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All Biomes and Asteroid types - A brief review


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So, I decided I wanted to check out all the new changes and realized noone's really done a review on them that's easy to go through.  So here's my personal list I made and I wanted to share it with you.

As always, please let me know if there's any mistakes or changes, or new information I can include.  For example, the only asteroid type I know has ensure geysers is the original one, with the 2 cool steam, 1 NG, and 1 NG/Chlorine still.  The rest I'd like to add to this list.

So, let's start with the Biomes, what they look like, and what's included in them now.  I'll use these names as reference further down in the asteroid type lists.

Full Biome List

Spoiler

Obsidian Boulders

These boulders come in small, medium, and large varieties, and are in every map.  They're basically huge nearly impossible to dig map blockades.  With Geodes, the can have different fillers within the boulders.  I'll provide more details in the Map Differences section.

Sandstone (Starter)

  • Blocks/Solids
    • Sandstone
    • Sand
    • Granite
    • Algae
    • Dirt
    • Coal
    • Oxylite (trace)
    • Copper
  • Flora and Fauna
    • Hatch
    • Shine Bug
    • Muckroot
    • Mealwood
    • Bristle Blossom
    • Bluff Briar
  • Fluid
    • Water
  • Gases
    • O2
    • CO2

Swamp

  • Solids
    • Clay
    • Algae
    • Slime
    • Sedementary Rock
    • Sand (trace)
    • Gold Amalgam
  • Flora and Fauna
    • Pacu
    • Puft
    • Thimble Reed
    • Dusk Cap (Mushroom)
    • Buddy Bud
  • Fluid
    • Polluted Water
  • Gases
    • Polluted Oxygen
    • CO2

Jungle (Caustic)

  • Solid
    • Phosphorite
    • Igneous Rock
    • Bleach Stone
    • Algae
    • Coal
    • Iron Ore
    • Sand
    • Sandstone (trace)
  • Flora and Fauna
    • Drecko
    • Morb
    • Pincha Pepper
    • Balm Lily
    • Mirth Leaf
  • Fluid
    • None
  • Gases
    • Chlorine
    • Hydrogen

Salt (Oceanic)

  • Solids
    • Sedementary Rock
    • Granite
    • Sand
    • Salt
    • Fossil (trace)
  • Flora and Fauna
    • Pokeshell
    • Waterweed
    • Pincha Pepper (Currently massive die offs occur, believe it's a bug)
  • Fluids
    • Saltwater
    • Brine (trace)
  • Gases
    • Hydrogen
    • CO2

Oil

  • Solid
    • Igneous Rock
    • Granite
    • Lead
    • Iron Ore
    • Fossil
    • Diamond
  • Flora and Fauna
    • Slickster
    • Jumping Joya
    • Sporechild
  • Fluids
    • Crude Oil
    • Petroleum (if crude is locally superheated)
  • Gases
    • CO2
    • Sour Gas (if crude is locally REALLY superheated)

Ice

  • Solid
    • Granite
    • Snow
    • Ice
    • Polluted Ice
    • Sand
    • Wolframite
  • Flora and Fauna
    • Wheezewort
    • Sleet Wheat
  • Fluids
    • None (unless melted)
  • Gases
    • O2
    • CO2

Space

  • Solid
    • Mafic
    • Igneous
    • Granite
    • Regolith
  • Flora and Fauna
    • Shove Vole
  • Fluid
    • None
  • Gases
    • None

Forest

  • Solids
    • Dirt
    • Igneous Rock
    • Aluminum Ore
  • Flora and Fauna
    • Pip
    • Mirth Leaf
    • Oxyfern
    • Arbor Tree
    • Mealwood
    • Oxylite (trace)
  • Fluids
    • Water (Not much)
  • Gases
    • O2
    • CO2

Rust

  • Solids
    • Rust
    • Mafic
    • Iron Ore
    • Bleach Stone
    • Salt (trace)
  • Flora and Fauna
    • Drecko (Won't currently live long due to temperature)
    • Nosh Sprout
    • Dasha Saltvine
  • Fluid
    • None
  • Gases
    • Chlorine
    • CO2

Badlands (Not really a biome by itself, but it's specific to an asteroid type)

  • Solids
    • Granite
    • Igneous Rock
    • Coal
    • Refined Iron (trace)

There are 9 asteroid types we can choose from now, and we'll get into more details on that below.  However, each asteroid can also have different modifiers applied to it depending on your seed.

Some are obvious, like mixed, small, medium, and large obsidian boulders.  Metallic gives you more metal ore somewhere.  Some examples:

5d1808b383941_AsteroidOptions1.JPG.5b84c79ab07d3afefa0af8606870cf15.JPG5d1808b7b83ef_AsteroidOptions2.JPG.20f6019380521f91fe54aa47968c69f5.JPG

Geodes are additional boulders and they'll have fillers of different things in them.  Below is just a few of the different possibilities.  Another option seen so far include ice geodes that are above 0C (so, instant water).  I'm sure there's more.

5d180962949a0_Geodedifferences.thumb.jpg.f850304946e56e0a0c511ffaf75a9158.jpg

Irregular Oil changes where oil biomes can spawn, and they'll be elsewhere besides just above the magma biome.  Two maps have this as a default setting no matter what you roll, as well.

