Developer V2C Posted March 29, 2019 Developer Share Posted March 29, 2019 Armor will no longer take damage when evading an attack during Soul Hop. Sand Spikes, Relics, Balloons, Meat Bulbs, and Nightmares will no longer spawn Souls. Sand Spikes, Relics, and Balloons will no longer trigger Abigail or Wigrid’s Battleborn. Minor fixes in Wortox’s speech strings. Minor fixes for Chinese translations. View full update 15 3 2 Link to comment Share on other sites More sharing options...
GLERMZ Posted March 29, 2019 Share Posted March 29, 2019 (edited) @V2C YOU LIED TO ME WITH THE BALLOONS. HOW DARE YOU!!! ps. One day Wes will pop in your dreams and you will be scared for life. Edited March 29, 2019 by GLERMZ 8 17 Link to comment Share on other sites More sharing options...
Lakurius Posted March 29, 2019 Share Posted March 29, 2019 thank you klei for this much needed fix Link to comment Share on other sites More sharing options...
Terra B Welch Posted March 29, 2019 Share Posted March 29, 2019 Since Wes can no longer give Wortox souls. Does this mean Wes finally got nerfed? Everyone was asking klei to pls nerf Wes, have they finally answered? Have they finally done so? HAS WES BEEN NERFED?!?!? 11 19 4 Link to comment Share on other sites More sharing options...
Well-met Posted March 29, 2019 Share Posted March 29, 2019 good Link to comment Share on other sites More sharing options...
Red Carnage Posted March 29, 2019 Share Posted March 29, 2019 good work Klei Happy to see those things are fixed! Link to comment Share on other sites More sharing options...
Ressayez Posted March 29, 2019 Share Posted March 29, 2019 I'm kinda bummed about the balloons not dropping souls anymore, but I guess it was for the best. Hopefully Wes will get something useful when his rework comes around. 1 Link to comment Share on other sites More sharing options...
BeliarBAD Posted March 29, 2019 Share Posted March 29, 2019 is wigfrieds battleborn her leech abbility? Link to comment Share on other sites More sharing options...
Electroely Posted March 30, 2019 Share Posted March 30, 2019 56 minutes ago, BeliarBAD said: is wigfrieds battleborn her leech abbility? yes 1 Link to comment Share on other sites More sharing options...
Spep Posted March 30, 2019 Share Posted March 30, 2019 ladies and gentlemen, they, albeit indirectly, actually nerfed wes. 1 Link to comment Share on other sites More sharing options...
Well-met Posted March 30, 2019 Share Posted March 30, 2019 4 minutes ago, Shpee said: ladies and gentlemen, they, albeit indirectly, actually nerfed wes. but they also buffed wes for that to happen. Now what? Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 30, 2019 Share Posted March 30, 2019 I actually like the fact that teleporting with Wortox gives you I-frames. It's really neat and I hope it remains untouched. 3 Link to comment Share on other sites More sharing options...
Starlogy Posted March 30, 2019 Share Posted March 30, 2019 dang, I loved healing as wigfrid with wes' balloons Link to comment Share on other sites More sharing options...
Canis Posted March 30, 2019 Share Posted March 30, 2019 (edited) I still feel like Wortox is stupidly OP. Maybe small animals can drop "Small Souls" which give less hunger/hp? Edited March 30, 2019 by Canis punctuation 2 Link to comment Share on other sites More sharing options...
Imagionary Posted March 30, 2019 Share Posted March 30, 2019 AAAAAAAAAAAAAA NOOOOOOOOO X"DD I really loved having Wes's balloons drop souls! Lol, petition to let Wes's balloons have souls 2019 2 Link to comment Share on other sites More sharing options...
Albus321 Posted March 30, 2019 Share Posted March 30, 2019 Nice, but just don't touch butterflies !! Link to comment Share on other sites More sharing options...
csc_unit Posted March 30, 2019 Share Posted March 30, 2019 Since the Wortox update, My tamed befalos become invisible when i'm hoping on to ride them. This is only with Wendy... 2 Link to comment Share on other sites More sharing options...
Sunset_Liddel Posted March 31, 2019 Share Posted March 31, 2019 i dont use wortox but that update is ok for me Link to comment Share on other sites More sharing options...
