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[Game Update] - 317078


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New Features:

  • Root Trunk and Dense Turf made using a Bramble Bulb
  • Tinker Shop added to newly generated words (and available through the Key To The City in previously existing worlds)
  • Revived the Ornaments tab for interior decorating

Bug Fixes

  • Fixed a bug when the salt lick is hammered
  • Fixed a bug with werewoodie and werewilba still attracting Gnats at night.
  • Fixed a bug where the pugalisk would be locked trying to freeze elephant cacti.
  • Fixed a bug with Wormwood’s brambe armor and pig men.
  • Fixed brain of thought not showing Volcanic tab in Hamlet compatible Shipwrecked world
  • Fixed rare assert when creatures tried to run away from you in interiors
  • Fixed crash when glowfly is hit by a sealnado
  • Fixed rare assert when season lengths were adjusted
  • Fixed rare assert when using speargun in Hamlet compatible world
  • Hounds tooth is tradeable now
  • Increased the number of sound channels to reduce audio glitches
  • Fixed another cause of ending up on the clouds when exiting a building that was close to the edge of the land
  • Fixed a problem with working music not playing after jungle or ruins music
  • Hamlet world “log” inventory image fixed
  • Fixed the fight music in lush season
  • Fixed an assert when dropping rainbow jellyfish in Hamlet’s water
  • Made the collision on the land edges one-sided (so that it’s easy to fix the situation if you find yourself on the other side for some reason)
  • The light from items burning in your inventory now follows you when moving between interiors
  • The Seaworthy and Skyworthy can be hammered. Seaworthy can now be crafted in a Shipwrecked world.
  • Fixed a bug that caused Piko spawning trees to stop being Piko spawning trees after a save. New worlds will behave properly. Old worlds have tea trees in the Piko spawn areas set to be Piko spawners, so results may vary a bit.  
  • A hammered drying rack won’t drop a raw item after it’s been harvested.
  • Roc won’t pick up a dead player now.
  • Fixed crash to desktop when placing certain kinds of turf in specific configurations
  • Floating shelf now has an icon in the interior crafting tab
     

View full update

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1 minute ago, CarlZalph said:

@Jason The issue lies somewhere in the fullscreen code.

To the others here, a temp workaround until a hotfix patch is to edit the settings.ini file to have:


fullscreen = true

As:


fullscreen = false

 

You ninja'd us ;)  Well done. Yeah, it seems to be due to full screen. Until we fix it, this seems to work.


settings.ini is in Documents\Klei\DoNotStarve\

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3 minutes ago, Hx380 said:

A fine addition to my collection.

 

 

What does it sell anyway? 

Spoiler

			    { "eyebrellahat_blueprint",         "oinc", 300 },
                            { "cane_blueprint",                 "oinc", 500 },
                            { "icepack_blueprint",              "oinc", 100 },
                            { "staff_tornado_blueprint",        "oinc", 100 },
                            { "armordragonfly_blueprint",       "oinc", 200 },
                            { "dragonflychest_blueprint",       "oinc", 200 },   
                            { "molehat_blueprint",              "oinc", 30 },
                            { "beargervest_blueprint",          "oinc", 50 },  
                            { "ox_flute_blueprint",             "oinc", 100 }, 

 

 

Edited by Parusoid
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Just now, Parusoid said:

{ "eyebrellahat_blueprint",         "oinc", 300 },
                            { "cane_blueprint",                 "oinc", 500 },
                            { "icepack_blueprint",              "oinc", 100 },
                            { "staff_tornado_blueprint",        "oinc", 100 },
                            { "armordragonfly_blueprint",       "oinc", 200 },
                            { "dragonflychest_blueprint",       "oinc", 200 },   
                            { "molehat_blueprint",              "oinc", 30 },
                            { "beargervest_blueprint",          "oinc", 50 },  
                            { "ox_flute_blueprint",             "oinc", 100 }, 

So much YES!

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19 minutes ago, Parusoid said:
  Hide contents


			    { "eyebrellahat_blueprint",         "oinc", 300 },
                            { "cane_blueprint",                 "oinc", 500 },
                            { "icepack_blueprint",              "oinc", 100 },
                            { "staff_tornado_blueprint",        "oinc", 100 },
                            { "armordragonfly_blueprint",       "oinc", 200 },
                            { "dragonflychest_blueprint",       "oinc", 200 },   
                            { "molehat_blueprint",              "oinc", 30 },
                            { "beargervest_blueprint",          "oinc", 50 },  
                            { "ox_flute_blueprint",             "oinc", 100 }, 

 

 

I feel like it would have been less hassle to just let us craft it all in Hamlet, rather than making an entire store. But, it does give us a use for all the oincs that accumlate

Edited by oCrapaCreeper
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16 minutes ago, Saucier86 said:

Could this have happened because of the update? I can't get her back on land... 

flying willow.PNG

It was possible to exit buildings near the edge of the word and have it put you out on the clouds before the update. We've put in several checks to fix the problem, but there have still been ways for it to happen. So in this update, we made the border of the world one way. So you SHOULD be able to just walk back on the land with the new update. If not, use the in game bug reporter. It will send us your log and save file and we can look into it.

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1 hour ago, lingdeyiyicifang said:

What does this mean, that Root Trunk in Dense Turf will afterwards become a Bramble Bulb in natrual?

Spoiler

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You can break the Bramble bloom for a bramble bulb, use this to craft Jungle(dense) turf and the Root trunk.

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