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About ansuman

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  1. I am a bit disappointed with the update, let me state my reasons. Firstly Klei has mentioned earlier that there will be only 3 content update this year. The content is entirely locked behind a grind wall and the quests are just too repetitive. I expected a bit more content. The update adds adds nothing to the base game or mid game which the majority of the players play. Then it doesn't add any new mechanics and the fight is just another damage sponge fight. The toadstool or the fuel-weaver had their own fun mechanics and preparation. Maybe the caves and farming update raised my expectations a bit too much.
  2. I don't think the game engine is even upto the task. There are just way too many bugs to have a new DLC. Even major bugs like season and day skip are still there from many years,
  3. Initial impression was I didn't need a spoilage slowdown as the rate of seeds spoilage is quite huge.....After playing for many days and during clearing the ruins I lost my entirety of my farming progression as all the seeds rotted, as I play solo and don't cheese bee queen I don't have bundling wraps. Farming latches to keep farming and penalizes doing other things. Perhaps spoilage reduction for seed pack it was a good idea, instead of having 2 fridges full of seeds.
  4. I would really love to see some new perk for wormwood as those changes are kinda underwhelming as the main game play defining perk of wormwood was ability to spam plant massive amount of seeds without large investment of farm plots. Though compost wrap high nutrient value is nice but I don't see it as game play defining just a small convenience.
  5. the changes seems a bit overwhelming with so many restrictions , farming I don't see as something I would like to do for a period of time.
  6. Nice update now but the new tillweed salve looks really underwhelming given a single butterfly wing heals for 8, honey poultice for 30 and now compost wrap heals for 45. I was thinking wormwood be a use case for that item, but that no longer is the case. What is the need for such a item given the overwhelming healing of food items. I think the item should have some other effect.
  7. with the large size I was thinking some texture updates :( .Still a very good change.Thanks Klei
  8. recipies.lua ------------------------ Doesnt work as intended and is available by default:As per my understanding it should be available with sea lab Recipe("tar_extractor", {Ingredient("coconut", 2), Ingredient("bamboo", 4), Ingredient("limestone", 4)}, RECIPETABS.NAUTICAL, TECH.WATER_TWO, RECIPE_GAME_TYPE.SHIPWRECKED, "tar_extractor_placer", nil, nil, nil, true) Recipe("sea_yard", {Ingredient("log", 4), Ingredient("tar", 6), Ingredient("limestone", 6)}, RECIPETABS.NAUTICAL, TECH.WATER_TWO, RECIPE_GAME_TYPE.SHIPWRECKED, "sea_yard_placer", nil, nil, nil, true) -------------------------
  9. The updates are now a bit underwhelming, 10 types of fish which are functionally all same and I don think effect the gameplay in anyway. Also the amount of time it takes to catch fish.
  10. With all the things on Klei's plate., single-player Don't starve is more or less shelved indefinitely. I hope someday we will see a remaster of don't starve with all the good parts added to it from DST.
  11. I was expecting a bit more seasonal content nevertheless the DLC has come a long way