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About QuantumPion

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  1. Yeah I've been saying for a long time that the liquid reservoir should be able to receive and dispense bottles as well.
  2. As an actual nuclear physicist, I hope Klei treats radioactivity with a good amount of realism like they do with thermodynamics!
  3. Trying to view the Colony Summary menu, either from the main menu or in game, causes a hard freeze for me now.
  4. Same issue appears to apply to power stations and tune-ups.
  5. I wish Klei started off by obeying the laws of thermodynamics to begin with (conservation of mass & energy), then creating buildings and gameplay based on that. Instead the game is balanced on a mishmash of non-physical shortcuts and hand-waving, and changing anything has big unintended repercussions down the line.
  6. There's currently two branches - one called "audio_logging_enabled" and "space_testing_branch", anyone know what the difference is?
  7. I think you are not understanding the issue. If you look at the first screenshot, the refinery contains a normal charge of 798 kg of ph20 at 178 °F, but also contains in a separate line, 9.8 TONS of ph20 at a ridiculous 934 °F. It's as if the refinery was duplicating & storing all of the liquid AND heat output over the course of dozens of cycles.
  8. The instant a dupe removes the bottle, it explodes into steam and fills up my whole base! I could try enclosing it and corner deconstructing it maybe...
  9. Hmm I guess that explains what happened to my pH20 supply. The output blocked message was caused by the output pipe breaking shortly before this cycle, but it was working fine for 50+ cycles.
  10. Any idea why my refinery contains 10t of 930 °F pH2O? Emptying it/deconstructing it causes a thermonuclear catsplosion.
  11. I think I've encountered something related. I noticed a broken pipe on my refinery. When I deconstructed the refinery, I had a thermonuclear catsplosion which is rapidly killing my entire base. The Ironic Supernova Cycle 137.sav The Ironic Supernova Cycle 138.sav
  12. This is what my asteroid surface looked like by around cycle 200. Thousands of tons of 500 °F regolith. Every time a pile falls down my tunnel, I get 100-200 tons in one spot that immediately boils and melts everything around it and takes 5+ cycles to sweep up. I have no idea how to build anything useful on the surface because every meteor shower I get a hundred tons more built up on my bunker doors. As others mentioned this is also probably the cause of 1-2 minute loading times even with the fastest SSD and memory available. Is this a bug? If not I hope this design changes.
  13. I have switched to the hotfix branch and am also getting crashes to desktop. Something happens every time during the current cycle in my save causing it to crash. The Great Crater Cycle 140.sav SimDLL_CRASH_release_273809_20180615-22.28.50.dmp SimDLL_CRASH_release_273833_20180616-10.34.45.dmp The Great Crater Cycle 139.sav I tried playing the same cycle over again and nothing was under construction when this latest crash happened. The Great Crater Cycle 141.sav SimDLL_CRASH_release_273833_20180616-10.45.32.dmp
  14. Anyone else experience a bug where sometimes buildings will complain they are in invalid locations as if they had no floor, even when they do? It seems to happen randomly, and destroying and rebuilding the floor tile fixes it temporarily.