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Borg cube is dead?


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Drip cooling exploit is removed as of Ranching Mk2.

There are several methods for eliminating heat, but for simplicity, the best method is to dump your heat into a liquid via the aquatuner, and destroy or convert that liquid for a net loss of heat energy.

Easiest and most accessible method is to sink it into a pool of pH2O, and when the pH2O gets over 100oC, run it through a water sieve for that fixed 40oC output.

My favourite method is to dump the heat into a huge tank of pH2O, and run the hot pH2O through fertilizer synthesizers, gaining fertilizer and natural gas for power. If you keep your NG generators cold via cold water dripping or hydrogen, the generators will output cold pH2O, keeping the whole system cool.

Another easy method is to sink the heat into crude oil, then turn the crude oil into petroleum, sink MORE heat into the petroleum, then burn the hot petroleum in a generator. I don't like this method because its horridly inefficient and requires dupe time to maintain.

 

you can use building temp or fixed temp output solutions for massive cooling still. Minor cooling can be achieved by wheezes and AETNs. A self-contained ph2o boiler setup technically destroys heat but it's not a huge amount, although such a build is much easier to do now that we have radiative pipes.

1 hour ago, PhailRaptor said:

....only 26 C of cooling?  I mean, I know that particular AETN template is a hot mess, but....  With all those Wheezeworts in there too...

Water holds a massive amount of heat. AFAIK AETNs do 80kW of cooling, each of the 11 wheezewort does 12kW in hydrogen for a grand total of 212kW. Specific heat of water is 4.179, so 1kg/s can be cooled 50C or 1.95kg/s 26C. That looks like more than 1.95kg/s so I would guess he is slowly heating the chamber, but the numbers are in the right ballpark.

The takeaway is that wheezeworts and AETNs are actually underpowered.  IMO fixed temperature outputs like the sieve should eventually be changed, but not until better cooling solutions come into play.

1 hour ago, Denisetwin said:

this was my thought too, yikes.

It makes me glad that the community are now finally waking up to the lack of decent cooling solutions that don't use exploits. Drip cooling was *waaaaay* overpowered and completely skewed the game difficulty. Maybe now there will be a push for legitimate solutions.

Hmm, I tend to sink a lot of heat into CO2 then eliminate it through Co2 filters.   A lot comes hot off coal power plants anyway.

 

I have occasionally thought of pumping chlorine/hydrogen mixes out of some of my cooler 'gardens' and back in again to keep the temperature there up to 50-60c, but never really had the need.

 

My current base with the double steam vents enclosed in a giant abysillite tank just stay hot till cooled and pumped, a longish vent with weezeworts recondenses and cools to keep liquid in, which gets pumped to cooling tanks in a cold zone.

 

My base is pretty much always cooled by low temperature oxy thats drawn from cool zones and pumped into another bit of the cool zone from the generation area (or generated in the coolzone if I'm not short of coolspace).   Nothing like a -5c oxygen stream on that hot stove to stop it overheating the living area.

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