What have been the most inflamatory subject on the internet for the last past years? Political correctness? Trump? Nah man you have it wrong, thas the beefalo taming mechanic in DST.
... I'm not better than you, I'm here smh during the whole thread. You guys don't get, the way the beefalo mechanic is unbalanced when considering cost and benefit actually balances the game as whole. Let me bring the reason from bottom - up instead of top - down.
Let's say you're a game developper and you have a semingly balanced sandbox game, then comes a really awesome idea that you can't resist but implement into your game. Thing is, this idea actually breaks the whole thing if you make it too good. Keep the idea or trash it? Well the decision made was to rise the cost to not make it so it becomes THE overpowered thing that 100% of the player base aim at and as soon as possible. I can clearly see how beefalo taming could render a lot of items and current mechanics irelevant, hence why I understand the dev's decision to desuade a good part of the player base from using it.
If Pudgy beefalos are for the kings, other tamed beefalos are for princes and princesses. And it is super alright as it is.
And tbh, I personnaly think the cost isn't that big. It takes great amount of cheap ressources (time and food) and no rare ressources; that's a big plus. You can, on first day, start the taming process with knowledge and motivation and this is great.
I'm happy with how Klei designed the mechanic. Can we keep the bell tho plz thank you!?