JoeW Posted November 21, 2024 Share Posted November 21, 2024 Hi everyone! Our November 2024 Quality of Life update is out today! This free minor update features new buildings, UI improvements, bug fixes, and performance improvements for both the base game and Spaced Out! There are also changes and additions to The Frosty Planet Pack. Before we get into the free update, we've got some exciting news: New DLC Coming Soon! We've been working on a new DLC, and it's absolutely electric! In this paid DLC, we introduce new bionic Duplicants, portable power banks, buildings that allow Duplicants at one end of the planetoid to operate machinery way over on the other end—and more. Check it out <here> and wishlist it to make sure you're the first to know when it's out! We'll be announcing the date very soon. Free Weekend & Deal! The whole ONI universe—including the base game, Spaced Out! and The Frosty Planet Pack—is on sale from now until December 4th! Curious new space explorers can play the base game for free from November 21st to 25th. Now back to today's free update... New Buildings Redistributing gas canisters and bottled liquids is easier than ever, thanks to the new Canister Drainer and Bottle Drainer buildings that allow contents to be released directly into connected pipes. There's also a new Bottle Filler that automatically stores piped liquids into bottles. These buildings have been added to all versions of the game. QoL The Schedule screen now supports multi-cycle schedules in all versions of the game, along with easy ways to duplicate schedules, shift schedule blocks left and right, or swap entire schedule rows with the ones above or below them. Duplicants now prioritize finding a new errand once they've completed their current one. They'll spend less time idling before they get back to work, which will be most noticeable in late-game saves. We've increased the drop rate and recycling yield rate for blueprints (aka cosmetic skins). That means more opportunities to collect, recycle and print new styles to customize your colony. The Frosty Planet Pack There's a new Regal Bammoth morph! Feed it Squash Fries and watch it grow a shiny crest that can be shorn for gold amalgam. We tweaked diets to give these behemoths (along with their fellow Ceres critters) an appetite for additional foods, so that they can thrive in DLC-scrambled worlds outside of their native biomes. Take on fresh challenges in the new Spaced Out!-style mini asteroid cluster: it features a new Ceres Mantle starting world, as well as Sweet Ceres and Ceres Core asteroids. Bugs We fixed a set of bugs that were causing temperature miscalculations: Materials that become debris or recently entered or exited storage will now show the correctly updated temperature. For example, if something falls onto an existing pile of debris, its temperature will change the pile's overall temperature appropriately. Sublimating elements (like Oxylite) are now allowed to emit their gasses into adjacent tiles in situations that would otherwise delete mass. Check out the full patch notes below: Quote Features All versions Added Canister Drainer building. Added Bottle Drainer building. Added Bottle Filler building. The Frosty Planet Pack Added new Regal Bammoth morph. Added new Spaced Out!-style Mini Ceres Mantle cluster. Changes and Improvements All versions Schedule changes Schedules can now be configured to last multiple cycles. Revised schedule screen UI allowing for multi-cycle schedules, schedule duplication, and easier schedule block shifting. Morale bonus from Recreation schedule blocks now accumulates and diminishes gradually as Duplicants experience their schedules. Power Plant room Revised Power Plant room requirements. Power Plants no longer specifically require a Power Control Station: any two eligible power buildings will suffice so long as at least one of them is a heavy-duty generator. Increased the maximum Power Plant room size to 120 tiles. Added Microchip tune-up indicator animation to heavy-duty generators when they are boosted in a Power Plant. Microchips can now be stored in storage bins. Manual Generators are no longer microchip tinkerable. Microchip production time is increased, while generator microchip application time is reduced. Power Control Stations in a room do not need to be operational in order for the generators in that room to be tuned up with microchips, as long as the microchip tools have already been manufactured elsewhere. Added "Allow Tinker" user menu toggle to tinkerable buildings when they are in their correct room type. Adjusted livable temperature range for Hatches and Pips to prevent them from freezing in cold environments. Duplicants will now occasionally slip while walking over ice or puddles of oil. Pause menu The "Save" button in the pause menu now reads "Already Saved" if the game has just been saved. Added "Save and Quit" option to the confirm quit game dialog. Small adjustments to Duplicant errands list UI. Duplicant’s Equipment and Assignables are