WanderingKid Posted June 30, 2019 Share Posted June 30, 2019 So, I decided I wanted to check out all the new changes and realized noone's really done a review on them that's easy to go through. So here's my personal list I made and I wanted to share it with you. As always, please let me know if there's any mistakes or changes, or new information I can include. For example, the only asteroid type I know has ensure geysers is the original one, with the 2 cool steam, 1 NG, and 1 NG/Chlorine still. The rest I'd like to add to this list. So, let's start with the Biomes, what they look like, and what's included in them now. I'll use these names as reference further down in the asteroid type lists. Full Biome List Spoiler Obsidian Boulders These boulders come in small, medium, and large varieties, and are in every map. They're basically huge nearly impossible to dig map blockades. With Geodes, the can have different fillers within the boulders. I'll provide more details in the Map Differences section. Sandstone (Starter) Blocks/Solids Sandstone Sand Granite Algae Dirt Coal Oxylite (trace) Copper Flora and Fauna Hatch Shine Bug Muckroot Mealwood Bristle Blossom Bluff Briar Fluid Water Gases O2 CO2 Swamp Solids Clay Algae Slime Sedementary Rock Sand (trace) Gold Amalgam Flora and Fauna Pacu Puft Thimble Reed Dusk Cap (Mushroom) Buddy Bud Fluid Polluted Water Gases Polluted Oxygen CO2 Jungle (Caustic) Solid Phosphorite Igneous Rock Bleach Stone Algae Coal Iron Ore Sand Sandstone (trace) Flora and Fauna Drecko Morb Pincha Pepper Balm Lily Mirth Leaf Fluid None Gases Chlorine Hydrogen Salt (Oceanic) Solids Sedementary Rock Granite Sand Salt Fossil (trace) Flora and Fauna Pokeshell Waterweed Pincha Pepper (Currently massive die offs occur, believe it's a bug) Fluids Saltwater Brine (trace) Gases Hydrogen CO2 Oil Solid Igneous Rock Granite Lead Iron Ore Fossil Diamond Flora and Fauna Slickster Jumping Joya Sporechild Fluids Crude Oil Petroleum (if crude is locally superheated) Gases CO2 Sour Gas (if crude is locally REALLY superheated) Ice Solid Granite Snow Ice Polluted Ice Sand Wolframite Flora and Fauna Wheezewort Sleet Wheat Fluids None (unless melted) Gases O2 CO2 Space Solid Mafic Igneous Granite Regolith Flora and Fauna Shove Vole Fluid None Gases None Forest Solids Dirt Igneous Rock Aluminum Ore Flora and Fauna Pip Mirth Leaf Oxyfern Arbor Tree Mealwood Oxylite (trace) Fluids Water (Not much) Gases O2 CO2 Rust Solids Rust Mafic Iron Ore Bleach Stone Salt (trace) Flora and Fauna Drecko (Won't currently live long due to temperature) Nosh Sprout Dasha Saltvine Fluid None Gases Chlorine CO2 Badlands (Not really a biome by itself, but it's specific to an asteroid type) Solids Granite Igneous Rock Coal Refined Iron (trace) There are 9 asteroid types we can choose from now, and we'll get into more details on that below. However, each asteroid can also have different modifiers applied to it depending on your seed. Some are obvious, like mixed, small, medium, and large obsidian boulders. Metallic gives you more metal ore somewhere. Some examples: Geodes are additional boulders and they'll have fillers of different things in them. Below is just a few of the different possibilities. Another option seen so far include ice geodes that are above 0C (so, instant water). I'm sure there's more. Irregular Oil changes where oil biomes can spawn, and they'll be elsewhere besides just above the magma biome. Two maps have this as a default setting no matter what you roll, as well. A subsurface ocean will provide a very large Salt biome somewhere on the map, near, or in, the space biome. Asteroid Types: There are now 9 asteroids we can choose from. Below I'll show you an example of each map and discuss the basic features. Each 'core' that your printing pod starts in has a granite shell that you'll need a level 1 miner to get out of, and all maps have obsidian boulders of some form. First layer biomes are the only biomes you can see from your core biome. You'll have to go through them to get to the other biomes. Terra Asteroid Spoiler This is the basic map type we've all known and loved for the last few years, but with the addition of the salt biome. Sandstone Core First Layer