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Walani, and why she's perfect for Return of Them


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9 minutes ago, GenomeSquirrel said:

Because Woody is more interesting as a quick scouting character and has other abilities outside of that and a pirate ship is more interesting as a luxury long term option. 
 

We don’t need a floatie, and she’s worse that Wilson in her base game.

Where did *anyone* say that they want her base game kit to be directly ported. We all know it's garbage, hence why we're trying to come up with some ideas and hope for a rework.

If Walani were to be added, I suppose Woodie could handle a soft nerf to the goose, perhaps 33% more meter drain when running over water?

Woodlegs is also an alright choice, I guess? My only gripe with him is that his whole theme is "Pirate", which is Shipwrecked's theme, unlike RoT which is... uh... seafaring?. Plus, unlike Walani he's actually fun to play in SP, meaning that Walani could use a rework slot more.

 

Edit: I want to put emphasis on this line in the OP, because it seems that a handful of people are missing it.

On 2/7/2020 at 7:57 PM, Canis said:

However, I am not going to give ideas for said perks and stats, because ultimately she'd be based around the ocean, and only Klei can possibly know the end-result of the ocean, meaning only Klei can possibly know how to make Walani the most fun and balanced.

 

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8 minutes ago, GenomeSquirrel said:

Because Woody is more interesting as a quick scouting character and has other abilities outside of that and a pirate ship is more interesting as a luxury long term option. 
 

We don’t need a floatie, and she’s worse that Wilson in her base game.

Just look at Warly his perk are almost completely different from DS, there's room for Walani to change into something better in DST

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20 minutes ago, JJ0264 said:

what 'land perks' or 'team perks' 

- Beach towels (helps dry 15 wetness) it's portable with 10 uses

Beach Towels actually do sound pretty Awesome, she can craft them and give them to others to help dry their inventory out faster Oh And Craftable Surfboards Walani ain’t Walani Without Craftable Surfboards.

However due to everyone who is NOT Walani not being Expert Surfers, then they will have a limited amount of time before the Durability on their Surfboard depletes and they Wipe Out into the Ocean Depths.

But ultimately we should leave all the pros and cons of Walani for Klei to decide themselves & then just like with Woodie we the fans can provide our feedback on how we feel it can be Reworked.

Surfboards would NEVER be a Replacement for the Actual Boats though.. because for everyone who is NOT Walani they have a Durability before losing control and crashing into the Ocean, & also just like in Reality.. A Surfboard should only be able to Hold so much Weight, so I vote that it should take up the Backpack slot. And maybe even hold very limited Inventory. 6-8 slots.

Allowing Surfboards to function in the following ways.

If there is Kelp or something near the shore you won’t have to build a fully functional decked out boat Cookie in order to go collect said kelp. (This would be a God Send Team Ability for Wurts looking to build the Royal Tapestry)

If there is a body of water too small for Boat Cookies to fit into Surfboards will get you across that gap.

Walani will have to craft additional Surfboards for others once theirs runs low on Durability. Walani’s Surfboard However is Professional & Unique therefore, it won’t wear down or break.

Think of it as sort of Walani having a Professional Surfboard, and Everyone else having a Wooden plank shaped like a Surfboard.

 

Please do note that when myself and @Canisrequest Walani to be added to the game, that we NEVER Intend for Surfboards to completely make Boats Obsolete.. 

You still need those for long trips or to carry tons of stuff.

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23 minutes ago, Canis said:

I suppose Woodie could handle a soft nerf to the goose, perhaps 33% more meter drain when running over water?

This will just increase the cost, not really shy Woodies away from finding the island. Though do note that Woodie can't fish, mine salt, or fight the malb in the goose mode. Just because he can make it to the island quick doesn't mean he'll outshine a naval character. Still would like some skills for her like fishing proficiency or something like that. Something related to the ocean that isn't just BOAT.

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1 minute ago, WoodieMain45684 said:

This will just increase the cost, not really shy Woodies away from finding the island. Though do note that Woodie can't fish, mine salt, or fight the malb in the goose mode. Just because he can make it to the island quick doesn't mean he'll outshine a naval character. Still would like some skills for her like fishing proficiency or something like that. Something related to the ocean that isn't just BOAT.

Yeah, I just pulled something out of my rear end on the spot, less goose time would mean less time to explore ocean, requiring you to try and locate the lunar island based on the perimeter of the main island, and then b-line. I didn't want to do a flat nerf to the goose in general, which is why I only proposed the increased meter drain on water.

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Even though i already made a manurepost about Walani, and how she shouldn't be in the game. She doesn't sound that bad for DST if the devs added A LOT more to the ocean. I mean a lot more.

