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About hacksaw12

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  1. @Neotuck I thought it was reasonably funny. Although I always thought the reason Starbucks was so successful was because they had somehow convinced people to pay for the most over-priced coffee in the world.
  2. One mini pump advantage is the small packet size when you're working with touchy liquids like LOX or LH2. The 1kg packets won't change state in your pipes, breaking them.
  3. Thanx, I usually use the two wide method, but didn't realize it was critical. Used one wide in this one because the indestructible furniture stopped me from putting a bottle emptier where I wanted it.
  4. Did the water on air vent exploit get nerfed? Started with a around 1600g water, each puff of hydrogen reduced the amount of water on the vent. Within one cycle, no water on vent, no water inside the enclosure.
  5. Don't know if it's changed in the latest update, I'm not nearly to space yet in this one. But in my last colony, with the previous update, I had a lot of luck with using a mini pump to radiant pipes in vacuum. 1kg packets didn't change state, so as it's cooling down the pipe, you get some scary looking temp values in the pipe, but nothing breaks. I was using a liquid reservoir for storing at the launch silo, and after a bit of cooling, the reservoir temp settles down to nice numbers again. On exit from the reservoir, I used a couple of insulation insolated pipe sections to get back past the reservoir and back into vacuum, then a liquid valve set to 1kg and on to the rocket. Again, scary temp values until the previous rocket heated up radiant pipes cooled again, but no damage. I guess this wouldn't work if you were going for min time refueling, but on my more casual style, it worked great.
  6. Interesting. A cold biome, with some liquid, would probably be the quickest hypothermia.
  7. Can't remember who to credit this setup to, but it always works. As above, it won't give exact temp, but you can get close to what you need. The input bridge at the top is to add liquid when needed. The second output valve isn't needed if you don't have a bridge downstream.
  8. I agree it's not very dangerous, but if your main source of germy water is a bathroom septic tank, it's ridiculously easy to disinfect it. Everyone uses an aquatuner to cool something, and most use PW to cool the aquatuner. Just dump the germy water there. I've forgotten the temp, but it's fairly low, I think around 140F the germs start dying. They're gone long before you need to send the PW to the sieve.
  9. Little bit of a necropost here, but as I was finishing up this colony, I worked a way around using two aquatuners on an iron volcano. I should have thought of it the first time when it overloaded the single tuner. I can't remember who first suggested a recycling aquatuner, but it was probably a year ago, and I use it all the time for cool crop water. I combined it with a buffer reservoir both before and after the volcano, and it works like a champ. Keeps the heat controlled and saves the power and space cost of the second aquatuner.
  10. Actually both the heat damage to the loader and the vent occurred during my scramble time getting the second aquatuner on line in survival mode. Still, your suggestion would be good whether it was superheat or off for a time during an eruption. I will incorporate it next time.
  11. Back last summer, @Neotuck posted a mid game exploit of a metal volcano without using any space based materials. It was done in sandbox, but obviously had survival possibilities. I was moving toward late game, and gave it a try. It works mostly as predicted, and is buildable without too much trouble. However, a few points for anyone using this technique. And thanks, Neotuck. 1. One of Neo's goals and successes was using only one aquatuner to control the heat. This application was an iron volcano, Neo's was a gold volcano. Once set up and running, one aquatuner wasn't quite enough for this one, the temperature was slowly running away. 2. When the second aquatuner was added, it overcooled the water, and broke pipes in the second in line aquatuner. The solution was to bump up Neo's initial temperature settings for the thermo sensor next to the volcano to 72F from 68F, and to use another thermo pipe sensor to route water around the second aquatuner if the temp dropped below 75F. After the changes, it's been stable for 100 cycles or so. Materials are gold amalgam and gold/iron for metal plates, pumps, sweeper, loader, shipping rails, vent, automation, and wire inside the volcano enclosure. Igneous insulated tiles and diamond tempshift plates round out the build, so nothing special required. It is a power hog with the two aquatuners. First thermal is during an eruption, second is shortly before an eruption.xfinity.com
  12. Bunker Door placement

    This might be a happy medium. I'm not short of iron, either, but part of that is because I've got an iron volcano. Limiting the regolith is certainly a good goal.
  13. Bunker Door placement

    I did this on my current colony. It is two layers of debris above the no build line. It works, but in addition to the happy loss of a lot of regolith, I believe you also lose out on a lot of iron, You still get iron, and I haven't tested my theory, but I have a lot less iron on this colony than I did on the last one when I built lower. I intend to drop down around 8 blocks or so next time.
  14. "La Jeune Martyre" by Paul Delaroche
  15. Four tiles high, 3 liquids, but I see how you could use less liquid by using 4 liquids. So I could have made this with 400 kg of visco-gel?