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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Marak

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Everything posted by Marak

  1. Likes: Rabbits are no longer free food. Most of the world-gen bugs fixes. New stuff to craft! Always a plus. Set pieces besides the Teleportato ones, reasons to explore = good Dislikes: Surviving Winter seems to be heavily luck-based... it all boils down to if you can find Beefalo, Spiders, and Pigs within 14 game days or not. If you do, you're set and can keep your three meters on the up and up. If you don't find all three, you can easily find yourself in a position of "waiting for my inevitable demise" through no real fault of your own. There's no way to know which direction to go to find all these things you need, and the new, larger worlds means that you can literally wander for days and days and not find what you're looking for. Related: The divide of the three meters. Not being to eat to heal; mushrooms sapping sanity no matter what; Sanity being a slow burn that is nigh-impossible to reverse if you don't get a Top Hat or tons of honey for Candy or find huge field of flowers somewhere; relying on Spiders to Heal (uh... what?); it just seems like this division forces you to be spinning too many plates at once since you're forced to continuously farm about 8 different things or you starve/go crazy/take too much damage and die. Perhaps that's all intentional, and the tension can be compelling, but it just seems a bit too easy to get unlucky in your explorations or simply end up with a "bad world" and then suddenly it's winter and you don't have what you need to survive it and BAM, there's 3 hours down the drain and you really didn't do anything wrong or make any major mistakes - you simply got unlucky, and now it's game over. Well, that's my feedback, for what it's worth. Still having a blast overall.
  2. I Fear to explore now :(

    This. Kevin has said on a number of occasions that anything past Day 100 is supposed to be near-impossible to keep on surviving in; Day 200+ is not supposed to happen at all. You're supposed to get a move on and escape to a new world long before Day 100 (which is what, 2-3 full seasons now? The equivalent of a couple of years?) rears its ugly head.Even if you're playing in Sandbox Mode, if the monsters didn't get tougher as time went on, things would be become a tedious, repetitive grind - like an unmodded game of Minecraft with no building would be.
  3. What we really need is have an animated .gif of Wendy holding up a large sign with the following: "Uncompromising - adjective: 1. not admitting of compromise or adjustment of differences; making no concessions; inaccessible to flexible bargaining; unyielding: an uncompromising attitude." We can put this next to the "No multi-player" sign-holding Wilson, and we can insert the pair into all of our signatures for every update (and for three to four days afterwards). I still say there's going to a "balance hotfix" tomorrow that rescinds some combination of the Winter spoilage, damage, sanity, or food value nerfs.
  4. I gotta give you an A+ for effort, but recent history says that there will be a Winter Nerf Hotfix tomorrow.Here's hoping for a break in recent trends, however.
  5. I'm looking forward to the challenge. Usually I'm not fully comfortable with my base being self-sustaining until Day 40 or so; Winter Is Coming at Day 30-ish - quite a ways before I'm normally prepared for it. So I'm just thinking about what I'll have to do (or skimp on) in order to have decent hunting gear and warm clothes by that point. I'm thinking:1) Prioritize dusk/nighttime Spider Den raids so I can Silk me up a Top Hat and some Traps and Nets.2) Hunt down a Koalefant (sp?) as soon as I have a Spear and Log Suit; that Vest is going to be invaluable for Winter.3) Don't worry about making more than a few Speedy and Turbo Farm Plots, since they're so slow now and won't grow any crops during the Winter.4) Get me as many Bee Boxes as I can; even if Kevin nerfs honey, it'll still come in handy for Taffy and the fact that it takes about 7 years to spoil.5) Make sure I have 2-3 Crock Pots ready to go so I can cook up lots of Meaty Stew and the like after my hunting expeditions during those long, cold Winter days.Conversely, you could just wander around, living off the land and looking for all the Teleportato pieces and escape after 5-10 days. But where's the fun in that?
  6. It's amazing how much new content Kevin and co. can churn out in only two weeks' time, isn't it? Wow. Re: the pigs attacking This might not have anything to do with Winter and more to do with Kevin getting inspiration from the "25 reasons not to trust pigs" thread, where we was hinting that he was teaching Pigs how to kite the player (turnabout is fair play!) and was considering the idea that, if you kill any pigmen, all pigmen in a certain radius of the kill will attack you on sight for a certain amount of time - read: give them longer memories and making them less likely to forget that you've been murdering their fellows after 3 seconds. Also, Keven has admitted that he uses dev builds and "cheats" in order to keep the time required to slap together these teaser updates at a reasonable level. I wouldn't read much into what day everyone is dying on, or what equipment they had on, as it was probably just Kevin pushing a few cheat buttons to generate a character at a certain progression level in a world that's always Winter for testing purposes. All that said, this update makes the Sanity update look paltry in comparison. Crazy. I can't wait!
  7. I'm pretty impressed that they managed to make the worlds reasonably distinct for this bare-bones, very first attempt at the implementation of Adventure Mode. Just imagine what the worlds will look like in a few updates when they've had enough time to turn more dials and knobs and change some numbers around to really make each world unique and challenging.
  8. Derp-erang

