Developer Alia Posted December 5, 2012 Developer Share Posted December 5, 2012 So I have been poking around the world generation and I thought I would show you some of the progress I have been making. Hopefully it will lead to more interesting maps. 1 Link to comment Share on other sites More sharing options...
Syd Posted December 5, 2012 Share Posted December 5, 2012 That is a huge improvement over the odd collection of circles from before. I also like that it's a lot easier to discern the different biomes on the map. Link to comment Share on other sites More sharing options...
Toaster Fu Posted December 5, 2012 Share Posted December 5, 2012 It's… beautiful. And yay for colored map! Glad to have you back Alia. Link to comment Share on other sites More sharing options...
Dragonewt Posted December 5, 2012 Share Posted December 5, 2012 This map is beautiful! Keep up the good work! I'm so excited for all this development in the game and things going on too Link to comment Share on other sites More sharing options...
Excess Posted December 5, 2012 Share Posted December 5, 2012 I can't express with words what I'm feeling right now. I'm gonna try anyway... here I go...WUABRLLPAAAANBRAUWLLLTRIIIIIILEEEROOBAAMMMTRRRPT....that's how happy I am at this moment. Thank you Alia for making me happy. I love you (no homo). Link to comment Share on other sites More sharing options...
ZaCormyr Posted December 5, 2012 Share Posted December 5, 2012 Nice work! Somewhat concerned that the areas are a little small. Can´t recall at the moment the ratio of what you see in the world and what´s shown on the map. Sorry if I´m off my rocker. Link to comment Share on other sites More sharing options...
reed1000 Posted December 5, 2012 Share Posted December 5, 2012 NICE! Love it! Big improvement and I hope you keep working on it! But I would be fine with that map as it is, too. I always have trouble with the different biomes, so this will be an epic upgrade! Link to comment Share on other sites More sharing options...
mobius187 Posted December 5, 2012 Share Posted December 5, 2012 I was wondering what was going on here... and I must say the map has progressed amazingly well. I can spot the various biomes now very easily: forest, grassland, swamp... the, uh, orange zone. Mmm. Oranges. Now I'm thirsty. Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 5, 2012 Share Posted December 5, 2012 That's just wonderful! Colored maps are delightful.Can we have it next update, pleeeease? Link to comment Share on other sites More sharing options...
PhobicBus Posted December 6, 2012 Share Posted December 6, 2012 This is amazing looking. Include in the next update! Link to comment Share on other sites More sharing options...
Aerow Posted December 6, 2012 Share Posted December 6, 2012 Quite sure we'll get to experience this Soon. Great job btw, love the team. Link to comment Share on other sites More sharing options...
Marak Posted December 6, 2012 Share Posted December 6, 2012 Overall it's a huge improvement over what we have now.My only concern is that it's a little too colorful and makes the in-game "main screen" seem even more washed out than it already is. Not that even that is a big deal - I much prefer being able to differentiate the biomes by color instead of trying to decipher which squiggly bit means "swamp" and which one means "dark greenish piney forest area". Link to comment Share on other sites More sharing options...
Syd Posted December 6, 2012 Share Posted December 6, 2012 My only concern is that it's a little too colorful and makes the in-game "main screen" seem even more washed out than it already is. Not that even that is a big deal - I much prefer being able to differentiate the biomes by color instead of trying to decipher which squiggly bit means "swamp" and which one means "dark greenish piney forest area". I agree. Muting the map colors a bit might help it fit in with the rest of Don't Starve's color scheme. Link to comment Share on other sites More sharing options...
Full Metal Kirby Posted December 6, 2012 Share Posted December 6, 2012 I rather agree, this is good progress to the world generation. Link to comment Share on other sites More sharing options...
Excess Posted December 6, 2012 Share Posted December 6, 2012 Alia, all you have to do now is to add height to it Jokes aside, would that be "doable", from a technical point? Without taking in account all the game mechanics that would broke, the manpower, time and money it would take or even if it's really worth it. Is it possible, in the current engine you guys developed, to have the ground tiles variate in height? Only smooth slopes though, no rough falls or anything like that. Link to comment Share on other sites More sharing options...
