Developer Ipsquiggle Posted February 5, 2020 Developer Share Posted February 5, 2020 Hello friends! We've got a patch to fix a number of bugs that came up over the holidays. As well, we've made the game fully compatible with MacOS Catalina. Thanks as always to those who played the game on the testing branch -- this was a bit of a gnarly one -- and we appreciate your bug reports and feedback! Note: This was originally version 393231, but has been updated to 393356 Fixes and Changes Update to Unity 2018.4, updated .net Runtime and API to 4.X Important note: While Windows Vista was not supported according to our minimum requirements, it was still possible to run the game on Vista up until now. After this update, the game will not run on Vista Modders: The .NET runtime has been upgraded to 4.0 from 2.0. You will need to change the target runtime in your mod projects in order for them to compile after this update. Fix crash when Duplicants are using the Ice Fan Automation sounds should recover to their full volumes more quickly now Balloon Artists will now attempt to set up their balloon stand at the Printing Pod if there is no valid recreation room. Balloon Artists now need less space to set up a balloon stand. Can now set the priority on buildings with a "Drop All Workable" chore. Preventative measure to stop NaN masses from getting set on food Fix for saves that already have NaN masses stored Completing the building of Small buildings is no longer super loud. Fix a lot of instances of sounds being played at incorrect coordinates, leading to an uneven mix with unintended loudnesses. Fix Ghosts Of Gravitas achievement being awarded inconsistently Various typo fixes Fixed Sun Lamp sounds Fixed bug where wires could not be drawn starting over the ports on Transformers Fixed crash when multiple Pokeshells were looking for eggs to guard. Conducting heat via loose ore should respect insulation of the tile the ore is resting on Took out the eyelashes in the Stinky eye set for the overjoyed reaction. They snuck in there undetected before. Fixed issues causing the new game cinematic sequence behave oddly. The cinematic should now show the Duplicants exiting the portal, zoom in, and display the introduction message. After closing the message the first timelapse is taken. Fix for issue preventing the Printing Pod side screen from showing checkbox for 'leave' victory condition Fix Pips getting stuck when rummaging for seeds Rocket landing notification renamed, uses the correct rocket name, and dismisses itself shortly Fix for a crash related to Duplicants finding the right item to fetch. This will also correct many instances of dupes fetching items of the incorrect priority Solar Panels removed from Power Station description. Solar Panel functionality is unchanged, as they can't be tinkered Fix crash when objects in Incubators are destroyed Fix crash when dupes with balloons enter rockets Adjust some inconsistent buttons orders on building status - Some buttons will move around, but Deconstruct will usually be in the top-left position Fix obscure crash by preventing access on potentially destroyed buildings Fix saves that have two pieces of pipe or vent on the same cell Fix steam overlay on MacOS Catalina MacOS builds now automatically choose between Metal and OpenGL graphics, this should prevent the fullscreen glitches on Catalina Remaining MacOS notarization issues have been resolved. Updated strings for MacOS Chinese, Korean and Russian View full update 10 8 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/ Share on other sites More sharing options...
minespatch Posted February 5, 2020 Share Posted February 5, 2020 2 minutes ago, Ipsquiggle said: NaN masse What? Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304804 Share on other sites More sharing options...
Zarquan Posted February 5, 2020 Share Posted February 5, 2020 (edited) 3 hours ago, Ipsquiggle said: Modders: The .NET runtime has been upgraded to 4.0 from 2.0. You will need to change the target runtime in your mod projects in order for them to compile after this update. Does this mean that existing mods are broken until they are recompiled? EDIT: The mods I use appear to work fine. According to lpsquiggle below, the patch should not effect any mod that doesn't conflict with any specific changes. Edited February 5, 2020 by Zarquan 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304805 Share on other sites More sharing options...
Maxposting Posted February 5, 2020 Share Posted February 5, 2020 3 minutes ago, minespatch said: What? Not A Number Seems like that would crash the game... 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304806 Share on other sites More sharing options...
Developer Ipsquiggle Posted February 5, 2020 Author Developer Share Posted February 5, 2020 @Zarquan No, mods will still work (apart from any breakage due to specific game changes). But mod authors will need to change their projects before they can compile new versions of the mods. @minespatch Perhaps an overly-descriptive patch note. It was a thing causing crashes, but now it's fixed. ^^; 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304810 Share on other sites More sharing options...
CynicalBusiness Posted February 5, 2020 Share Posted February 5, 2020 9 minutes ago, Zarquan said: Does this mean that existing mods are broken until they are recompiled? In theory, no, as things are supposed to be compatible, but in practice, it seems 1/20 mods on average are broken from working with the testing branch before this update went to live. Anything that patching the stock game to a reasonable extent or anything reliant on Unity 2018.2 specifics will fail. Atop that, the game is now running a framework version that Harmony does not specifically say it supports, so expect some weirdness to ensue (some projects have already seen these effects). Furthermore, any mod using an external dependency will also have to update that, which may or may not be possible without headache depending on the library. Of course, as they said, even if a mod is currently working, it will need to be re-targeted and re-compiled before updating anything else. A little warning for modders would have been nice... Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304811 Share on other sites More sharing options...
