Developer ScottHansen Posted May 29, 2019 Developer Share Posted May 29, 2019 Return of Them Beta Fixed Caves world gen layout and cave Stairs (requires a new world) Fixed /rescue in caves Items going out of world in caves should behave as normal Steering Wheels on boats can now be hammered and burned. Creatures should no longer try to eat or pick up items in the ocean Flying creatures and hounds are no longer killed by sinking boats Fixed a bug where certain items lost their skins while floating Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring Further optimized lunacy overlay effect. Fixed missing Werebeaver boat hop and sink animations. Fires that spawn on boat should no longer prevent things to be built around them if extinguished. View full update 29 12 Link to comment Share on other sites More sharing options...
-Variant Posted May 29, 2019 Share Posted May 29, 2019 Yes. 4 Link to comment Share on other sites More sharing options...
splorange Posted May 29, 2019 Share Posted May 29, 2019 15 minutes ago, ScottHansen said: Fixed Caves world gen layout and cave Stairs (requires a new world) Yes. 8 Link to comment Share on other sites More sharing options...
shadowDigga Posted May 29, 2019 Share Posted May 29, 2019 (edited) 19 minutes ago, ScottHansen said: Creatures should no longer try to eat or pick up items in the ocean Flying creatures and hounds are no longer killed by sinking boats NOOOOO Edited May 29, 2019 by shadowDigga Link to comment Share on other sites More sharing options...
zzKratoszz Posted May 29, 2019 Share Posted May 29, 2019 Yes. 7 Link to comment Share on other sites More sharing options...
YouKnowWho Posted May 29, 2019 Share Posted May 29, 2019 I'll mix it up, just this once. Nice. 4 2 Link to comment Share on other sites More sharing options...
Nullum Posted May 29, 2019 Share Posted May 29, 2019 1 hour ago, ScottHansen said: Fixed Caves world gen layout and cave Stairs (requires a new world) You have made me alive again. Alleluia! This is the peak of content creation. 1 Link to comment Share on other sites More sharing options...
JJburner Posted May 29, 2019 Share Posted May 29, 2019 (edited) 1 hour ago, SplOrange said: Yes. Well yes but actually no ;3 Edited May 29, 2019 by JJburner 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted May 29, 2019 Author Developer Share Posted May 29, 2019 *A small hotfix just went out to fix a crash on boats 3 7 Link to comment Share on other sites More sharing options...
DST_LSJ Posted May 29, 2019 Share Posted May 29, 2019 2 hours ago, ScottHansen said: Further optimized lunacy overlay effect. What's mean about this? I have no idea about "lunacy" in Chinese. 1 Link to comment Share on other sites More sharing options...
zzKratoszz Posted May 29, 2019 Share Posted May 29, 2019 10 minutes ago, 359368170 said: What's mean about this? I have no idea about "lunacy" in Chinese. Replace "lunacy" with "lunar" and it will probably sound right. Its the island effect. 4 Link to comment Share on other sites More sharing options...
DST_LSJ Posted May 29, 2019 Share Posted May 29, 2019 Just now, zzKratoszz said: Replace "lunacy" with "lunar" and it will probably sound right. Its the island effect. THX. 1 Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted May 30, 2019 Share Posted May 30, 2019 5 hours ago, ScottHansen said: Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring  Watchu talkin' about Willis? 2 Link to comment Share on other sites More sharing options...
lakhnish Posted May 30, 2019 Share Posted May 30, 2019 16 hours ago, ScottHansen said: Fixed Caves world gen layout and cave Stairs (requires a new world) Cave gen layout seems have been fixed for the most part. However, ruins generation is still a little wonky. 1 Link to comment Share on other sites More sharing options...
AdventZen Posted May 30, 2019 Share Posted May 30, 2019 21 hours ago, ScottHansen said: Flying creatures and hounds are no longer killed by sinking boats Ladies and Gentlemen, we got him! Does that mean Bearger, Deerclops, Goose-Goose, and the Shadow Knights are still cheese-able, since they fly? 1 Link to comment Share on other sites More sharing options...
. Posted May 30, 2019 Share Posted May 30, 2019 Oh you guys should add sw's "shadow monsters"Â because the walking animation of shadows on sea look too ugly. The sea creatures on sw is so cool. 7 Link to comment Share on other sites More sharing options...
lakhnish Posted May 30, 2019 Share Posted May 30, 2019 32 minutes ago, Slagger said: Oh you guys should add sw's "shadow monsters"Â because the walking animation of shadows on sea look too ugly. The sea creatures on sw is so cool. That's not a shadow monster, that's a lakhnish monster /s. 2 1 1 Link to comment Share on other sites More sharing options...
. Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, lakhnish said: lakhnish okayy..... Link to comment Share on other sites More sharing options...
JazzyGames Posted May 31, 2019 Share Posted May 31, 2019 (edited) On 5/29/2019 at 4:22 PM, ScottHansen said: Items going out of world in caves should behave as normal. Uh oh. Guys and gals, Fuelweaver's snare will catch you even on the edge of the map now. Edited May 31, 2019 by JazzyGames 3 1 Link to comment Share on other sites More sharing options...
deerBamboo Posted June 1, 2019 Share Posted June 1, 2019 Plz make BERNIE! availabe on moon island 1 1 Link to comment Share on other sites More sharing options...
cezarica Posted June 3, 2019 Share Posted June 3, 2019 @ScottHansen Something it's up since last upgrade cos Master (above) crashed like 4 times now with a message like: [00:09:32]: Out of memory. Bytes requested: 24 and didn't get this before this update. Got 8GB of RAM and usually the game doesn't take more than 1.5GB or something like this. 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted June 3, 2019 Author Developer Share Posted June 3, 2019 10 hours ago, cezarica said: @ScottHansen Something it's up since last upgrade cos Master (above) crashed like 4 times now with a message like: [00:09:32]: Out of memory. Bytes requested: 24  and didn't get this before this update. Got 8GB of RAM and usually the game doesn't take more than 1.5GB or something like this. Can you please submit a bug report with the client, master and caves log files? I'd like to take a look at them. 2 Link to comment Share on other sites More sharing options...
cezarica Posted June 3, 2019 Share Posted June 3, 2019 I would but when re-started the servers the log files where erased. Looked into Master/backup/server_log/ folder but none of the logs in this folder are from that day when it crashed for some reason. From what I recall there was no error, no out of ordinary message or anything like that, just basic stuff. WIll open a ticket when will get another crash, so far so good all was fine. 1 Link to comment Share on other sites More sharing options...
Philip. Posted June 4, 2019 Share Posted June 4, 2019 On 29. 5. 2019 at 10:42 PM, shadowDigga said: NOOOOO why no? that was a bug its good when is repair now:) 2 Link to comment Share on other sites More sharing options...
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