now represented in their side screen Config tab. All menus and overlays are now enabled while sandbox mode is active. Added visible horizontal scroll bar to the Consumables screen when many columns are unlocked. Renamed “Move to” to “Relocate to” for pickupables. The Plastic Monomer database entry now lists the elements in that category. Oxygen Masks and Atmo Suit recipes no longer appear in fabricator sidescreens if their ingredients are not discovered. Added new artwork for the Pyrotechnics skill hat. The research screen is now prevented from zooming when the mouse is not over the game window. Bed diagnostic now evaluates bed assignment and reachability. Tweaked the Crafting Table sound. Allowed sublimating elements to emit gas to adjacent tiles in situations that would otherwise delete mass. Increased capacity of the Canister Filler to 200kg. Added sidescreen slider to control Canister Filler's desired canister fill size. Adjusted visual delivery offsets of the Canister Emptier and Bottle Emptier. Added new pickup animation to Canister Filler. Bottle Emptier animation now displays the bottle of the element being emitted. Revised skill screen icon for skill-granted traits. Research screen button's tooltip now shows information about what is currently being researched. Critter body temperature tooltip now mentions the temperatures at which critters will start taking damage. Minor art changes to Crafting Station to hide wall plug. Spaced Out! Sweetles and Grubgrubs can now apply their plant growth effects to plants in Planter Boxes. Asteroid toilet diagnostics now monitor Duplicants and toilets inside landed rockets. Asteroid bed diagnostics now monitor Duplicants and beds inside landed rockets. The Frosty Planet Pack Bammoths can now eat Nosh Beans, Nosh Sprout, and Plume Squash Fries. Floxes can now eat Bristle Blossoms and Bristle Berries. Spigot Seals can now eat Sucrose ore. Pips can now eat Bonbon Tree branch growth. Shine Bugs (and some of their morphs) can now eat Pikeapples and Pikeapple Skewers. Adjusted Bammoth navigation so they require the area above a ledge to be clear in order to hop up/down. Added Pikeapple seeds to care packages. Fixes All versions Fixed issue causing Duplicants to repeatedly play the Water Cooler’s “drink water” animation when using other buildings. Fixed a number of bugs related to sim heat transfer from materials that became debris or entered/exited storage recently. (E.g. incorrectly updating the overall temperature of a pile of debris whose composition has recently changed.) Updated localizations and included missed translation fixes from previous hotfix. Fixed a crash that happens when loading a save containing a plant that was in the process of being destroyed. Fixed a bug where Spicy food was not actually providing immunity to chilly surroundings. Fixed various animations in the Supply Closet. Fixed Duplicants not using the correct eye symbol when blinking. Duplicants that are incapacitated can no longer talk to other Duplicants. Fixed Mac OS Sonoma input issue while playing in windowed mode. Added germ source indicator to various plants, critters, and buildings on the germs overlay. Fixed Canister Filler replaying filling animation on load when already full. Changed Signal Counter to not pulse output signal when on reset in advanced mode. It still pulses when reaching the desired count. Fixed issue on the Research screen where panning with a controller/Steam Deck would also move the game camera. Fixed sparks animation on Crafting Table. Food diagnostic adjusted to consider custom game settings for hunger. Fixed tutorials not triggering after save/load. Lockers, Vending Machines and other buildings which drop items can now be prioritized and remember pending errands on save/load. Biobots can no longer be marked using the Sweep tool. Fixed a bug where the research button was not showing the progress of the current research when researching more advanced tech. Fixed a bug where sometimes the research button would stop displaying the icons of the current research. Fixed an issue which could sometimes cause ore to calculate temperature incorrectly. Fixed Plant Pulverizer not playing 'build complete' sound. Fixed Duplicants missing their suit helmets when using the Brackwax Gleaner. Decor plants that contribute to ambient decor in the same way all describe that contribution in the same words. The Decor database entry now lists debris as a factor in lowering decor. Fixed issue where closing the welcome message before it finishes playing would leave it stuck on the screen. Spaced Out! Fixed lander exhaust appearing on other worlds. Fixed crash that could occur when reordering a Trailblazer module after deconstructing its contents. Rovers can no longer be marked using the Sweep tool. The Frosty Planet Pack Fixed an issue where a geo vent could get stuck when the solid mass remaining was too small to emit. Fixed a crash that would occur when unblocking a geo vent that existed on a world without the Full