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I can't see a thread entirely about unused mushroom textures lasting very long, so I'm just gonna hijack it and post all the unused DS stuff I've built up over a few months.
unused_map_icon_dst.png

Here's two unused DST map icons. A purple mushroom and a roped-off cave entrance.
unused_inventory_dst.png
Here's unused DST inventory icons. Two different versions of each Teleportato part, three different kinds of long pig, a scared batilisk, and a snowball. The snowball is probably related to...
latest.png
The snowman! No idea how this guy was supposed to be assembled.
snowman.png
Here's an artist rendition. (disclaimer: I am not an artist)
unused_inventory_singleplayer.png
Here's some unused DS inventory icons. The accomploshrine (only craftable on the console versions of the game, even the Wii U, though it doesn't have any actual achievements), clothes, an empty bucket, a handheld eyebrella, a gramophone, three records, a scarecrow, a dead snake, and a bag.
eyebrella.png
The Eyebrella was originally a handheld item during the early access of RoG, and its old textures are still in the game!

There was an early version of Shipwrecked shown at PAX Prime 2015, here's all the differences I noticed from what little was recorded, put into a spoiler so I don't stretch the page out.

Spoiler

 


yes.png
Sandy piles have plants near them, similar to ponds.
yes.pngyes.png
Seagulls were fatter and slept on the ground like idiots.
yes.pngyes.png
Limpet rocks looked pretty disgusting.
yes.pngyes.png
Prime apes were just recolored Splumonkeys, and spawned out of their barrels.
yes.pngyes.png
Picking up coconades also made them explode... Yeah.
yes.png

Shoals had map icons.
yes.png
Windbreaker was a recolored vest.
yes.png
The shore looked ugly...
yes.png
And the swamp looked even uglier!
yes.png
Dirt piles spawned on the water. Glad to know Shipwrecked was always so buggy.
yes.pngyes.png
Here's two other changed textures.
yes.png
And an early Warly silhouette.

Unused Glommer Animations
It won't let me embed these so here's a giant link. Pretty neat!


In the final version of Shipwrecked, there are a lot of unused creatures that, while they don't have textures, they still have sounds! Here's a video I made showing one of my favorites, the Kelp Guard!

Finally, here's a link to the Unimplemented Features page of the Don't Starve gamepedia, where you can find even more unused stuff!

Edited by JellyUltra
2 hours ago, Maximus_A_874 said:

Dried mushroom?

 

Unused_Mushroom_Inventory_Icons.png

Looks more like a mushroom tree seed, but honestly I think the developers thought getting them after chopping the mushroom trees would be rather, to easy. Being able to mass produce such a useful item, I think the mushroom planter took their spot, unless it's from when the caves where being added, could just be a theory, 

Spoiler

A game theory

 

Edited by Gigibyte
Yes, I am a terrible writer
57 minutes ago, Xedlord said:

Specifically the blooming version.

What about the Orlando blooming onion?

4 hours ago, JellyUltra said:

 

snowman.pngHere's an artist rendition. (disclaimer: I am not an artist)

 

Behold! A snowman with a dapper mustache!

Edited by minespatch
6 hours ago, JellyUltra said:

I can't see a thread entirely about unused mushroom textures lasting very long, so I'm just gonna hijack it and post all the unused DS stuff I've built up over a few months.
unused_map_icon_dst.png

Here's two unused DST map icons. A purple mushroom and a roped-off cave entrance.
unused_inventory_dst.png
Here's unused DST inventory icons. Two different versions of each Teleportato part, three different kinds of long pig, a scared batilisk, and a snowball. The snowball is probably related to...
latest.png
The snowman! No idea how this guy was supposed to be assembled.
snowman.png
Here's an artist rendition. (disclaimer: I am not an artist)
unused_inventory_singleplayer.png
Here's some unused DS inventory icons. The accomploshrine (only craftable on the console versions of the game, even the Wii U, though it doesn't have any actual achievements), clothes, an empty bucket, a handheld eyebrella, a gramophone, three records, a scarecrow, a dead snake, and a bag.
eyebrella.png
The Eyebrella was originally a handheld item during the early access of RoG, and its old textures are still in the game!

There was an early version of Shipwrecked shown at PAX Prime 2015, here's all the differences I noticed from what little was recorded, put into a spoiler so I don't stretch the page out.

  Reveal hidden contents

 


yes.png
Sandy piles have plants near them, similar to ponds.
yes.pngyes.png
Seagulls were fatter and slept on the ground like idiots.
yes.pngyes.png
Limpet rocks looked pretty disgusting.
yes.pngyes.png
Prime apes were just recolored Splumonkeys, and spawned out of their barrels.
yes.pngyes.png
Picking up coconades also made them explode... Yeah.
yes.png

Shoals had map icons.
yes.png
Windbreaker was a recolored vest.
yes.png
The shore looked ugly...
yes.png
And the swamp looked even uglier!
yes.png
Dirt piles spawned on the water. Glad to know Shipwrecked was always so buggy.
yes.pngyes.png
Here's two other changed textures.
yes.png
And an early Warly silhouette.

