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Feels like summoning another agent when initializing a fighter is not that great of an idea.

It's less of the problem if the other agent is drusk 2, or battle oshnu bertha, but it's more of a problem when the other agent is sentient. Like, you kill the second one, and the first one hates you, what happens when you try to provoke kill the first one?

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4 hours ago, RageLeague said:

Feels like summoning another agent when initializing a fighter is not that great of an idea.

It's less of the problem if the other agent is drusk 2, or battle oshnu bertha, but it's more of a problem when the other agent is sentient. Like, you kill the second one, and the first one hates you, what happens when you try to provoke kill the first one?

Could you simplify this for dumb me? I'm very interested in why this stuff happens.

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so basically, when the game tries to initiate some combat agents with partners(like the drusk, oolo, and the twins), the game creates another agent that is the partner. This is to simplify code as the boss is technically one character when not in combat, and it makes character creation easier. For example, in brawl, instead of testing special cases where you tries to spawn like oolo as a boss, but she doesn't have the snail with her. However, it may or may not create issues when the fighter is left alive, especially if the fighter is sentient(a sentient agent are allowed to visit shops, for example).

From the background, it seems that it is smith's main quest. The main quest is hard-coded to create the second twin if the first twin is selected as a boss, but because the first twin spawns the second twin when the fight is initialized, you have two twin number two here.

I feel like there's enough bosses with a partner that the game should have a built in partner system or something like that. Like when the first character is created, the second character is created and joins the first character's party or something like that.

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This has to be the most amount of people who hate me I've seen gathered in one room. So many people to provoke!

927555266_Schermafdruk2020-11-0114_16_45.thumb.png.0824ae5617a8a6937d53ad1417bd15b6.png

(I ended this run with 34 kills, and that's just days 1 and 2. Smith's full campaign might have the most amount of killable NPCs if this keeps up.)

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Screenshot dump.

20201106200837_1.thumb.jpg.7838ad87068f3349551ee286bd9644ae.jpg

The 25% damage item + the warglaive for AoE and you get excert times 3  =. 0 actions next turn.

20201106175613_1.thumb.jpg.094be30a0ee8c82568c5d3d084fd1a93.jpg

Smith mourning.

20201031210538_1.thumb.jpg.5449349ed01cacd63cf36b552d83a268.jpg

Jeetee you could just turn around and see for yourself.

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Turns out you can kill a Grawkit when it`s not standing up and does it`s defensive move.

20200927001820_1.thumb.jpg.88417132b2ccdcefe778d94807cb57cc.jpg

Now that`s an interesting party.

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1 hour ago, AYellowShadeOfB said:

20201011191643_1.thumb.jpg.0c3582155041a4f650f335f313788d9e.jpg

 

Hello, this is RageLeague-alEagle, the lawyer of Sal. And I plead that my client did not, in fact, attack the plaintiff, and it was the other way around. Therefore, the plaintiff has no right of having a hated relationship for being attacked.

Disclaimer: I'm not a lawyer, so I have no idea how Havaria law procedure works. Or exists, for that matter.

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Comparing stats, Luminitiate has an attack with 1.2x damage and another attack with piercing and attacks twice, and a medium defend. They have low health and high panic. Admiralty Guard has an attack that does default damage and a low defend. They have medium health and high panic.

Promoted luminitiate has medium health, has an attack with 1.3x damage and piercing attack that does 0.4x damage twice, and a medium(?) defend that also counters.

True believer is like opportunistic, except it resets after mitigating all damage. In addition, you get less stacks of true believer at a time than opportunistic.

Remind me why luminitiate has combat strength 1, promoted has combat strength 2, and admiralty guard has combat strength 3? Also why does a giant hammer deal less damage than daggers?

 

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On 11/25/2020 at 11:00 PM, RageLeague said:

Comparing stats, Luminitiate has an attack with 1.2x damage and another attack with piercing and attacks twice, and a medium defend. They have low health and high panic. Admiralty Guard has an attack that does default damage and a low defend. They have medium health and high panic.

Promoted luminitiate has medium health, has an attack with 1.3x damage and piercing attack that does 0.4x damage twice, and a medium(?) defend that also counters.

True believer is like opportunistic, except it resets after mitigating all damage. In addition, you get less stacks of true believer at a time than opportunistic.

Remind me why luminitiate has combat strength 1, promoted has combat strength 2, and admiralty guard has combat strength 3? Also why does a giant hammer deal less damage than daggers?

