Search the Community
Showing results for tags 'rot'.
Found 3 results
Let's talk about Walani. More specifically, let's talk about her possible relation with Return Of Them. RoT is based on ocean exploration, focusing on the lunar island and other materials / spoils you can gather from the ocean. However, traversing the waters is slow and clunky. That's where Walani comes in. She could be the character that allows players to easily explore (and focus on) RoT content, since she as a character is also inherently based on the ocean, with her being a surfer and all. She would of course require a refresh similar to Warly as her Singleplayer perks/stats are just... awfully bland. However, I am not going to give ideas for said perks and stats, because ultimately she'd be based around the ocean, and only Klei can possibly know the end-result of the ocean, meaning only Klei can possibly know how to make Walani the most fun and balanced. Before you cry "OP" about Walani being able to b-line towards Lunar Island, Woodie can reliably and consistently find Lunar Island on the first day or two with his goose form. In regards to Woodie not being able to interact with anything while in Goose form, Woodie doesn't *specialize* in the ocean. He is a generalist that has the ability to get to Lunar Island. Walani, on the other hand, WOULD specialize in the ocean, allowing her to reap all of the ocean goodies without the hassle of sailing. Maybe Klei could even make Walani favor a boat base in some way, who knows? I *do* have some small ideas regarding a Walani refresh. Some are salvaged from the previous thread, some are newly thought up (ily @Axelocke) If you have ideas or opinions on DST Walani, share them here. Let's hope this doesn't turn into a dumpster fire like the last time.
doh_boy posted a topic in [Don't Starve] General DiscussionI've been playing the Beta for a while now and this Winter update is the change I've been most excited for (bring on the difficulty!). I played through to my first winter and found it actually kind of dull, though. Don't get me wrong, preparing for winter was stressful and fun. It made the quite easy "early game" more challenging knowing I didn't just have to survive, I had to prepare, hoard, and plant. Then living through the first 7 or so days of winter and testing my preparations was fun too. But then... It became obvious I had hoarded/planted enough resources to sustain myself at a steady state through the winter. I could replace morsels by boomeranging birds and bunnies, get some berries every few days for filler, and chop enough wood nearby to stoke the fire. These "chores", however, only took about 1/4 of a day cycle. After that, I ended up just surfing the internet, with the game and volume on in the background so I could listen for hounds/eyeclops. This is no way to play a video game! Basically, winter adds much-needed difficulty to the game, but that difficulty is loaded onto summer days, with the actual experience of winter just being mostly tedium. I love the idea of cyclical seasons, but I don't think precisely one half summer and one half winter is appropriate. Even if you can choose long/short seasons when setting up a sandbox game, you're still getting half of your days as extremely long and full of activity (fun!) and half of your days sitting by a fire in the dark (tedious). It would be nice to have fall/spring, where day length is between summer and winter and freezing is a hazard only during dusk or night. Anyway, just my two cents. This game has already returned a great time/$ ratio for me, especially for a beta. I can't wait to see what you guys think of next!