5d180993cc582_IrregularOilExample.JPG.73989f221a772a251ada80a446fafea6.JPG

A subsurface ocean will provide a very large Salt biome somewhere on the map, near, or in, the space biome. 

5d180a4509db4_SubsurfaceOceanExample.thumb.jpg.5dbc6374ef6e39e732f5ab2e562a9670.jpg

Asteroid Types:

There are now 9 asteroids we can choose from.  Below I'll show you an example of each map and discuss the basic features.  Each 'core' that your printing pod starts in has a granite shell that you'll need a level 1 miner to get out of, and all maps have obsidian boulders of some form.  First layer biomes are the only biomes you can see from your core biome. You'll have to go through them to get to the other biomes.

Terra Asteroid

Spoiler

5d180fccbb63c_1-TerraAsteroidBasic.thumb.jpg.455b5a0194dcda5d292e0f30315a89e3.jpg

This is the basic map type we've all known and loved for the last few years, but with the addition of the salt biome.

  • Sandstone Core
  • First Layer Biomes
    •  Swamp
    • Jungle
  • Other Biomes
    • Salt
    • Ice
    • Space/Oil/Magma
  • Guaranteed Geysers
    • 2 Cool Steam
    • 1 Nat Gas
    • 1 Nat Gas/Chlorine

Verdante Asteroid

Spoiler

5d180fd6618f6_2-VerdanteAsteroidBasic.thumb.jpg.6c2016e6f61af2a477fa2babb031e008.jpg

Forest based with Rust thrown in as well.  Of particular interest is your only oil will be Irregular Oil.

  • Forest Core
  • First Layer Biomes
    • Swamp
    • Salt
  • Other Biomes
    • Jungle
    • Rust
    • Oil (Irregular only)
    • Space/Magma

Arboria Asteroid

Spoiler

5d180fe1b9780_3-ArboriaAsteroidBasic.thumb.jpg.ff0911d6f646daa4f5a3fa8ce2b45f8e.jpg

Another forest base with more rust and more immediate temperature issues.

  • Forest Core
  • First Layer Biomes
    • Rust
    • Jungle
  • Other Biomes
    • Salt
    • Ice
    • Space/Oil/Magma

Badlands Asteroid

Spoiler

5d180ffe94b65_4-BadlandsAsteroidBasic.thumb.jpg.72fc6b7b0e78e1e6db0840fb04c6b744.jpg

Badlands has a biome that's basically a huge swath of Igneous and Granite in it, getting in your way of getting to what you need.  Very small amounts of necessary materials.

  • Sandstone Core
  • First Layer Biomes
    • Badlands (mostly that)
    • Rust
    • Jungle
  • Other Biomes
    • Ice
    • Salt?
    • Space/Oil/Magma

Rime Asteroid

Spoiler

5d181094af793_5-RimeAsteroidBasic.thumb.jpg.2cd9237fd80655843e3298da06e391cf.jpg5d181098dce40_5-RimeAsteroidTemperature.thumb.jpg.6c0a734ff16701c533a826dc9a28a846.jpg

The Rime Asteroid is basically a frozen wasteland.  Water is mostly trapped in ice and you'll need to get it out via your favorite method.  Otherwise it's not that bad.

  • Sandstone Core
  • First Layer Biomes
    • Rust
    • Jungle
    • Forest
  • Other Biomes
    • More Sandstone
    • Slime
    • Ice (Optional)
    • Space/Oil/Magma

Aridio Asteroid

Spoiler

5d181115c1b60_6-AdoriaAsteroidBasic.thumb.jpg.36e8e8b6f624274cf12e7e7550be5916.jpg5d18111b59ebb_6-AridioAsteroidTemperature.thumb.jpg.4fcde26e66b62a9415a80603efd4cac8.jpg

This is basically the inverse of Rime.  It's somewhere between rather warm to quite toasty.

  • Forest Core
  • First Layer Biomes
    • Rust
    • Jungle
  • Other Biomes
    • Swamp
    • Salt
    • Space/Oil/Magma

Oasisse Asteroid

Spoiler

5d1811b0169c0_7-OasisseAsteroidBasic.thumb.jpg.d8969308bddb1f596df1cfe0d2bbbcb8.jpg

Oasisse is a huge Sandstone and sand first layer from the core.  Expect to be digging sand *forever*, as there's very little water added to the usual sandstone biome.

  • Forest Core
  • First Layer Biome
    • Sandstone.  A lot of it.
  • Other Biomes
    • Swamp
    • Jungle
    • Oil - Irregular only
    • Space/Magma

Volcanea Asteroid

Spoiler

5d181255ee401_8-VolcaneaAsteroidBasic.thumb.jpg.a09f3cec1ebf9fb2aa8c300caa9e4ea5.jpg

Volcanea's not that strange of a map until you realize there's a ton of magma that's soaked upward on the map.  Your space layer will also be oddly shaped with some vacuums stuffed into where you'd usually have more biome.

  • Sandstone Core
  • First Layer Biomes
    • Magma
    • Swamp
    • Jungle
  • Other Biomes
    • Ice
    • Salt
    • Space/Oil/Magma

Oceania Asteroid

Spoiler

5d181264b8f02_9-OceaniaAsteroidBasic.thumb.jpg.34687da944a682b4fcf6e69a3955f647.jpg

Oceania is a huge saltwater lake.  Food is incredibly plentiful if you get to it, but O2 will be tough until you get serious desalination plants going so you can get your Electrolizers working.  Best for a long game, as other materials besides the basics of survival are in short supply.

