can I please ask that you guys either make Walters Allergy to bees much much more Drastic or at the very least that you change his in game quote for them from him saying he is “Deathly” Allergic? Being Deathly Allergic means one sting would be Potentially life threatening, which he would need some kind of medication to counter react the bee’s poison I’m thinking something simple as an Antidote, like Maybe the Booster Shots? and to ease newer players into his Deathly Allergy maybe Woby can spawn with 3-4 pre crafted booster shots inside her inventory. Ah, yes. Let us take a shot after every. single. hit. That Bee Queen grants upon us. Including her Grumbles 1 minute ago, PunkShark said: Tbh. i get that people aren't too happy about the new change of him not losing sanity from dark magic. But he's just a kid, he's not maxwell the 2nd who can bend his mind to dark powers. his Fearless perk has nothing to do with dark magic. Plus he already got lots of ups than downs. It is bad to lose that perk of his, yes, and I can live with it, but the reason it was pretty handy to have, is that the Slingshot isn't THAT good right now. But yes, with some fixes to that, losing this perk is understandable 2 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344209 Share on other sites More sharing options...
ArubaroBeefalo Posted June 16, 2020 Share Posted June 16, 2020 1 minute ago, Mike23Ua said: I’m sorry I had to do this.. (please don’t be angry with me) xD But- so you can remove the possibility of fighting a boss with new character mechanics just to add a downside that only affects that fight and being hitten meanwhile you farm bees? (wich are the easiest mob to kite) wow 2 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344213 Share on other sites More sharing options...
Mike23Ua Posted June 16, 2020 Share Posted June 16, 2020 1 minute ago, DaZoul said: Ah, yes. Let us take a shot after every. single. hit. That Bee Queen grants upon us. Including her Grumbles I mean if your DEATHLY Allergic to a bee.. your not going to suddenly go fight one the size of your house. A brief description of what being Deathly Allergic means: A single sting will have you breaking out in ugly rashes, your eyelids, lips, tongue and vision will start to become impaired & throat will swell up making it difficult to breath. If he was simply just “Mildly Allergic to them..” then their stings would be PAINFUL but not seriously life threatening. 2 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344214 Share on other sites More sharing options...
DaZoul Posted June 16, 2020 Share Posted June 16, 2020 1 minute ago, Mike23Ua said: I mean if your DEATHLY Allergic to a bee.. your not going to suddenly go fight one the size of your house. A brief description of what being Deathly Allergic means: A single sting will have you breaking out in ugly rashes, your eyelids, lips, tongue and vision will start to become impaired & throat will swell up making it difficult to breath. If he was simply just “Mildly Allergic to them..” then their stings would be PAINFUL but not seriously life threatening. Yes, you told us that definition. Many times. And I understand it, I do, but you gotta understand, that he needs to be viable in these situations, otherwise he becomes not-that-good. One could use the Celestial Portal of course, but still, a character needs to be able to handle near any situation the game can throw at them. 7 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344219 Share on other sites More sharing options...
MondayNight Posted June 16, 2020 Share Posted June 16, 2020 Also will just leave this here: 13 minutes ago, pedregales said: The following is just my opinion on how to make him more of his own character rather than an amalgamation of several characters: General perks: Has a ranged weapon (slingshot). Does not lose sanity from darkness or monsters (fearless). Has many allergies. Specifically, pollen (includes flowers and butterflies and their moon variants), spores, nuts, bees and cats (includes antlion). Loses sanity from being close to, or holding, anything he is allergic to, loses health and sanity from eating things he is allergic to, and takes more damage from mobs he is allergic to (this damage is not affected by armor or damage reduction on enemies). Of course, due to his allergy to nuts, his favorite food should no longer be the trail mix, instead should be kabobs as it is feasible to cook over a campfire. Boy scout perks: Cooks faster over a campfire. Loves campfire food. Campfire cooked food is twice as effective for him. Can tell stories over a campfire. Fire safety. Fire spreads more slowly around him. Companion perks: Has a chester/beefalo hybrid as a companion (Woby). Apart from her original function, Woby can also tell you what are you going to find when inspecting suspicious dirt piles (she will make a happy face if it is a koalephant, an angry face if it is a varg, or a disgusted face if it is an ewecus). Woby can bark at enemies. While Walter is fighting, she can bark and growl at the enemy scaring them into doing slightly less damage. Aka "refurbished" Walter with his con centered on allergies (Would definitely feel new as a character con) - source. 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344242 Share on other sites More sharing options...