Unused Glommer Animations
It won't let me embed these so here's a giant link. Pretty neat!


In the final version of Shipwrecked, there are a lot of unused creatures that, while they don't have textures, they still have sounds! Here's a video I made showing one of my favorites, the Kelp Guard!

Finally, here's a link to the Unimplemented Features page of the Don't Starve gamepedia, where you can find even more unused stuff!

I heard some rumors about the snowman but I didn't believe until now.

An amazing Kelp Guard something that I never knew.(that's one more on the list that klei most add)

 

4 hours ago, Gigibyte said:

Looks more like a mushroom tree seed, but honestly I think the developers thought getting them after chopping the mushroom trees would be rather, to easy. Being able to mass produce such a useful item, I think the mushroom planter took their spot, unless it's from when the caves where being added, could just be a theory, 

  Reveal hidden contents

A game theory

 

A mushroom tree seed...  Something interesting

4 hours ago, Maximus_A_874 said:

An amazing Kelp Guard something that I never knew.(that's one more on the list that klei most [must?] add)

I think Kelp Guards wouldn't have been added because Kelp cannot be replanted the way that normal trees can, thus defeating the purpose of such a guard.

Disregard this post, read Rellimural's below

Since they can be replanted it would be pretty cool to have kelpguards actually.

Edited by NeddoFreddo
20 hours ago, JellyUltra said:

The snowball is probably related to...
latest.png
The snowman!

The snowball was the projectile for the snowman's spit attack.

20 hours ago, JellyUltra said:

No idea how this guy was supposed to be assembled.
snowman.png
Here's an artist rendition. (disclaimer: I am not an artist)

Note quite.  It was actually more snake-like than a traditional snowman.

Here are all the animations the Snowman (and by extension the Snowpile) had back in the early days of Don't Starve:

Spoiler

snowmansnowpileanimations.gif.e9ecd3b57f8fa3c647460ae815d40871.gif

As with my Slipstor post, since the assets have already been removed from the game, I assume Klei wouldn't want transparencies of individual animations posted.  So, the gif above has all the animations shrunk into a single compressed file.

22 hours ago, Maximus_A_874 said:

 

Unused_Mushroom_Inventory_Icons.png

Looks like chopped mushroom flesh that you would get from chopping down mushtrees, they probably decided it would be more convenient to just have the mushtrees just drop their corresponding mushroom instead. Even though it doesn't make sense considering the mushtree doesn't have mushrooms growing on it for it to drop after being chopped down.

13 hours ago, NeddoFreddo said:

I think Kelp Guards wouldn't have been added because Kelp cannot be replanted the way that normal trees can, thus defeating the purpose of such a guard.

Disregard this post, read Rellimural's below

Since they can be replanted it would be pretty cool to have kelpguards actually.

Don't blame me for that mistake, blame the autocorrection of my phone.

 

1 hour ago, Instant-Noodles said:

The snowball was the projectile for the snowman's spit attack.

Note quite.  It was actually more snake-like than a traditional snowman.

Here are all the animations the Snowman (and by extension the Snowpile) had back in the early days of Don't Starve:

  Reveal hidden contents

snowmansnowpileanimations.gif.e9ecd3b57f8fa3c647460ae815d40871.gif

As with my Slipstor post, since the assets have already been removed from the game, I assume Klei wouldn't want transparencies of individual animations posted.  So, the gif above has all the animations shrunk into a single compressed file.

Awesome but sad at the same time because we may never have this boss together with The Slipstor

2 hours ago, Korlie said:

Looks like chopped mushroom flesh that you would get from chopping down mushtrees, they probably decided it would be more convenient to just have the mushtrees just drop their corresponding mushroom instead. Even though it doesn't make sense considering the mushtree doesn't have mushrooms growing on it for it to drop after being chopped down.

It's like merms dropping fish and frogs legs because they made of it

31 minutes ago, minespatch said:

Why are these animations so tiny?

I wonder why Klei won't put this creature during Winterfeast? A snowman-snake sounds pretty cool and creepy.:wilson_shocked:

The one who compiled them made them that small on purpose I think.

Klei probably didn't use the snowman or Slipstor because they're too fictional. Generally almost everything in the world is either something real or something derived from something real. Living snowmen and Slipstor are very goofy fantasy enemies. 

Edited by Korlie
28 minutes ago, Korlie said:

The one who compiled them made them that small on purpose I think.

Klei probably didn't use the snowman or Slipstor because they're too fictional. Generally almost everything in the world is either something real or something derived from something real. Living snowmen and Slipstor are very goofy fantasy enemies. 

We literally have Santa Claus from hell. I'm sure murderous Frosty the Snowman would work fine.

Just now, Zeklo said:

We literally have Santa Claus from hell. I'm sure murderous Frosty the Snowman would work fine.

Demons are mythological though, and significantly more serious then an animate snowman that eats and shoots snowballs at people.

If there was more logic to it then it wouldn't be as bad, like if players could construct a giant Nightmare Before Christmas-esque snowman and imbue it with magic to make it animate. But the snowman Klei made is just a generic, sentient snowman thing that looks mildly threatening.

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