ToiDiaeRaRIsuOy Posted December 20, 2018 Share Posted December 20, 2018 I'm sorry, I know you asked for my opinion on this, but I am out of my league here. I have never designed anything on such a large macro-organization. Infact it's only in my longest lasting map I needed a second heavi-watt power line, and only because of the multitude of bunker doors. Link to comment Share on other sites More sharing options...
Sigma Cypher Posted December 20, 2018 Share Posted December 20, 2018 10 hours ago, Kabrute said: also read the power when doing the test to determine the transformers protective capacity also it looks like your using a large transformer in the first image, switch to a small transformer for testing small lines please Here is the summary: A single large Power transformer limits the power to 3.84kW (4 tepidizers) in this configuration, most of the time. One tick every 4 seconds, it outputs 25.92kW (27 tepidizers) - turns out 3 weren't covered so this is the max load. No line damage noted yet. A single small power transformer limits the power to one tepidizer (960W). All the time. So this at least appears to be working as intended. I'm starting to think this belongs in bug reports. Sorry to derail the thread. I really thought it would address the OP's load-limiting question. Link to comment Share on other sites More sharing options...
babba Posted December 20, 2018 Author Share Posted December 20, 2018 Hey guys. In order to perform load balancing between 5 example lines, I would need to limit each line to 20 kW and the energy needs to be able flow in all directions. A power transformer only allows one direction. Of course, I could use 10 power transformers between two lines ( 5 transformers per direction, between each connected ring line ) , but my idea is to get away from power transformers, as I've already built something like +100 transformers and I dont want to build another 100 to 1000 transformers for my dynamic load balancing ring line idea. Is there no other way to limit the power on a line, besides transformers? Any ideas ? Dear Klei, please give us 50,100 & 200 kW wires & transformers, a power-load-sensor and some line limit resistor ( make it get hot on load Thank you ! Wishing a nice Xmas, babba BTW - Multiplayer... Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 20, 2018 Share Posted December 20, 2018 37 minutes ago, babba said: line limit resistor ( make it get hot on load That would be something to encourage some fun tinkering. Link to comment Share on other sites More sharing options...
Saturnus Posted December 20, 2018 Share Posted December 20, 2018 A power sensor would be more useful though. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted December 20, 2018 Share Posted December 20, 2018 11 hours ago, Kabrute said: on a whim, move the shutoff up 1 space and give it a power pigtail hooked to the line. image courtesy of @R9MX4 This pic was an exploit. But it was fixed very quickly. At that time, about half a year ago, Klei was willing to reply me and fix the bugs which I posted. But I feel they try to ignore me now. I miss the past days. Spoiler Recently previously Link to comment Share on other sites More sharing options...
babba Posted December 20, 2018 Author Share Posted December 20, 2018 In my open map I let all CO2 drop to the bottom, need to build a new 20 kW power block for the Carbon War Link to comment Share on other sites More sharing options...
babba Posted December 20, 2018 Author Share Posted December 20, 2018 FYI - How ONI handles power ( if one does not use transformers between generators & consumers ) Producing 20 kW and having consumers on a power wire capable of 20 kW, add`s the consumer drain wattage on to the total line power load. Below: 20 kW power production with 10 Petro Generators Consumer connected without any in-between transformers Total Wire load: Producers 20kW +1.8kW consumers ( current usage value in my game ) = 21.8 kW wire load Link to comment Share on other sites More sharing options...
Oozinator Posted December 20, 2018 Share Posted December 20, 2018 55 minutes ago, babba said: FYI - How ONI handles power @TG proI bet he has a noice commuter!!!$§$§ Link to comment Share on other sites More sharing options...
TG pro Posted December 22, 2018 Share Posted December 22, 2018 On 12/20/2018 at 9:06 PM, Oozinator said: @TG proI bet he has a noice commuter!!!$§$§ I already realized it from the billion posts he made. Link to comment Share on other sites More sharing options...
Oozinator Posted December 22, 2018 Share Posted December 22, 2018 18 minutes ago, TG pro said: I already realized it from the billion posts he made. Oh **** i missed that one.@babbacan you plsz share sys specs / pictures of your system? Link to comment Share on other sites More sharing options...
TG pro Posted December 22, 2018 Share Posted December 22, 2018 Just now, Oozinator said: Oh **** i missed that one.@babbacan you plsz share sys specs / pictures of your system? Pls no Link to comment Share on other sites More sharing options...
