RageLeague Posted October 17, 2020 Share Posted October 17, 2020 oh no Link to comment Share on other sites More sharing options...
Scrumch Posted October 20, 2020 Share Posted October 20, 2020 Looks like Luigi didn't show up to help his brother... Link to comment Share on other sites More sharing options...
Scrumch Posted October 23, 2020 Share Posted October 23, 2020 Okay... Who the Hesh is this third brother!? Link to comment Share on other sites More sharing options...
RageLeague Posted October 23, 2020 Share Posted October 23, 2020 Feels like summoning another agent when initializing a fighter is not that great of an idea. It's less of the problem if the other agent is drusk 2, or battle oshnu bertha, but it's more of a problem when the other agent is sentient. Like, you kill the second one, and the first one hates you, what happens when you try to provoke kill the first one? Link to comment Share on other sites More sharing options...
Scrumch Posted October 23, 2020 Share Posted October 23, 2020 4 hours ago, RageLeague said: Feels like summoning another agent when initializing a fighter is not that great of an idea. It's less of the problem if the other agent is drusk 2, or battle oshnu bertha, but it's more of a problem when the other agent is sentient. Like, you kill the second one, and the first one hates you, what happens when you try to provoke kill the first one? Could you simplify this for dumb me? I'm very interested in why this stuff happens. Link to comment Share on other sites More sharing options...
RageLeague Posted October 23, 2020 Share Posted October 23, 2020 so basically, when the game tries to initiate some combat agents with partners(like the drusk, oolo, and the twins), the game creates another agent that is the partner. This is to simplify code as the boss is technically one character when not in combat, and it makes character creation easier. For example, in brawl, instead of testing special cases where you tries to spawn like oolo as a boss, but she doesn't have the snail with her. However, it may or may not create issues when the fighter is left alive, especially if the fighter is sentient(a sentient agent are allowed to visit shops, for example). From the background, it seems that it is smith's main quest. The main quest is hard-coded to create the second twin if the first twin is selected as a boss, but because the first twin spawns the second twin when the fight is initialized, you have two twin number two here. I feel like there's enough bosses with a partner that the game should have a built in partner system or something like that. Like when the first character is created, the second character is created and joins the first character's party or something like that. Link to comment Share on other sites More sharing options...
Maniafig Posted November 1, 2020 Share Posted November 1, 2020 This has to be the most amount of people who hate me I've seen gathered in one room. So many people to provoke! (I ended this run with 34 kills, and that's just days 1 and 2. Smith's full campaign might have the most amount of killable NPCs if this keeps up.) Link to comment Share on other sites More sharing options...
Sasza22 Posted November 8, 2020 Share Posted November 8, 2020 Screenshot dump. The 25% damage item + the warglaive for AoE and you get excert times 3 =. 0 actions next turn. Smith mourning. Jeetee you could just turn around and see for yourself. Turns out you can kill a Grawkit when it`s not standing up and does it`s defensive move. Now that`s an interesting party. Link to comment Share on other sites More sharing options...
RageLeague Posted November 8, 2020 Share Posted November 8, 2020 2 hours ago, Sasza22 said: The wackest thing is that kalandra doesn't even pretend to be not rise day 2 onwards. Day one she wears the foreman outfit but day two, straight up rise outfit. Link to comment Share on other sites More sharing options...
Playr10 Posted November 16, 2020 Share Posted November 16, 2020 Sal the serial killer Link to comment Share on other sites More sharing options...
spacescrew Posted November 17, 2020 Share Posted November 17, 2020 1 charge upgrade saved my life Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted November 24, 2020 Share Posted November 24, 2020 Don't ya just love it when you get a great deck going? And this is an unrelated run. 58 dead. I think this is the murder-est run I've had yet. They call it Murder Bay for a reason, after all! And this is what they call a "Reverse Smith" move. WITCHERY! That's all my stuff... for now. Link to comment Share on other sites More sharing options...
RageLeague Posted November 24, 2020 Share Posted November 24, 2020 1 hour ago, AYellowShadeOfB said: Hello, this is RageLeague-alEagle, the lawyer of Sal. And I plead that my client did not, in fact, attack the plaintiff, and it was the other way around. Therefore, the plaintiff has no right of having a hated relationship for being attacked. Disclaimer: I'm not a lawyer, so I have no idea how Havaria law procedure works. Or exists, for that matter. Link to comment Share on other sites More sharing options...
Maniafig Posted November 25, 2020 Share Posted November 25, 2020 Promoted Luminitiates are pretty useful during boss battles, they just keep accumulating more and more power. I think this is the highest I've seen an ally's power get. Link to comment Share on other sites More sharing options...
ZeppMan217 Posted November 25, 2020 Share Posted November 25, 2020 Luminitiates have the best price/performance ratio, hands down. Link to comment Share on other sites More sharing options...
