• Announcements

    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


  • Content count

  • Joined

  • Last visited

Community Reputation

10 Good

About InsaneBen

  • Rank
    Junior Member


Don't Starve
  • Contributor
  1. Couldn't agree more! It's really annoying currently.
  2. Mosquitos

    You'll find out soon enough.
  3. mushrooms confirmed!

    Mushrooms AND caves!
  4. Well technically no, I'm using my friend's account to play the game.
  5. I was referring to games like Call of Duty and Battlefield. :-PGames where the developers play it safe and try to amass to as many casual players as possible, so that more people will hand out money for a game that is re-released every year with a new story and a couple of new weapons and features.
  6. You guys really derailed my thread, but that's a usual for this forum, haha :biggrin:But since this thread's topic has almost changed completely, let me give you all my input on this.A game can generally go two ways when it's released (or before, for that matter) :1. The game caters to a small group of people, but those people are much more sure to love the game and embrace every single feature of it. This makes for a VERY solid and loyal fanbase, but not that much money for the developers.2. The game is catered to the mainstream group of gamers, which usually gives the developer much more money than option number 1. However, the plot and main features of the game is usually forgotten in the huge ocean of mainstream games.Since monetization is often a big part of the reason behind any product, many developers go through with option number 2, hence the huge amount of those games. It was made very clear from the start though by Klei, that this game is meant to be unforgiving and relentless. However, the massive outcries by casual players have made them nerf a lot of things since the beginning, which made a lot of rogue players angry. Why not just make some constructive criticism on the game's features if you have a good argument, or not play the game if you think it's too hard? No one ever complained about IWBTG being too hard, now did they? ;)tl/dr: Don't get butthurt about a game being too hard and unforgiving if it's in the product's description, as your crying will be heard by the developers and ruin the experience for the players that the game was actually meant to be released to.
  7. That soundfile is genuinely scary.But a Laurasiatheria is just a placental mammal, ANY placental mammal (including, yeah you guessed it, a deer).
  8. Best Way to Farm Honey

    Haha, that's mental!BBBBZZZZZTTTT
  9. Wow, it amazes me at how defensive people have got about the game's difficulty. Those who argue that it's not hard enough gets annihilated with reasons as to why it's great just the way it is, and those who argue saying that it's too hard will get torn to shreds too, apparently.What I meant with this thread was that I found it fascinating that I was genuinely "scared" to play on because I didn't want to get permadeath and lose all I had. All I was asking for was if other people have experienced the same feelings, not an advice on how to make the game easier, nor harder. I like the game just the way it is.
  10. You can't win the game yet, hurr durr I should probably re-phrase what I wrote in my original post.. I was at my second playthrough when the nervousness hit me, now I've been dying a few times and I'm doing good so far. But I guess you're right, I should probably create some challenges for me to go through with every time I start a new game. I often find myself just scavenging and herding resources that I don't know what to do with until I get killed by some monster that I didn't notice. So yeah
  11. Hello fellow survivors! I recently tried DS, and I'm REALLY loving it so far! It's one of the most immersive and artistic games that I've ever played, if not the most. But after a while of playing, getting to day 26 on my second try (I didn't play blind) and having a solid base with a lot of fun stuff I gathered along the way, I started to get nervous about continuing, simply because I was too afraid to keep on playing, should I die and lose all of my progress. So now, whenever I want my DS fix, I reconsider playing the game, and sometimes decide against it and go watch someone play it on YouTube instead because I just really don't want to die and lose my progress D: - So basically, the thought of dying in the game keeps me from playing it at some times. o.o And I wanted to know if anyone else have been, or are experiencing this as well? Or if it's just me being a wuss I just want to keep my otto...
  12. I would recommend using Fraps, it's much better than dxtory. dxtory is really only good for minecraft.
  13. Your best start

    I once started right at the Eye Bone and got Chester. I felt so lucky.