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Oxygen Not Included

Found 7 results

  1. I was thinking about the rust biome and how it doesn`t have any interesting twist about it. All other biomes have something you need to worry about when entering. Like unwanted gasses, slimelung, heat, melting ice or agressive critters. Rust has nothing. It`s cold and chlorine gets mostly absorbed by wild saltvines. So my idea is a new germ type that likes cold and metal. The rust germ unlike other germs doesn`t affect dupes but they can be covered in it. What it affects is machines. Whenever a dupe interacts with a machine (delivers resources, operates, tunes up) the building might get "infected". Buildings covered in germs take "rust damage" and need to be repaired. Disinfecting the building removes the effect. Only happens above a certain amount of germs. Rust germs should spawn (as the name indicates) in rust. They multiply in rust and refined metals. Survive in ores, get inhibited by solids, killed by organics gasses and liqids and disinfected by bleachstone and chlorine. It wouldn`t be crazy annoying as you could set up sinks to get rid of the germs and some ore scrubbers to clean the ore. Disinfecting will get more important as well. The rust deoxydizer produces chlorine so it will disinfect itself on it`s own. Then it would only be a matter of not spreading the germs to other machines.
  2. Well, being completely bored out of my wits, I decided to make an art thread. Here is my first piece of "art", if it even deserves to be called that... open the following spoiler at your own risk:
  3. This idea is from a book and movie i have been recently watching and reading. Hunger Games. My idea is to add wound infections.Now the idea isn't that eventually you will die from the infection but your stats will be lowered because of it like your hp, stomach and sanity.(you get the wound from animals that you fight) The infection i was thinking could either come from a animal or the certain biome you are in. Each biome having a different germ (infection) in it or multiable germs or each animal have a certain type of germ and to heal this you have to find a certain plant to fix all infections or the more non-beginner friendly way and make it so you have to find certain colors that match the gauges color to heal that stat. :biggrin-new:Just felt like i needed to post what was in my head and see if it would even be possible to have.
  4. Bug Submission Please choose a category [Gameplay] Platform [*]Chrome Version Number 73693 Issue title Wilson runs from Maxwell Steps to reproduce Generate new world (both with teleportato and new game) Wilson runs in any direction Describe your issue Upon generating a world, Wilson was running away from Maxwell instead of laying on the ground. Press spacebar or WASD to stop the action.
  5. I don't like the fact that the game punishes me for being naughty, If I want to kill cute little bunnies, I want to be able to kill cute little bunnies. I don't want some krampus stealing my stuff Though I guess it's there to stop people from living of bunnies? :/
  6. I love the game, and the first time I played I found rocks and trees etc. However, after many plays, I have not seen a beefalo, and pig men only once. I seem to only get the forest and grassy biomes. I do get the occasional Rocky biome, and occasionally the swamp one. I do see the beefalo biome, but it is so small, nothing grows there. Not sure if a bug or not, I have spent 4 days straight (in game) searching for these biomes, and can't find them. Thanks Sehp
  7. Suggestions for content: 1. More Trees. I'm thinking fruit trees, oranges, apples and bananas. I'm thinking they would be quite rare, seeing as berry bush farms, and normal farm plots, are quite easy to survive off anyway. 2. Even More Trees. Coconut trees and coco trees, for chocalate. Coconut milk and coco beans could add even more recipies for the crock pot. 3. More Biomes. Beach/Desert biomes, for Coconut trees and perhaps harvestable sand, maybe for making glass. Coconuts could also be used for storing liquids, and maybe as a type of hat. 4. Melons, nuff said. 5. A sleeping bag. It could be a bit like the sleeping/straw roll thats alredy in the game, but wouldn't break after one use. It could perhaps speed up the night, but not completly bypass it as that might be a bit overpowered. 6. Scorpions could add another way of getting stingers. 7. Alchemy Machine should be able to convert stuff into gold. Perhaps randomly when you use it. 8. Buckets, for water. 9. Fish Tanks. I think when you fish in a pond you should be able to quickly pick it up with bucket of water, take it back to your base and put it in a tank. The fish could maybe lay eggs, another source of food. It could also count as a 'nice' thing to do, after that bloody naughty and nice update. 10. Watering cans. To water your crops to speed up your growing, instead of manure. 11. Harpoon or Spear fishing in the sea. Maybe you could fish sharks. 12. Being able to fish stuff out of the sea if it fall in. E.g. Drumsticks from Gobblers often fall in. 13. Sheilds. Like in the Hobbit, you could have a log shield. 14. Ores 15. Furnaces 16. Swords 17. Dream world for if you sleep. Maybe if a monster comes across you sleeping he could send you into a hellish world and you have to escape back to the normal one. 18. Extra slot to hold stuff in your left hand. 19. Magical/Protecting Rings, to provide buffs. 20. Beig bale to dig trenches. 21. To be able to build custom bridges, over trenches or between islands. 22. Flintlock Pistol. 23. Bow and Arrows/Crossbow 24. Cows and sheep. Cows for milk and wool from sheep. Perhaps they could be a bit weird, like the pigs...humanoid. 25. Boats, for traveling in the sea. 26. Sea Monsters. 27. Natural Hazards. Earthquakes, Volcanos, Cyclones, Lahars, Lightning and the like... 28. Goblins, Trolls, Giants. 29. Pitfall traps for mobs. 30. The ablity to poison or drug food, for mobs to eat. 31. Difficulty Slider. 32. A character that would be able to sneak close to birds and jackalopes without them fleeing. They would maybe need to be smaller and weaker then the other characters. 33. Being able to make a javelin, or using a spear as a throwing weapon. 34. Explosives. 35. Unlimited experiance cap. It's currently at 5000 (500 days), but i feel it needs to be higher. 36. New snake mob. You could perhaps charm it by playing some music on a reed pipe, put it in a basket that you could wear on your head. It could help in fights against mobs. 37. Giant bunny men or Jackalopes that will come out of rabbit holes and attack you if you kill too many jackalopes. 38. Time machine that could speed up or slow down time slightly. That all I can think of right now... I realise that some of the ideas might be unpopular, e.g. similar to minecraft you stupid b***ard blah blah blah... If you have any helpful suggestions, comments or CONSTRUCTIVE criticism then please go ahead.