Biomes Swamp Jungle Other Biomes Salt Ice Space/Oil/Magma Guaranteed Geysers 2 Cool Steam 1 Nat Gas 1 Nat Gas/Chlorine Verdante Asteroid Spoiler Forest based with Rust thrown in as well. Of particular interest is your only oil will be Irregular Oil. Forest Core First Layer Biomes Swamp Salt Other Biomes Jungle Rust Oil (Irregular only) Space/Magma Arboria Asteroid Spoiler Another forest base with more rust and more immediate temperature issues. Forest Core First Layer Biomes Rust Jungle Other Biomes Salt Ice Space/Oil/Magma Badlands Asteroid Spoiler Badlands has a biome that's basically a huge swath of Igneous and Granite in it, getting in your way of getting to what you need. Very small amounts of necessary materials. Sandstone Core First Layer Biomes Badlands (mostly that) Rust Jungle Other Biomes Ice Salt? Space/Oil/Magma Rime Asteroid Spoiler The Rime Asteroid is basically a frozen wasteland. Water is mostly trapped in ice and you'll need to get it out via your favorite method. Otherwise it's not that bad. Sandstone Core First Layer Biomes Rust Jungle Forest Other Biomes More Sandstone Slime Ice (Optional) Space/Oil/Magma Aridio Asteroid Spoiler This is basically the inverse of Rime. It's somewhere between rather warm to quite toasty. Forest Core First Layer Biomes Rust Jungle Other Biomes Swamp Salt Space/Oil/Magma Oasisse Asteroid Spoiler Oasisse is a huge Sandstone and sand first layer from the core. Expect to be digging sand *forever*, as there's very little water added to the usual sandstone biome. Forest Core First Layer Biome Sandstone. A lot of it. Other Biomes Swamp Jungle Oil - Irregular only Space/Magma Volcanea Asteroid Spoiler Volcanea's not that strange of a map until you realize there's a ton of magma that's soaked upward on the map. Your space layer will also be oddly shaped with some vacuums stuffed into where you'd usually have more biome. Sandstone Core First Layer Biomes Magma Swamp Jungle Other Biomes Ice Salt Space/Oil/Magma Oceania Asteroid Spoiler Oceania is a huge saltwater lake. Food is incredibly plentiful if you get to it, but O2 will be tough until you get serious desalination plants going so you can get your Electrolizers working. Best for a long game, as other materials besides the basics of survival are in short supply. Sandstone Core (Rather Large) First Layer Biomes Salt Swamp Jungle Other Biomes Salt. Seriously. More salt. Ice Space/Oil/Magma Hopefully you've found this helpful. Link to comment Share on other sites More sharing options...
SakuraKoi Posted June 30, 2019 Share Posted June 30, 2019 Corrections: The subsurface ocean is always right below the surface Irregular Oil apart from spawning special oil biomes near all borders also replaces the oil biome below (only matters for the Rime, S-FRZ, where the oil subworld is cold/frozen). Also it is not standard for any type afaik Geodes do not change how boulders are spawned, the latter still are blobs of disappointment and should not spawn anymore when the trait is not there Metallic increases the bandwidth of existing metals as far as I can tell Also, spoilers would be neat, like for my sheets: Worlds Spoiler Name Badlands ForestDefault ForestHot ForestLush Helicona Oasis Oceania SandstoneDefault SandstoneFrozen TheRock Volcanic # BarrenGranite 1 Forest 2 ForestFrozen 1 ForestHot 1 ForestMiniMetal 3 ForestMiniMetalHot 1 ForestMiniOxy 3 ForestMiniOxyHot 1 ForestMiniWater 3 ForestMiniWaterHot 1 ForestStart 3 ForestStartHot 1 CO2Lakes 1 Frozen 6 Jungle 8 JungleFrozen 1 JungleSolid 1 Bottom 9 MagmaVent 1 SolidMagma 1 VolcanoHole 1 HotMarsh 6 HotMarshSlush 1 Ocean 7 OceanDeep 1 OceanFrozen 1 OceanHot 1 OceanSlush 1 OilDry OilField OilPatch 2 OilPockets 6 OilPocketsCold 1 OilPocketsFrozen 1 Rust 4 RustFrozen 1 RustWarm 1 Desert 1 Sandstone 5 SandstoneFrozen 1 SandstoneMiniAlgae 2 SandstoneMiniAlgaeCold 1 SandstoneMiniMetal 4 SandstoneMiniMetalCold 1 SandstoneMiniWater 4 SandstoneMiniWaterCold 1 SandstoneStart 4 SandstoneStartCold 1 SandstoneSuckerCell Space 9 Surface 8 Surface Crags 1 TheVoid 0 Default 0 Impenetrable 9 # total 14 14 16 14 5 14 15 14 21 14 Barren-Forest- Frozen-Jungle-- Marsh-Ocean- Oil-Rust-Sandstone 6 6 6 6 5 6 6 8 6 Subworlds Spoiler Name Family