Developer Cheerio Posted April 25, 2018 Developer Share Posted April 25, 2018 fixed another case where dupes could become invisible adult pufts should no longer try and sleep insulated tiles/pipes use the minimum of their thermal conductivity and the elements they are transferring with all new eggs that spawn should now be selectable fixed a crash that could occur when painting toxic sand View full update 4 3 Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 25, 2018 Share Posted April 25, 2018 Nope, still can't click on many eggs. Hatches, if they're behind something, shine bug, pufflet prince (sometimes)... Link to comment Share on other sites More sharing options...
0xFADE Posted April 25, 2018 Share Posted April 25, 2018 Have you considered giving everything a depth order? So that pipes and logic are always in the background and litter is always in the foreground for example. I'd have thought this was already a thing but apparently not. Link to comment Share on other sites More sharing options...
onebit Posted April 25, 2018 Share Posted April 25, 2018 Interesting fix! Link to comment Share on other sites More sharing options...
monster3d2015 Posted April 25, 2018 Share Posted April 25, 2018 (edited) So abysalite tiles were fixed? If so how about the abysalite on the map separating biomes? Edited April 25, 2018 by monster3d2015 1 Link to comment Share on other sites More sharing options...
malloc Posted April 25, 2018 Share Posted April 25, 2018 6 minutes ago, Cheerio said: insulated tiles/pipes use the minimum of their thermal conductivity and the elements they are transferring with Does this mean native abyssalite still transfers masses of heat? Link to comment Share on other sites More sharing options...
onebit Posted April 25, 2018 Share Posted April 25, 2018 (edited) If they are insulated they act like pre mk2. Edited April 25, 2018 by onebit 1 Link to comment Share on other sites More sharing options...
malloc Posted April 25, 2018 Share Posted April 25, 2018 Abyssalite in the wild isn't 'insulated', it's just low conductivity. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 25, 2018 Share Posted April 25, 2018 4 Link to comment Share on other sites More sharing options...
Ambaire Posted April 25, 2018 Share Posted April 25, 2018 (edited) 15 minutes ago, Cheerio said: all eggs should now be selectable Sooo did you actually test that ingame or are you saying that based on the ~code~? *looks at KittenIsAGeek's post* If you don't have a dedicated testing world with most potential use cases ready for testing, I highly suggest it. Edited April 25, 2018 by Ambaire Link to comment Share on other sites More sharing options...
Technoincubus Posted April 25, 2018 Share Posted April 25, 2018 Thermal death is still here. So waiting till next patch Link to comment Share on other sites More sharing options...
Developer Cheerio Posted April 25, 2018 Author Developer Share Posted April 25, 2018 7 minutes ago, KittenIsAGeek said: I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks! Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 25, 2018 Share Posted April 25, 2018 (edited) 1 minute ago, Cheerio said: I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks! OH! Ok. Yeah, these are pre-existing eggs. Edited April 25, 2018 by KittenIsAGeek Removed gif Link to comment Share on other sites More sharing options...
Ambaire Posted April 25, 2018 Share Posted April 25, 2018 Just now, Cheerio said: I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks! :facedesk: Why should that make a difference? :facedesk: Link to comment Share on other sites More sharing options...
monster3d2015 Posted April 25, 2018 Share Posted April 25, 2018 3 minutes ago, Technoincubus said: Thermal death is still here. So waiting till next patch Hasn't that always been the case if you don' insulate and/or cool your base somehow? Since the thermal update that is.... Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 25, 2018 Share Posted April 25, 2018 Looks like insulated tiles are working again. 1 Link to comment Share on other sites More sharing options...
pnambic Posted April 25, 2018 Share Posted April 25, 2018 7 minutes ago, monster3d2015 said: Hasn't that always been the case if you don' insulate and/or cool your base somehow? Since the thermal update that is.... This is about the world outside your base. See here: Link to comment Share on other sites More sharing options...
Kasuha Posted April 25, 2018 Share Posted April 25, 2018 21 minutes ago, Cheerio said: insulated tiles/pipes use the minimum of their thermal conductivity and the elements they are transferring with I let this run for about 4 cycles to reach equilibrium. This piece of pipe contains constant stream of 500 g hydrogen packets at about -10 C. It is sitting in about 500 g hydrogen which is constantly replenished from one side and consumed by the pump. Its temperature is about 15 C. The pipe itself is at 10 C. There is 5 C difference between the pipe and 500 g of ambient hydrogen, and 20 C difference between the pipe and 500 g of hydrogen inside the pipe. That means the heat transfer between the pipe and ambient hydrogen is approximately 4 times greater than the heat transfer between the pipe and its contents, even though the same elements are involved in both cases. I see no physics based reason fur such behavior. Assuming it is regular, smooth pipe, the pipe's temperature should be closer to the temperature of its contents. And I strongly believe that with correct implementation of heat transfer in pipes, and using standard physics based tools to configure insulated, regular, and radiant pipes, we would not need such hacks to the game physics like what was introduced in the latest patch. 11 Link to comment Share on other sites More sharing options...
Oozinator Posted April 25, 2018 Share Posted April 25, 2018 Mhhh Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 25, 2018 Share Posted April 25, 2018 5 minutes ago, Kasuha said: And I strongly believe that with correct implementation of heat transfer in pipes, and using standard physics based tools to configure insulated, regular, and radiant pipes, we would not need such hacks to the game physics like what was introduced in the latest patch. Would love that Link to comment Share on other sites More sharing options...
Oozinator Posted April 25, 2018 Share Posted April 25, 2018 Ice biomes still melting very quick, when no wheezies around. Game is still broken, if you ask me. Link to comment Share on other sites More sharing options...
BlueLance Posted April 25, 2018 Share Posted April 25, 2018 My ice biomes seem fine now, I went back to the cycle before patch and havnt had the same problems Link to comment Share on other sites More sharing options...
Oozinator Posted April 25, 2018 Share Posted April 25, 2018 Just now, BlueLance said: My ice biomes seem fine now, I went back to the cycle before patch and havnt had the same problems I did that too, but the biome on the left is melting now.. Link to comment Share on other sites More sharing options...
avc15 Posted April 25, 2018 Share Posted April 25, 2018 (edited) 25 minutes ago, Oozinator said: I did that too, but the biome on the left is melting now.. So now any single point with only 1 thickness of abyssalite will let heat through. Used to be you only needed to "repair" the biome where ruins or geysers had clobbered the abyssalite barrier. Now you will have to reinforce any spot where the abyssalite is only 1 square thick Is there any spot on your ice biome that's hard to see where the heat is getting through ? Any spot where the abyssalite barrier is narrow. Also abyssalite has a fairly high heat capacity, and it often spawns warm or hot. The innermost layer of your abyssalite will gradually exchange heat with your ice biome until it gets cold. So this process might just stabilize itself fairly quickly. Edited April 25, 2018 by avc15 1 Link to comment Share on other sites More sharing options...
wachunga Posted April 25, 2018 Share Posted April 25, 2018 (edited) A couple potential solutions, 1) Fix world generation such that the abyssalite tiles enclosing the biome are always of the same temperature as the biome. Sometimes you get 40C abyssalite next to ice, before it wasn't a big problem because the heat transfer was minimal. 2) Make abyssalite's heat capacity very small. You get some initial heat transfer until everything reaches equilibrium. Adjacent abyssalite further in biome separating barrier will then transfer more than before due to the higher delta T, but it should be small enough to not be a problem? 3) Special case naturally occurring abyssalite to behave like insulated abyssalite. 4) ? Edited April 25, 2018 by wachunga Link to comment Share on other sites More sharing options...
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