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Outhouse/Black Hole


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1 minute ago, Yunru said:

Any object that expands, does so away from it's centre. That centre doesn't change or move (relative to the object of course). This includes things like "a universe".

To say that the Universe expands from a set point would imply it's expanding into something else. And we have no way of knowing whether that is case. We can only see it from our perspective.

16 minutes ago, Craigjw said:

Perhaps the universe is remaining the same size and we are shrinking?  Does that also mean that I will have to buy more pints to accomplish the same goal?

That's actually been suggested. And it's not so far fetched. It does a lot to explain inflation in the early Universe it that is the case.

The suggestion came about from the very mundane observation that hot objects are physically larger than an otherwise identical cold objects. So it could be that as the first molecules cooled, they contracted and distance between enlarged. It would have the same effect as expanding... at least in the early Universe.

11 minutes ago, Yunru said:

No, that would be a product of saying the universe expands at all.

Look. I'm just stating facts as we know them today.

http://theastronomist.fieldofscience.com/2010/03/you-are-at-center-of-universe.html 

There's a reason why I wrote "the observer" in my post. Because to any observer, they are the exact centre of the Universe. If at a time in the future we can discern that the Copernicus Principle is correct, and we can deduce a point in space which equate the origin of the Big Bang, that would naturally change that fact. Which leads us right back to facts can change over time when the reference frame changes.

2 hours ago, Angpaur said:

And that is the thing that bothers me - software developer should have testing team, to at least test basic things before delivering to customers. We paid for this game and even if it is early access we are theirs customers. A customers who accepts the fact that game is still under developement and some of as are willing to help by testing and bug reporting. But this doesn't mean Klei is supposed to throw all testing responsibility on us, especially if we do it voluntary.

It  bothers me that you say you're a dev then go on to 'throw all testing responsibility on us, especially if we do it voluntary.'. You should know (unless you're still more of a tester than a dev) that unrelated stuff can break while changing something else. They didn't even have to touch the outhouses. If they threw *all* testing at us I assure you the game wouldn't work at all.

'I think' doesn't really work nice with unkind accusations like that, especially when a short glance at the output log proves something completely different - looks like the error is connected to group assignments (like the toilet is assigned to Public). Trying to unassign that, whether by deconstruction or trying to assign the toilet to a specific dupe, crashes. Not only toilets - all things assignable to public (groups) - e.g. massage table.

 

After all.. this is a *testing* branch. Report in the bug tracker and wait for a fix - Klei delivers fixes for gamebreaking bugs rather quickly.

You're right we paid for the game. The stable branch is the master branch. You just cannot expect 100% stability on a preview version 3 weeks before its actual release.

I just skimmed through the three pages of post about the outhouse and lavatory causing the game to crash. And saw this..

23 minutes ago, Saturnus said:
29 minutes ago, Craigjw said:

Perhaps the universe is remaining the same size and we are shrinking?  Does that also mean that I will have to buy more pints to accomplish the same goal?

That's actually been suggested. And it's not so far fetched. It does a lot to explain inflation in the early Universe it that is the case.

..and wow, has this thread gotten weird or what?

The outhouse has a bug report attached to it regarding the crash

 For those still reading the thread, that issue was marked fixed by the dev's, ...usually when the bug is marked as such and is associated with a crash then it gets fixed in the next rolled out patch on the testing branch.

@Cairath and I posted about the same time. 

8 minutes ago, The Plum Gate said:

I just skimmed through the three pages of post about the outhouse and lavatory causing the game to crash. And saw this..

..and wow, has this thread gotten weird or what?

That is a matter of perspective, had you read the entire conversation, there is a modicum of continuity, albeit rather tenuous.

27 minutes ago, Cairath said:

'I think' doesn't really work nice with unkind accusations like that, especially when a short glance at the output log proves something completely different - looks like the error is connected to group assignments (like the toilet is assigned to Public).

Well I guess I deserve this criticism for jumping to hastly to a conclusions. I assumed something, taking it as the simpliest explanation.

Thanks for highlighting the real root cause of the crash.

3 hours ago, Craigjw said:

There was a study done, any time the H word was mentioned in a forum thread, the conversation was over.

For me it seems more like the B word (Bethesda) triggered it, that our conversation gone down that rabbit hole

5 hours ago, Yunru said:

You're complaining about a testing branch of an early access game?

What.

They do do basic testing before delivering it to us. With a group of volunteers that opt into the testing branch.

Having NO QA, at all, explicitly as part of a software company's business model, is really strange.

That said you have never once seen me on here complaining about unfinished state of anything. I just find it a fascinating thing to find a software developer who makes it a business objective to do away with all internal QA.

10 hours ago, goochmyster said:

I know this was mentioned in the anoucement thread of QoL2 but im just wondering if anyone out there knows a way around the black hole? Ive tried debug "Destroy", CTRL + F4 and deconstructing, etc. no luck. If nothing else I'm kinda hoping the developers will hotfix it if more attention is drew to it.

I would suggest that the object itself is in an inconsistent state and all changes to it cause a crash. If we do not get a hotfix today, I will just wall off the med-bed that causes the crash for me.

I know many methods have been attempted to get rid of them without success. Has anyone tried teleporting the building to some place they aren't using?

I know it's a task maker. Maybe disabling auto disinfect? On top of all the other tasks?

7 hours ago, Craigjw said:

 

EA is another example, if you look at the number of really successful software houses and franchises they've bought, they've stripped all of them, ruined their franchises and monetized every game they have gotten their hands on, to the point that nearly every game now released is pay to win, the only exception is Overwatch, which they have massive advertising revenue on.  For EA, their only incentive to making games is to make money on and not what US the players want.

I'm still boycotting EA over the whole City of Heroes/Villains fiasco.

33 minutes ago, KittenIsAGeek said:

I'm still boycotting EA over the whole City of Heroes/Villains fiasco.

That wasn't EA. That was NCSoft. Most recently the canceler of Wildstar, another decently profitable MMO. Propper upper of Lineage II. I'm still depressed about loosing CoH... 

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