Noise Temperature pdWeight Density Min Density Max Avoid Radius minChildCount doAvoidPoints dontRelaxChildren Border Override Biomes Biome Weight Biome Tags (Summary) Subworld Tags Features POI Number pointsOfInterest Zone Type Description BarrenGranite Barren Default HumanWarm 2 35 45 50 2 Barren/Granite 1 Sandstone Forest Forest subworldForest Room 10 15 20 4 Forest/Basic 2 - Oxyfern - ForestTree - BasicSingleHarvestPlant - LightBug - LeafyPlant - LeafyPlantSeed - Squirrel forest/SmallLake Forest Temperate Forest ForestFrozen Forest Same as Above Cold Same as Above Same as Above Same as Above Same as Above Forest/Snowy Same as Above - OxyfernSeed - ForestTree - ForestTreeSeed - LeafyPlantSeed forest/SmallFrozenLake Same as Above Cold Forest without Critters without plants growing besides trees Frozen Lake ForestHot Forest Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Forest/Basic Same as Above - Oxyfern - ForestTree - BasicSingleHarvestPlant - LightBug - LeafyPlant - LeafyPlantSeed - Squirrel forest/SmallLake Same as Above Warm Forest ForestMiniMetal Forest Same as Above Room 0.5 10 15 5 Same as Above Rocky Forest/Metal Same as Above Same as Above - StartWorld - IgnoreCaveOverride - NoGlobalFeatureSpawning Same as Above Miini Temperate Forest with Metal no lake ForestMiniMetalHot Forest Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Mini Warm Forest with Metal no lake ForestMiniOxy Forest Same as Above Room Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Forest/BasicOxy Same as Above Same as Above Same as Above forest/PhosphoriteLump Same as Above Mini Temperate Forest with Oxylite no lake ForestMiniOxyHot Forest Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Mini Warm Forest with Oxylite no lake ForestMiniWater Forest Same as Above Room Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Forest/Basic Same as Above Same as Above Same as Above forest/SmallLake Same as Above Mini Temperate Forest with lake ForestMiniWaterHot Forest Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Mini Warm Forest with lake ForestStart Forest Same as Above Room 2 Same as Above Same as Above 20 5 TRUE Same as Above Forest/BasicOxy Forest/Basic biomes/Forest/Metal 2 2 2 Same as Above Same as Above generic/StartLocation forest/SmallLake forest/OxyfernCave forest/PhosphoriteLump Same as Above Temperate Forest Startiing Location Combines all Mini Versions ForestStartHot Forest Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Same as Above TRUE Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Warm Forest Startiing Location Combines all Mini Versions CO2Lakes Frozen subworldFrozen Very Cold 10 20 20 4 Frozen/Wet Frozen/Dry 1 2 - ColdWheatSeed - ColdBreather - IgnoreCaveOverride frozen/CO2Lake frozen/CO2Lake frozen/SandGeode heatsinks 3 ruins: 3 - poi_ice_heatsink_a - poi_ice_heatsink_b - poi_ice_heatsink_c - poi_ice_heatsink_d - poi_ice_lab_basement - poi_ice_lab_splitroom - poi_ice_frag_vendingmachine - poi_ice_frag_lockers FrozenWastes Very Cold Frozen without plants growing with a CO2 lake Rime only Frozen Frozen Same as Above Cold Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above - ColdWheat - ColdWheatSeed - ColdBreather Same as Above frozen/ColdBubble frozen/ColdBubble frozen/SandGeode Same as Above Same as Above Same as Above Standard Cold Frozen with ColdBubble Jungle Jungle subworldJungle HumanHot 10 15 15 FALSE TRUE Jungle/Basic Jungle/Toxic 1 1 - Glom - Drecko - SwampLily - SpiceVine - SpiceVineSeed - LeafyPlant - LeafyPlantSeed - IgnoreCaveOverride jungle/SmallRoom jungle/SmallRoom jungle/BleachRoom jungle/SandGeode geyser: 2 ruins: 3 - poi_jungle_geyser_steam - poi_jungle_geyser_methane - poi_jungle_geyser_chlorine - poi_jungle_lab_poolbottom - poi_jungle_buttongate - poi_jungle_lab_vinetank - poi_jungle_lab_daytimer - poi_jungle_frag_lightbugs - poi_jungle_frag_lockers - poi_jungle_oxylite_spiral ToxicJungle Standard Jungle JungleFrozen Jungle Same as Above Cold Same as Above Same as Above Same as Above FALSE TRUE Same as Above Same as Above - Glom - SwampLilySeed - SpiceVineSeed - LeafyPlantSeed Same as Above jungle/SmallRoom jungle/BleachRoom jungle/SandGeode Same as Above Same as Above Same as Above Cold Jungle without