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About QuantumPion

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  1. I had bad save lag on my base until I tried killing all my fish. I had like 30 in a large tank that I thought could be causing pathfinding lag. After killing them all (and all the voles too) my save lag went down by 80%.
  2. [Game Update] - 358820

    Trying to view the Colony Summary menu, either from the main menu or in game, causes a hard freeze for me now.
  3. Hmm I guess they could just delete gas instead as they do now.
  4. I think they should make the current airlock directional (and rotatable), to work like a gas diode. It always pushes gas inside it in its forward direction and blocks gas from passing through the other side. Then to get a full air lock you put two of them back to back.
  5. Outside of stable

    Same issue appears to apply to power stations and tune-ups.
  6. [Game Update] - 348553

    I wish Klei started off by obeying the laws of thermodynamics to begin with (conservation of mass & energy), then creating buildings and gameplay based on that. Instead the game is balanced on a mishmash of non-physical shortcuts and hand-waving, and changing anything has big unintended repercussions down the line.
  7. There's currently two branches - one called "audio_logging_enabled" and "space_testing_branch", anyone know what the difference is?
  8. [Game Update] - 283571

    I think you are not understanding the issue. If you look at the first screenshot, the refinery contains a normal charge of 798 kg of ph20 at 178 °F, but also contains in a separate line, 9.8 TONS of ph20 at a ridiculous 934 °F. It's as if the refinery was duplicating & storing all of the liquid AND heat output over the course of dozens of cycles.
  9. [Game Update] - 283571

    The instant a dupe removes the bottle, it explodes into steam and fills up my whole base! I could try enclosing it and corner deconstructing it maybe...
  10. [Game Update] - 283571

    Hmm I guess that explains what happened to my pH20 supply. The output blocked message was caused by the output pipe breaking shortly before this cycle, but it was working fine for 50+ cycles.
  11. [Game Update] - 283571

    Any idea why my refinery contains 10t of 930 °F pH2O? Emptying it/deconstructing it causes a thermonuclear catsplosion.
  12. Metal refinery high temp leak

    I think I've encountered something related. I noticed a broken pipe on my refinery. When I deconstructed the refinery, I had a thermonuclear catsplosion which is rapidly killing my entire base. The Ironic Supernova Cycle 137.sav The Ironic Supernova Cycle 138.sav
  13. [Game Update] - 274564

    This is what my asteroid surface looked like by around cycle 200. Thousands of tons of 500 °F regolith. Every time a pile falls down my tunnel, I get 100-200 tons in one spot that immediately boils and melts everything around it and takes 5+ cycles to sweep up. I have no idea how to build anything useful on the surface because every meteor shower I get a hundred tons more built up on my bunker doors. As others mentioned this is also probably the cause of 1-2 minute loading times even with the fastest SSD and memory available. Is this a bug? If not I hope this design changes.
  14. Cosmic Upgrade Crashing

    I have switched to the hotfix branch and am also getting crashes to desktop. Something happens every time during the current cycle in my save causing it to crash. The Great Crater Cycle 140.sav SimDLL_CRASH_release_273809_20180615-22.28.50.dmp SimDLL_CRASH_release_273833_20180616-10.34.45.dmp The Great Crater Cycle 139.sav I tried playing the same cycle over again and nothing was under construction when this latest crash happened. The Great Crater Cycle 141.sav SimDLL_CRASH_release_273833_20180616-10.45.32.dmp