 

The ideas you've provided do sound interesting, as well as others have said. 

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1 hour ago, Canis said:

Where did *anyone* say that they want her base game kit to be directly ported. We all know it's garbage, hence why we're trying to come up with some ideas and hope for a rework.

If Walani were to be added, I suppose Woodie could handle a soft nerf to the goose, perhaps 33% more meter drain when running over water?

Woodlegs is also an alright choice, I guess? My only gripe with him is that his whole theme is "Pirate", which is Shipwrecked's theme, unlike RoT which is... uh... seafaring?. Plus, unlike Walani he's actually fun to play in SP, meaning that Walani could use a rework slot more.

 

Edit: I want to put emphasis on this line in the OP, because it seems that a handful of people are missing it.

 

Without inventing perks, this is a character skin thread, you’d be better off giving suggestions, unlike all of the other alternatives she has nothing to set herself apart. Woody’s seafaring goose might have came from us, you could inspire something better than a great scout or a luxury boat, but holding back won’t help.

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Maybe give Walani a damage boost when fighting on the water? I've been watching the thread, trying to think of something to contribute, but it's been a bit difficult for me to come up with anything.

I think once more content is added to the water it will be a bit easier to come up with ideas. Making her viable with what we have now is a bit of a stretch I feel, but i'd like to see her added. We know another couple that dabbles in DS, but the wife prefers Walani and thus we have only got them to play with us 1 time as they generally stick to Shipwrecked.

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25 minutes ago, Mike23Ua said:

I could go on, but for anyone who even THINKS Woodie fits the Role of Water Scout Better Than WALANI Or WOODLEGS Should I am just going to assume you are either A- Trolling. Or B- You’ve never Played the Shipwrecked DLC Expansion Pack.

When you make a point like this, it’s good to provide reasons. Surfboards have a low resource requirements, but that is the only compliment I could give them. What does a surfboard do better than a flying goose? 
 

The pirate ship I’d consider more of a midgame project, better than the cheap convenience a surfboard would offer early game.

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55 minutes ago, GenomeSquirrel said:

When you make a point like this, it’s good to provide reasons. Surfboards have a low resource requirements, but that is the only compliment I could give them. What does a surfboard do better than a flying goose? 
 

The pirate ship I’d consider more of a midgame project, better than the cheap convenience a surfboard would offer early game.

The Flying goose can’t pick up items in the water or Mine Salt Stacks, Walani CAN and always HAS been able to on a Surfboard.

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12 minutes ago, GenomeSquirrel said:

When you make a point like this, it’s good to provide reasons. Surfboards have a low resource requirements, but that is the only compliment I could give them. What does a surfboard do better than a flying goose? 
 

The pirate ship I’d consider more of a midgame project, better than the cheap convenience a surfboard would offer early game.

In my vision, I'd like Walani to be able to interact with everything in the ocean whilst on a surfboard (such as picking things up from the water, mining salt, and other goodies that Klei adds) whilst Woodie can't physically do any of that as a Goose. It's not much but it's important to think about when comparing character concepts.

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37 minutes ago, Mike23Ua said:

The Flying goose can’t pick up items in the water or Mine Salt Stacks, Walani CAN and always HAS been able to on a Surfboard.

I felt like goose Woodie should’ve been able to at least eat fish out of the sea.. but yeah.

 

35 minutes ago, Canis said:

In my vision, I'd like Walani to be able to interact with everything in the ocean whilst on a surfboard (such as picking things up from the water, mining salt, and other goodies that Klei adds) whilst Woodie can't physically do any of that as a Goose. It's not much but it's important to think about when comparing character concepts.

It's a good base, but still mostly redundant, even assuming a hyperfast surfboard.

None of the other unreleased characters have that level of redundancy.

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1 minute ago, GenomeSquirrel said:

 

 

It's a good base, but still mostly redundant, even assuming a hyperfast surfboard.

None of the other unreleased characters have that level of redundancy.

Unreleased?

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1 hour ago, GenomeSquirrel said:

 

 

It's a good base, but still mostly redundant, even assuming a hyperfast surfboard.

None of the other unreleased characters have that level of redundancy.

I think the thing Everyone seems to be forgetting is that Woodies Goose form was originally only intended as a Means of Escaping danger (as was demonstrated in his Animated Short) It was US the Players who pushed for him to fly over water.

But to Overlook Walani or Woodlegs because Woodie does their job better and faster then they can (when he never should’ve in the first place..) is just completely Wrong.

Walani and Woodlegs deserve to be in this game. But since this Thread is about Walani only- Save Woodlegs for another Topic please.