Lillyth Posted March 31, 2019 Share Posted March 31, 2019 On 30-3-2019 at 6:34 AM, Canis said: I still feel like Wortox is stupidly OP. Maybe small animals can drop "Small Souls" which give less hunger/hp? I agree with this. In my opinion Wortox should probably have his Souls tied to/replace his hunger bar. This way you don't have to implement different "soul" items for each and every mob and have it clutter up your inventory; you can just scale the amount of Soul gained per mob. You'd right-click your hunger bar to drop a soul. This'd also add a dynamic of risk/reward, considering Souls and hunger would then be one resource while still maintaining the spiky-powerful utility everyone loves. 2 2 Link to comment Share on other sites More sharing options...
Canis Posted April 3, 2019 Share Posted April 3, 2019 On 3/31/2019 at 7:59 AM, Lillyth said: I agree with this. In my opinion Wortox should probably have his Souls tied to/replace his hunger bar. This way you don't have to implement different "soul" items for each and every mob and have it clutter up your inventory; you can just scale the amount of Soul gained per mob. You'd right-click your hunger bar to drop a soul. This'd also add a dynamic of risk/reward, considering Souls and hunger would then be one resource while still maintaining the spiky-powerful utility everyone loves. This. So much this. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 12, 2019 Share Posted April 12, 2019 (edited) On 3/31/2019 at 11:59 AM, Lillyth said: I agree with this. In my opinion Wortox should probably have his Souls tied to/replace his hunger bar. This way you don't have to implement different "soul" items for each and every mob and have it clutter up your inventory; you can just scale the amount of Soul gained per mob. You'd right-click your hunger bar to drop a soul. This'd also add a dynamic of risk/reward, considering Souls and hunger would then be one resource while still maintaining the spiky-powerful utility everyone loves. The problem I see about this is that right now eating souls is an optional feature, which comes with the penalty of sanity. If all souls go automatically to his hunger or a bar that directly influences hunger, you find several gameplay issues: He never needs to eat since most things you kill will replenish the hunger, which is not the way its supposed to be intended If he loses sanity for eating souls and all souls acquired are automatically eaten, he will be insane and beyond any chance to ever get sane. And if you remove the sanity penalty to fix this, he becomes just much more OP without ever needing to eat and with no penalty about it whatsoever If the bar is like the Woodie's log meter, then its not gonna be tied to your hunger, its just another resource. And it probably complicates the HUD when trying to heal people or eat from it. I think its a lot harder to implement, if you think it through. What the devs did was by far the simpler version to handle all this resources, in a way that also needs no complicated explanations, you can learn how to use his perks intuitively in a few minutes. I don't think small mobs dropping souls are a problem of any kind, the only thing that makes everyone complain about wortox because he "feels" OP is mostly because of his ability to self heal so fast. Let's do a quick mental exercise, use your imagination: see yourself playing a Wortox exactly the same, but without receiving any health when he drops souls. Yes you teleport, yes you can eat souls while getting insane, and yes you heal others, but you do not take any healing. You start thinking how will you heal right? food is worse, you rarely craft healing items, sleeping will be more costly for him.. he is always fighting shadows so he is always insane... "crap... I have to make a ton of healing salves or healing poultice now" doesnt sound so OP anymore, doesn't he?. By this example I don't mean to completely remove the self healing, because it would make him a pain and boring to keep alive. But if you really really really want to make him feel less powerful just make him receive less healing from his own healing, and that would be enough. Why nerfing though? Wickerbottom is a fun character, she was never nerfed, and she is still is more powerful than Wortox. Nerfing is not the answer to make the game more fun. I keep reading endless opinions on nerfing him and I always feel they don't entirely understand the character or in some cases, the game. To me it feels like touching any other atribute besides his self heal capacity, would be like having a piece of wood stuck in the palm of your hand, bleeding, and you try to fix it by eating healthier, doing yoga every day and sleeping more each night... it ain't gonna solve anything, its gonna keep bleeding and it will only get worse. Just pull out the damn piece of wood and go see a doctor to stitch your hand. These fancy solutions are the same thing. The character is fine, if anything it only requires fine tuning which I hope it comes at a much later time or never. Edited April 12, 2019 by ShadowDuelist 2 Link to comment Share on other sites More sharing options...
hyiltiz Posted May 20, 2019 Share Posted May 20, 2019 Wortox sanity drain is real. Link to comment Share on other sites More sharing options...
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