Developer V2C Posted October 14, 2016 Developer Share Posted October 14, 2016 Changes Added a Moon Dial that shows the current moon phase. Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world. Added Mushroom farming. Added Fossil Fragments that can be found in the Caves and reconstructed. Added new music for Toadstool. Added a UI overlay when players are affected by Spore Clouds. Beware the New Moon! Bug Fixes Fixed scaling on the Rook’s Marble Statue. Fixed various sound bugs with the Scaled Furnace and Glowcap. Fixed minor animation glitch with player emotes. View full update 14 Link to comment Share on other sites More sharing options...
zVince Posted October 14, 2016 Share Posted October 14, 2016 The tab sculptures have no way in crafting creative Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 Welp, apparently in the other thread you can dig giant kitty bones: 35 minutes ago, Zeklo said: Potential Spoilers Hide contents (I spawned in several pieces and put em together) Spoilers: Hide contents EDIT - Let it be known the prefab for the placed thing is fossil_stalker. O.O If the "fossil stalker" is a sabertooth kitty, then I welcome our bone-kitty overlords. 6 Link to comment Share on other sites More sharing options...
Zeklo Posted October 14, 2016 Share Posted October 14, 2016 39 minutes ago, minespatch said: Welp, apparently in the other thread you can dig giant kitty bones: If the "fossil stalker" is a sabertooth kitty, then I welcome our bone-kitty overlords. Actually for whatever reason I couldn't build onto it more, but there is more to it. It's horns. 4 Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 11 minutes ago, Zeklo said: Actually for whatever reason I couldn't build onto it more, but there is more to it. It's horns. Horns? Wha? Link to comment Share on other sites More sharing options...
Zeklo Posted October 14, 2016 Share Posted October 14, 2016 11 minutes ago, minespatch said: Horns? Wha? Spoiler 10 Link to comment Share on other sites More sharing options...
TheTraditionalGentleman Posted October 14, 2016 Share Posted October 14, 2016 Wohooooo!!! Now us Woodie players finally can know (for sure) if it's going to be full moon. Thank you Klei! 6 Link to comment Share on other sites More sharing options...
Bahlsen Posted October 14, 2016 Share Posted October 14, 2016 I feel like the fossils are something to be resurrected and then mounted like beefalos. 4 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted October 14, 2016 Developer Share Posted October 14, 2016 23 minutes ago, Zeklo said: Actually for whatever reason I couldn't build onto it more, but there is more to it. It's horns. Base-decoration with a pre-historic monster! Woohoo!! 4 Link to comment Share on other sites More sharing options...
SuperPsiPower Posted October 14, 2016 Share Posted October 14, 2016 @V2C Has gear spawns in tumbleweeds been changed? I seem to get them in like few tumbleweeds. No one is THAT lucky.. 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted October 14, 2016 Developer Share Posted October 14, 2016 11 minutes ago, SuperPsiPower said: No one is THAT lucky.. Spoiler 9 Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 33 minutes ago, Zeklo said: Hide contents Put a doomsday cloak on it and it can be like those goons in Terry Gilliam's Time Bandits. 4 Link to comment Share on other sites More sharing options...
CarlZalph Posted October 14, 2016 Share Posted October 14, 2016 20 minutes ago, SuperPsiPower said: @V2C Has gear spawns in tumbleweeds been changed? I seem to get them in like few tumbleweeds. No one is THAT lucky.. Gears have the same weight in the ANR as the current release version. You got that luck. 3 Link to comment Share on other sites More sharing options...
JimmyJam Posted October 14, 2016 Share Posted October 14, 2016 (edited) I can't seem to find any fossils in the caves... but i did make this Edited October 14, 2016 by JimmyJam 11 Link to comment Share on other sites More sharing options...
Developer V2C Posted October 14, 2016 Author Developer Share Posted October 14, 2016 24 minutes ago, SuperPsiPower said: @V2C Has gear spawns in tumbleweeds been changed? I seem to get them in like few tumbleweeds. No one is THAT lucky.. 13 minutes ago, CarlZalph said: Gears have the same weight in the ANR as the current release version. You got that luck. I think you are just lucky 7 Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 16 minutes ago, JimmyJam said: Is anybody getting Maxwell vibes from the Kingly statue? Wai- Pipe...? 2 Link to comment Share on other sites More sharing options...
CarlZalph Posted October 14, 2016 Share Posted October 14, 2016 @V2C Missed removing a print function in the mushroom_farm prefab's onacceptitem function. Prints whenever someone inserts a mushroom into the farm plot. 1 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted October 14, 2016 Share Posted October 14, 2016 21 minutes ago, minespatch said: Is anybody getting Maxwell vibes from the Kingly statue? Wai- Pipe...? I think that's the point. Also a small little detail on the kingly statue: if you look at it's shoulders it looks like it had the "shoulder spikes" from Maxwell's suit, but they were broken off. 5 Link to comment Share on other sites More sharing options...
CarlZalph Posted October 14, 2016 Share Posted October 14, 2016 12 minutes ago, Sinister_Fang said: I think that's the point. Also a small little detail on the kingly statue: if you look at it's shoulders it looks like it had the "shoulder spikes" from Maxwell's suit, but they were broken off. Further, the Queen/Charlie's arm is missing for what I believe is to denote the shadow arm from the trailer video. ..King/Waxwell's status is missing both of its arms. 4 Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 11 minutes ago, CarlZalph said: Further, the Queen/Charlie's arm is missing for what I believe is to denote the shadow arm from the trailer video. ..King/Waxwell's status is missing both of its arms. How did I foretell that...? 4 Link to comment Share on other sites More sharing options...
TheKingDedede Posted October 14, 2016 Share Posted October 14, 2016 I didn't find this update all that great. Maybe the next update will knock it out of the park for me. 2 Link to comment Share on other sites More sharing options...
Zeklo Posted October 14, 2016 Share Posted October 14, 2016 18 minutes ago, TheKingDedede said: I didn't find this update all that great. Maybe the next update will knock it out of the park for me. If these guys can't do it for you. I don't know what can. Spoiler 8 Link to comment Share on other sites More sharing options...
CarlZalph Posted October 14, 2016 Share Posted October 14, 2016 It's a thing. Spoiler More blackened fluids for the blackened fluids god? 4 Link to comment Share on other sites More sharing options...
minespatch Posted October 14, 2016 Share Posted October 14, 2016 Spoiler Um... Is that the new shadow knight?I'mspooped 2 Link to comment Share on other sites More sharing options...
Zeklo Posted October 14, 2016 Share Posted October 14, 2016 13 minutes ago, minespatch said: I'mspooped Here have the smol one. Spoiler 5 Link to comment Share on other sites More sharing options...
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