    One of the, uh, perks to playing a Beta. Fun little "whoops!" glitches like that.
  9. I hang around the forums to keep from playing Don't Starve constantly between major updates and burning myself out on it before the full game is ready.
  10. Sleep darts?

    They stack (now), I'm just not sure how high. Personally I've never had more than 4 or 5 of either type at once. If I had to guess, I'd say they stack either to 10 or 20.
  11. Derp-erang

    It could be worse, you missed the day or two after the debut of the Boomerang wherein all your allies (like, say, Pig Friends) would turn on you and beat you senseless when the boomerang hit you. It had something to do with the boomerang hitting you being treated like an attack on a friendly unit, but the end result was a nice double-whammy of "boomerang to the face shame" and "your friends will abandon you" quick death.
  12. Sleep darts?

    They're mostly pointless. The only use I ever got out of them was to put Gobblers to sleep for an easy kill. However, you can simply lure them with single berries instead, by control-clicking a single one out of your stack and plopping it on the ground, then going in for the kill as the Gobbler shuffles glassy-eyed towards the irresistible food.You can also use them to put Krampus to sleep, which was useful back when it was possible for him to make an unexpected appearance (read: before the various hotfixes that made him nigh-on impossible to summon).As of right now? Yeah, they don't do much of anything to the monsters that are a real threat. I'm sure they have some uses (put a Pig Friend whose loyalty time has run out to sleep so he can't execute Operation: HOME TIME!) but for the most part they're not worth the hassle of grinding out Feathers and Reeds for.
  13. Base in Pig Village

    Yes and no. It takes several stabs from a Spear to kill a werepig; in the meantime, they do a fair amount of damage (even with the Football Helmet on) and are faster than you are - think Tallbird speed. So singly, yes, you can kill one by running until it swings and misses, then hitting it, rinse and repeat. However, if you get multiple Werepigs are after you, you're almost certainly dead meat unless you can run with a Torch until after daybreak or are the World's Greatest Don't Starve Combat Master Extraordinaire. Probably not. The Bush Hat is near-useless right now due to the way it's programmed. They're working on a fix, but basically it does nothing if a monster has already aggro'd on you, and it extremely iffy even if you hide in it ahead of time. Until they fix the Bush Hat it's probably just going to get you killed if you try to hide from a group of Werepigs. This is your safest bet, honestly. Just plop down a Fire Pit and some walls a couple of screens away from the Pig Village and keep an eye on the Moon cycle so a Full Moon doesn't take you by surprise. Tangling with a whole village-full of angry Werepigs is, again, something you don't want to try unless you're decked out with a Night Sword and Armor and have a Meat Effigy stashed in a place that's not going to be smack-dab in the middle of the Werepigs you're battling.
  14. Why no background information?

    Once Story/Adventure Mode is more fleshed out (closer to release), we'll start seeing some of this info come out. Until then, all we know is that the characters have a basic theme to them, and that Maxwell is (presumably) the Big Bad that Put Us Here (Somehow).
  15. Normally I'm not a huge fan of mods, but an Improved Abigail Mod is quite tempting. I mean, seriously, when they added Wes and billed him as "here's your Hard difficulty guyz", my first thought was, "but we already have Wendy for that purpose, don't we?"The sad part is that Wendy is my favorite character and I end up picking/playing as her 80% of the time.As for the hotfix, it fixed her rubbing up against you all night (pre-hotfix I lost 40 health on Night 1, good thing Morsels heal you up a bit now), but it also broke her ability to fight anything. She's now so slow and so hesitant to go where you click that you can't get her to fight anything unless you can kite it through her.Sigh. Maybe someday they'll get her working properly. I hate having to rely on mods for things that really should be in the game proper.
  16. This. Props to Danny and Isaac for a great OP and perfect first reply.
  17. I don't remember the exact day, but I do remember it involved a large swamp, no Log Suit, and a pack of closely-spaced Tentacles.
  18. Jan 9 Update: Turf!

