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- Currently Viewing Forum: [Griftlands Early Access] - General Discussion
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You can check the stress breakdown in the dupe info screen. It tells you the sources of stress change on a particular day. If there's a spike of stress, maybe check if dupes are sopping wet from working under liquids, or check if they have popped eardrums from working in an environment with high gas pressure. They increase the dupe's stress by at least 20% per day, and the effect lasts for at least half a day(it gets reset if the dupe enters a high gas pressure env or under liquid env, so it can stack up under control).
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Rad ping pong
RageLeague replied to sakura_sk's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
I don't know. My setup has dupes approaching the atomic research station from the right, and they seem fine. No one has died from HYEP! yet. Then again, I am playing on builder mode, which drastically reduces research time, I think. My HYEP! generator doesn't fire very often, so it is possible they are done with the research before they get killed. -
[Game Update] - 453479
RageLeague replied to JarrettM's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
According to the description, decontamination removes germs and radiation from all dupes and items carried by them. So it's like an ore scrubber, but better and cheaper. As long as you can deal with the spill, of course. -
[Game Update] - 453222
RageLeague replied to Ipsquiggle's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Just use buddy buds to emit floral scent germs. A tile can only have 1 type of germs, so having floral scent germs overrides the radioactive contaminant germs. If you can't smell it, it doesn't exist! -
[Game Update] - 453222
RageLeague replied to Ipsquiggle's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
You can fully cure dupes of radiation poisoning by dropping their rads down to less than 100. Dupes passively drops rads, and you can use rad pills to speed up the process. -
[Experimental] - 453567
RageLeague replied to Kevin's topic in [Griftlands Early Access] - Developer log
PS. Fellemo's theme appears on flekfis for some reason. -
[Experimental] - 453567
RageLeague replied to Kevin's topic in [Griftlands Early Access] - Developer log
Oh so "handler" meaning the people who you side with like oolo, nadan, etc. -
They only emit 40 rad/cycle each at the center, which is not even close to the threshold of being dangerous. Duplicants in the newest build now passively removes 100 rad/cycle on their own. I would say it's going to be used to power HYEP!(High Ysomething Energy Particles) emitters because it's easy to set up and not very dangerous, while still allowing you to produce a non-neglegible amount of HYEP! when planting a few side by side.
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[Game Update] - 453479
RageLeague replied to JarrettM's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Great. Now radiation sickness can be healed. As long as your dupe's rad balance drops below 100, they become healed of all radiation ailments. It's weird how radiation sickness can be completely healed within a day of non-exposure(or less if you take rad pills) if you got a minor sickness by crossing the 100 rad threshold. Also, seems like radiation resistance reduce the rate at which dupes gain rads. If a tile has 100 rads/cycle, the dupe will only gain 80 rads/cycle if they have a radiation resistance of 20% by eating seafood. Lead suits only grants 66% resistance, so you still don't want to stay in a radiated area for a prolonged time. -
Radiation sickness
RageLeague replied to MachineryMan's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
From the info screen, it says that dupes has an innate -100 RAD/cycle. Not sure what that means. I'm not seeing -100 RAD/cycle working, though.