  • Sandstone Core (Rather Large)
  • First Layer Biomes
    • Salt
    • Swamp
    • Jungle
  • Other Biomes
    • Salt.  Seriously.  More salt.
    • Ice
    • Space/Oil/Magma

Hopefully you've found this helpful.

 

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Corrections:

  • The subsurface ocean is always right below the surface
  • Irregular Oil apart from spawning special oil biomes near all borders also replaces the oil biome below (only matters for the Rime, S-FRZ, where the oil subworld is cold/frozen). Also it is not standard for any type afaik
  • Geodes do not change how boulders are spawned, the latter still are blobs of disappointment and should not spawn anymore when the trait is not there
  • Metallic increases the bandwidth of existing metals as far as I can tell

Also, spoilers would be neat, like for my sheets:

Worlds

Spoiler
Name Badlands ForestDefault ForestHot ForestLush Helicona Oasis Oceania SandstoneDefault SandstoneFrozen TheRock Volcanic #
BarrenGranite                       1
Forest                       2
ForestFrozen                       1
ForestHot                       1
ForestMiniMetal                       3
ForestMiniMetalHot                       1
ForestMiniOxy                       3
ForestMiniOxyHot                       1
ForestMiniWater                       3
ForestMiniWaterHot                       1
ForestStart                       3
ForestStartHot                       1
CO2Lakes                       1
Frozen                       6
Jungle                       8
JungleFrozen                       1
JungleSolid                       1
Bottom                       9
MagmaVent                       1
SolidMagma                       1
VolcanoHole                       1
HotMarsh                       6
HotMarshSlush                       1
Ocean                       7
OceanDeep                       1
OceanFrozen                       1
OceanHot                       1
OceanSlush                       1
OilDry                        
OilField                        
OilPatch                       2
OilPockets                       6
OilPocketsCold                       1
OilPocketsFrozen                       1
Rust                       4
RustFrozen                       1
RustWarm                       1
Desert                       1
Sandstone                       5
SandstoneFrozen                       1
SandstoneMiniAlgae                       2
SandstoneMiniAlgaeCold                       1
SandstoneMiniMetal                       4
SandstoneMiniMetalCold                       1
SandstoneMiniWater                       4
SandstoneMiniWaterCold                       1
SandstoneStart                       4
SandstoneStartCold                       1
SandstoneSuckerCell                        
Space                       9
Surface                       8
Surface Crags                       1
TheVoid                       0
Default                       0
Impenetrable                       9
# total 14 14 16 14 5 14 15 14 21   14  
Barren-Forest-
Frozen-Jungle--
Marsh-Ocean-
Oil-Rust-Sandstone
6 6 6 6   5 6 6 8   6  

Subworlds 

Spoiler

Name Family Noise Temperature pdWeight Density Min Density Max Avoid Radius minChildCount doAvoidPoints dontRelaxChildren Border Override Biomes Biome Weight Biome Tags (Summary) Subworld Tags Features POI Number pointsOfInterest Zone Type   Description
BarrenGranite Barren Default HumanWarm 2 35 45 50 2       Barren/Granite 1           Sandstone    
Forest Forest subworldForest Room   10 15 20 4       Forest/Basic 2 - Oxyfern
- ForestTree
- BasicSingleHarvestPlant
- LightBug
- LeafyPlant
- LeafyPlantSeed
- Squirrel
  forest/SmallLake     Forest   Temperate Forest
ForestFrozen Forest Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Forest/Snowy Same
as
Above
- OxyfernSeed
- ForestTree
- ForestTreeSeed
- LeafyPlantSeed
  forest/SmallFrozenLake     Same
as
Above
  Cold Forest
without Critters
without plants growing
besides trees
Frozen Lake
ForestHot Forest Same
as
Above
HumanWarm   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Forest/Basic Same
as
Above
- Oxyfern
- ForestTree
- BasicSingleHarvestPlant
- LightBug
- LeafyPlant
- LeafyPlantSeed
- Squirrel
  forest/SmallLake     Same
as
Above
  Warm Forest
ForestMiniMetal Forest Same
as
Above
Room 0.5 10 15 5 Same
as
Above
    Rocky Forest/Metal Same
as
Above
Same
as
Above
- StartWorld
- IgnoreCaveOverride
- NoGlobalFeatureSpawning
      Same
as
Above
  Miini Temperate Forest
with Metal
no lake
ForestMiniMetalHot Forest Same
as
Above
HumanWarm Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
  Mini Warm Forest
with Metal
no lake
ForestMiniOxy Forest Same
as
Above
Room Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
Forest/BasicOxy Same
as
Above
Same
as
Above
Same
as
Above
forest/PhosphoriteLump     Same
as
Above
  Mini Temperate Forest
with Oxylite
no lake
ForestMiniOxyHot Forest Same
as
Above
HumanWarm Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Mini Warm Forest
with Oxylite
no lake
ForestMiniWater Forest Same
as
Above
Room Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
Forest/Basic Same
as
Above
Same
as
Above
Same
as
Above
forest/SmallLake     Same
as
Above
  Mini Temperate Forest
with lake
ForestMiniWaterHot Forest Same
as
Above
HumanWarm Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Mini Warm Forest
with lake
ForestStart Forest Same
as
Above
Room 2 Same
as
Above
Same
as
Above
20 5   TRUE Same
as
Above
Forest/BasicOxy
Forest/Basic
biomes/Forest/Metal
2
2
2
Same
as
Above
Same
as
Above
generic/StartLocation
forest/SmallLake
forest/OxyfernCave
forest/PhosphoriteLump
    Same
as
Above
  Temperate Forest
Startiing Location
Combines all Mini Versions
ForestStartHot Forest Same
as
Above
HumanWarm Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  TRUE Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Warm Forest
Startiing Location
Combines all Mini Versions
CO2Lakes Frozen subworldFrozen Very Cold   10 20 20 4       Frozen/Wet
Frozen/Dry
1
2
- ColdWheatSeed
- ColdBreather
- IgnoreCaveOverride frozen/CO2Lake
frozen/CO2Lake
frozen/SandGeode
heatsinks 3
ruins: 3
- poi_ice_heatsink_a
- poi_ice_heatsink_b
- poi_ice_heatsink_c
- poi_ice_heatsink_d