plants growing no critters Rime only JungleSolid Jungle Same as Above HumanHot Same as Above Same as Above Same as Above FALSE TRUE Jungle/Solid 1 - Glom - Drecko - SwampLily - LeafyPlant - LeafyPlantSeed - IgnoreCaveOverride - River Same as Above Same as Above Same as Above Same as Above Badlands only Bottom Magma Generic ExtremelyHot 35 45 50 4 Magma/MagmaBed 1 - IgnoreCaveOverride - NoGlobalFeatureSpawning MagmaCore Standard Magma layer MagmaVent Magma MagmaVent VeryHot 0.75 Same as Above Same as Above Same as Above Same as Above hardToDig Magma/MagmaVent Same as Above - IgnoreCaveOverride - ErodePointToBorder - NoGlobalFeatureSpawning Same as Above Volcanic only Spawns in the map SolidMagma Magma Generic ExtremelyHot Same as Above Same as Above Same as Above Same as Above Magma/CooledMagmaBed Same as Above - IgnoreCaveOverride - NoGlobalFeatureSpawning Same as Above Magma with Igneous Rock Rime only VolcanoHole Magma Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above feature_geyser_volcanohole: 5 Same as Above Rime only Spawns volcanoes HotMarsh Marsh subworldHotMarsh HumanWarm 20 25 40 4 HotMarsh/Dry HotMarsh/Basic 2 5 - MushroomPlant - MushroomSeed - Puft - BasicFabricPlant - BasicFabricMaterialPlantSeed - Pacu - BulbPlant - BulbPlantSeed - IgnoreCaveOverride hotmarsh/TallRoom hotmarsh/BlobRoom hotmarsh/SandGeode geyser: 2 ruins: 3 - poi_swamp_geyser_steam - poi_swamp_geyser_methane - poi_swamp_lab_burrow - poi_swamp_lab_splitroom - poi_swamp_frag_doorway - poi_swamp_frag_table BoggyMarsh Warm Marsh HotMarshSlush Marsh Same as Above Cold Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above - MushroomSeed - Puft - BasicFabricMaterialPlantSeed - Pacu - BulbPlantSeed Same as Above hotmarsh/TallSlushRoom hotmarsh/BlobSlushRoom hotmarsh/SandGeode Same as Above Same as Above Same as Above Cold Marsh without plants growing only seeds Rime only Ocean Ocean subworldOcean HumanWarm 10 15 20 4 Ocean/Basic Ocean/Dry 2 0.2 - Pacu - Crab - SeaLettuce - SpiceVine - SeaLettuceSeed - SpiceVineSeed - IgnoreCaveOverride - River ocean/SaltCave ocean/DeepPool ruins: 1 - poi_ladder_tunnel - poi_dining_room Ocean Standard Warm Ocean OceanDeep Ocean Same as Above Same as Above 1.5 Same as Above Same as Above Same as Above 2 Ocean/Deep 2 - Pacu - Crab - SeaLettuce - SpiceVine - SeaLettuceSeed - SpiceVineSeed Same as Above ocean/SaltCave Same as Above Same as Above Same as Above Deep Ocean Oceania only OceanFrozen Ocean Same as Above Cold Same as Above Same as Above Same as Above 4 Ocean/Frozen 2 - SeaLettuceSeed - SpiceVineSeed Same as Above Same as Above Frozen Ocean without Life Rime only OceanHot Ocean Same as Above HumanHot Same as Above Same as Above Same as Above 4 Ocean/Basic Ocean/Dry 2 0.2 - Pacu - Crab - SeaLettuce - SpiceVine - SeaLettuceSeed - SpiceVineSeed Same as Above ocean/SaltCave ocean/DeepPool ruins: 1 - poi_ladder_tunnel - poi_dining_room Same as Above Hot Ocean HotForest only OceanSlush Ocean Same as Above Cool Same as Above Same as Above Same as Above Same as Above Ocean/Briny 2 - Pacu - Crab - SeaLettuceSeed - SpiceVineSeed Same as Above Same as Above Cool Ocean without plants growing no POI Rime only OilDry Oil OilPockets Hot 0.5 35 45 50 2 Oil/OilDry 1 - OilFloater - CactusPlant - CactusPlantSeed - EvilFlower - EvilFlowerSeed - IgnoreCaveOverride oilpockets/DiamondClumpSmall OilField Dry Oil Irregular Oil trait only OilField Oil Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Oil/OilField Misc/NaturalGasField 2 1 - IgnoreCaveOverride - OilField Same as Above Oil Field with Natural Gas without life Irregular Oil trait only OilPatch Oil Same as Above Same as Above 0.5 Same as Above Same as Above Same as Above Same as Above Oil/OilPatch 1 - OilFloater - CactusPlant - CactusPlantSeed - EvilFlower - EvilFlowerSeed - IgnoreCaveOverride oilpockets/OilWell oilpockets/DiamondClumpSmall Same as Above Oil Patch OilPockets Oil Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Oil/OilPockets 1 - OilFloater - CactusPlant - CactusPlantSeed - EvilFlower - EvilFlowerSeed Same as Above oilpockets/CavityPond oilpockets/DiamondClump geyser: 3 ruins: 2 - poi_oilpockets_geyser_a - poi_oilpockets_geyser_b - poi_oilpockets_geyser_c - poi_oilpockets_geyser_d - poi_oilpockets_geyser_e - poi_oilpockets_geyser_f - poi_oil_switchdoor - poi_oil_six_switch_door Same as Above Standard Oil with POI OilPocketsCold Oil Same as Above Cool Same as Above Same as Above Same as Above Same as Above Same as Above 1 - CactusPlantSeed - EvilFlowerSeed Same as Above Same as Above Same as Above Same as Above Same as Above Cool Oil Biome without plants growing without critter Rime only OilPocketsFrozen Oil Same as Above Very Cold Same as Above Same as Above Same as Above Same as Above Oil/OilPocketsFrozen 1 Same as Above Same as Above oilpockets/CavityPondFrozen oilpockets/DiamondClump Same as Above Same as Above Same as Above Very Cold Oil Biome without plants growing without critter Rime only Rust Rust subworldRust Cool 10 15 20 4 Rust/Basic 2 - Drecko - BeanPlant - BeanPlantSeed - SaltPlant - SaltPlantSeed - IgnoreCaveOverride rust/BigRock rust/BigRock rust/BigRock rust/BigRock rust/MiniBleachBall rust/SaltDeposit ruins: 2 spiral: 1 - poi_broken_farm - poi_old_pool - poi_dupe_sensor_puzzle - poi_salt_spiral - poi_salt_spiral_2 - poi_salt_spiral_3 Rust Standard Cool Rust RustFrozen Rust Same as Above Cold Same as Above Same as Above Same as Above Same as Above Rust/Snowy 2 - BeanPlantSeed - ColdBreatherSparse Same as Above Same as Above Cold Rust without features without POI without plants growing without critter Rime only RustWarm Rust Same as Above HumanWarm Same as Above Same as Above Same as Above Same as Above Rust/Basic Rust/Sulfurous 2 2 - BeanPlantSeed - SaltPlant - SaltPlantSeed Same as Above rust/BigRock rust/BigRock rust/BigRock rust/SulfurHole rust/MiniBleachBall rust/SaltDeposit ruins: 2 spiral: 1 - poi_broken_farm - poi_old_pool - poi_dupe_sensor_puzzle - poi_salt_spiral - poi_salt_spiral_2 - poi_salt_spiral_3 Same as Above Warm Rust without critters with Sulfur HotForest Only Desert Sandstone Sandstone Hot 10 20 20 FALSE TRUE Sedimentary/Desert 4 - LightBug - PrickleGrass - PrickleGrassSeed - Hatch - HatchBuried - IgnoreCaveOverride Sandstone Desert little life Oasis only Sandstone Sandstone Same as Above Room Same as Above Same as Above Same as Above FALSE TRUE Sedimentary/Basic Sedimentary/Metal_CO2 Sedimentary/Basic_CO2 4 2 1 - LightBug - PrickleFlower - PrickleFlowerSeed - PrickleGrass - PrickleGrassSeed - Hatch - HatchBuried - BasicSingleHarvestPlantSeed - BasicSingleHarvestPlant - BasicForagePlant - BasicForagePlantPlanted Same as Above sedimentary/SmallEmptyLake sedimentary/MetalVacuumBlob Same as Above Standard Sandstone SandstoneFrozen Sandstone Same as Above Cold Same as Above Same as Above Same as Above FALSE TRUE Sedimentary/Snowy Sedimentary/Metal_CO2 Sedimentary/Basic_CO2 Same as Above - PrickleFlowerSeed - PrickleGrassSeed - HatchBuried - BasicSingleHarvestPlantSeed - BasicForagePlant - BasicForagePlantPlanted Same as Above sedimentary/SmallFrozenLake sedimentary/MetalVacuumBlob features/sedimentary/FlatFrozenLake features/sedimentary/MediumFrozenLake Same as Above Cold Sandstone little life Rime only SandstoneMiniAlgae Sandstone Same as Above Room 0.5 65 65 65 FALSE TRUE rocky Sedimentary/Basic 4 - LightBug - PrickleFlower - PrickleFlowerSeed - PrickleGrass - PrickleGrassSeed - Hatch - HatchBuried - BasicSingleHarvestPlantSeed - BasicSingleHarvestPlant - BasicForagePlant - BasicForagePlantPlanted - IgnoreCaveOverride - NoGlobalFeatureSpawning - StartWorld sedimentary/AlgaeBall Same as Above Normal Sandstone Algae SandstoneMiniAlgaeCold Sandstone Same as Above Cool Same as Above Same as Above Same as Above Same as Above FALSE TRUE Same as Above Same as Above 4 Same as Above Same as Above Same as Above Same as Above Cool Sandstone Algae Rime only SandstoneMiniMetal Sandstone Same as Above Room Same as Above Same as Above Same as Above Same as Above FALSE TRUE Same as Above Sedimentary/Metal_CO2 2 - Hatch - HatchBuried - BasicForagePlant - BasicForagePlantPlanted Same as Above sedimentary/MetalVacuumBlob Same as Above Normal Sandstone Metal SandstoneMiniMetalCold Sandstone Same as Above Cool Same as Above Same as Above Same as Above Same as Above FALSE TRUE Same as Above Same as Above 2 Same as Above Same as Above Same as Above Same as Above Cool Sandstone Metal Rime only