RageLeague Posted November 25, 2020 Share Posted November 25, 2020 Comparing stats, Luminitiate has an attack with 1.2x damage and another attack with piercing and attacks twice, and a medium defend. They have low health and high panic. Admiralty Guard has an attack that does default damage and a low defend. They have medium health and high panic. Promoted luminitiate has medium health, has an attack with 1.3x damage and piercing attack that does 0.4x damage twice, and a medium(?) defend that also counters. True believer is like opportunistic, except it resets after mitigating all damage. In addition, you get less stacks of true believer at a time than opportunistic. Remind me why luminitiate has combat strength 1, promoted has combat strength 2, and admiralty guard has combat strength 3? Also why does a giant hammer deal less damage than daggers? Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted November 27, 2020 Share Posted November 27, 2020 On 11/25/2020 at 11:00 PM, RageLeague said: Comparing stats, Luminitiate has an attack with 1.2x damage and another attack with piercing and attacks twice, and a medium defend. They have low health and high panic. Admiralty Guard has an attack that does default damage and a low defend. They have medium health and high panic. Promoted luminitiate has medium health, has an attack with 1.3x damage and piercing attack that does 0.4x damage twice, and a medium(?) defend that also counters. True believer is like opportunistic, except it resets after mitigating all damage. In addition, you get less stacks of true believer at a time than opportunistic. Remind me why luminitiate has combat strength 1, promoted has combat strength 2, and admiralty guard has combat strength 3? Also why does a giant hammer deal less damage than daggers? I think it's because admiralty is designed to work as a squad. Say with guards. They benefit greatly from being in a team: They get defended by goons and they get buffed by patrol leader. The classic team of goon-clerk-guard-leader is very hard to break: Leader attracts aggro and tanks, clerk impairs, goon shields leader, guard works on DPS. Goon can also apply exposed to make things easier for Guard to break through. Link to comment Share on other sites More sharing options...
Szczuku Posted December 1, 2020 Share Posted December 1, 2020 Casual dinner with your kidnappers Link to comment Share on other sites More sharing options...
Sasza22 Posted December 2, 2020 Share Posted December 2, 2020 Link to comment Share on other sites More sharing options...
Pootvich Posted December 2, 2020 Share Posted December 2, 2020 What a nice way to reach Brawl 6 on Rook Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted December 6, 2020 Share Posted December 6, 2020 Do you know what time it is? TIME TO HUMILIATE EVERYONE'S FAVOURITE DEBT BROKER! I present the brand new Griftlands series: Humiliating Kashio! Our first attempt is from a Brawl run! as you can see, Sal's got quite the selection of items, flourish, booster clamp, torrid clone... So many ways to kill Kashio! But what's that? No, your eyes do not decive you - 13, THIRTEEN banes! What a handicap! But what's this? OH! THIS IS JUST EXTRAORDINARY! As if those weren't enough restrictions, our first Sal of the night did the combat with a secondary handicap - WITH ITEMS ONLY! Poor Kashio, she never had a chance. Let's move on to our next contestant! Sal two! Incredible! It seems that this Sal has let Kashio have not two, not three, but FIVE of the auction items! And no, your eyes yet again tell the truth - nineteen banes! 19! Banes! It seems quite bad a situation with those damage forecasts, and Kashio may have a chance yet, but-- Oh. That was fast. Sal JAMMED A BLOODY SHROOG FAN AND LIKE SEVEN MAKESHIFT DAGGERS INTO ONE WOUND! No matter who you are, that's gotta hurt. Thank you for tuning in to "Humiliating Kashio." Coming up next, more ridiculous events. Take it away, next host! Link to comment Share on other sites More sharing options...
RageLeague Posted December 6, 2020 Share Posted December 6, 2020 Spoiler 5 hours ago, AYellowShadeOfB said: Do you know what time it is? TIME TO HUMILIATE EVERYONE'S FAVOURITE DEBT BROKER! I present the brand new Griftlands series: Humiliating Kashio! Our first attempt is from a Brawl run! as you can see, Sal's got quite the selection of items, flourish, booster clamp, torrid clone... So many ways to kill Kashio! But what's that? No, your eyes do not decive you - 13, THIRTEEN banes! What a handicap! But what's this? OH! THIS IS JUST EXTRAORDINARY! As if those weren't enough restrictions, our first Sal of the night did the combat with a secondary handicap - WITH ITEMS ONLY! Poor Kashio, she never had a chance. Let's move on to our next contestant! Sal two! Incredible! It seems that this Sal has let Kashio have not two, not three, but FIVE of the auction items! And no, your eyes yet again tell the truth - nineteen banes! 19! Banes! It seems quite bad a situation with those damage forecasts, and Kashio may have a chance yet, but-- Oh. That was fast. Sal JAMMED A BLOODY SHROOG FAN AND LIKE SEVEN MAKESHIFT DAGGERS INTO ONE WOUND! No matter who you are, that's gotta hurt. Thank you for tuning in to "Humiliating Kashio." Coming up next, more ridiculous events. Take it away, next host! Nah you should play the Challenge fight mod and try to beat Kashio with EVERY artifacts. It's way too easy just beating Kashio with 5 artifacts. Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted December 6, 2020 Share Posted December 6, 2020 2 hours ago, RageLeague said: Hide contents Nah you should play the Challenge fight mod and try to beat Kashio with EVERY artifacts. It's way too easy just beating Kashio with 5 artifacts. Oh, good idea. Link to comment Share on other sites More sharing options...
Maniafig Posted December 20, 2020 Share Posted December 20, 2020 16 Defense at the end of every turn when Charge is empty. Gotta love those Rook Graft synergies. Link to comment Share on other sites More sharing options...
Maniafig Posted January 17, 2021 Share Posted January 17, 2021 Playing some cross-character campaigns, and playing Smith's campaign as Sal is absolutely cursed. Who knew Sal was so jacked?! Link to comment Share on other sites More sharing options...
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