Steam Ahead imperative using debug/mods. Edited blocked geo vent description to specify that hot liquids must be pumped through in order to melt the obstruction. Fixed carried Lumen Quartz appearing in front of Duplicants. Fixed Carved Lumen Quartz still emitting light when in storage containers. Blueprints Increased cosmetic blueprint drop rate. Increased filament rate from recycling blueprints. Increased speed of blueprint claiming process when claiming more than one at a time. Added "unclaimed blueprints" count label to the Claim Blueprints screen. Performance Duplicants now prioritize finding new errands after they finish the previous one. On late-game saves this means they don't stand around for as long between tasks. Reworked Chore Precondition system to allow a limited set of preconditions to be evaluated in a multi-threaded context. Improved performance of pathfinding where multithreading lock contention was the limiting factor. Improved performance of NavGrid Updates and reduced memory allocations. UpdateOffset tracker now runs in parallel where possible. Fixed performance issue where the "See All" colony diagnostics screen was still updating data and graphs while closed. Modding Notes Upgraded game to Unity 2022.3.45f1 Mods should target .NET Framework 4.8 to match Unity's supported .NET profile. Existing mods targeting 4.7.1 will still work. Specifying DLC requirements in IBuildingConfig has changed. Deprecated GetDlcIds. Added virtual methods GetRequiredDlcIds and GetForbiddenDlcId. RegisterBuilding detects deprecated usage of GetDlcIds and converts to the new format so existing mods should continue to work. How to update your modded building configs: AVAILABLE_ALL_VERSIONS -> Remove GetDlcIds AVAILABLE_VANILLA_ONLY: Replace GetDlcIds with "public override string[] GetForbiddenDlcIds() => DlcManager.EXPANSION1;" AVAILABLE_EXPANSION1_ONLY: Replace GetDlcIds with "public override string[] GetRequiredDlcIds() => DlcManager.EXPANSION1;" Specify DLC requirements for TechItems has changed. Deprecated TechItem.dlcIds Added TechItem.requiredDlcIds and TechItem.forbiddenDlcIds Deprecated TechItem constructor with single dlc list. It converts dlcIds to requiredDlcIds and forbiddenDlcIds so existing mods should continue to work. Deprecated DbTechItems.AddTechItem with DLCIds argument, use the one with requiredDlcIds and forbiddenDlcIds instead. IEntityConfigs have not been refactored yet and will be changed in a future update. Duplicant cheek shape now matches mouth shape instead of head shape. Worker class was refactored. StandardWorker now implements the behaviors previously implemented by Worker. Fixes Since Beta All versions Fixed a crash that could happen when a Duplicant leaves a Command Module Fixed Save As dialog not closing after saving. Fixed Canister Drainer and Liquid Drainer buildings canceling delivery chores when the pipe was full. Summary There's a new DLC coming soon! We've added Canister Drainer, Bottle Drainer and Bottle Filler buildings! Schedules can now last for multiple cycles! Blueprints will drop more often! The Frosty Planet Pack has a new Regal Bammoth morph, expanded critter diets and a new mini asteroid cluster! Sim heat transfer bugs got squashed! If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Help us track down new bugs to fix, or click here to send us your feedback and ideas! We appreciate all your input. View full update 31 1 1 1 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/ Share on other sites More sharing options...
BezKa Posted November 21, 2024 Share Posted November 21, 2024 Yippie!!! The important part- can we dress up the robots? 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758028 Share on other sites More sharing options...
Dracian Posted November 21, 2024 Share Posted November 21, 2024 Incredible, as usual ! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758030 Share on other sites More sharing options...
Knurek Posted November 21, 2024 Share Posted November 21, 2024 Wow. I can't believe you released it with broken planetoid hotkeys. Guess I'll just stay on the previous branch. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758032 Share on other sites More sharing options...
pether Posted November 21, 2024 Share Posted November 21, 2024 10 minutes ago, JoeW said: New DLC Coming Soon! My wallet is ready! 5 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758033 Share on other sites More sharing options...
Quyzbuk Posted November 21, 2024 Share Posted November 21, 2024 Please tell me you added a cartoonish sound effect when duplicants slip. I'll dedicate a hallway or two for that. 2 6 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758034 Share on other sites More sharing options...
qwp18 Posted November 21, 2024 Share Posted November 21, 2024 Can a Dev outright tell me this game is never getting a port so I can stop hoping everytime anything happens LOL 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758037 Share on other sites More sharing options...
