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Dupe-A-Day!


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21 hours ago, ImDaMisterL said:

As soon as mod support comes out, we should definitely mod artist skins for the dupes in (and other active users too)

I don't think mods are possible in this game. And I think even the devs confirmed a while back that it's not gonna have mod support. I can't remember if it was on a stream or posted on the forums but I'm pretty sure that said it somewhere.

3 hours ago, RodneyLeftheart said:

nikola.png

Rideable hatch! We need that in-game! ^_^

Also welcome to the forums :)

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maybe its just something with unity that makes it harder to support mods. DS was made on a custom engine so they probably had a way to work that in from the beginning. If they make more of the game source files available besides the YAMLs and some other stuff someone could probably find a way to mod it just by manipulating the source files (I've messed with world gen to the point that everything is made out oxylite before and I can change the POI templates) but I guess that wouldn't really count as modding since it's not something you can just enable via steam workshop etc

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Being the only one willing to be a doctor (Meaning not only is he a paramedic, which he only was at first, but he's forced to be a physician, anything doctor-y under the sun) he ALSO has to carry this incapacitated dupe on a stretcher BY HIMSELF.

because "sick people are icky."

helpbernie.png

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If you didn't see the stream last week, they were showing off unimplemented hat ideas where one of the devs said "we had a beanie, and when I put it in, it looked like the poor guy was stealing everything.

So here's a thief dupe in a beanie. Wonder what use he has for a single piece of sandstone?

Thief dupe in a beanie.png

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