smallishbird Posted June 16, 2020 Share Posted June 16, 2020 44 minutes ago, x0-VERSUS-1y said: Ability of other players aside owner to take items from Woby's inventory might be addressed? I think it's fine as is. If there's a problem with players stealing from your Woby then that's a player problem not a character problem. There's actually good reason to allow other players to access Woby. If you die but there's something important inside your Woby like say for instance a spider gland other players can still access it. 3 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344245 Share on other sites More sharing options...
MondayNight Posted June 16, 2020 Share Posted June 16, 2020 13 minutes ago, smallishbird said: I think it's fine as is. If there's a problem with players stealing from your Woby then that's a player problem not a character problem. There's actually good reason to allow other players to access Woby. If you die but there's something important inside your Woby like say for instance a spider gland other players can still access it. Yet most times there's too much "player problem" and allowing others access to Woby most likely will end up in them looting it all... including said spider gland (or should I say even more so mentioned gland) Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344255 Share on other sites More sharing options...
Owlrust Posted June 16, 2020 Share Posted June 16, 2020 I mean, I don't really care that they reversed the decision with the sword and armor; I'm just sad that the armor is, once again, gonna go widely unused. I was really happy that Walter got to find a use out of that pricy armor, but now I still don't really feel like using it with this change. Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344265 Share on other sites More sharing options...
jpmrocks Posted June 16, 2020 Share Posted June 16, 2020 So when is Walter getting downsides? He has nothing but pros. 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344266 Share on other sites More sharing options...
Well-met Posted June 16, 2020 Share Posted June 16, 2020 3 minutes ago, Owlrus98 said: I mean, I don't really care that they reversed the decision with the sword and armor; I'm just sad that the armor is, once again, gonna go widely unused. I was really happy that Walter got to find a use out of that pricy armor, but now I still don't really feel like using it with this change. buff shadow armor recipe then. They did it for marble suit. Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344267 Share on other sites More sharing options...
CactusCompanion Posted June 16, 2020 Share Posted June 16, 2020 can you PLEASE give walter more campfire stories i am BEGGING you have him talk about how he learned of the werebeaver or like...the mothman. hold a contest for people who can write the best campfire stories or don't lol i just wanna hear more than just stuff about hook handio and bog monstah 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344305 Share on other sites More sharing options...
themightyone Posted June 17, 2020 Share Posted June 17, 2020 Thanks for listening Klei . These seem pretty good and reasonable changes . 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344313 Share on other sites More sharing options...
jpmrocks Posted June 17, 2020 Share Posted June 17, 2020 53 minutes ago, CactusCompanion said: can you PLEASE give walter more campfire stories i am BEGGING you have him talk about how he learned of the werebeaver or like...the mothman. hold a contest for people who can write the best campfire stories or don't lol i just wanna hear more than just stuff about hook handio and bog monstah He never learned about the werebeaver tho. Him wanting to learn got him sucked into the Constant to begin with. 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344337 Share on other sites More sharing options...
JazzyGames Posted June 17, 2020 Share Posted June 17, 2020 (edited) 4 hours ago, Mike23Ua said: Hey @ScottHansen Can I please ask that you guys either make Walters Allergy to bees much much more Drastic or at the very least that you change his in game quote for them from him saying he is “Deathly” Allergic? Yeah I'd rather not. Walter wearing a beekeeper hat will already take 22 damage and 44 sanity per BeeQueen sting. Without armor it's -70 damage and -140 sanity. I'd say the "Deathly" description of his allergy is sufficiently accurate. Please no more nerfs. Edited June 17, 2020 by JazzyGames 13 3 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344354 Share on other sites More sharing options...