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2 hours ago, GenomeSquirrel said:

Surfboards have a low resource requirements, but that is the only compliment I could give them. What does a surfboard do better than a flying goose?

Walani starts with her surfboard. Even if they're just competing to see who can go in a straight line to the Lunar Islands the fastest, Walani's surfboard would give her an advantage because she spawns with it and doesn't have to gather seeds and monster meat like Woodie.

1 hour ago, Mike23Ua said:

Everyone seems to be forgetting is that Woodies Goose form was originally only intended as a Means of Escaping danger (as was demonstrated in his Animated Short) It was US the Players who pushed for him to fly over water.

Only intended for escaping danger? Definitely not. Even if the Weregoose was unable to walk on water originally, he still got a speed boost and night vision for a decent amount of time, and I'd be very surprised if exploring as the Weregoose wasn't intended. Keep in mind that it's the same short where Woodie can transform at will, the Werebeaver can slap with his tail, the Weremoose can swim and bite, and the Weregoose makes buzzard noises. It's not necessarily the most accurate to Woodie's actual gameplay.

Also... it's a bit odd to me that both of you referred to it as "flying" whenever the Weregoose clearly runs on water, with the regular running animation and little splash effects. It could be a genuine mistake, but I feel like the goose running on water is one of those things anyone would notice as soon as they do it once, so I would like to remind everyone that it's important to experience all of a character's perks and downsides in-game before speaking about them balance-wise.

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1 hour ago, Canis said:

Unreleased?

Not ported would have been a better description 

50 minutes ago, Mike23Ua said:

But to Overlook Walani or Woodlegs because Woodie does their job better and faster then they can (when he never should’ve in the first place..) is just completely Wrong.

Couldn’t disagree more, new characters should be new, I’m ok with a variant, but I’ll need more than picking up items to get me excited.

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too keep it serious, i guess, it may be an interesting idea but i believe that the addition of new characters won't increase the quality of the game much but for the people that do it may be a worth while addition however with most content being on land and especially in the caves 
would it really be a good idea?
it's a fine idea in theory but i don't believe that with the amount of stuff we can do in the ocean can validate this as a good idea ... yet

 

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1. Why would klei port shipwrecked's single player boat mechanic just for one character; a character who is literally just 1/3 of Woodie?

2. There are so many other characters you can pick from that have much more interesting traits to make them unique. Why would Klei not only code in shipwrecked's mechanics but try to think up ways to make a bland character interesting when they can just port characters like Wheeler, Wilba, Wagstaff, Warbucks, and have them all be more interesting out of the box?

3. RoT is pretty empty, so it's kinda hard to see a character - who's whole thing is RoT's sea - being interesting until Klei adds more content to the sea

4. Even if Klei adds more content to the sea, Woodlegs would not only be a better fit for the sea (since he loses sanity on land), but also has more going for him thanks to his treasure finding quirk and his cannon boat.       

5. If you have to nerf another character in order for a future character to be viable, that future character probably needs some big changes. 

The only thing Walani has going for her is her personally. Outside of that, I'd rather prefer if Klei ports any of the Hamlet characters over Walani.

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2 hours ago, thomas4846 said:

too keep it serious, i guess, it may be an interesting idea but i believe that the addition of new characters won't increase the quality of the game much but for the people that do it may be a worth while addition however with most content being on land and especially in the caves 
would it really be a good idea?
it's a fine idea in theory but i don't believe that with the amount of stuff we can do in the ocean can validate this as a good idea ... yet

 

 

Walani = New Character, New Character = New Skins, New Skins = More Money for Klei when people Buy them.

Please remember that as far as Brand NEW Unique Characters Go Klei has only promised FOUR, We Already have 3 of 4, With one more still TBA.

Walani, Wilbur, Woodlegs, Wilba, Wheeler & Wagstaff are PORTS from Already existing DLC’s and therefore do not actually count as taking up those Slots reserved for that last.

“Brand new Unique Character.”

So (In Theory) we could possibly end up getting all 6 of them someday.. in Addition to that final NEW Unique one

You can Argue and Say that Wormwood wastes one of those 4 Brand New Unique Character slots  because he was a port from the Hamlet DLC.

I can easily and Quickly Debunk that though- 

1- To this very day the Hamlet DLC STILL Is Not Available on Consoles, so he may not be new for PC but for Consoles it will always be that Wormwood came to DST FIRST and THEN the Hamlet DLC came out.

Or ...

2- They had already given Winona away for FREE so they made Wormwood the DLC Character, But Just replace Wormwood with WINONA (Who Actually Still is entirely exclusive to DST by the way..) and we still have 3 of the 4 promised DST Exclusive Characters.

