JJ0264

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About JJ0264

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  1. Cat tails (cost: 4 onics) 1. the only use is the cat-cap, but there's no winter in Hamlet 2. by the time you connected with Rog you alrighty got better items (cough..beefalo hat..cough) 3. and even then you can buy 'it' at the hat shop if you really care Cat tails should be swap with seashells (cost: 2 onics) 1. they have more uses (5 to 6 uses) in SW compared to the tails in Rog (1 uses) 2. it'll make Walani '''slightly''' better/interesting in Hamlet 3. (physical) poison should be more common to compensate seashell suit/horned helmet (it'll increase the viability of anti-poison sources as well) because of right now getting poisoned is rare and too easy to cure imo
  2. Wilbur: Do monkeys even have music? yeah, it's called Gorillaz
  3. If your going to make a tier list, you should do one for every dlc (Rog, Sw, Ham) as some characters 'stronger' than others in different dlc ex. Wilson in Rog is better, but Walani in Sw is better; Lastly I'm not a Wigfrid main but I don't think she's as bad as Warly or Wes (objectively), Wigfrid should be around -A or +B tier.
  4. I found out (according to the internet) scorpions are related to spiders, depending on what kind of scorpions/spider both can be neutral and that spiders eat gnats (In which case wouldn't gnat be afraid of Webber)
  5. [hamlet] Wilson stats: 150 H, 200 S, 150 Hp + perk: every 16 days gets 2 meat-effigy's, plus 1 black turf (same as snakeskin rug) [hamlet] Walani stats: 200 H, 200 S, 120 Hp + perk: 1 surfboard (can't be crafted in hamlet unless connecting worlds), 20% dryness, 0.9% sanity aura - perk: 10% more hunger In Hamlet (as of now), Walani's perks just doesn't compare, although she slightly more interesting at the beginning than Wilson, but in the long run Walani has 2 sub-par upsides whereas Wilson has good upside that remains useful throughout majority of the game. ideas: Maybe Walani should craft more surfboards though oddity shop, lake biomes could have short-cuts to other biomes/islands, you'll need a sailing speed of 6.5 or more to pass currents (It'll be limited to Walani early-game, but later others can pass too)
  6. honestly, the only issue I have with Wormwood is "green thumb" tab: * poison balm/compost wrap - anti-venom/healing slave it's nothing special, I know some plants have medical uses but it's an unoriginal and isn't even that useful (10 ash=20hp). Which is main reason I suggested the reed roots/lureplant/lightbulb roots but if I had to get rid one of them it would be lightbulb roots * fertilizer - your only easy way of healing is 2 hp per fertilizer; I get that is his main downside but there's little reason to 'eat' poop as ash does the same and is easier to get stacks of it. They should make ash +2 hp, poop +4 hp, guano +6 (on a side note should he be able to fertilize crops with ash) * If these 2 changes happen here's a tip - get more honey poultice to offset Wormwoods downside and get unlimited living logs then craft bramble traps (hound/crocadogs waves are solved)
  7. Wormwood stats (150 hunger, 200 sanity, 150 health) + has the "green thumb tab" (living logs, poison balm, bramble husk, bramble trap, compost wrap) + can plant seeds in the ground (basic farm speed), can heal from fertilizer for 2 hp (ash, poop, guano) + blooms during spring, monsoon, lush "it" has a passive Wolfgang transformation without the 2x dmg + lure-plants, living vines, snap-traps (without food) are neutral + immune to hay fever +/- gain sanity from planting, lose sanity from plants being destroyed (choppers, fires, diggers and picking flowers) +/- attracts bees when blooming - can't recover or lose health from any ingredients or meals - can catch on fire easily and freeze from ice flingos rebalance Wormwood stats (150 hunger, 125 sanity, 200 health) + has the "green thumb tab" (living logs, bramble husk, bramble trap, Reed roots, Light-blub roots, Lure-plant blub) Reed roots (1 living log + 4 reeds) Light-blub roots (1 living log + 4 light-blubs) Lure-plants (3 living logs + 2 eggplants + 4 light-blubs) + immune to poison when blooming (spring, monsoon, lush), immune to hay fever + can plant seeds in the ground (improved farm speed), can heal from fertilizer for 3 hp (ash, poop, guano) + lure-plants, living vines, snap-traps are neutral +/- Mix sides are the same - Downsides are the same
  8. QOL update report

    I like the dark green background on the main menu
  9. this is small things but i can't hammer coral rocks even though it gives me choice to do so, also when ever i befriend ballphins they sometimes help me mine coral
  10. i was playing as Warly, when i put my items in the teleporter but it wouldn't let me leave. Thankfully it did work after re-entering the world though i had to do that for every world my biggest gripe is when i got to the end with Willow and Warly wasn't sitting on the nightmare throne so i tryed "releasing" him but the game frozed. i'd tryed multiple times with Willow and it won't let me properly finish with any other character ethier. (i guess chefs turn into ghost when sitting)
  11. i think the next origin story should be someone who has a vague backstory like Woodie or Wicker or Wigfrid