501105 Posted December 6, 2012 Share Posted December 6, 2012 Ah yes, colours for the biomes makes such a big difference, good to see that the map will be improved Soon. Link to comment Share on other sites More sharing options...
TheGameKid1996 Posted December 6, 2012 Share Posted December 6, 2012 This... this is awesome O.o*fapfapfap*Is the map going to be infinite? Link to comment Share on other sites More sharing options...
NeedPants Posted December 6, 2012 Share Posted December 6, 2012 I love it, looks amazing! @Little Teemo what about ur circly place tho? What are u going to do? Oh the humanity Link to comment Share on other sites More sharing options...
MrEntity Posted December 6, 2012 Share Posted December 6, 2012 Looks good. I just hope it doesn't result in the thing that occasionally happens now where you come across land that switches biomes constantly in very small patches that therefore don't really exhibit their flora and fauna, but just some differently coloured ground. Link to comment Share on other sites More sharing options...
Osterhasi Posted December 6, 2012 Share Posted December 6, 2012 The new world generation and the coloured map looks really cool.. nice work. Are those black streaks rivers or sth. like that? Link to comment Share on other sites More sharing options...
KonradosHut Posted December 6, 2012 Share Posted December 6, 2012 My actual reaction: THIS. IS. AMAAAAAAAAAZIIIIIIIIING!!!Really. I almost screamed. And it is so early here that, if I did scream, my mother would probably jump out of her room and kick me in the nuts...Also, beatiful and easy to navigate. Congratulations.And... Excess' idea is actually really good. I don't know if it is doable, but I can certainly imagine height added to maps, making higher places overlap the lower, and the perspective changes when you rotate the view. Now THAT would be an interesting idea, and would allow for secret goodness. (Would even allow for caves and underground, supposing that when the character enters lower levels, the higher ones would turn invisible, leaving only the entrance/exit viewable. Yes, that would make it almost impossible to map, unless the map itself was divided in layers... oh, God... My brain is bleeding now... Link to comment Share on other sites More sharing options...
NeedPants Posted December 6, 2012 Share Posted December 6, 2012 My actual reaction: THIS. IS. AMAAAAAAAAAZIIIIIIIIING!!!Really. I almost screamed. And it is so early here that, if I did scream, my mother would probably jump out of her room and kick me in the nuts...Also, beatiful and easy to navigate. Congratulations.And... Excess' idea is actually really good. I don't know if it is doable, but I can certainly imagine height added to maps, making higher places overlap the lower, and the perspective changes when you rotate the view. Now THAT would be an interesting idea, and would allow for secret goodness. (Would even allow for caves and underground, supposing that when the character enters lower levels, the higher ones would turn invisible, leaving only the entrance/exit viewable. Yes, that would make it almost impossible to map, unless the map itself was divided in layers... oh, God... My brain is bleeding now...U need brainstitches sir!Also this can be solved by making the passage into the cave load a new map. Inside when u press tab, it only shows the inside of the cave and the exit towards the main map. Diablo style. Link to comment Share on other sites More sharing options...
Logik Posted December 6, 2012 Share Posted December 6, 2012 Can we have bigger maps? Link to comment Share on other sites More sharing options...
rojvol Posted December 6, 2012 Share Posted December 6, 2012 Well I am not sure if current map isnt fitting a little bit more.. The old/current map looks like you actually draw it. And I would never draw something like the new one looks. Link to comment Share on other sites More sharing options...
Aerow Posted December 6, 2012 Share Posted December 6, 2012 Well you do have a point there rojvol. But besides that doesn't the new map look more user-friendly?- - - Updated - - -Well you do have a point there rojvol. But besides that doesn't the new map look more user-friendly? Link to comment Share on other sites More sharing options...
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