Your Most Wild Screenshots Here


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Some screenshots I've been wanting to share. Not as insane as some of the stuff I've seen, but hey, they're pretty neat.

 

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Evil eye + dominancestacking + intimidation = 40 damage Bluster

 

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My favourite tactic: Ignoring anything your opponent does, while yelling at them with inceracing loudness. I call it the "internet flame war."

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Turns out, if you spare the assassin, you can get them as a companion from a random encounter.20200708184746_1.thumb.jpg.66e7c267aeb691dae129ccbda8e720a3.jpg

Before the nerf, Gab was pretty strong.

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It's not the cap, but hey, that's like 90+ damage in one turn.

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This is just a normal picture of an influence deck.

 

This is all this round, I'll try to find other fun pics.

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When I read through this thread yesterday, I knew I had a Blacklist over 30.

Since I just finished getting Sal to 100% on Experimental last night, I decided to see how high I could get it today.

 

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I can't remember if it's been higher before, but I'll update if I get it higher while getting Rook to 100%.

It's only one higher, but:

 

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1879706121_RookDominance.thumb.jpg.dfda18dec8b5816456b34fe8b31f0f2b.jpg

When I first started playing Rook, I thought dominance might be hard to get.

Then I found out about tyrant's coin.

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Shovel is a great card! You can use it to dig graves for your enemies, AND to decapitate them!1829882895_1costdrinks.thumb.jpg.f827f9b06e2cdc2134530458ea3ae468.jpg

This explains why Rook was able to drink like 12 drinks in a row in that animated short WITHOUT going bankrupt.

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This last one is nothing special. I just got really close to not being alive anymore.

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If the final boss didnt have Piercing attacks I might've considered finishing this game. (possible bug)

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If any admin reads this, my first hunch would be that it might have something to do with the new card "Energy Loop".

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10 hours ago, AYellowShadeOfB said:

 

Severial Cynotrainers on a Wind Up that had been boosted severial times already? What was the setup?

I didn't save the exact deck list, but by the end it was down to something like Boosted Wind Up, Visionary Cynotrainer, Enduring Adapt, Boosted Rummage, x2 Pale Reflexes, and a few copies of Visionary Footwork. Once the Footworks were used to get some extra energy, Adapt would redraw the entire deck other than itself, so it was Adapt, Cynotrainer to multiply the damage of Wind Up and retrieve Adapt, use the Reflexes and Rummage to add damage to Wind Up, repeat until out of energy.

Discerning viewers will note that isn't optimal. I should have been doing Cynotrainer + Rummage. If I manage to get a similar deck together again, I'll see how far I can push it.

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Sorry for the double post, but I had a few free hours and decided to see if I could break something. 

First run was a bit of a dud. I got the Cynotrainer + Rummage + Wind Up, but I hadn't set up my perks and excluded cards correctly, didn't find Feedback Loop, and only befriended one Spree Thief for their sweet sweet boon. Still ended with a cool 600k hit on Kashio. She took a bunch of damage from the Maelstrom Spine graft, which was another mistake. Can't take that graft and expect a full combo to go off without killing the boss from the 4 damage on shuffle.

Second run went better than I expected. Four Spree Thief boons, good rolls on Fssh items and a bounty of Exertions and Footworks. I didn't get the Rummage until day 5, but in the end it all came together nicely. One Punched Kashio for 137 billion damage.

Gyn01DM.jpg

Deck prior to fight. This could be pushed much higher, but it would probably take a lot of runs to get lucky with more Adrenaline, more Slurry, more Footwork, more Exertion, Sequencer + Adrenaline shenanigans, etc. 

 

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6 hours ago, Jhav said:

Sorry for the double post, but I had a few free hours and decided to see if I could break something. 

First run was a bit of a dud. I got the Cynotrainer + Rummage + Wind Up, but I hadn't set up my perks and excluded cards correctly, didn't find Feedback Loop, and only befriended one Spree Thief for their sweet sweet boon. Still ended with a cool 600k hit on Kashio. She took a bunch of damage from the Maelstrom Spine graft, which was another mistake. Can't take that graft and expect a full combo to go off without killing the boss from the 4 damage on shuffle.

Second run went better than I expected. Four Spree Thief boons, good rolls on Fssh items and a bounty of Exertions and Footworks. I didn't get the Rummage until day 5, but in the end it all came together nicely. One Punched Kashio for 137 billion damage.

Gyn01DM.jpg

Deck prior to fight. This could be pushed much higher, but it would probably take a lot of runs to get lucky with more Adrenaline, more Slurry, more Footwork, more Exertion, Sequencer + Adrenaline shenanigans, etc. 

 

Okay. This is fine. This is fine.

You know, what could you do with Rook?

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If overcharge wasn't capped at 99, Rook would have an exponential loop with Char + Overheater. But it is, so Rook can't go beyond a few hundred damage in a single hit. It's really a pity, because Glofriam's immortality makes him the perfect punching bag.

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