mathem99 Posted June 24, 2016 Share Posted June 24, 2016 I had a few ideas for some new set pieces: The Bee's Garden: Description: Isn't it obvious? The "stranger's" potato cup: Seems harmless at first, picking the potato cup will result in: Night light prototype: Description: Because the night light isn't very useful making it a set piece would be kinda cool. The rider and hes beefalo: Description: Whatever happened here killed both of them... The farmer's accident: Description: Who or what killed him and his farm? Link to comment Share on other sites More sharing options...
GiddyGuy Posted June 24, 2016 Share Posted June 24, 2016 I think all of these new set pieces would be pretty cool. but I don't know about the last one, cause a newbie who doesn't know about the burnt farms and such being a set piece might judge the server as a griefed server or what not, but I really do like all of these set pieces. c: (Then again at least I wouldn't need a tele-o-cator staff/weather pain to get rid of said newbie) Link to comment Share on other sites More sharing options...
WPH Posted June 24, 2016 Share Posted June 24, 2016 What if picking up the potato cup made you unable to light a fire for a small duration These set ups are really... well, I don't want to say "cute". That seems like the wrong word. Perhaps... beautifully presented? None of them seem to be much use, but then again... neither are most of the actual in-game set pieces. Hahah... At least a lot of them are salvageable for resources if you have a hammer. ^^ I do like the idea of Night Lights being used in a natural world spawn, as they are pretty... useless to craft unless you go spelunking often and have a lot of resources to combat insanity. I like the farm one though! It's so wonderfully put together?? I'm sorry I just love how symmetrical it feels. asdfsghfdkf But the garden...the garden just seems terrifying. Even the bird in your screenshot was like "ah hell naw..." Link to comment Share on other sites More sharing options...
mathem99 Posted June 24, 2016 Author Share Posted June 24, 2016 16 minutes ago, WPH said: What if picking up the potato cup made you unable to light a fire for a small duration These set ups are really... well, I don't want to say "cute". That seems like the wrong word. Perhaps... beautifully presented? None of them seem to be much use, but then again... neither are most of the actual in-game set pieces. Hahah... At least a lot of them are salvageable for resources if you have a hammer. ^^ I do like the idea of Night Lights being used in a natural world spawn, as they are pretty... useless to craft unless you go spelunking often and have a lot of resources to combat insanity. I like the farm one though! It's so wonderfully put together?? I'm sorry I just love how symmetrical it feels. asdfsghfdkf But the garden...the garden just seems terrifying. Even the bird in your screenshot was like "ah hell naw..." Thank you... I also have some others i have made but i thought they are to... ugh... Overpowered? in a way: The poop-tacular gathering: Description: Poop much? The fashion center: Description: Sorry for the darkness. This isn't much use really but i thought: "whatever!" The banishment!: Description: "You are an abomination against all of nature's creation!" -Maxwell Eyes on the sky next time: Description: "What's that noise"? The sacred tree: Description: This is my favorite, but it's to 'big' in a way, anyways the story is the pigmen have made offerings to this tree (as seen by the trinket) the Pig guards are protecting the tree from people who would want to harm this tree, maybe this is Pig King's real boss? Link to comment Share on other sites More sharing options...
GiddyGuy Posted June 24, 2016 Share Posted June 24, 2016 Spoiler 45 minutes ago, mathem99 said: No potato cup offering, 6 outta 9 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 24, 2016 Share Posted June 24, 2016 I like them all(second post a bit less), but about night lights: "Because the night light isn't very useful" Don't be talkin' smack of my sexy lights boi I like them all(second post a bit less), but about night lights: "Because the night light isn't very useful" Don't be talkin' smack of my sexy lights boi Link to comment Share on other sites More sharing options...
Soto8969 Posted June 24, 2016 Share Posted June 24, 2016 9 minutes ago, GiddyGuy said: Hide contents No potato cup offering, 6 outta 9 You don't offer the Potato Cup,You offer TO the Potato Cup Link to comment Share on other sites More sharing options...
