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Finally Bought This Game; No Knowledge On How To Play It; Help Me!


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I've a few tips for new players:

  1. Start with a plan. Setting up a bathroom with sinks, a barracks with beds, and a research station should be priority #1 from cycle 0.
  2. Get a farm going. Meal lice will keep you full for 100+ cycles if you are very conservative, but will burn your water in the microbe musher. Go for mushrooms or harvest wild plants wherever possible.
  3. Start small. 4-6 dupes is plenty for early game, and you should only hire more when you have constant food surplus for them. 1-2 algae deoxydizers can support 8 dupes if your base is well ventilated.
  4. Beware of germs. The germ overlay is your friend. If you break into a slime biome early, set up wash stations and put the slime in a water bath to keep it from getting germs in the air. You'll be fine if dupes get sick if you have med beds.
  5. Your water is your most valuable resource. Conserve it, store polluted water, drain pools of polluted water into a reservoir for later.
  6. Migrate from coal power and algae deoxydizers to natural gas and electrolyzers only after you feel comfortable. If you need to explore to dig up more coal and algae, you've waited too long. ALWAYS build your power plants outside the main base, to avoid heating things up and making a mess with waste CO2 and polluted water.
  7. Ice biomes are your best friend mid-game. Wheezeworts can keep things cool and balanced for a long time, and melting ice/polluted ice can extend your water a very long time, and wild sleet wheat is free food.

If you've followed all of those, you'll have bases that can last 500+ cycles easily, and you can explore advanced automation, power systems, gas management, solids transportation, tube transportation, and all sorts of shenanigans. 

Me personally, I learned best from playing with debug on. No stakes, therefore a more relaxed learning environment. :wilson_goodjob:

Edit: Then again I've been playing this since Polluted Oxygen was still called Contaminated Oxygen, gases were measured by toxicity, geysers didn't even exist, you could put heavy-watt wires through tiles, circuits didn't overload, pipes never froze, flatulent dupes and vomiters were the way to go, and Gabriel was still in the game.

Spoiler

 

bodybuilder.png.95f622cdbf23877eed074f5edf3b8710.png

RIP Gabriel

 

 

53 minutes ago, watermelen671 said:

NO! The ONI Wiki is perpetually outdated, most of the information is completely inaccurate. DO NOT RELY ON THE ONI WIKI!!

whats even funnier is that most of what is that ONI itself has an in game dictionary of elements, making a large part of the wiki redundant.

My advice for new players:

  1. Start small. You don't have to chose a duplicant every time the arch pops one out.  I usually stay around 3 to 5 dupes until I can get some basic infrastructure going.
  2. Dig some space and build at least one outhouse in the first cycle.
  3. As soon as you get access to a pool of water, put a hand pump in it and build washbasins at the access to your outhouses.  
  4. Your first priority should be to get some deoxylizers and a research station built.
  5. Research farming first, then build planters and plant mealwood.  
  6. Avoid mushbars and liceloaf.  Your water is a precious resource that you will need later.  However, sometimes I get a map where I have to make mushbars for a cycle or two until my farms can start sustaining my dupes.  Use with caution.
  7. Buildings that produce lots of heat should be built far to one side or at the top of your base area.  Regions that need to stay cool (bristlebloom farms) should be built to the center and down low.  At least until you can get some temperature control started.
  8. A coal generator on a smart battery will provide adequate power while you're getting your research done.  If you find yourself running out of power, add a second generator.  Dig down to give the CO2 somewhere to go so your dupes don't suffocate.
  9. Keep your floors clean where your dupes tend to hang out.  Stuff on the floor is a huge decor hit.  In the early stages of the game, it doesn't take much to get your dupes stressed out.
  10. After your basic needs have been met (oxygen, food), then you can start exploring and building greater things.  When you get new dupes, make sure you've got enough food, oxygen, and restrooms for them.  

I'm very similar to KittenIsAGeek. 

I stay with my initial 3 until I have 15 or so Mealwood growing and then finally add a 4th. If you don't cook the Mealwood, you need 5 per dupe. 

First cycle for me is to always build a bathroom and once that's done start digging out a research area and towards the water.

Research priorities for me are basic food, advanced research, large batteries, water pumps, paintings, then finally hydroponic farm tiles. I tend to try to get a Bristle Bloom farm going as soon as I can spare a dupe and their stress as a Research Assistant. 

 

On 4/29/2018 at 11:27 PM, crypticorb said:

I've a few tips for new players:

  1. Start with a plan. Setting up a bathroom with sinks, a barracks with beds, and a research station should be priority #1 from cycle 0.
  2. Get a farm going. Meal lice will keep you full for 100+ cycles if you are very conservative, but will burn your water in the microbe musher. Go for mushrooms or harvest wild plants wherever possible.
  3. Start small. 4-6 dupes is plenty for early game, and you should only hire more when you have constant food surplus for them. 1-2 algae deoxydizers can support 8 dupes if your base is well ventilated.
  4. Beware of germs. The germ overlay is your friend. If you break into a slime biome early, set up wash stations and put the slime in a water bath to keep it from getting germs in the air. You'll be fine if dupes get sick if you have med beds.
  5. Your water is your most valuable resource. Conserve it, store polluted water, drain pools of polluted water into a reservoir for later.
  6. Migrate from coal power and algae deoxydizers to natural gas and electrolyzers only after you feel comfortable. If you need to explore to dig up more coal and algae, you've waited too long. ALWAYS build your power plants outside the main base, to avoid heating things up and making a mess with waste CO2 and polluted water.
  7. Ice biomes are your best friend mid-game. Wheezeworts can keep things cool and balanced for a long time, and melting ice/polluted ice can extend your water a very long time, and wild sleet wheat is free food.

If you've followed all of those, you'll have bases that can last 500+ cycles easily, and you can explore advanced automation, power systems, gas management, solids transportation, tube transportation, and all sorts of shenanigans. 

Interesting the different ways of playing people have.  I sometimes hit cycle 100 with a flourishing base and 15 dupes before they get plumbing...  But the research is sometimes all completed.

latrines and water washstations do me for quite a while.

 

I'd have put down.   - Dont kill all the hatches, you want a set to farm for coal (even before the ranching updates).  So glad I dont have to manually fill and empty a 20 ton canister of sedimentary rock periodically now.

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