InsaneBen Posted February 20, 2013 Author Share Posted February 20, 2013 tbh I may end up doing that. Gotta ask a few people more if they wanna the game. Heheh I'm like a walking commercial for Don't Starve, I swear...What's your steam? hurr hurr Link to comment Share on other sites More sharing options...
Palpetinus Posted February 20, 2013 Share Posted February 20, 2013 What's your steam? hurr hurrYou don't have the game yet? Link to comment Share on other sites More sharing options...
Kittiko Posted February 20, 2013 Share Posted February 20, 2013 Do what I did, shove the link for the demo in everyone's faces. I wasn't the only one chasing a gobbler around for ten minutes! Most of my friends that I showed the demo to have said they plan on buying the game once it's fully released.Edit: link for demo - http://goo.gl/QSWFC Link to comment Share on other sites More sharing options...
InsaneBen Posted February 20, 2013 Author Share Posted February 20, 2013 You don't have the game yet?Well technically no, I'm using my friend's account to play the game. Link to comment Share on other sites More sharing options...
Avarice Posted February 20, 2013 Share Posted February 20, 2013 (edited) I get that you want this game to be different and you can argue all day as to why you think it should be, but the very things you don't like are what defines the genre itself. It's like saying I love horror movies, but I wish they weren't scary. Your arguments are just fundamentally wrong. There are other games that let you do the same things without the risk of death, Harvest Moon, Rune Factory, the Sims. Probably more than that, but that's all I know of atm. It's extremely egotistical to demand a game change to suit you when those changes make it a game that others will no longer want to play. We paid for the game we got, you want something else, next time buy what you want, not what you wish it to be.Or maybe you didn't even buy it? I'm extremely curious how many of these casual players who hate the hardcore nature of the game were gifted the bonus copy. Edited February 20, 2013 by Avarice Link to comment Share on other sites More sharing options...
sinmist Posted February 20, 2013 Share Posted February 20, 2013 I used to die, and die, and die. Now I stay alive though you get better and develop your own skills to survive. Link to comment Share on other sites More sharing options...
fear_town Posted February 20, 2013 Share Posted February 20, 2013 I'm extremely curious how many of these casual players who hate the hardcore nature of the game were gifted the bonus copy.Or worse.. Pirated it.. Link to comment Share on other sites More sharing options...
sinmist Posted February 20, 2013 Share Posted February 20, 2013 I actually bought the game twice so ended up with four copies during it's first week of sales. I gave it to my brother and friends and they love it. Link to comment Share on other sites More sharing options...
Silvi Posted February 20, 2013 Share Posted February 20, 2013 Or worse.. Pirated it..Lol piriting a game that's 5 euro (since its 2 copies for 11 euro). The world found a new low. Link to comment Share on other sites More sharing options...
Developer Kevin Posted February 20, 2013 Developer Share Posted February 20, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it. This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces Link to comment Share on other sites More sharing options...
Avarice Posted February 20, 2013 Share Posted February 20, 2013 Features sound awesome to me, I just hope after you guys get some long deserved vacation time you come back and re-balance the game properly towards the difficult side of things. Link to comment Share on other sites More sharing options...
Moonkis Posted February 20, 2013 Share Posted February 20, 2013 Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces Nice reference KEVIN! [MENTION=5693]w00tyd00d[/MENTION] get on this NOW! Link to comment Share on other sites More sharing options...
MisterLock Posted February 20, 2013 Share Posted February 20, 2013 (edited) Well your a wuss,sorryIf your just on day 26 you don't even have that much to lose.I mean if you really took a break for 3-5 patches then you have plenty-o-stuff you can do and some of it you need to be atleast day 50 in.So really just keep playing and not fear dying.Another thing is that(like i mentioned above)if you really have that old of a map dying is in your favour,counting a new world would generate new things.I challenge myself putting goal's of how many day's to survive(now i'm going for a year,died at day 200+ before),how many fridges i keen keep full with food,have a smallbird army etc,etc Edited February 20, 2013 by MisterLock Link to comment Share on other sites More sharing options...
_Q_ Posted February 20, 2013 Share Posted February 20, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it.This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces There is like 1000 grass and saplings in the world, and around 500 berry bushes. If the stay ready to harvest whole winter it will be impossible to run out of them. Will just roam the map using campfires, to gather them. Link to comment Share on other sites More sharing options...