CactusCompanion Posted June 17, 2020 Share Posted June 17, 2020 (edited) 34 minutes ago, jpmrocks said: He never learned about the werebeaver tho. Him wanting to learn got him sucked into the Constant to begin with. but like he got pulled into the dont starve world because he was investigating the werebeaver so he must have heard about it somewhere though Edited June 17, 2020 by CactusCompanion Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344358 Share on other sites More sharing options...
gghhrr Posted June 17, 2020 Share Posted June 17, 2020 11 hours ago, Mike23Ua said: ...him saying he is “Deathly” Allergic? that still makes sense, if someone truely fear about something, he might overstate the fact I think increase damage on attacked is quite enough if change the damage mechanics like poisoning, damage stack on times being attacked, deal over time this is really abundunt to gameplay and game design Walter would have worst experience on boss like Bee Queen he has worse damage and speed at ranged combat, and is a bit worse at melee combat already I do think they might able to add animation in future like generating red bean on his skin for every bee attack on him probably negative side: People with Intensive phobia might be fear at playing this game in pub server with Walter in case that's why I think it might be better not adding it, and it doesn't affect the gameplay totally since his main perk is slingshot: more supportive weapon, and good at hunting small prey like rabbit and bird Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344470 Share on other sites More sharing options...
Mike23Ua Posted June 17, 2020 Share Posted June 17, 2020 (edited) 7 hours ago, JazzyGames said: Yeah I'd rather not. Walter wearing a beekeeper hat will already take 22 damage and 44 sanity per BeeQueen sting. Without armor it's -70 damage and -140 sanity. I'd say the "Deathly" description of his allergy is sufficiently accurate. Please no more nerfs. There’s a simple solution to that- Grumble Bee’s and Bee Queen would be something he is immune to the DoT effect for, meanwhile actual beehives, beeboxes, or the hostile beehives.. would deal the slow damage over time bleed out tick. I am currently playing HAMLET on my Xbox One and the whole slow bleeding out Health core gimmick is EVERYWHERE in that DLC.. there’s even an entire “Sick” Biome full of toxic plants that you’ll start to take the DoT effect from just stepping foot on the land. Dont Starve Together is peacefully holding your hand and it’s about time that changes... I want a separate dedicated game mode with more Hardcore settings applied. i can literally sit here and list off a hundred changes a Hardcore mode could go through to make the game more Uncompromising to make it feel MORE Like Hamlet in terms of being uncompromising.. Simply changing ALL Beehives to being the Hostile version hive would be an example of Uncompromising Mode. But the TL:DR- It should be there as a thing for people who WANT and Crave that added Hamlet style Uncompromising aspect.. yet it should be locked behind its own settings so the game can be as compromising or uncompromising as YOU feel like playing it. Here I never said I was a Expert at DS- and this was how long a lasted on my first run with the newly released (for Xbox) Hamlet Expansion.. 6 days... SIX DAYS!!! When meanwhile in DST I survive well over 300+ days until I get bored with a world and start over. We NEED these changes and I can only hope & pray that people like myself & @Ogrecakes cries for Spiked Difficulty aren’t just going unnoticed. Edited June 17, 2020 by Mike23Ua Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344476 Share on other sites More sharing options...
DaZoul Posted June 17, 2020 Share Posted June 17, 2020 5 minutes ago, Mike23Ua said: There’s a simple solution to that- Grumble Bee’s and Bee Queen would be something he is immune to the DoT effect for, meanwhile actual beehives, beeboxes, or the hostile beehives.. would deal the slow damage over time bleed out tick. But that would make zero sense! And getting a whole poison mechanic just for one character is completely unnecessary. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344480 Share on other sites More sharing options...
Pikapikap Posted June 17, 2020 Share Posted June 17, 2020 (edited) Sir,Wendy's entry into the cave and back to the ground will recover her sanity (this bug will also occur when you leave the game room and re-enter the room). Will it be fixed in the next hotfix version of the game? Edited June 17, 2020 by joker177 2 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344482 Share on other sites More sharing options...
maciu67 Posted June 17, 2020 Share Posted June 17, 2020 13 hours ago, ScottHansen said: Walter’s fearlessness no longer prevents sanity loss while equipping Night Armor and Dark Sword. It was not intended to protect him from the effects of shadow magic. And other shadow magic like evil flowers. Walter's sanity do not fall at these flowers but Bee Queen's crown is still effective. Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344496 Share on other sites More sharing options...