SandstoneMiniWater Sandstone Same as Above Room Same as Above Same as Above Same as Above Same as Above FALSE TRUE Same as Above Sedimentary/Basic_CO2 1 Same as Above Same as Above sedimentary/SmallLake Same as Above Normal Sandstone Lake SandstoneMiniWaterCold Sandstone Same as Above Cool Same as Above Same as Above Same as Above Same as Above FALSE TRUE Same as Above Same as Above 1 Same as Above Same as Above Same as Above Same as Above Cool Sandstone Lake SandstoneStart Sandstone Same as Above Room 2 10 20 20 6 FALSE TRUE Same as Above Sedimentary/Basic Sedimentary/Metal_CO2 Sedimentary/Basic_CO2 4 2 1 - LightBug - PrickleFlower - PrickleFlowerSeed - PrickleGrass - PrickleGrassSeed - Hatch - HatchBuried - BasicSingleHarvestPlantSeed - BasicSingleHarvestPlant - BasicForagePlant - BasicForagePlantPlanted Same as Above sedimentary/SmallLake sedimentary/FlatLake Same as Above Normal Sandstone Starting Location Adjusted Features SandstoneStartCold Sandstone Same as Above Cool Same as Above Same as Above Same as Above Same as Above 6 FALSE TRUE Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Same as Above Mild Sandstone Starting Location (RIme only) Adjusted Features SandstoneSuckerCell Sandstone Same as Above Room 65 65 65 FALSE TRUE Same as Above Sedimentary/Basic 4 - IgnoreCaveOverride Same as Above Special Sandstone Used nowhere Space Space Generic Very Cold 35 45 50 4 Misc/Space 1 - IgnoreCaveOverride - NoGlobalFeatureSpawning Space Empty Space until the Void Surface Space subworldFrozen Same as Above 70 70 50 1 Misc/Surface 1 -Mole - IgnoreCaveOverride - ErodePointToWorldTop - NoGlobalFeatureSpawning gravitas: 1 - poi_gravitas Same as Above Standard Surface Surface Crags Space Same as Above Same as Above 0.5 Same as Above Same as Above Same as Above Same as Above Same as Above 1 Same as Above - IgnoreCaveOverride - ErodePointToBorderInv - NoGlobalFeatureSpawning Same as Above Same as Above Same as Above Special Surface Volcanic only TheVoid Space Extremely Cold 35 45 50 0 Misc/TheVoid 1 Toxic Jungle The Void Unused Default Generic Room 10 20 20 FALSE TRUE Sedimentary/Basic Sedimentary/Metal_CO2 Sedimentary/Basic_CO2 4 2 1 - LightBug - PrickleFlower - PrickleFlowerSeed - PrickleGrass - PrickleGrassSeed - Hatch - HatchBuried - BasicSingleHarvestPlantSeed - BasicSingleHarvestPlant - BasicForagePlant - BasicForagePlantPlanted - IgnoreCaveOverride sedimentary/SmallLake sedimentary/MetalVacuumBlob features/sedimentary/FlatLake features/sedimentary/MediumFrozenLake Sandstone Old Starting Location Unused Impenetrable Very Cold 35 45 50 1 Misc/Impenetrable - IgnoreCaveOverride Toxic Jungle Neutronium Link to comment Share on other sites More sharing options...
EnderCN Posted June 30, 2019 Share Posted June 30, 2019 I don't think Terra is just the map we have been used to. I started my most recent game on Terra to try some things out. I got 4 significant pools of water in my starting area instead of just 3 and the basic starter biome was roughly twice the normal size. This is the game on ultra super easy mode as far as I can tell. Link to comment Share on other sites More sharing options...
WanderingKid Posted June 30, 2019 Author Share Posted June 30, 2019 @SakuraKoi I had done some testing and checked irregular oil. On certain maps I was able to both an oil biome AND irregular oil deposits. Some only had irregular oil even when I re-ran the map without that being indicated. I had thought that would be true about the ocean, but I hadn't tested enough to be sure. Metallic has seemed to make veins of metals run bigger/longer. I can only assume they've adjusted some ratio under the hood during biome generation. As to spoilers.... For the love of all that's holy can someone please explain to me how the hell to use the spoiler tags on this forum? I swear I end up using one spoiler + /spoiler group and I get a two layer spoiler that just ignores all sense of reason to me, and it fights any and all attempts to copy/paste the dang thing out of it so I have to retype everything. It's not the BBCode I'm used to and I can't find a 'how to do things in THIS forum' kind of post. My google-fu has just failed. Link to comment Share on other sites More sharing options...