- poi_ice_lab_basement
- poi_ice_lab_splitroom
- poi_ice_frag_vendingmachine
- poi_ice_frag_lockers
FrozenWastes   Very Cold Frozen
without plants growing
with a CO2 lake
Rime only
Frozen Frozen Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
Same
as
Above
- ColdWheat
- ColdWheatSeed
- ColdBreather
Same
as
Above
frozen/ColdBubble
frozen/ColdBubble
frozen/SandGeode
Same
as
Above
Same
as
Above
Same
as
Above
  Standard Cold Frozen
with ColdBubble
Jungle Jungle subworldJungle HumanHot   10 15 15   FALSE TRUE   Jungle/Basic
Jungle/Toxic
1
1
- Glom
- Drecko
- SwampLily
- SpiceVine
- SpiceVineSeed
- LeafyPlant
- LeafyPlantSeed
- IgnoreCaveOverride jungle/SmallRoom
jungle/SmallRoom
jungle/BleachRoom
jungle/SandGeode
geyser: 2
ruins: 3
- poi_jungle_geyser_steam
- poi_jungle_geyser_methane
- poi_jungle_geyser_chlorine

- poi_jungle_lab_poolbottom
- poi_jungle_buttongate
- poi_jungle_lab_vinetank
- poi_jungle_lab_daytimer
- poi_jungle_frag_lightbugs
- poi_jungle_frag_lockers
- poi_jungle_oxylite_spiral
ToxicJungle   Standard Jungle
JungleFrozen Jungle Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE   Same
as
Above
Same
as
Above
- Glom
- SwampLilySeed
- SpiceVineSeed
- LeafyPlantSeed
Same
as
Above
jungle/SmallRoom
jungle/BleachRoom
jungle/SandGeode
Same
as
Above
Same
as
Above
Same
as
Above
  Cold Jungle
without plants growing
no critters
Rime only
JungleSolid Jungle Same
as
Above
HumanHot   Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE   Jungle/Solid 1 - Glom
- Drecko
- SwampLily
- LeafyPlant
- LeafyPlantSeed
- IgnoreCaveOverride
- River
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  Badlands only
Bottom Magma Generic ExtremelyHot   35 45 50 4       Magma/MagmaBed 1   - IgnoreCaveOverride
- NoGlobalFeatureSpawning
      MagmaCore   Standard Magma layer
MagmaVent Magma MagmaVent VeryHot 0.75 Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    hardToDig Magma/MagmaVent Same
as
Above
  - IgnoreCaveOverride
- ErodePointToBorder
- NoGlobalFeatureSpawning
      Same
as
Above
  Volcanic only
Spawns in the map
SolidMagma Magma Generic ExtremelyHot   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Magma/CooledMagmaBed Same
as
Above
  - IgnoreCaveOverride
- NoGlobalFeatureSpawning
      Same
as
Above
  Magma with Igneous Rock
Rime only
VolcanoHole Magma Same
as
Above
Same
as
Above
  Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
Same
as
Above
  Same
as
Above
feature_geyser_volcanohole: 5     Same
as
Above
  Rime only
Spawns volcanoes
HotMarsh Marsh subworldHotMarsh HumanWarm   20 25 40 4       HotMarsh/Dry
HotMarsh/Basic
2
5
- MushroomPlant
- MushroomSeed
- Puft
- BasicFabricPlant
- BasicFabricMaterialPlantSeed
- Pacu
- BulbPlant
- BulbPlantSeed
- IgnoreCaveOverride hotmarsh/TallRoom
hotmarsh/BlobRoom
hotmarsh/SandGeode
geyser: 2
ruins: 3
- poi_swamp_geyser_steam
- poi_swamp_geyser_methane

- poi_swamp_lab_burrow
- poi_swamp_lab_splitroom
- poi_swamp_frag_doorway
- poi_swamp_frag_table
 