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Personally, i dont think Walani is that good of a character for DST for now

Walani is as useful as Warbucks was once he was out of Hamlet without any money on the pockets, I dont think that now that we have a ocean adding Walani would be justifiable since the ocean content is too little to actually be worth to add a character who his main thing was to ride the waves on her surfboard.

Since the ocean is too green for now i dont see worth to adding Walani, However Klei has been working pretty much on adding content to the oceans to not make it look so bland so maybe in a year there would be more reasons to explore the ocean and make Walani more of a suitable character for a port.

For now she is not unique enough, and personally i like that we got one character of each DLC (Wormwood, Warly) without counting RoG since the whole DLC came to us.

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8 hours ago, thomas4846 said:

...with most content being on land and especially in the caves would it really be a good idea?...

Wurt's entire playstyle revolves around building and managing a stationary structure, in comparison.

 

5 hours ago, Superlucas1231 said:

1. Why would klei port shipwrecked's single player boat mechanic just for one character; a character who is literally just 1/3 of Woodie?

2. There are so many other characters you can pick from that have much more interesting traits to make them unique. Why would Klei not only code in shipwrecked's mechanics but try to think up ways to make a bland character interesting when they can just port characters like Wheeler, Wilba, Wagstaff, Warbucks, and have them all be more interesting out of the box?

3. RoT is pretty empty, so it's kinda hard to see a character - who's whole thing is RoT's sea - being interesting until Klei adds more content to the sea

4. Even if Klei adds more content to the sea, Woodlegs would not only be a better fit for the sea (since he loses sanity on land), but also has more going for him thanks to his treasure finding quirk and his cannon boat.       

5. If you have to nerf another character in order for a future character to be viable, that future character probably needs some big changes. 

The only thing Walani has going for her is her personally. Outside of that, I'd rather prefer if Klei ports any of the Hamlet characters over Walani.

1. Klei could probably just code it so you're "walking on water" or something similar, we're not asking for super extreme surfboard mechanics. Also I say this again like a broken record, Woodie's Goose form is really only reliable for getting to the Lunar Island. Walani on the other hand would be able to pick up and/or forage all of the current and future ocean goodies, as well as being able to locate the Lunar island. Woodie is a generalist, Walani is a specialist.

2. "Why even bother with this character when other characters are better" is not the best mindset for thinking who gets a rework. It's really likely that some people will be against Walani because they're a fan of someone else, but then really like Walani's playstyle when she comes out. It's not really a "don't knock it 'till you try it". Also, JoeW said pretty specifically that he doesn't think people will like them giving content that we already have (Im using this quote in the context of ports, but Im aware that the context was originally broader than this.)

Spoiler

image.png.53ca73da8b7bce31988973376f12c355.png

Im not twisting the context of this either, as you can clearly see said context, and see which post Im referring to.

3. Someone didn't read the OP.

4. Assuming that you want a port of Woodlegs, he'd be stupidly OP, as his treasure loot pool is allows you to have Thulecite gear before day 10, just by merely existing.

5. It's not even a nerf, really. Having Woodie use more meter over water would just require him to be more precise in locating the Lunar Island (which is no trouble for those that rush it day 1). It wouldn't really affect him in any other aspect of his playstyle. Think of it more like "making room for".

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6 hours ago, Superlucas1231 said:

1. Why would klei port shipwrecked's single player boat mechanic just for one character; a character who is literally just 1/3 of Woodie?

2. There are so many other characters you can pick from that have much more interesting traits to make them unique. Why would Klei not only code in shipwrecked's mechanics but try to think up ways to make a bland character interesting when they can just port characters like Wheeler, Wilba, Wagstaff, Warbucks, and have them all be more interesting out of the box?

3. RoT is pretty empty, so it's kinda hard to see a character - who's whole thing is RoT's sea - being interesting until Klei adds more content to the sea

4. Even if Klei adds more content to the sea, Woodlegs would not only be a better fit for the sea (since he loses sanity on land), but also has more going for him thanks to his treasure finding quirk and his cannon boat.

1. If Walani is coming to DST - she's going to be refreshed just look at Warly almost completely different

2. Isn't that a bit hypocritical to your first point, you said Walani is 1/3 of Woodie then immediately say Wilba/Wagstaff are better even if there more closer to the wood-chopping type character then Walani is

3. The only decent augment against Walani, but as I mentioned before on page 3 she could have new team-based land perks (beach towels and beach umbrellas)

4. When SW came out nobody liked Walani or Warly (perk-wise), plus it's more exciting and easier to refresh a bland terrible character then to nerf a OP pirate without fans complaining (he still cool, just doesn't need a refresh as badly)

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