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Wormwood Buff Idea


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Wormwood's one of my favorite characters, and I really like his farming ability. But as a singular character he almost feels under powered. Do you guys have any suggestions for how he could be less of a frail twig? 

Also, just a thought, I feel like Wicker's Applied Horticulture should have some kind of affect on Wormwood. Even if just a small animation or quote, any kind of reaction would be interesting.

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I'd definitely appreciate 2 things to be changed about him.
Make bees neutral to him during his full bloom in spring. Him attracting bees and them just being aggressive makes little sense. You can use an army of bees as allies in combat because they follow you, but them attacking you is a minor inconvenience.
Make him suffer from wetness less than normal. Just because plants can get overwatered doesn't mean he should suffer from rain as much as a human, he's a plant afterall.

And maybe add more crafts to his tab, I dunno.

I completely agree with you. Wormwood on his own is a glass cannon, more so than maxwell, and his benefits do not outweigh his disadvantages. His inability to heal reliably with foods is a real kicker, and really damages him in the long run. Also, his way to make his own special healing is quite expensive, and manure on it's own isn't very great. What could make him unique and much better is after rain, he will start to bloom, rather than just be spring exclusive, and maybe add some more effects to his bloom, like slow regen over time. That would make him much more fit to counter-act to his deadly downside, and he doesn't lose anything from being wet from rain. 

I totally agree. Like a few people have said, it feels like Klei accidently made him the hardest character in game. Much harder than Wes, who is really just a downscaled Wilson! He is a much more interesting of a "challenge" than wes is, and I love him for that. He has quickly become one of my favorite characters since he was introduced in Hamlet. But, I understand why people want him to be buffed as it was not intentional to make him this challenging. The not healing from foods is a brutal downside, and I don't think his unique items give him enough ways to deal with it. It is also weird how one of his items encourages you to tank hits to benefit from thorn damage, when mindless tanking is the last thing you want to actually do as Wormwood.

I had a few ideas to make him a bit more forgiving to play. For one, healing from manure/bucket of poop seems way to ineffective. It heals so little. His compost wrap is just a worse healing salve or honey poultice. Its animation is very entertaining, but it takes way to long to play and could very easily get cancelled. Its also kind of a pain to craft compared to the other two options. 

And two, I would love to see him not only bloom in the Spring, but after it rains. I think it would also be nice if he got some health regeneration in the rain or while blooming, doesn't have to be a big amount, but just something would be nice. I don't think the bloom is all that good right now, as it is really just the speed boost in only one short season.

Like I said, Wormwood is one of my favorite characters already, these are just some ideas to make him more enjoyable to play.

I personally am not finding that the lack of HP gained when eating is a problem. I rush honey poultice and jellybeans asap and he becomes the dragon-pie/living log master. I do wish that I could stay in bloom state longer throughout spring but otherwise I think hes perfect as is.

1 hour ago, SonicDen220 said:

I'd definitely appreciate 2 things to be changed about him.
Make bees neutral to him during his full bloom in spring. Him attracting bees and them just being aggressive makes little sense. You can use an army of bees as allies in combat because they follow you, but them attacking you is a minor inconvenience.
Make him suffer from wetness less than normal. Just because plants can get overwatered doesn't mean he should suffer from rain as much as a human, he's a plant afterall.

And maybe add more crafts to his tab, I dunno.

i would really love for these two things to be implemented (and buff to compost wrap). his interaction with bees/rain is totally silly and unfun not because its impossibly hard to deal with but because its such an injustice to his fantasy. 

tho i highly doubt klei will make any changes now. maybe in however many years it took for us to get the character refreshes we're now getting lol....... 

i fear our hopes for any changes r in the hands of the benevolent and almighty modders 

Water Balloons should add wetness to the plants, making them grow faster. That could be a replacement for the DS sprinkler and make bases in the swamp more useful, in case of if you don't have a Wickerbottom turning the reeds into books. Other than that: Wormwood is a nice hardcore character.

His lack of healing isn't the problem. it's that farms are ass and his green thumb tab is kinda dooks. Now that Warly is out he might be more useful on a team but if Warly's buffs aren't that good neither will he. Making his crops not rot when picked is a start, or make bramble husk give 80% to compete with log armor as it is right now it's has little value. Maybe traps hitting flying. He doesn't need anything major to be something other than living the living log factory.

17 hours ago, SonicDen220 said:

I'd definitely appreciate 2 things to be changed about him.
Make bees neutral to him during his full bloom in spring. Him attracting bees and them just being aggressive makes little sense. You can use an army of bees as allies in combat because they follow you, but them attacking you is a minor inconvenience.
Make him suffer from wetness less than normal. Just because plants can get overwatered doesn't mean he should suffer from rain as much as a human, he's a plant afterall.

And maybe add more crafts to his tab, I dunno.

And it is trap,damage him wtf...this character need buff quickly

Wormwood is pretty okay but there is always room for improvement. From my gameplays what I've noticed is:

- Past early game I rarely make compost wrap ever again, since the best thing to do is to quickly aim to get a good source of poultice and/or healing salves. I agree with @Terra M Welch make it heal at least 40-50, to make it worth the long animation debuff.

- The bramble husk is really good to fight lesser mobs but since it is made of bone shards which is a semi-rare resource (specially if you play alone) and also since lesser mobs like hounds or spiders are rarely worth it, I end up making 1 or 2 and then never making one again (keeping an almost broken one to pick up cactii only). Also now with the introduction of Warly, if there is a warly in your team, bones are much better invested in his bone soup.

My suggestion on bramble husk: make it like a living plant, where sunlight exposure actually slowly restores its durability. I'd make it slow enough so to go from a 4% armor laying on the ground to 100% it would take about of 8-10 days (amount of sunlight time varies in winter and summer so it would change based on that). Sunlight exposure should happen if its being used, or just tossed somewhere on the surface. This way even if you made 2 or 3, with proper care and as long as they don't break, you can keep using them for a long time.

Wormwood is pretty tough if you want to hold your own for a challenge, against all bosses and combat. There's not many options for play styles since the down-upsides limit all you can do with health somehow. I wish there were more creative and fun situations/ways to deal with it without making it easy at the same time, like many things people have posted here.

19 hours ago, Faultz said:

new character already asking for buffs

DST is multiplayer not single though, things should be balanced around multiplayer

 so you think you can dictate how people are always supposed to play, screw them if otherwise. I dont have to say what kind of thinking this is.

14 hours ago, Terra M Welch said:

Make wormwood's compost wrap heal like... 40-50 instead of 30, just to compensate for its long animation.
Also not having the crops rot is nice too.

Ill honestly probably make this a mod too and also raise the healing of poop and make guano also usable because like i feel like it should be 8 health instead of 2

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