• Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Ermac__

  • Rank
    Junior Member
  1. Does anyone know the script to spawn a monster on a players location that isn't the admin himself. For example if the admin isn't on the server but has access to remote console to spawn an entity or mob on the players location. c_spawn() doesn't work unless I'm in the server or it spawns on my location
  2. I own the game on steam, it's not family shared. I haven't tried someone else's token. I don't have any friends who own this game, but if someone here can generate a token and give it to me I can try.
  3. Yeah So I turned of firewall and defender and still tried it and it's the same error. How would I tag a dev?
  4. Don't know if this helps but here are where the tokens are located
  5. Fresh one is still giving me the same issue
  6. I did copy the file, I didn't Copy paste the token itself
  7. So I've been trying to make a dedicated server and I've tried multiple different guides. The latest one I've tried was this one. However every method I tried gives me the same error. Here is the log [00:00:00]: System Memory: Memory Load: 40% Available Physical Memory: 9724m/16331m Available Page File: 8531m/18763m Available Virtual Memory: 3990m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 11m Working Set Size: 11m Quota Peak Page Pool Usage: 194k Quota Page Pool Usage: 193k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 3m Peak Page File Usage: 3m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 342121 [00:00:00]: Current time: Sat Jul 06 10:17:53 2019 [00:00:00]: Don't Starve Together: 342121 WIN32 [00:00:00]: Build Date: 4231 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (19856) [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: Mounting file system databundles/ successful. [00:00:00]: ProfileIndex:3.99 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'Ping Job Thread' (18728) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application A:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (9208) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Education version 10.0.17134 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3401 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 970 driverDate 20180624000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: taskgrouplist: quagmire_taskset The Gorge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: ServerPreferences could not load server_preferences [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Klump load on boot started. [00:00:01]: Klump files loaded: 0 [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: THREAD - started 'FilesExistAsyncThread' (14716) [00:00:03]: FilesExistAsyncThread started (10828 files)... [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Failed (6): "E_INVALID_TOKEN" [00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:03]: !!!! Your Server Will Not Start !!!! [00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:03]: No auth token could be found. [00:00:03]: To generate a cluster_token you must [00:00:03]: open the console from a logged-in game [00:00:03]: client with the tilda key (~ / ) and type: [00:00:03]: TheNet:GenerateClusterToken() [00:00:03]: This will create 'cluster_token.txt' in [00:00:03]: your client settings directory. Copy this [00:00:03]: into your cluster settings directory. [00:00:03]: [Connect] PendingConnection::Reset(true) [00:00:04]: ... FilesExistAsyncThread complete I have generated the token using the command TheNet:GenerateClusterToken() and the token is indeed a text file extension, and it should be under the correct directory according to the video. My directory looks like this Klei DoNotStarveTogether DoNotStarveTogether_EasyConfigCaves Cluster_1 Master cluster.ini clsuter_token.txt DoNotStarveTogether_EasyConfigCaves Cluster_1 Master cluster.ini clsuter_token.txt These are the logs when running launch_preconfigured_servers.bat overworld and caves