BoggyMarsh   Warm Marsh
HotMarshSlush Marsh Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
Same
as
Above
- MushroomSeed
- Puft
- BasicFabricMaterialPlantSeed
- Pacu
- BulbPlantSeed
Same
as
Above
hotmarsh/TallSlushRoom
hotmarsh/BlobSlushRoom
hotmarsh/SandGeode
Same
as
Above
Same
as
Above
Same
as
Above
  Cold Marsh
without plants growing
only seeds
Rime only
Ocean Ocean subworldOcean HumanWarm   10 15 20 4       Ocean/Basic
Ocean/Dry
2
0.2
- Pacu
- Crab
- SeaLettuce
- SpiceVine
- SeaLettuceSeed
- SpiceVineSeed
- IgnoreCaveOverride
- River
ocean/SaltCave
ocean/DeepPool
ruins: 1 - poi_ladder_tunnel
- poi_dining_room
Ocean   Standard Warm Ocean
OceanDeep Ocean Same
as
Above
Same
as
Above
1.5 Same
as
Above
Same
as
Above
Same
as
Above
2       Ocean/Deep 2 - Pacu
- Crab
- SeaLettuce
- SpiceVine
- SeaLettuceSeed
- SpiceVineSeed
Same
as
Above
ocean/SaltCave Same
as
Above
Same
as
Above
Same
as
Above
  Deep Ocean
Oceania only
OceanFrozen Ocean Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
4       Ocean/Frozen 2 - SeaLettuceSeed
- SpiceVineSeed
Same
as
Above
      Same
as
Above
  Frozen Ocean
without Life
Rime only
OceanHot Ocean Same
as
Above
HumanHot   Same
as
Above
Same
as
Above
Same
as
Above
4       Ocean/Basic
Ocean/Dry
2
0.2
- Pacu
- Crab
- SeaLettuce
- SpiceVine
- SeaLettuceSeed
- SpiceVineSeed
Same
as
Above
ocean/SaltCave
ocean/DeepPool
ruins: 1 - poi_ladder_tunnel
- poi_dining_room
Same
as
Above
  Hot Ocean
HotForest only
OceanSlush Ocean Same
as
Above
Cool   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Ocean/Briny 2 - Pacu
- Crab
- SeaLettuceSeed
- SpiceVineSeed
Same
as
Above
      Same
as
Above
  Cool Ocean
without plants growing
no POI
Rime only
OilDry Oil OilPockets Hot 0.5 35 45 50 2       Oil/OilDry 1 - OilFloater
- CactusPlant
- CactusPlantSeed
- EvilFlower
- EvilFlowerSeed
- IgnoreCaveOverride oilpockets/DiamondClumpSmall     OilField   Dry Oil
Irregular Oil trait only
OilField Oil Same
as
Above
Same
as
Above
  Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Oil/OilField
Misc/NaturalGasField
2
1
  - IgnoreCaveOverride
- OilField
      Same
as
Above
  Oil Field with Natural Gas
without life
Irregular Oil trait only
OilPatch Oil Same
as
Above
Same
as
Above
0.5 Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Oil/OilPatch 1 - OilFloater
- CactusPlant
- CactusPlantSeed
- EvilFlower
- EvilFlowerSeed
- IgnoreCaveOverride oilpockets/OilWell
oilpockets/DiamondClumpSmall
    Same
as
Above
  Oil Patch
OilPockets Oil Same
as
Above
Same
as
Above
  Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Oil/OilPockets 1 - OilFloater
- CactusPlant
- CactusPlantSeed
- EvilFlower
- EvilFlowerSeed
Same
as
Above
oilpockets/CavityPond
oilpockets/DiamondClump
geyser: 3
ruins: 2
- poi_oilpockets_geyser_a
- poi_oilpockets_geyser_b
- poi_oilpockets_geyser_c
- poi_oilpockets_geyser_d
- poi_oilpockets_geyser_e
- poi_oilpockets_geyser_f

- poi_oil_switchdoor
- poi_oil_six_switch_door
Same
as
Above
  Standard Oil
with POI
OilPocketsCold Oil Same
as
Above
Cool   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
1 - CactusPlantSeed
- EvilFlowerSeed
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  Cool Oil Biome
without plants growing
without critter
Rime only
OilPocketsFrozen Oil Same
as
Above
Very Cold   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Oil/OilPocketsFrozen 1 Same
as
Above
Same
as
Above
oilpockets/CavityPondFrozen
oilpockets/DiamondClump
Same
as
Above
Same
as
Above
Same
as
Above
  Very Cold Oil Biome
without plants growing
without critter
Rime only
Rust Rust subworldRust Cool   10 15 20 4       Rust/Basic 2 - Drecko
- BeanPlant
- BeanPlantSeed
- SaltPlant
- SaltPlantSeed
- IgnoreCaveOverride rust/BigRock
rust/BigRock
rust/BigRock
rust/BigRock
rust/MiniBleachBall
rust/SaltDeposit
ruins: 2
spiral: 1
- poi_broken_farm
- poi_old_pool
- poi_dupe_sensor_puzzle

- poi_salt_spiral
- poi_salt_spiral_2
- poi_salt_spiral_3
Rust   Standard Cool Rust
RustFrozen Rust Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Rust/Snowy 2 - BeanPlantSeed
- ColdBreatherSparse
Same
as
Above
      Same
as
Above
  Cold Rust
without features
without POI
without plants growing
without critter
Rime only
RustWarm Rust Same
as
Above
HumanWarm   Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Rust/Basic
Rust/Sulfurous
2
2
- BeanPlantSeed
- SaltPlant
- SaltPlantSeed
Same
as
Above
rust/BigRock
rust/BigRock
rust/BigRock
rust/SulfurHole
rust/MiniBleachBall
rust/SaltDeposit
ruins: 2
spiral: 1
- poi_broken_farm
- poi_old_pool
- poi_dupe_sensor_puzzle