Truffle Posted June 17, 2020 Share Posted June 17, 2020 5 hours ago, Mike23Ua said: There’s a simple solution to that- Grumble Bee’s and Bee Queen would be something he is immune to the DoT effect for, meanwhile actual beehives, beeboxes, or the hostile beehives.. would deal the slow damage over time bleed out tick. I am currently playing HAMLET on my Xbox One and the whole slow bleeding out Health core gimmick is EVERYWHERE in that DLC.. there’s even an entire “Sick” Biome full of toxic plants that you’ll start to take the DoT effect from just stepping foot on the land. Dont Starve Together is peacefully holding your hand and it’s about time that changes... I want a separate dedicated game mode with more Hardcore settings applied. i can literally sit here and list off a hundred changes a Hardcore mode could go through to make the game more Uncompromising to make it feel MORE Like Hamlet in terms of being uncompromising.. Simply changing ALL Beehives to being the Hostile version hive would be an example of Uncompromising Mode. But the TL:DR- It should be there as a thing for people who WANT and Crave that added Hamlet style Uncompromising aspect.. yet it should be locked behind its own settings so the game can be as compromising or uncompromising as YOU feel like playing it. Here I never said I was a Expert at DS- and this was how long a lasted on my first run with the newly released (for Xbox) Hamlet Expansion.. 6 days... SIX DAYS!!! When meanwhile in DST I survive well over 300+ days until I get bored with a world and start over. We NEED these changes and I can only hope & pray that people like myself & @Ogrecakes cries for Spiked Difficulty aren’t just going unnoticed. I dont think it needs to be worse. As I read from ur other posts(correct me if I'm wrong) you dont really care about fighting optional bosses. Which from that mindset this idea of urs sounds a little less crazy. But using this against bee queen is foolish. Many people care about fighting bee queen and would make the fight impossible. As some1 said, she already does 22 dmg which is alot for having 130 hp. And no, switching characters for the fight is bad because that basically says his downside is so extreme that its impossible for him to be able to fight bee queen. Every character needs to be able to go through challenges in their own way Also when will this patch hit xbox. I'm dying to use those woby speed changes 3 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344574 Share on other sites More sharing options...
Mike23Ua Posted June 17, 2020 Share Posted June 17, 2020 Why does it sound so unbelievable for Walter to have something.. to fight Bee Queen? Could be as simple as hitting himself with a few Anti-Cures prior to actually going into the fight.. Kind of like how you can use the Blood Plague cure shots before, or during being attacked by Zombies in State of Decay 2.. Dont Starve Together is still very much part of the Dont Starve Franchise- And as being such it needs to have a more hardcore mode that adds the spiked difficulty of stuff like Shipwrecked and Hamlet... What I mean by this for example: Poisoned Frogs, “Sickly” Biomes.. Another thing I’ve noticed about Hamlet & Shipwrecked that DST DOES NOT Do (save for the occasional treeguard or Birchnut gaurd) Is that when chopping trees in those other DLCs they have a % Chance to also spawn enemies, like Snakes and Scorpions. In its current form, DST is no where near that challenging, proof is in being able to survive 300+ days through all seasons in DST, and then dying in 6 days on my first run with Hamlet. The game in its current form- Is mostly peacefully holding your hand... but I hope SOMEDAY a New mode gets introduced that goes into that same server selection toggle as “Lights Out, Survival, Wilderness, Endless..” The TL:DR- there are different ways of playing this game already.. so can we please stop reacting with a confused face react and accept that there should be a totally separate from what your experiencing now... much more Uncompromising Mode. (Preferably a Klei official Uncompromising Mode.. That takes all the ideas of what THEY feel an Uncompromising Mode should be.. official game content that isn’t a mod.) 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344630 Share on other sites More sharing options...
Well-met Posted June 17, 2020 Share Posted June 17, 2020 If they're ever adding in a poison to DST, it's going to affect all characters and not just Walter. Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344634 Share on other sites More sharing options...
