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Return of Them Hotfix

  • Added some variation to the edge of the world (sorry, this will not retrofit into existing beta worlds)
  • Refactored the boat-tracking camera to work with setting other follow target on the camera
  • The player should no longer get stun-locked while drowning
  • Walls, Fences, and Sign Posts no longer jitter while on moving boats
  • Minimap now reflects the edge of the world.
  • Fixed Cave Worm Attacks warning sounds
  • Notes for modders: 
    • FocalPoint:PushTempFocus() is now fully deprecated 
    • The EmbarkerCameraController component has been removed
    • FocalPoint:StartFocusSource and StopFocusSource got a number of improvements and should now fully work as you’d expect them too
    • Please remove the nointerpolate tag from any structures (this tag will cause objects to jitter while on moving boats)

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  • Like 14
  • Thanks 5
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https://forums.kleientertainment.com/forums/topic/110437-game-update-359445/
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The new border looks amazing! Also thx for fixing the walls :D 

Just now, FuffledBeeQueen said:

I spy with my little eye
a small hidden away thing

  Hide contents

su835Gv.png
in thankyou_item_event2.xml

A new reward for those worthy~

 

Special skin?

Edited by Paddlefruit

More likely a reward for playing the ToT Beta. If we're getting a puzzle it would make the most sense at the end of RoT. It would be weird to start moving the story along before we have all the content that has to do with the story.

Plus it's literally prefixed "Thank you."

  • Like 3
  • Thanks 1
56 minutes ago, FuffledBeeQueen said:

 

  Reveal hidden contents

su835Gv.png
in thankyou_item_event2.xml

A new reward for those worthy~

 

I do find it quite odd that it's alongside the Gorge/Forge gifts, and not the DLC/ANR stuff, but that might be just over-theorizing.

  • Thanks 1
5 hours ago, Mooagain said:

Is this real?

 

4 hours ago, x0VERSUS1y said:

Ofc they are, as they totally not look like Paint pastes ;)

Please excuse me if I missed the sarcasm.
I mean, it is a real item that exists in one of the Dev's inventory's, does that count?

  • Like 1

Hey, I love the world-edge and the waves, one nitpick I'd like to talk about is the following:
image.png.d9c11920ceec4288d84bd9010e67d470.png
Shouldn't the wave top be lighter than the bottom? because translucency and stuff? Here's my attempt at it, with completely butchered resolution and texture:
image.png.5a77234552e431f108c7c3554c46cc8b.png

(made by Inverting the colors to make the darkest parts actually the brightest, then inverting only the saturation, to maintain the original color... then messing around with Contrast, Brightness and a poopton of Selective Color layers)

  • Like 3

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