- poi_salt_spiral
- poi_salt_spiral_2
- poi_salt_spiral_3
Same
as
Above
  Warm Rust
without critters
with Sulfur
HotForest Only
Desert Sandstone Sandstone Hot   10 20 20   FALSE TRUE   Sedimentary/Desert 4 - LightBug
- PrickleGrass
- PrickleGrassSeed
- Hatch
- HatchBuried
- IgnoreCaveOverride       Sandstone   Desert
little life
Oasis only
Sandstone Sandstone Same
as
Above
Room   Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE   Sedimentary/Basic
Sedimentary/Metal_CO2
Sedimentary/Basic_CO2
4
2
1
- LightBug
- PrickleFlower
- PrickleFlowerSeed
- PrickleGrass
- PrickleGrassSeed
- Hatch
- HatchBuried
- BasicSingleHarvestPlantSeed
- BasicSingleHarvestPlant
- BasicForagePlant
- BasicForagePlantPlanted
Same
as
Above
sedimentary/SmallEmptyLake
sedimentary/MetalVacuumBlob
    Same
as
Above
  Standard Sandstone
SandstoneFrozen Sandstone Same
as
Above
Cold   Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE   Sedimentary/Snowy
Sedimentary/Metal_CO2
Sedimentary/Basic_CO2
Same
as
Above
- PrickleFlowerSeed
- PrickleGrassSeed
- HatchBuried
- BasicSingleHarvestPlantSeed
- BasicForagePlant
- BasicForagePlantPlanted
Same
as
Above
sedimentary/SmallFrozenLake
sedimentary/MetalVacuumBlob
features/sedimentary/FlatFrozenLake
features/sedimentary/MediumFrozenLake
    Same
as
Above
  Cold Sandstone
little life
Rime only
SandstoneMiniAlgae Sandstone Same
as
Above
Room 0.5 65 65 65   FALSE TRUE rocky Sedimentary/Basic 4 - LightBug
- PrickleFlower
- PrickleFlowerSeed
- PrickleGrass
- PrickleGrassSeed
- Hatch
- HatchBuried
- BasicSingleHarvestPlantSeed
- BasicSingleHarvestPlant
- BasicForagePlant
- BasicForagePlantPlanted
- IgnoreCaveOverride
- NoGlobalFeatureSpawning
- StartWorld
sedimentary/AlgaeBall     Same
as
Above
  Normal Sandstone Algae
SandstoneMiniAlgaeCold Sandstone Same
as
Above
Cool Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE Same
as
Above
Same
as
Above
4 Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Cool Sandstone Algae
Rime only
SandstoneMiniMetal Sandstone Same
as
Above
Room Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE Same
as
Above
Sedimentary/Metal_CO2 2 - Hatch
- HatchBuried
- BasicForagePlant
- BasicForagePlantPlanted
Same
as
Above
sedimentary/MetalVacuumBlob     Same
as
Above
  Normal Sandstone Metal
SandstoneMiniMetalCold Sandstone Same
as
Above
Cool Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE Same
as
Above
Same
as
Above
2 Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Cool Sandstone Metal
Rime only
SandstoneMiniWater Sandstone Same
as
Above
Room Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE Same
as
Above
Sedimentary/Basic_CO2 1 Same
as
Above
Same
as
Above
sedimentary/SmallLake     Same
as
Above
  Normal Sandstone Lake
SandstoneMiniWaterCold Sandstone Same
as
Above
Cool Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
  FALSE TRUE Same
as
Above
Same
as
Above
1 Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Cool Sandstone Lake
SandstoneStart Sandstone Same
as
Above
Room 2 10 20 20 6 FALSE TRUE Same
as
Above
Sedimentary/Basic
Sedimentary/Metal_CO2
Sedimentary/Basic_CO2
4
2
1
- LightBug
- PrickleFlower
- PrickleFlowerSeed
- PrickleGrass
- PrickleGrassSeed
- Hatch
- HatchBuried
- BasicSingleHarvestPlantSeed
- BasicSingleHarvestPlant
- BasicForagePlant
- BasicForagePlantPlanted
Same
as
Above
sedimentary/SmallLake
sedimentary/FlatLake
    Same
as
Above
  Normal Sandstone
Starting Location
Adjusted Features
SandstoneStartCold Sandstone Same
as
Above
Cool Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
6 FALSE TRUE Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
    Same
as
Above
  Mild Sandstone
Starting Location (RIme only)
Adjusted Features
SandstoneSuckerCell Sandstone Same
as
Above
Room 65 65 65     FALSE TRUE Same
as
Above
Sedimentary/Basic 4   - IgnoreCaveOverride       Same
as
Above
  Special Sandstone
Used nowhere
Space Space Generic Very Cold   35 45 50 4       Misc/Space 1   - IgnoreCaveOverride
- NoGlobalFeatureSpawning
      Space   Empty Space until the Void
Surface Space subworldFrozen Same
as
Above
  70 70 50 1       Misc/Surface 1 -Mole - IgnoreCaveOverride
- ErodePointToWorldTop
- NoGlobalFeatureSpawning
  gravitas: 1 - poi_gravitas Same
as
Above
  Standard Surface
Surface Crags Space Same
as
Above
Same
as
Above
0.5 Same
as
Above
Same
as
Above
Same
as
Above
Same
as
Above
      Same
as
Above
1 Same
as
Above
- IgnoreCaveOverride
- ErodePointToBorderInv
- NoGlobalFeatureSpawning
  Same
as
Above
Same
as
Above
Same
as
Above
  Special Surface
Volcanic only
TheVoid Space  
Extremely Cold
  35 45 50 0       Misc/TheVoid 1           Toxic Jungle   The Void
Unused
Default   Generic Room   10 20 20   FALSE TRUE   Sedimentary/Basic
Sedimentary/Metal_CO2
Sedimentary/Basic_CO2
4
2
1
- LightBug
- PrickleFlower
- PrickleFlowerSeed
- PrickleGrass
- PrickleGrassSeed
- Hatch
- HatchBuried
- BasicSingleHarvestPlantSeed
- BasicSingleHarvestPlant
- BasicForagePlant
- BasicForagePlantPlanted
- IgnoreCaveOverride sedimentary/SmallLake
sedimentary/MetalVacuumBlob
features/sedimentary/FlatLake
features/sedimentary/MediumFrozenLake
    Sandstone   Old Starting Location
Unused
Impenetrable   Very Cold     35 45 50 1       Misc/Impenetrable     - IgnoreCaveOverride       Toxic Jungle   Neutronium