ChristianS Posted February 20, 2013 Share Posted February 20, 2013 I get that you want this game to be different and you can argue all day as to why you think it should be, but the very things you don't like are what defines the genre itself. It's like saying I love horror movies, but I wish they weren't scary. Your arguments are just fundamentally wrong. There are other games that let you do the same things without the risk of death, Harvest Moon, Rune Factory, the Sims. Probably more than that, but that's all I know of atm. It's extremely egotistical to demand a game change to suit you when those changes make it a game that others will no longer want to play. We paid for the game we got, you want something else, next time buy what you want, not what you wish it to be.Or maybe you didn't even buy it? I'm extremely curious how many of these casual players who hate the hardcore nature of the game were gifted the bonus copy.I don't think any of you understand. I ALREADY SAVE AND RESTORE GAMES ON THE FLY. I don't give a crap about it survival genre. I have made it action adventure and I never die unless I want to. That being said YOU CAN MAKE THE GAME BOTH WAYS. It is just you guys who are unwilling to make some load screens. That is it. It would be more accessible to other groups of people who like to progress in a game instead of gambling it all. I want to see Keli and this game succeed just as much as you do. I just don't think it has to be closed into a box to do so. So don't try and be all elitist and talk about the survival genre. Who cares. I like to play because I like the game and my point is just as valid as yours. Link to comment Share on other sites More sharing options...
Avelarius Posted February 20, 2013 Share Posted February 20, 2013 (edited) c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it.Pig king being affected by the second full moon by any chance? [MENTION=10549]InsaneBen[/MENTION] After the release of this:You can play both safe and reckless.If you got attached to one world you can start another and improve yourself before returning to your main. Edited February 20, 2013 by Avelarius Link to comment Share on other sites More sharing options...
gpmandaXD Posted February 21, 2013 Share Posted February 21, 2013 i do, i play for a while, and then i have a killer urge to stop playing until im mentally ready to continue, i save the game and quit, feeling safe to do something else because i haven't died in the game yet, until i get another killer urge to play the game Link to comment Share on other sites More sharing options...
Tomily Posted February 21, 2013 Share Posted February 21, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it. This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces OMG I hope people understand the reason to winter be severe and don't ask for too much nerf, this is perfect!!!!!!Thanks, [MENTION=8]Kevin[/MENTION]! Link to comment Share on other sites More sharing options...
sirmentlegen Posted February 21, 2013 Share Posted February 21, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it. This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.I have a few questions:How long will it last?Will the breezy vest and the winter hat be warn winter items?Will those "hard" monsters be easily kite-able like other "hard" monsters such as the tree guard and spider queen. Link to comment Share on other sites More sharing options...
Xaris Posted February 21, 2013 Share Posted February 21, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it. This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces Sounds great. My only request would be that food spoilage essentially stops because, you know, they're frozen . Flip side of this, you may need to cook your food in a fire in order to eat it then. Link to comment Share on other sites More sharing options...
fear_town Posted February 21, 2013 Share Posted February 21, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it. This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces I feel like Mr. Burns..http-~~-//www.youtube.com/watch?v=YKUOB8MN4Kc Link to comment Share on other sites More sharing options...
Silvi Posted February 21, 2013 Share Posted February 21, 2013 Winter is coming (ha!) next week, and is the last big difficulty-affecting feature before launch. I'm still tuning it, but from what I can tell so far it is something that you're going to have to plan for, or you will die:a) Vegetation shuts down. You can pick stuff that's already grown, but no new growth happens.b) You can freeze to death. You can wear warm clothes to slow the process, but you're going to have to warm up at fires periodically. Of course, this means that you aren't wearing armour or dapper stuff...c) There are two very tough monsters that are released. One is pretty much invincible, and you really just have to run away from it.This kicks in for the first time at day 25 or so (still adjusting that). It adds an element of time pressure that wasn't in the game before, and (I hope) will change the way the game is played. You can turn it off (or make it come more often) with the world configurator, but it is a major looming threat in the default world, and it will be used a lot in the story mode.Once that's in, we can talk about overall balance. Until that happens, we're trying to put together a puzzle with missing pieces Knowing my luck it'll spawn near my base and I will do the panick mambo <o>0<o>that all sunds most delicious though. CANNOT WAIT. Link to comment Share on other sites More sharing options...
Palpetinus Posted February 21, 2013 Share Posted February 21, 2013 Knowing my luck it'll spawn near my base and I will do the panick mambo <o>0<o>that all sunds most delicious though. CANNOT WAIT.Aren't you scared the monster will mess your nearly organized base up? Link to comment Share on other sites More sharing options...
_Q_ Posted February 21, 2013 Share Posted February 21, 2013 Aren't you scared the monster will mess your nearly organized base up?I'm scared. If that monster destroys your structures, there will be more QQ than about Krampus, that will lead to a killer hot fix on said monster and you will never see it again. Link to comment Share on other sites More sharing options...
Palpetinus Posted February 21, 2013 Share Posted February 21, 2013 I'm scared. If that monster destroys your structures, there will be more QQ than about Krampus, that will lead to a killer hot fix on said monster and you will never see it again.I would want it to be some kind of assassin, letting your structures be structures... Link to comment Share on other sites More sharing options...
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