Haroldman Posted June 24, 2016 Share Posted June 24, 2016 I like set pieces that either pose as an unforeseen but relevant trap or as a balance trade off, or an encounter that requires a method to counter and gain the loot, for example winter traps give good winter loot if you come back on day 1 of winter but can be disasters if activated unknowingly. More set pieces will most definitely be interesting to both world building and replayablity. ideally ones that dramatically change ways of the game would be very good, like winter traps and summer traps can cause a very interesting situation on multiplayer servers. We already have boons, random dead skellingtons with some loot, maybe they could add random signs pointing to no where in particular with maybe funny messages or just nothing on them. could cause some confusion on multiplayer but that would be fun and interesting. Really any set pieces will be better to just to make each world feel more unique. Link to comment Share on other sites More sharing options...
mathem99 Posted June 24, 2016 Author Share Posted June 24, 2016 38 minutes ago, GiddyGuy said: Reveal hidden contents No potato cup offering, 6 outta 9 32 minutes ago, AnonymousKoala said: I like them all(second post a bit less), but about night lights: "Because the night light isn't very useful" Don't be talkin' smack of my sexy lights boi I like them all(second post a bit less), but about night lights: "Because the night light isn't very useful" Don't be talkin' smack of my sexy lights boi 20 minutes ago, Haroldman said: I like set pieces that either pose as an unforeseen but relevant trap or as a balance trade off, or an encounter that requires a method to counter and gain the loot, for example winter traps give good winter loot if you come back on day 1 of winter but can be disasters if activated unknowingly. More set pieces will most definitely be interesting to both world building and replayablity. ideally ones that dramatically change ways of the game would be very good, like winter traps and summer traps can cause a very interesting situation on multiplayer servers. We already have boons, random dead skellingtons with some loot, maybe they could add random signs pointing to no where in particular with maybe funny messages or just nothing on them. could cause some confusion on multiplayer but that would be fun and interesting. Really any set pieces will be better to just to make each world feel more unique. 31 minutes ago, Soto8969 said: You don't offer the Potato Cup,You offer TO the Potato Cup Some ol' ones i had lying around: The fisher's cabin: Description: This guy must've been gone for quite a while, eh? The suspicious tentacle: Description: Hey a trinket i can sell this to the pig kin- Just kidding you're dead (Picking it up will spawns tentacles around, you will have a bit of time to run away!) Link to comment Share on other sites More sharing options...
Scoobie101 Posted June 24, 2016 Share Posted June 24, 2016 10 hours ago, mathem99 said: Who or what killed him and his farm? Willow Link to comment Share on other sites More sharing options...
Mobbstar Posted June 25, 2016 Share Posted June 25, 2016 I always felt like the game wasn't taking advantage of the scenario system enough. How about "pseudo-traps"? You know, setpieces that look (almost or entirely) identical to traps but are in fact not (or barerly) trapped. (e.g. the suspicious tentacle would spawn a couple tentacles at most, letting any faintly careful player escape unharmed) Link to comment Share on other sites More sharing options...
obzerverlk Posted June 26, 2016 Share Posted June 26, 2016 good idea~ like it ~ Link to comment Share on other sites More sharing options...
Arlesienne Posted July 7, 2016 Share Posted July 7, 2016 Methought it was very sweet. Well done, have a cookie. Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted July 7, 2016 Share Posted July 7, 2016 More or less, pretty much, none of these are even remotely good set pieces. Set pieces need to be distinguished, elegantly cooked with care and good concept and ideas behind them. And not some random "hei, that's a really meme pun! I'm gonna make that into a DS/DST set piece!" *plop* and garbage came out. I'm sorry, but t'is not gud enuff! Edit: Actually, that spider one is quite good. Though, it needs to be bigger, with more wooden walls, tier 2 and 3 spider dens instead of tier 1 and with a special black and webbed sign saying "Spiderville". Then it will be delicious! Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 7, 2016 Share Posted July 7, 2016 27 minutes ago, EuedeAdodooedoe said: More or less, pretty much, none of these are even remotely good set pieces. Set pieces need to be distinguished, elegantly cooked with care and good concept and ideas behind them. And not some random "hei, that's a really meme pun! I'm gonna make that into a DS/DST set piece!" *plop* and garbage came out. I'm sorry, but t'is not gud enuff! Edit: Actually, that spider one is quite good. Though, it needs to be bigger, with more wooden walls, tier 2 and 3 spider dens instead of tier 1 and with a special black and webbed sign saying "Spiderville". Then it will be delicious! I mean, the dead beefalo rider one is pretty good, as long as the saddle has like, 1 or 2 more uses and isn't 100% intact. Link to comment Share on other sites More sharing options...
spiderdian Posted July 7, 2016 Share Posted July 7, 2016 54 minutes ago, EuedeAdodooedoe said: YOU WANNA HAVE A BAD TOM!?! Aduduaduaduede Aduduaduaduede Aduduaduaduede Aduduaduaduede sorry, I needed to What about Character freezing trap? Like, an Icebox in the middle of nowhere. Whoever opens it gets body temperature set to 0º. Or even a Overheating that sets body temperature to 75º That would fill the space left by the removal of the Summer/Winter trap Link to comment Share on other sites More sharing options...