natanstarke Posted June 30, 2019 Share Posted June 30, 2019 So outside the amazing things added hi salt and forest biomes *-*, i can tell that rust likes fauna, ice lacks fauna maybe gulp fish later another thing and the sand biome also lacks fauna and flora. Boulders are a good conception but too big, geodes are more fun and should be more common. Forest biome seems perfect also salt. In oasis i really felt the lack of fun because of the lack of flora fauna in the huge sand around. " the challenge part it created where fun tough" I loved all maps various cool challenges that i will sure have fun with :). New players should be even more called to first play terra, arboria and verdante " they help more for learnings". 9 minutes ago, WanderingKid said: @SakuraKoi I had done some testing and checked irregular oil. On certain maps I was able to both an oil biome AND irregular oil deposits. Some only had irregular oil even when I re-ran the map without that being indicated. I had thought that would be true about the ocean, but I hadn't tested enough to be sure. Metallic has seemed to make veins of metals run bigger/longer. I can only assume they've adjusted some ratio under the hood during biome generation. As to spoilers.... For the love of all that's holy can someone please explain to me how the hell to use the spoiler tags on this forum? I swear I end up using one spoiler + /spoiler group and I get a two layer spoiler that just ignores all sense of reason to me, and it fights any and all attempts to copy/paste the dang thing out of it so I have to retype everything. It's not the BBCode I'm used to and I can't find a 'how to do things in THIS forum' kind of post. My google-fu has just failed. I guess that in your case you dont need spoiler allert because the tittle let it really clear that you would review them all. Link to comment Share on other sites More sharing options...
SakuraKoi Posted June 30, 2019 Share Posted June 30, 2019 5 minutes ago, WanderingKid said: On certain maps I was able to both an oil biome AND irregular oil deposits. Some only had irregular oil even when I re-ran the map without that being indicated. That should have been before the hotfix, please tell me which so I can check for I only found the Volcanic to have possibly a bigger but not dislocated oil subworld. That's what the files tell me. 8 minutes ago, WanderingKid said: I can only assume they've adjusted some ratio under the hood during biome generation. There is a new traits folder in worldgen which specifies the effects of the traits 9 minutes ago, WanderingKid said: As to spoilers.... personally, I just make an empty spoiler by clickin' dat eye and paste/write afterwards Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted June 30, 2019 Share Posted June 30, 2019 This is some awesome work. Great job. Also, I think the map dimensions are slightly larger than before. Link to comment Share on other sites More sharing options...
SakuraKoi Posted June 30, 2019 Share Posted June 30, 2019 3 minutes ago, KittenIsAGeek said: This is some awesome work. Great job. Also, I think the map dimensions are slightly larger than before. New: X: 256 Y: 384 Old: X: 256 Y: 384 Nope, sorry but at least the magma subworld is now much more accessible. What may also be is that the space subworld became a bit smaller and neutronium borders less thick Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted June 30, 2019 Share Posted June 30, 2019 OK, that must be what's going on, then. Thanks. Link to comment Share on other sites More sharing options...
Sevio Posted June 30, 2019 Share Posted June 30, 2019 @KittenIsAGeek @WanderingKid You might want to add Wolframite to your list of materials found in the ice biome. Also, thanks for making this useful picture guide! Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted June 30, 2019 Share Posted June 30, 2019 @Sevio I'm confused... I didn't make a list of materials found in the ice biome... I didn't even make this thread. I simply commented in it. =^.^= Link to comment Share on other sites More sharing options...
Sevio Posted June 30, 2019 Share Posted June 30, 2019 Sorry, I appear to have gotten you mixed up with the OP! Link to comment Share on other sites More sharing options...
WanderingKid Posted June 30, 2019 Author Share Posted June 30, 2019 21 minutes ago, Sevio said: You might want to add Wolframite to your list of materials found in the ice biome. Also, thanks for making this useful picture guide! … Well, that's a brain fart of epic proportions... Let me fix that. XD 3 hours ago, SakuraKoi said: That should have been before the hotfix, please tell me which so I can check for I only found the Volcanic to have possibly a bigger but not dislocated oil subworld. That's what the files tell me. That seed for Arboria was 894986103. However, I just tried a new seed for Arboria that doesn't have that issue. So, I'm willing to be wrong until something proves it otherwise. This is from Verdana. Note the lack of Irregular Oil in the description. The oil biome is not next to the magma biome, however. Nearest one is above it, one biome up. Link to comment Share on other sites More sharing options...
SakuraKoi Posted June 30, 2019 Share Posted June 30, 2019 28 minutes ago, WanderingKid said: This is from Verdana Ah, I see now, I did not really notice before (albeit obviously noting it) that Verdana (ForestLush) and Oasis do not have the OilPockets subworld (which tends to be located above magma) but OilPatch. It's not Irregular Oil and in fact, if you try a seed with IrregularOil, you get the OilPockets even there (try seed 1408335978 on Verdante) Link to comment Share on other sites More sharing options...
WanderingKid Posted June 30, 2019 Author Share Posted June 30, 2019 @SakuraKoi If you're not hip deep in the code and the world generation values, would you be able to notice the difference between Oil Pockets/Oil Patch and Irregular Oil? You'd have to convince me that new and intermediate players would be able to notice whatever subtle differences you could tease out of the different settings. Hell, I consider myself an expert player and I surely didn't notice that they had some kind of difference. Link to comment Share on other sites More sharing options...
