Terra B Welch Posted January 28, 2019 Share Posted January 28, 2019 Another thing I want to see is godmode fixed to not get disabled from actions like telepoofing. Heck, some kinda support for custom map creation would be cool, like some kinda event where players can build custom singleplayer adventure mode style maps using the unused teleportato stuff, and players could attempt to go through them. Link to comment Share on other sites More sharing options...
spideswine Posted January 28, 2019 Share Posted January 28, 2019 13 hours ago, Hell-met said: if herd ~= nil and herd.components.herd ~= nil and herd:IsValid() then herd.components.herd:AddMember(grown) end What does it mean? Simplest version: beefalo herds can't reproduce. Basically beefalo number is currently capped(number of herds generated on the world multiplied by 12), if a herd(generally a cluster of up to 12 beefalos being in the same place) dies then it is permanently lost and the cap is reduced, so you can lose all of the beefalos on the map, and you can't go above that cap, neither can you create herds wherever you feel like it. It was added in some QoL patch not too long ago and I ******* hate it. If you really want to know what that code does: when a baby beefalo grows up what happens in game is the baby is deleted and a beefalo is spawned in it's stead. Previously if all herds near that beefalo were full(or there were just no herds), he'd just create a new herd, this code means he is instead placed in the same herd as the baby, meaning new herds can't be created. *Technically you still can create new herds by domesticating and undomesticating a beefalo, but it's way too tedious to be practical. Link to comment Share on other sites More sharing options...
maradyne Posted January 29, 2019 Share Posted January 29, 2019 14 hours ago, fimmatek said: While I like this kind of challenge on public servers, I can fully understand why people don't. Tho, it reminded me of something... Overhearing others' talking, sitting silently in my cave entrance Oh, nice memories! Caves usually make a good place to find grass/twigs on those variant-resourced servers, too. Not uncommon for me to duck into one and search for an underground grass collection to raid because the geckos are being shy .-. Link to comment Share on other sites More sharing options...
Bluegeist Posted January 30, 2019 Share Posted January 30, 2019 Since we are getting new characters....I'd like some character voices to be a piano or saxophone! Also, I think it would be cool if "Wortox" is voiced by an electric guitar. Link to comment Share on other sites More sharing options...
Tapirus Posted January 30, 2019 Share Posted January 30, 2019 16 minutes ago, Bluegeist said: I think it would be cool if "Wortox" is voiced by an electric guitar. That's a pretty good idea! Link to comment Share on other sites More sharing options...
GetRektKids Posted January 31, 2019 Share Posted January 31, 2019 Maybe a type of world where you die once your dead forever? Or maybe only remove the telltale heart so you HAVE to use live giving amulets, touch stones, meat effigys (Then wilson will actually be a really useful character) Link to comment Share on other sites More sharing options...
Sicko Hog Posted January 31, 2019 Share Posted January 31, 2019 5 minutes ago, GetRektKids said: (Then wilson will actually be a really useful character) Wilson's rate of beard hair production would still be incredibly slow compared to beardlords and splumonkeys. Link to comment Share on other sites More sharing options...
GetRektKids Posted January 31, 2019 Share Posted January 31, 2019 Just now, Field Field said: Wilson's rate of beard hair production would still be incredibly slow compared to beardlords and splumonkeys. Yeah you right tho..... the bunnys would be quite a bit faster, but it would still make him have an extra good use Link to comment Share on other sites More sharing options...
SinancoTheBest Posted February 5, 2019 Share Posted February 5, 2019 More Moonlens buildings - Ocuvigil, Moon Calendar and Lazy Deserter are all awesome buildings with awesome uses and aesthetics,on top of marking the map. I'd like to see more. Some love for Red, Green and Yellow moonlenses too. All of these may be transferred to the cartography tab instead. More "community projects" - The celestial portal idea is great in my opinion, and the system used for it has potential for a lot more. I think bridges across 'rivers' and other server affecting stuff can be added with this. More luxury furniture items. - A coat hanger and an umbrella stand comes to my mind at first but surely more can be done. I'd like to hang my hats and wearables on a coat hanger instead of a chest, and it'd look good aesthetically too; like the festive tree, it can display the wearables according to which slot they are placed. Similarly an umbrella stand for umbrella and parasol storage would be great. Marble Walls would also be good. More domestication - Beefalo Domestication is probably my favorite feature in DST. More domestication related items or even Koalefant domestication can be added. More crock pot recipes - perhaps exporting in some crock pot recipes from the single player DLCs or even totally new recipes. Pomegranates, Carrots, Durians and Bananas, deserve their own recipes aswell. Why not Banana Split, Carrot Cake etc. Easier wardrobe navigation. Uses for items with no use - Iridescent gem, Glommer Wings etc. More skins for characters who didn't get skins in some sets. Link to comment Share on other sites More sharing options...