Bellium Posted June 17, 2020 Share Posted June 17, 2020 1 minute ago, Mike23Ua said: In its current form, DST is no where near that challenging, proof is in being able to survive 300+ days through all seasons in DST, and then dying in 6 days on my first run with Hamlet. I'm just going to go out on a limb here and say you've probably played more DST than Hamlet. So the one you have more experience in will be easier for you and you'll find it much simpler to survive for longer compared to the expansion that you're totally new to, and are taking on for the first time. Went on a bit of a rant here so feel free to ignore it. Spoiler 3 minutes ago, Mike23Ua said: Dont Starve Together is still very much part of the Dont Starve Franchise- And as being such it needs to have a more hardcore mode that adds the spiked difficulty of stuff like Shipwrecked and Hamlet... What I mean by this for example: Poisoned Frogs, “Sickly” Biomes.. Another thing I’ve noticed about Hamlet & Shipwrecked that DST DOES NOT Do (save for the occasional treeguard or Birchnut gaurd) Is that when chopping trees in those other DLCs they have a % Chance to also spawn enemies, like Snakes and Scorpions. While I have all the other DS games apart from Hamlet (thanks to the great sales Klei do!) I haven't played them much at all. But from what I can assume from things I've seen and heard, the base DS game is easier and has fewer challenges compared to RoG, which adds additional challenges, but because we're here playing DST with RoG as part of the base game, that's how we see those additional challenges, as part of the base game. You don't see the challenge the content presents because it's always been there, so why would you? Similarly, Shipwrecked and Hamlet built off the new features that RoG added to improve them and make them more difficult, but instead of enhancing the base game like RoG, it shook the whole game up into something completely new. Not to mention the fact that that Klei decided to be smart and basically include the DS+ DLC in the base game of DST. It feels kind of silly to ask them to create new content in the same vain as DLC content that totally changes up the game and how it is played, while we're still getting updates for free, and were given 6 new characters after the games release (half of which were free as well) and the game freaking gives you a gift copy when you buy it to give to a friend! Sorry, I got a little off topic there, TL; DR asking for new updates in the same vain of DLC is a little ridiculous, when taking into account the only monetisation is cosmetics and 3 characters, AND there's a mod available doing exactly what you're asking for. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344639 Share on other sites More sharing options...
DaZoul Posted June 17, 2020 Share Posted June 17, 2020 16 minutes ago, Mike23Ua said: Why does it sound so unbelievable for Walter to have something.. to fight Bee Queen? Could be as simple as hitting himself with a few Anti-Cures prior to actually going into the fight.. Kind of like how you can use the Blood Plague cure shots before, or during being attacked by Zombies in State of Decay 2.. Dont Starve Together is still very much part of the Dont Starve Franchise- And as being such it needs to have a more hardcore mode that adds the spiked difficulty of stuff like Shipwrecked and Hamlet... What I mean by this for example: Poisoned Frogs, “Sickly” Biomes.. Another thing I’ve noticed about Hamlet & Shipwrecked that DST DOES NOT Do (save for the occasional treeguard or Birchnut gaurd) Is that when chopping trees in those other DLCs they have a % Chance to also spawn enemies, like Snakes and Scorpions. In its current form, DST is no where near that challenging, proof is in being able to survive 300+ days through all seasons in DST, and then dying in 6 days on my first run with Hamlet. The game in its current form- Is mostly peacefully holding your hand... but I hope SOMEDAY a New mode gets introduced that goes into that same server selection toggle as “Lights Out, Survival, Wilderness, Endless..” The TL:DR- there are different ways of playing this game already.. so can we please stop reacting with a confused face react and accept that there should be a totally separate from what your experiencing now... much more Uncompromising Mode. (Preferably a Klei official Uncompromising Mode.. That takes all the ideas of what THEY feel an Uncompromising Mode should be.. official game content that isn’t a mod.) DST doesn't NEED to be hardcore, the devs take the game in the direction that they generally want to take it. And adding poison to DST as well would make the shipwrecked and hamlet less special, what's next, have aristocrat pigs in DST? What you said isn't proof, it just shows that the 2 games are different, and you obviously haven't played Hamlet before, yet are experienced in DST. Also, not EVERYBODY can survive for that long, I have seen many many people who are still pretty bad at the normal DST. 2 Link to comment https://forums.kleientertainment.com/forums/topic/119150-game-update-416585/page/2/#findComment-1344642 Share on other sites More sharing options...
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