 

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I don't think Terra is just the map we have been used to.  I started my most recent game on Terra to try some things out.  I got 4 significant pools of water in my starting area instead of just 3 and the basic starter biome was roughly twice the normal size.  This is the game on ultra super easy mode as far as I can tell.

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@SakuraKoi I had done some testing and checked irregular oil.  On certain maps I was able to both an oil biome AND irregular oil deposits.  Some only had irregular oil even when I re-ran the map without that being indicated.

I had thought that would be true about the ocean, but I hadn't tested enough to be sure.

Metallic has seemed to make veins of metals run bigger/longer.  I can only assume they've adjusted some ratio under the hood during biome generation.

As to spoilers....

For the love of all that's holy can someone please explain to me how the hell to use the spoiler tags on this forum?  I swear I end up using one spoiler + /spoiler group and I get a two layer spoiler that just ignores all sense of reason to me, and it fights any and all attempts to copy/paste the dang thing out of it so I have to retype everything.  It's not the BBCode I'm used to and I can't find a 'how to do things in THIS forum' kind of post.  My google-fu has just failed.

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So outside the amazing things added hi salt and forest biomes *-*, i can tell that rust likes fauna, ice lacks fauna maybe gulp fish later another thing and the sand biome also lacks fauna and flora. Boulders are a good conception but too big, geodes are more fun and should be more common. Forest biome seems perfect also salt.

In oasis i really felt the lack of fun because of the lack of flora fauna in the huge sand around. " the challenge part it created where fun tough"

I loved all maps various cool challenges that i will sure have fun with :). New players should be even more called to first play terra, arboria and verdante " they help more for learnings".

9 minutes ago, WanderingKid said:

@SakuraKoi I had done some testing and checked irregular oil.  On certain maps I was able to both an oil biome AND irregular oil deposits.  Some only had irregular oil even when I re-ran the map without that being indicated.

I had thought that would be true about the ocean, but I hadn't tested enough to be sure.

Metallic has seemed to make veins of metals run bigger/longer.  I can only assume they've adjusted some ratio under the hood during biome generation.

As to spoilers....

For the love of all that's holy can someone please explain to me how the hell to use the spoiler tags on this forum?  I swear I end up using one spoiler + /spoiler group and I get a two layer spoiler that just ignores all sense of reason to me, and it fights any and all attempts to copy/paste the dang thing out of it so I have to retype everything.  It's not the BBCode I'm used to and I can't find a 'how to do things in THIS forum' kind of post.  My google-fu has just failed.

I guess that in your case you dont need spoiler allert because the tittle let it really clear that you would review them all.

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5 minutes ago, WanderingKid said:

On certain maps I was able to both an oil biome AND irregular oil deposits.  Some only had irregular oil even when I re-ran the map without that being indicated.

That should have been before the hotfix, please tell me which so I can check for I only found the Volcanic to have possibly a bigger but not dislocated oil subworld. That's what the files tell me.

8 minutes ago, WanderingKid said:

I can only assume they've adjusted some ratio under the hood during biome generation.

There is a new traits folder in worldgen which specifies the effects of the traits

9 minutes ago, WanderingKid said:

As to spoilers....

personally, I just make an empty spoiler by clickin' dat eye and paste/write afterwards

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3 minutes ago, KittenIsAGeek said:

This is some awesome work. Great job.  Also, I think the map dimensions are slightly larger than before.

New:

  X: 256
  Y: 384

Old:

  X: 256
  Y: 384

Nope, sorry but at least the magma subworld is now much more accessible. What may also be is that the space subworld became a bit smaller and neutronium borders less thick

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21 minutes ago, Sevio said:

 You might want to add Wolframite to your list of materials found in the ice biome. :)

Also, thanks for making this useful picture guide!

… Well, that's a brain fart of epic proportions... Let me fix that. XD

3 hours ago, SakuraKoi said:

That should have been before the hotfix, please tell me which so I can check for I only found the Volcanic to have possibly a bigger but not dislocated oil subworld. That's what the files tell me.