SakuraKoi Posted June 30, 2019 Share Posted June 30, 2019 Oil Patches are new and merely lack the two points of interest as well as the size. Irregular Oil spawns both and another one in fact. That's how you also get the POI back. In terms of content the two named are the very same except for the features. Oil Pockets have a bigger clump of diamond as well as a Cavity Pond (a dense mass of crude oil that can and will spill forth) while the Patches have a smaller clump and specifically spawn with an "oilwell" (geyser) as shapeless feature, not as POI (not out of 6 templates). What Irregular Oil additionally spawns, basically within the Oil Pockets is, Oil Dry, basically replacing all Crude Oil with CO2. On a side note: Expect them to update the worldgen since something like OilField is new yet unused Link to comment Share on other sites More sharing options...
Gurgel Posted June 30, 2019 Share Posted June 30, 2019 Oceania: Temperature, food, Oxygen should be fine from existing materials for a long, long time. But what is a problem is that there is very little metal. Also, temperature is too low for natural Peppernut. You need to warm them up and there is only individual ones or sometimes two close to each other. Reed fiber is also an issue, I am currently starting production from a single plant I found. Oceania is not difficult for survival, but getting anywhere is. Best for players that want a really long game. Link to comment Share on other sites More sharing options...
Ellilea Posted June 30, 2019 Share Posted June 30, 2019 I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it Link to comment Share on other sites More sharing options...
nvzboy Posted June 30, 2019 Share Posted June 30, 2019 1 hour ago, Gurgel said: Reed fiber is also an issue, I am currently starting production from a single plant I found. Oceania is not difficult for survival, but getting anywhere is. Best for players that want a really long game. I also had this happen to me on the oasisse map. It was fun rethinking my strategy around the lack of a lot of otherwise common materials. Also having to insulate all tunnels as you dig through the desert ads that sense of a hostile environment. But some areas can not be practically reached until you either find a reed seed or a drecko. In my case that took about 100 cycles. That got a bit old after a while. It was a challenge though what i suppose those last asteroid types are about. Link to comment Share on other sites More sharing options...
N00bieMeap Posted June 30, 2019 Share Posted June 30, 2019 oh no, i'm in verdant, no ice biome = no wheezewort = death land Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted June 30, 2019 Share Posted June 30, 2019 9 minutes ago, N00bieMeap said: oh no, i'm in verdant, no ice biome = no wheezewort = death land if your cooling relies on wheezeworts than your doomed most of the time PS: I fell in love with a metallic rime map ... Spoiler Carnivore achievement try 2^^ Eat 400.000kcal of meat before cycle 100. Not what is consider meat besides raw meat, so for me, it´s feed your duplicants 250kg of raw meat 2 Link to comment Share on other sites More sharing options...
WanderingKid Posted June 30, 2019 Author Share Posted June 30, 2019 2 hours ago, Ellilea said: I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it That's not a horrible idea. I'll keep it in mind for the next major edit pass. Right now I'm just tweaking little things as people bring them up. Link to comment Share on other sites More sharing options...
Lurve Posted June 30, 2019 Share Posted June 30, 2019 Quick note about Volcanea: the lava pipes have abyssalite insulation, rendering them harmless. It's a vanilla map with a long detour to get to stuff on the other side. It'd be more interesting if they got rid of the abyssalite, so that lava heat leakage will eventually start boiling water and cook an unprepared base. Dupe sous vide. Link to comment Share on other sites More sharing options...
Nitroturtle Posted June 30, 2019 Share Posted June 30, 2019 3 hours ago, Ellilea said: I really like the points-list (the tables pasted below go too far off my screen to see anything lol), but I'd love to see a point section of what's missing from each world. Not that you have to add it, of course, I'd just love it +1 I think it's important to look at what's missing from each map variant and ensure there are alternatives available. I really like what they've done with the additional world options, but I've seen what appear to be intended changes along with some unintended. For example, not being able to craft exosuits on certain maps was clearly not intended and quickly fixed. Right now I'm playing Arboria and the lack of gold amalgam means I have to go straight to steel to handle higher temps. While I personally don't mind the challenge as an experienced player, I question if this was intended for the 3rd of 9 difficulties. Again, I really like where they are going with all of these world options, I just hope they have a reasonable difficulty progression once everything has been balanced. It would be great if they added better information to the selection screen to help the player know a little more about the specifics of each type of map. Maybe make it an option that's disabled by default for those who want to be surprised. It would also be nice if the world type was displayed somewhere on the screen for screenshot purposes, as it would assist greatly in giving help on the forums when people ask questions and provide screenshots of their base. Link to comment Share on other sites More sharing options...
Sasza22 Posted June 30, 2019 Share Posted June 30, 2019 16 hours ago, WanderingKid said: Geodes are additional boulders and they'll have fillers of different things in them, usually diamond. I just got a geode with water in it and a few pacus. They seem to have an abyssalite border occasionally as well. Spoiler Link to comment Share on other sites More sharing options...
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