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About R9MX4

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  1. https://forums.kleientertainment.com/klei-bug-tracker/oni/
  2. Looks like I close the permission by mistake. Please try it again. https://docs.google.com/spreadsheets/d/1RW--zk9UniOmwDMqCM-0LPvhNatqRr3bHswu2aPQCjk/edit?usp=sharing
  3. Some details Surface-Area multipliers It's not always 25 or 1. The following document will help you. https://docs.google.com/spreadsheets/d/1RW--zk9UniOmwDMqCM-0LPvhNatqRr3bHswu2aPQCjk/edit#gid=1792370217 Still, it's not always true. You can decompile Assembly-CSharp.dll, find the function CreateBuildingDef, then you will see float temperature_modification_mass_scale = 0.2f In very few examples, the parameter equals to 1, for example steam turbine. Though this parameter of solid tiles is 0.2, you should still use 1. Because solid tiles are regarded as cells, instead of buildings
  4. Pathfinding ERROR

    I know it's old. The point here is not new or old, but bug. What annoys me more is exactly that the bug exists such a long time.
  5. Airflow and light

    I know it's old. The point here is not new or old, but bug. What annoys me more is exactly that the bug exists such a long time.
  6. It's my signature. Anyway, thanks for your correction. I once thought about it. But if I pass Player player, will the following sentence work? player.Blacklist=true; I guess I should pass a pointer in C language, but I have already forgotten how to write it. Klei claimed they have fixed it, if i remember correctly.
  7. A temperature clamp happens when you construct a building. Your floors will be no hotter than 45C or colder than 15C. So you mean the usefulness of storage bin is designating the place for infinite stacking, instead of storing material? It's called storage bin, not rubbish dumping point.
  8. If you want to make the experiment more precise, focus on temperature change between two ticks (0.2s). That post is a masterpiece. Though it's old, it still reveals the universe of Klei. e.g. No heat transfer between 370 kg water in 300K and 300 kg polluted water in 370K.
  9. How does thermal conductivity work? Klei once change it to log-average. but based on the test I did just now, it's same as before. Between Cell/Cell transfers, heat flux is proportional to the lower thermal conductivity. Between Cell/Building transfers, heat flux is proportional to thermal conductivity A * thermal conductivity B * total heat capacity of hotter side. The test is simple so you can design and repeat the test by yourselves. My game version is Q2 309354. What you should know before tests THC (total heat capacity of) of building has a factor 0.2 (temperature_modification_mass_scale = 0.2f) BTW, though tiles have the factor 0.2 in code, it doesn't work. Because tiles are regarded as cell instead of building. The THC of tempshift is further divided into nine equal parts. Heat flux has a cutoff region, linear region and a saturation region. Make sure your test is in the linear region. e.g Heat transfer between igneous rock insulated tile and 1840 kg magma is in the cutoff region In Cell/Cell transfers, " More clamping occurs to prevent temperatures from changing by more than |T2 - T1| / 4 " <------- That is the saturation region Helpful material Iron and Iron ore has same SHC Ceramic and glass has same SHC etc... You can find many pairs which have same SHC or TC here to help you simplify calculation https://oxygennotincluded.gamepedia.com/Resource#Resource_Property_Table
  10. Klei should stop you from infinitely stack debris instead of making storage bin more useless.
  11. It's not a common basic functionality for me. I can see nothing but wrong.
  12. This pacu doesn't feel overcrowded though it can go nowhere,