 

I think it's because admiralty is designed to work as a squad.

Say with guards. They benefit greatly from being in a team: They get defended by goons and they get buffed by patrol leader. The classic team of goon-clerk-guard-leader is very hard to break: Leader attracts aggro and tanks, clerk impairs, goon shields leader, guard works on DPS. Goon can also apply exposed to make things easier for Guard to break through.

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Do you know what time it is?

TIME TO HUMILIATE EVERYONE'S FAVOURITE DEBT BROKER!

I present the brand new Griftlands series:

Humiliating Kashio!

1994928381_HandicapKashio.thumb.jpg.5e4f49ce3a686e579330689dcadfb22a.jpg

Our first attempt is from a Brawl run! as you can see, Sal's got quite the selection of items, flourish, booster clamp, torrid clone... So many ways to kill Kashio! But what's that? No, your eyes do not decive you - 13, THIRTEEN banes! What a handicap!

But what's this?

1603826323_HandicapKashio2.thumb.jpg.76cb3fa15502b074fe478bacbadb753c.jpg

OH! THIS IS JUST EXTRAORDINARY! As if those weren't enough restrictions, our first Sal of the night did the combat with a secondary handicap - WITH ITEMS ONLY! Poor Kashio, she never had a chance.

Let's move on to our next contestant! Sal two!

201391483_HandicapKashioV2.thumb.jpg.27f3f2c2fb86569a690daffd97c40468.jpg

Incredible! It seems that this Sal has let Kashio have not two, not three, but FIVE of the auction items! And no, your eyes yet again tell the truth - nineteen banes! 19! Banes! It seems quite bad a situation with those damage forecasts, and Kashio may have a chance yet, but-842485737_HandicapKashioV22.thumb.jpg.43921fe80497762b507053a6684348cc.jpg-

Oh.

301992834_HandicapKashioV23.thumb.jpg.85701fa8b6d68d1894394d9d90f50699.jpg

That was fast. Sal JAMMED A BLOODY SHROOG FAN AND LIKE SEVEN MAKESHIFT DAGGERS INTO ONE WOUND! No matter who you are, that's gotta hurt.

Thank you for tuning in to "Humiliating Kashio." Coming up next, more ridiculous events. Take it away, next host!

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5 hours ago, AYellowShadeOfB said:

Do you know what time it is?

TIME TO HUMILIATE EVERYONE'S FAVOURITE DEBT BROKER!

I present the brand new Griftlands series:

Humiliating Kashio!

1994928381_HandicapKashio.thumb.jpg.5e4f49ce3a686e579330689dcadfb22a.jpg

Our first attempt is from a Brawl run! as you can see, Sal's got quite the selection of items, flourish, booster clamp, torrid clone... So many ways to kill Kashio! But what's that? No, your eyes do not decive you - 13, THIRTEEN banes! What a handicap!

But what's this?

1603826323_HandicapKashio2.thumb.jpg.76cb3fa15502b074fe478bacbadb753c.jpg

OH! THIS IS JUST EXTRAORDINARY! As if those weren't enough restrictions, our first Sal of the night did the combat with a secondary handicap - WITH ITEMS ONLY! Poor Kashio, she never had a chance.

Let's move on to our next contestant! Sal two!

201391483_HandicapKashioV2.thumb.jpg.27f3f2c2fb86569a690daffd97c40468.jpg

Incredible! It seems that this Sal has let Kashio have not two, not three, but FIVE of the auction items! And no, your eyes yet again tell the truth - nineteen banes! 19! Banes! It seems quite bad a situation with those damage forecasts, and Kashio may have a chance yet, but-842485737_HandicapKashioV22.thumb.jpg.43921fe80497762b507053a6684348cc.jpg-

Oh.

301992834_HandicapKashioV23.thumb.jpg.85701fa8b6d68d1894394d9d90f50699.jpg

That was fast. Sal JAMMED A BLOODY SHROOG FAN AND LIKE SEVEN MAKESHIFT DAGGERS INTO ONE WOUND! No matter who you are, that's gotta hurt.

Thank you for tuning in to "Humiliating Kashio." Coming up next, more ridiculous events. Take it away, next host!

 

Nah you should play the Challenge fight mod and try to beat Kashio with EVERY artifacts. It's way too easy just beating Kashio with 5 artifacts.

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