Oozinator Posted December 22, 2018 Share Posted December 22, 2018 Just now, TG pro said: Pls no I am confused about the "Pls" part, sounds like "no" is optional, but ok perhaps to offtopic. Cley should add such arcs and they should toast dupes(better?). Link to comment Share on other sites More sharing options...
babba Posted December 22, 2018 Author Share Posted December 22, 2018 The almighty power sparking looks grait ! Link to comment Share on other sites More sharing options...
Saturnus Posted December 22, 2018 Share Posted December 22, 2018 90KW load on regular wires. No problem. RI test.sav Link to comment Share on other sites More sharing options...
Mullematsch Posted January 9, 2019 Share Posted January 9, 2019 On 12/22/2018 at 8:19 PM, Saturnus said: 90KW load on regular wires. No problem. RI test.sav I get the "switchero magic" with the power switches but why are you using transformers for each hydrogen generator? Removing them makes it that the power load shows in the network so what is it the deal with them? Could you also have several generators connected >4kw and use a large power transformer? Appreciate it! Link to comment Share on other sites More sharing options...
Saturnus Posted January 9, 2019 Share Posted January 9, 2019 @Mullematsch It was easier to copy/paste smaller blocks Link to comment Share on other sites More sharing options...
Mullematsch Posted January 9, 2019 Share Posted January 9, 2019 14 minutes ago, Saturnus said: @Mullematsch It was easier to copy/paste smaller blocks So the transformers are not necessary at all? Even though the cable would show for example 50kw it would not affect anything? Also thanks for the world save, some interesting stuff hiding in there! Link to comment Share on other sites More sharing options...
Mullematsch Posted January 10, 2019 Share Posted January 10, 2019 Got it all working. Interestingly enough I had a lot of issues with the smart batteries not getting charged even though other smart batteries on the same network were full. Putting a few transformer in between my battery bank and your power switch design fixed it. I guess smart batteries don't "request" power from other batteries or something like that... Link to comment Share on other sites More sharing options...
beowulf2010 Posted January 10, 2019 Share Posted January 10, 2019 1 hour ago, Mullematsch said: I guess smart batteries don't "request" power from other batteries or something like that... Correct. Batteries only charge from generators and transformers. As you discovered, batteries can be used to power a transformer that will then charge other batteries. This is why a Smart Battery controlled generator bank feeding multiple Smart Battery controlled transformers works so well and pretty much eliminates the need for battery banks outside of solar panels. Link to comment Share on other sites More sharing options...
ishakaru Posted January 10, 2019 Share Posted January 10, 2019 On 12/20/2018 at 1:37 AM, Rainbowdesign said: this.DoPostConfigureComplete(Wire.WattageRating.Max20000, go); What does Wire.WattageRating.Max20000 evaluate to? if it's 20k then just toss 50k in there, otherwise if it's a smaller number say like 2 or 3 then another definition will be needed, as well as the code that handles load checking. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted January 12, 2019 Share Posted January 12, 2019 On 1/10/2019 at 2:39 PM, ishakaru said: What does Wire.WattageRating.Max20000 evaluate to? if it's 20k then just toss 50k in there, otherwise if it's a smaller number say like 2 or 3 then another definition will be needed, as well as the code that handles load checking. I cannot edit the source code and i dont know the right syntax for code to inject. Link to comment Share on other sites More sharing options...
babba Posted January 12, 2019 Author Share Posted January 12, 2019 Perhaps Ipsquiggle can kindly help you if you ask him friendly in a message https://forums.kleientertainment.com/profile/202401-ipsquiggle/ @Rainbowdesign Link to comment Share on other sites More sharing options...
Rainbowdesign Posted January 12, 2019 Share Posted January 12, 2019 22 minutes ago, babba said: Perhaps Ipsquiggle can kindly help you if you ask him friendly in a message https://forums.kleientertainment.com/profile/202401-ipsquiggle/ @Rainbowdesign I doubt it its a big difference between modding something with external code from normal coding. Maybe trevice could help me with this but i myself will not ask anyone for help. Link to comment Share on other sites More sharing options...
babba Posted January 12, 2019 Author Share Posted January 12, 2019 Nothing to lose by having a chat with the game programmers Wishing a nice weekend, babba Link to comment Share on other sites More sharing options...
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