Appear Posted February 5, 2020 Share Posted February 5, 2020 My save game won't run anymore after the update, it keeps validating the game files over and over again. Uninstalled and installed again, but when I started to install it I ran into an issue where it says "Content file locked" so I can't even install the game again. It looks like the executable file is missing. Attached pictures. Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304826 Share on other sites More sharing options...
oni_addict Posted February 5, 2020 Share Posted February 5, 2020 Hi @Appear this game has a tendency to keep running in the background even after you close it (see here). Please make sure OxygenNotIncluded.exe is fully closed before updating the game. It may help to exit Steam before trying the update, as games shouldn't be able to run when Steam is closed. Restart Steam and try the update again. @Ipsquiggle I found a few bugs in this update: Regarding Balloonstand: [21:22:33.705] [1] [WARNING] Can't get sprite for type BalloonStand (UnityEngine.GameObject) (no KBatchedAnimController) Regarding Metrics. Which url does it try to reach? I have internet acces because I'm writing to the forum now. I'll check if I can reach the link manually if you provide it to me: [21:09:38.979] [17] [WARNING] 22:09:38 KleiMetrics: Exception getting Request Stream:Error: NameResolutionFailure [21:09:38.979] [17] [WARNING] 22:09:38 KleiMetrics: Max Retries (3) reached. Disabling KleiMetrics... This was also prevent in previous update, still spamming the log file now: [21:18:22.890] [13] [WARNING] Effective mass cannot be greater than capacity! Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304859 Share on other sites More sharing options...
Oozinator Posted February 5, 2020 Share Posted February 5, 2020 1 hour ago, Appear said: "Content file locked" https://steamcommunity.com/app/346110/discussions/0/333656722964822410/ Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304860 Share on other sites More sharing options...
oni_addict Posted February 5, 2020 Share Posted February 5, 2020 (edited) Hi @Ipsquiggle Muckroot info tooltip goes off the screen: Unrelated to this update but always wanted to ask you... Why does Repair errand belong in the Tidying category? Shouldn't that be in the Building category? And repair supply may belong to in the Supplying category... Edited February 5, 2020 by oni_addict 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304861 Share on other sites More sharing options...
Zarquan Posted February 5, 2020 Share Posted February 5, 2020 10 minutes ago, oni_addict said: Unrelated to this update but always wanted to ask you... Why does Repair errand belong in the Tidying category? Shouldn't that be in the Building category? And repair supply may belong to in the Supplying category... Repair has traditionally been part of Tidy, but it does make some sense for it to be in building. It also makes sense for it to be in tidying. In the real world, the who maintain systems are different from the people who build them. And often times, janitors are the ones doing minor repairs on systems in a building. Repair supply is a Supply task too. 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304866 Share on other sites More sharing options...
Developer Ipsquiggle Posted February 5, 2020 Author Developer Share Posted February 5, 2020 The build is currently broken on Epic, we're resolving that now. @CynicalBusiness I apologize for being too low-key about the modding changes, I'll make a post in the modding forum though and pay more attention next time a change like this happens. @oni_addict Thanks for the bugs, I'll let you know if we need more info Re: repair in tidy: The location of errands in the categories is largely determined by the implicit priority. Repair is a "base maintenance" errand similar to mopping, disinfect, etc. all of which have higher implicit priority than build (and everything else to the right) due to their sporadic and acute nature. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304873 Share on other sites More sharing options...
oni_addict Posted February 5, 2020 Share Posted February 5, 2020 That makes sense. Thanks for the explanation! 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304874 Share on other sites More sharing options...
Cairath Posted February 5, 2020 Share Posted February 5, 2020 16 minutes ago, Ipsquiggle said: @CynicalBusiness I apologize for being too low-key about the modding changes, I'll make a post in the modding forum though and pay more attention next time a change like this happens. We'd just really appreciate a more specific date (even narrowing it down to a week) when something like this happens, please -- most of us want to deliver updates for the community immediately and it's hard to sit on standby for an unknown amount of time, not knowing whether and when more changes might appear 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304879 Share on other sites More sharing options...
Gurgel Posted February 5, 2020 Share Posted February 5, 2020 3 hours ago, Ipsquiggle said: Thanks as always to those who played the game on the testing branch -- this was a bit of a gnarly one -- and we appreciate your bug reports and feedback! Not too bad. As long as you look the issues and try to do something about them, it is fine. 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304880 Share on other sites More sharing options...
Zarquan Posted February 5, 2020 Share Posted February 5, 2020 (edited) 3 hours ago, Ipsquiggle said: @minespatch Perhaps an overly-descriptive patch note. It was a thing causing crashes, but now it's fixed. ^^; I'm happy you said NaN values, because I was getting those crashes occasionally and I am happy to not get them anymore, as they were very annoying. Perhaps details like that could be put in a more detailed spoiler if you feel that is too much info for the basic patch note? Edited February 5, 2020 by Zarquan Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304888 Share on other sites More sharing options...