    I'm beginning to wonder about the fixes that made-it-in-but-they-weren't-supposed-to-have. Typos not fixed. Birds in traps not fixed. Items still don't stack nicely between your inventory and your backpack. I know I have the update because I can dig up turf with a shovel, but these fixes that Kevin said weren't there while others claimed they were? I'm starting to think Kevin was right and it was Turf Only, No Bug Fixes.
  19. This is what I do, personally. Put on your best armor (Log Suit for sure, Football Helmet if you have one) and your Spear/Tentacle Spike, then get close enough for her to take a swing at you. Run away a few steps (using WASD to move while dodging is very useful), then move in to attack after she's done singing. With practice, you can hit her four times before she attacks again, but starting with two or three is safer if you're not combat-savvy yet. Keep attacking and using WASD to flee when she starts her attack animation until she dies, basically. If she starts pooping out a Spider, you can hit her 5+ times, so go to town, then back a half-screen or so away and kill the lone Spider, then go back to whittling away the Queen's health. With a Spear, it's going to take twenty-ish hits, so be prepared to practice your hit-and-run tactics for a while. Still, once you figure out when (and how far) to dodge, she can be killed without taking too much damage. This same tactic works wonders on Tentacles in the swamp, Treeguards, and - to a lesser extent - Hounds, so practicing it is never a bad thing.
  20. This. Complaining that the game is too easy when there are no less than three major difficulty-increasing additions forthcoming is a bit silly.
  21. Swamps are currently the most dangerous biome/terrain type by far. It's best to stay out of them until you have a Spear, a Log Suit and/or Football Helmet, and/or a group of Pig Friends to help you. If you can't get any of those (or don't know how yet), I'd steer clear of swamps. If you absolutely must cross one, try to stick to the roads, as those tend to have very few Tentacles near them.
  22. Jan 9 Update: Turf!

    Just a heads up regarding typo fixes as of the Turf Update: Wendy still says that "Darkness will be hear Soon," when Dusk falls. This line should be, "Darkness will be here Soon." All hound-related items (Hound's Tooth, Dapper Vest, both flavors of Hounds) are still using the same placeholder message of "It's a... thing" for all characters. Just a quick "oopsie report". Loving the update (and the game in general) and eagerly awaiting next week's "bigger" update.
  23. Food spoilage?

    I couldn't agree with this idea more. For a game called "Don't Starve", I never have. I've never even come close. It's always the Grue or Tentacles that take me down. You always end up playing SimBase until you have enough Turbo Plots and Crock Pots to have chest after chest full of Froggy Bunwiches and Stuffed Eggplant and Honey Ham and cooked Pumpkins, etc. If all that hoarded food were to go bad, I'd have to go out and explore in order to find more sources of fresh food, which would lead to less reliance on Farming and your SimBase, and a very real possibility that, even with a bunch of food-making stuff in or near your base, you could no longer stockpile months' worth of food in chests, like you can now. Please implement this in some way. Please please please. My suggestion: when you shift-click to examine food, have that be the indicator of freshness. Would allow for more fun personality/flavor text from the characters, as well. "This doesn't look very fresh any more." "Eww, it's got some moldy bits on it..." "Uh oh, this is clearly about to go bad..." and so on.
  24. What should I do?

    He means, find the map file on your computer, copy it, and paste it into a new folder. That way, when you run the game, it will act like you have no map and generate a new one, but if you really want to play your existing map down the road, you can go and paste it back into place and see it again. Not the simplest method, but there's no in-game way of doing this at the moment.
  25. Investigation of Maxwell

    It's not so much that Wendy knows Maxwell... it's more that she can sense that he is a dark being of some sort (corrupted magician, demon, undead, or the like). Seeing as how Wendy is obsessed with death - much like Willow is obsessed with fire - and is constantly showing that she is sort of "attuned" to the dead, it would make sense that she would feel an affinity for what is, presumably, the game's infernally-empowered bad guy.