Najaf Posted February 12, 2019 Share Posted February 12, 2019 To be honest, at the moment, after a few (many) hours of playing with the new Wormwood character in Hamlet, I really wanted him to be one of the next characters that will be implemented as paid dlc's. I know most likely, and almost sure, it will not be, but I really would like it very much. He is a very complete character, and by the way I mean full, fed up with perks that make sense and are balanced. I would surely buy it without thinking twice. Link to comment Share on other sites More sharing options...
ansuman Posted February 12, 2019 Share Posted February 12, 2019 New Mobs, New diverse biomes, New Mechanics and more craftables. New Unique world structures and items. Balancing a few things which aren't used like farming or some foods/items. Link to comment Share on other sites More sharing options...
Well-met Posted February 12, 2019 Share Posted February 12, 2019 57 minutes ago, Corazon said: To be honest, at the moment, after a few (many) hours of playing with the new Wormwood character in Hamlet, I really wanted him to be one of the next characters that will be implemented as paid dlc's. I know most likely, and almost sure, it will not be, but I really would like it very much. He is a very complete character, and by the way I mean full, fed up with perks that make sense and are balanced. I would surely buy it without thinking twice. I can't stand not playing with other players so personally I find shipwreck/hamlet such a waste and DST should just be the main hub for every product/DLC. Link to comment Share on other sites More sharing options...
axxel Posted February 12, 2019 Share Posted February 12, 2019 I hope we get some water biomes like they did with Hamlet. And SW fans will be happy and some modded characters will find some use. Link to comment Share on other sites More sharing options...
Tapirus Posted February 13, 2019 Share Posted February 13, 2019 On 12/2/2019 at 6:03 AM, axxel said: I hope we get some water biomes like they did with Hamlet. Would be great see lagoons in DST, and Flotsam too (as alternative way to get trinkets & gears). Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted February 13, 2019 Share Posted February 13, 2019 1 hour ago, Tapirus said: Would be great see lagoons in DST, and Flotsam too (as alternative way to get trinkets & gears). Man, looks more like clouds when you put them out there like that. Link to comment Share on other sites More sharing options...
Tapirus Posted February 13, 2019 Share Posted February 13, 2019 11 minutes ago, Strangerdanger101 said: Man, looks more like clouds when you put them out there like that. Well, would be a bit strange (but funny) to see them "magically floating" in Hamlet. Also, some quotes about it, like Wilson saying: -"How is this even possible?" Or Maxwell (who breaks the 4th-wall sometimes): -"Seriously, who though this was a good addition for the game?" Link to comment Share on other sites More sharing options...
Cytryn7 Posted February 13, 2019 Share Posted February 13, 2019 It would be awesome, if they added some kind of raids. For example, you could go with your team to a dungeon with many types of challenges similar to adventure mode. Link to comment Share on other sites More sharing options...
Rellimarual Posted February 13, 2019 Share Posted February 13, 2019 The ability to go on water and inland lakes like the ones in Hamlet Link to comment Share on other sites More sharing options...
maradyne Posted February 14, 2019 Share Posted February 14, 2019 On 2/11/2019 at 6:00 PM, Corazon said: To be honest, at the moment, after a few (many) hours of playing with the new Wormwood character in Hamlet, I really wanted him to be one of the next characters that will be implemented as paid dlc's. I know most likely, and almost sure, it will not be, but I really would like it very much. He is a very complete character, and by the way I mean full, fed up with perks that make sense and are balanced. I would surely buy it without thinking twice. He'd be a perfect fit for DST, too. Great for public servers; his mechanics encourage constant planting, meaning more resources to go around. And the free farming makes the food supply much simpler to manage. Valuable when you've got 8-12 mouths to feed and only 1-3 of them know how food works. Link to comment Share on other sites More sharing options...
Szczuku Posted February 14, 2019 Share Posted February 14, 2019 I hope that bedore Klei adds anything they'll also think about people that play dst alone. So that we don't end up like with lazy deserter. Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted February 14, 2019 Share Posted February 14, 2019 3 hours ago, Szczuku said: I hope that bedore Klei adds anything they'll also think about people that play dst alone. So that we don't end up like with lazy deserter. ... lazy deserter? Link to comment Share on other sites More sharing options...
Szczuku Posted February 14, 2019 Share Posted February 14, 2019 1 hour ago, Strangerdanger101 said: ... lazy deserter? Yes lazy deserter Link to comment Share on other sites More sharing options...
maradyne Posted February 14, 2019 Share Posted February 14, 2019 5 hours ago, Strangerdanger101 said: ... lazy deserter? The caveat being that it's a super useful teleportation device later-game...but doesn't function whatsoever without multiple people.Or the Lazy Lazy Deserter mod. It'd be great if that was vanilla. Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted February 15, 2019 Share Posted February 15, 2019 On 2/14/2019 at 4:47 AM, Szczuku said: Yes lazy deserter Oh, good lord. I honestly completely forgot that thing existed. Link to comment Share on other sites More sharing options...
SinancoTheBest Posted February 15, 2019 Share Posted February 15, 2019 2 hours ago, Strangerdanger101 said: Oh, good lord. I honestly completely forgot that thing existed. Whoa, have you been living in a cave for years?!! (At least on Summers and in DST? ) Link to comment Share on other sites More sharing options...
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