Developer Ipsquiggle Posted February 5, 2020 Author Developer Share Posted February 5, 2020 A new version of the game (393356) has been pushed out which resolves the launch issues on Epic. @Cairath Makes sense. Makes sense outside of this specific case also! I'll see if we can be more explicit about this in the future. 1 6 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304897 Share on other sites More sharing options...
Gurgel Posted February 5, 2020 Share Posted February 5, 2020 I have a new bug: Dupes doing "eating" animation while sleeping or later working on the hamster wheel. Seems to happen after they got their mess-table assigned to another dupe while they were using it. Does not persist in saves. 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304900 Share on other sites More sharing options...
TeDeum Posted February 6, 2020 Share Posted February 6, 2020 (edited) A lot of bugfixes, that's good. This game already has overwhelming amount of content, but could use some fixes Edited February 6, 2020 by TeDeum 1 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304916 Share on other sites More sharing options...
felonious_caper Posted February 6, 2020 Share Posted February 6, 2020 Still no cloud saves.. rockets still broken. Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304935 Share on other sites More sharing options...
SharraShimada Posted February 6, 2020 Share Posted February 6, 2020 4 hours ago, felonious_caper said: Still no cloud saves.. rockets still broken. You dont say! Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1304974 Share on other sites More sharing options...
OxCD Posted February 6, 2020 Share Posted February 6, 2020 (edited) I'm not one of them, but I really agree with modders here. Modding is taking every day a bigger and bigger value for ONI. New features, better UI, or correcting awkward mechanisms, they bring A LOT of very (very) good stuff. They also extend a lot the game lifetime. While Klei choose to do not natively integrate some of those undeniably good modification (could be because of the lack of time, human ressources, priority, project overall view, etc...), even if the community brought the idea and modders the "how-to-do-it", I really do think then they must take a very good care of modders. At least, keeping them in touch with any ressources or tools modification in advance, should be a high priority, so they don't feel left behind, or snubbed. They bring a consistent added value, and it's more-or-less free for Klei. And damn, some of them are really good. And I'm talking as someone who's playing mostly vanilla, only using UI, ergonomics, and world gen mods. Edited February 6, 2020 by OxCD 8 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1305003 Share on other sites More sharing options...
watermelen671 Posted February 6, 2020 Share Posted February 6, 2020 16 hours ago, Ipsquiggle said: Took out the eyelashes in the Stinky eye set for the overjoyed reaction. They snuck in there undetected before. On 11/26/2019 at 10:21 PM, AnimatedErica said: Tracked down the wayward eyelashes and they shouldn't be a problem in a future hotfix! Thanks @AnimatedErica! 16 hours ago, Ipsquiggle said: Conducting heat via loose ore should respect insulation of the tile the ore is resting on Well glad to know it's finally getting some respect. 16 hours ago, Ipsquiggle said: Can now set the priority on buildings with a "Drop All Workable" chore. What does this mean? 16 hours ago, Ipsquiggle said: Fix obscure crash by preventing access on potentially destroyed buildings Ayyy, I think that was the one I found. Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1305023 Share on other sites More sharing options...
Cairath Posted February 6, 2020 Share Posted February 6, 2020 3 hours ago, OxCD said: I'm not one of them, but I really agree with modders here. Modding is taking every day a bigger and bigger value for ONI. New features, better UI, or correcting awkward mechanisms, they bring A LOT of very (very) good stuff. They also extend a lot the game lifetime. While Klei choose to do not natively integrate some of those undeniably good modification (could be because of the lack of time, human ressources, priority, project overall view, etc...), even the community brought the idea and modders the "how-to-do-it", I really do think then they must take a very good care of modders. At least, keeping them in touch with any ressources or tools modification in advance, should be a high priority, so they don't feel left behind, or snubbed. They bring a consistent added value, and it's more-or-less free for Klei. And damn, some of them are really good. And I'm talking as someone who's playing mostly vanilla, only using UI, ergonomics, and world gen mods. Our "complaint" was specifically about not knowing the specific date. Ever since the testing branch went live I've been in contact with @Ipsquiggle and @fatheroctopus who've worked on fixing modding related issues very promptly, so kudos to them for that. <3 The active modders in the discord server were also being notified by me with info I got from Klei, so we weren't in the dark and knew what was going on. Most of us has resolved the issues on our end, but then again, when we don't know if (or when) more changes are coming to the preview we tend to hold off with preparing final releases so that we don't have to do things twice. It's usually not as much of an issue, but the framework change was significant enough that besides uploading ~40 mods I have to wipe the seed browser and make adjustments, so a *surprise patch* just made me groan and go to sleep 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1305028 Share on other sites More sharing options...
Xenotrix Posted February 6, 2020 Share Posted February 6, 2020 Bug: Options "Low Resolution Textures" not working. Link to comment https://forums.kleientertainment.com/forums/topic/115504-game-update-393356/#findComment-1305045 Share on other sites More sharing options...
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