That seed for Arboria was 894986103.

However, I just tried a new seed for Arboria that doesn't have that issue.  So, I'm willing to be wrong until something proves it otherwise.

This is from Verdana.  Note the lack of Irregular Oil in the description.

5d184eefd26c7_VerdanteSpawn.thumb.JPG.bf2e243820099885d1bcf18f70d81a34.JPG

The oil biome is not next to the magma biome, however.

5d184f3180e23_VerdanteOilnotinmagma.thumb.JPG.cb99c787df32c8cebc92d58a13f141dd.JPG

Nearest one is above it, one biome up.

5d184f4b734f0_OilisIrregular.thumb.JPG.32410c5f473cfb95045d854225135425.JPG

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28 minutes ago, WanderingKid said:

This is from Verdana

Ah, I see now, I did not really notice before (albeit obviously noting it) that Verdana (ForestLush) and Oasis do not have the OilPockets subworld (which tends to be located above magma) but OilPatch. It's not Irregular Oil and in fact, if you try a seed with IrregularOil, you get the OilPockets even there (try seed 1408335978 on Verdante)

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@SakuraKoi If you're not hip deep in the code and the world generation values, would you be able to notice the difference between Oil Pockets/Oil Patch and Irregular Oil?  You'd have to convince me that new and intermediate players would be able to notice whatever subtle differences you could tease out of the different settings.

Hell, I consider myself an expert player and I surely didn't notice that they had some kind of difference.

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Oil Patches are new and merely lack the two points of interest as well as the size.

Irregular Oil spawns both and another one in fact. That's how you also get the POI back. In terms of content the two named are the very same except for the features. Oil Pockets have a bigger clump of diamond as well as a Cavity Pond (a dense mass of crude oil that can and will spill forth) while the Patches have a smaller clump and specifically spawn with an "oilwell" (geyser) as shapeless feature, not as POI (not out of 6 templates).

What Irregular Oil additionally spawns, basically within the Oil Pockets is, Oil Dry, basically replacing all Crude Oil with CO2.

 

On a side note: Expect them to update the worldgen since something like OilField is new yet unused

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Oceania: Temperature, food, Oxygen should be fine from existing materials for a long, long time. But what is a problem is that there is very little metal. Also, temperature is too low for natural Peppernut. You need to warm them up and there is only individual ones or sometimes two close to each other. Reed fiber is also an issue, I am currently starting production from a single plant I found. 

Oceania is not difficult for survival, but getting anywhere is. Best for players that want a really long game.

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I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it :p

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1 hour ago, Gurgel said:

Reed fiber is also an issue, I am currently starting production from a single plant I found. 

Oceania is not difficult for survival, but getting anywhere is. Best for players that want a really long game.

I also had this happen to me on the oasisse map. It was fun rethinking my strategy around the lack of a lot of otherwise common materials. Also having to insulate all tunnels as you dig through the desert ads that sense of a hostile environment. But some areas can not be practically reached until you either find a reed seed or a drecko. In my case that took about 100 cycles. That got a bit old after a while. It was a challenge though what i suppose those last asteroid types are about.

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9 minutes ago, N00bieMeap said:

oh no, i'm in verdant, no ice biome = no wheezewort = death land

if your cooling relies on wheezeworts than your doomed most of the time

 

PS: I fell in love with a metallic rime map ...

Spoiler

Carnivore achievement try 2^^

Eat 400.000kcal of meat before cycle 100.

 

Not what is consider meat besides raw meat, so for me, it´s feed your duplicants 250kg of raw meat ;)

 

 

2

 

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2 hours ago, Ellilea said:

I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it :p

That's not a horrible idea.  I'll keep it in mind for the next major edit pass.  Right now I'm just tweaking little things as people bring them up.

 

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Quick note about Volcanea: the lava pipes have abyssalite insulation, rendering them harmless.  It's a vanilla map with a long detour to get to stuff on the other side.  It'd be more interesting if they got rid of the abyssalite, so that lava heat leakage will eventually start boiling water and cook an unprepared base.  Dupe sous vide.

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3 hours ago, Ellilea said:

I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it :p

+1

I think it's important to look at what's missing from each map variant and ensure there are alternatives available.  I really like what they've done with the additional world options, but I've seen what appear to be intended changes along with some unintended.  For example, not being able to craft exosuits on certain maps was clearly not intended and quickly fixed.  Right now I'm playing Arboria and the lack of gold amalgam means I have to go straight to steel to handle higher temps.  While I personally don't mind the challenge as an experienced player, I question if this was intended for the 3rd of 9 difficulties.

Again, I really like where they are going with all of these world options, I just hope they have a reasonable difficulty progression once everything has been balanced.  It would be great if they added better information to the selection screen to help the player know a little more about the specifics of each type of map.  Maybe make it an option that's disabled by default for those who want to be surprised.  It would also be nice if the world type was displayed somewhere on the screen for screenshot purposes, as it would assist greatly in giving help on the forums when people ask questions and provide screenshots of their base.

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16 hours ago, WanderingKid said:

Geodes are additional boulders and they'll have fillers of different things in them, usually diamond.

I just got a geode with water in it and a few pacus. They seem to have an abyssalite border occasionally as well.

Spoiler

20190630184752_1.thumb.jpg.f5709f175720254fd470a573984740f0.jpg

 

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