Quyzbuk Posted July 8, 2016 Share Posted July 8, 2016 Nice visual aids to sell the ideas in here, I really like. I wholeheartedly support the subtle jab at the devs with the redcap / potato cup idea. Had an idea for one myself that got lost in the suggestion subforum. Essentially it's a nightmare amulet set piece for the overworld which acts like the nightmare spawners in the caves (without the calm phase downtime). It will continue to act as one until someone picks it up, at which point it would temporarily set your sanity to zero and act as if you were wearing the amulet for a pre-defined duration. ^ I'm particularly curious how people would treat it, leave it on the ground as a free way to farm nightmare creatures or a nuisance that would need to be picked up ASAP. Edit: Seeing that basalt one got me to thinking maybe a Don't Starve version of Stonehenge would also be pretty cool, and maybe we could retool the night light suggestion to be a Maxwell light to get that back in the game. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 8, 2016 Share Posted July 8, 2016 6 hours ago, spiderdian said: What about Character freezing trap? Like, an Icebox in the middle of nowhere. Whoever opens it gets body temperature set to 0º. Or even a Overheating that sets body temperature to 75º That would fill the space left by the removal of the Summer/Winter trap This. Is. Genius. Why did Klei not think of this before!? I would love something like this in game! Link to comment Share on other sites More sharing options...
Lukmendes Posted July 8, 2016 Share Posted July 8, 2016 7 hours ago, spiderdian said: What about Character freezing trap? Like, an Icebox in the middle of nowhere. Whoever opens it gets body temperature set to 0º. Or even a Overheating that sets body temperature to 75º That would fill the space left by the removal of the Summer/Winter trap It could also affect the entire map for a while, so people burn/freeze a bit. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 8, 2016 Share Posted July 8, 2016 5 minutes ago, Lukmendes said: It could also affect the entire map for a while, so people burn/freeze a bit. That's the reason the Summer/Winter traps were removed in the first place. No one would be prepared for a sudden change in temperature. That's why @spiderdian's idea is good, it only affects the one opening the chest. And on most occasions, the player opening the chest would know exactly what's coming to them. Link to comment Share on other sites More sharing options...
Lukmendes Posted July 8, 2016 Share Posted July 8, 2016 53 minutes ago, Chris1488 said: That's the reason the Summer/Winter traps were removed in the first place. No one would be prepared for a sudden change in temperature. That's why @spiderdian's idea is good, it only affects the one opening the chest. And on most occasions, the player opening the chest would know exactly what's coming to them. I didn't say for it to be activated for an entire season, just something like a minute or so, that way the summer and winter traps would still be there, only very partialy. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 8, 2016 Share Posted July 8, 2016 5 minutes ago, Lukmendes said: I didn't say for it to be activated for an entire season, just something like a minute or so, that way the summer and winter traps would still be there, only very partialy. Still, it would be enough to kill an unprepared player. Just let it be one person. Link to comment Share on other sites More sharing options...
spiderdian Posted July 9, 2016 Share Posted July 9, 2016 21 hours ago, Lukmendes said: I didn't say for it to be activated for an entire season, just something like a minute or so, that way the summer and winter traps would still be there, only very partialy. The Summer/Winter trap was actually the only trap that affected the whole server, all others only affect the player who triggers it. I think it's not very multiplayer friendly to have a trap that can potentially kill 90% of a server. Link to comment Share on other sites More sharing options...
Mobbstar Posted July 9, 2016 Share Posted July 9, 2016 5 hours ago, spiderdian said: a trap that can potentially kill 90% of a server. Not just the players, the whole server including hardware XD I guess the new trap you are suggesting could temporary wither or... "freeze" plants. Link to comment Share on other sites More sharing options...
PurpleHatEvolution Posted July 9, 2016 Share Posted July 9, 2016 On 6/24/2016 at 8:16 AM, mathem99 said: Some ol' ones i had lying around: The fisher's cabin: Description: This guy must've been gone for quite a while, eh? Thats heaven for webber players. Link to comment Share on other sites More sharing options...
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