smallishbird

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About smallishbird

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  1. I think it's fine as is. If there's a problem with players stealing from your Woby then that's a player problem not a character problem. There's actually good reason to allow other players to access Woby. If you die but there's something important inside your Woby like say for instance a spider gland other players can still access it.
  2. Just wanted to add I can confirm that this is happening. I just got back into DST 2 weeks ago and not a single Klei hosted server had clockworks in the over world.
  3. EDIT: Sorry guys you can close this topic. I'm not sure why it wasn't working right, but I reset all keybinds to default and it's working correctly again.
  4. Oh I see. I guess that is a new bug then since I've never seen that happen before in my 1000+ hours.
  5. @cezarica I don't think this is a bug. It's always been this way. If for example you visited a location that had a berry bush, but someone removed the berry bush while you weren't at this location the berry bush wouldn't be removed from the minimap until you actually visited the location again.
  6. The griefers can do whatever they want with it regardless. There's nothing u can do to stop a griefer from hammering ur base.
  7. @V2C I think people at the character selection screen should be able to see system messages just like any other chat.
  8. An Ornery beefalo with a war saddle does 66 damage. (Ornery beefalo's damage is 50, war saddle is +16 damage)
  9. @Zillvr Is it attached now? And it wasn't a dedicated server, and I also wasn't the host.
  10. If you jump through a wormhole it should teleport through with you
  11. Not sure why it happens but, I do have my client_log so maybe someone can figure out why it crashes. client_log.txt
  12. My dedicated servers keep crashing. I keep getting this error : [00:00:05]: [string "scripts/networking.lua"]:633: attempt to call method 'GetDefaultServerIntention' (a nil value) LUA ERROR stack traceback: scripts/networking.lua:633 in (global) GetDefaultServerData (Lua) <626-653> scripts/networking.lua:668 in () ? (Lua) <655-680> start_in_online_mode = true server_started = true slot = 1