Thalz Posted November 21, 2024 Share Posted November 21, 2024 Huge thanks guys! 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758041 Share on other sites More sharing options...
SilverSpoon Posted November 21, 2024 Share Posted November 21, 2024 Oh god, I need extra lives to play this game! I have never enjoyed another game for as long as ONI(Over 3,800 hour!!!). ONI is by far the best. Thank you Klei! 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758042 Share on other sites More sharing options...
ALCRD Posted November 21, 2024 Share Posted November 21, 2024 (edited) The Bionic DLC looks so underwhelming. Way less content than in Frosty Pack. No new, planets, biomes , creatures or any new interesting game mechanics from the looks of it. I mean ... that's it? Just more durable "cyberpunk" looking dupes that can remote control machines? Am i missing something here? Edited November 21, 2024 by ALCRD Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758045 Share on other sites More sharing options...
emw Posted November 21, 2024 Share Posted November 21, 2024 tbh i still played 0 games with spaced out or frosty -__- bcause trying complete vanilla but yey new content for favorite game <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758048 Share on other sites More sharing options...
myxal Posted November 21, 2024 Share Posted November 21, 2024 1 hour ago, Knurek said: Wow. I can't believe you released it with broken planetoid hotkeys. Guess I'll just stay on the previous branch. Ugh, I noticed a comment on this from the earlier, beta branch thread. Not too surprised it made it into stable when it came this early. Anyone got a workaround that would fix it? (other than destroying the rocket - I haven't messed with it much yet, but if all I have to do is move the rocket to another planetoid, or lift off into space and land back again, I can live with that...) Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758050 Share on other sites More sharing options...
sakura_sk Posted November 21, 2024 Share Posted November 21, 2024 12 minutes ago, ALCRD said: Am i missing something here? Yes... The actual description on steam https://store.steampowered.com/app/3302470/Oxygen_Not_Included_The_Bionic_Booster_Pack/ Spoiler 5 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758054 Share on other sites More sharing options...
ALCRD Posted November 21, 2024 Share Posted November 21, 2024 (edited) 42 minutes ago, sakura_sk said: Yes... The actual description on steam Which is just as barebones. The dlc is just more durable cyber dupes with machine controlling skills from the description. Which is much less content thant the Frosty Pack. So again that's it? That's all there is to the upcoming DLC content wise? Edited November 21, 2024 by ALCRD 1 4 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758055 Share on other sites More sharing options...
sakura_sk Posted November 21, 2024 Share Posted November 21, 2024 7 minutes ago, ALCRD said: That's all there is to the upcoming DLC content wise? Did you expect another Spaced Out? Because there was a clear answer to that on a previous announcement 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758059 Share on other sites More sharing options...
ALCRD Posted November 21, 2024 Share Posted November 21, 2024 (edited) 12 minutes ago, sakura_sk said: Did you expect another Spaced Out? Because there was a clear answer to that on a previous announcement No i expected at least the amount of content Frosty Space Pack had. Not way less. Edited November 21, 2024 by ALCRD Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758060 Share on other sites More sharing options...
evilcat19xx Posted November 21, 2024 Share Posted November 21, 2024 (edited) 1 hour ago, JoeW said: In this paid DLC, we introduce new bionic Duplicants, portable power banks, buildings that allow Duplicants at one end of the planetoid to operate machinery way over on the other end—and more. Fantastic news! This sounds game-changing and promising! It’s a perfect match with the Spaced Out DLC! Edited November 21, 2024 by evilcat19xx 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758062 Share on other sites More sharing options...
Hanmac Posted November 21, 2024 Share Posted November 21, 2024 Spoiler What kind of Stress Reaction is this? Image is from Steam Page 2 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758066 Share on other sites More sharing options...
goboking Posted November 21, 2024 Share Posted November 21, 2024 6 minutes ago, DSTUser said: Hide contents new hypothetical stress reaction: emergency fuel dispension, dispenses all fuel and then ******* explodes Now I’m going to be disappointed if they don’t Spoiler explode when stressed out. 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758070 Share on other sites More sharing options...
FoldableHuman Posted November 21, 2024 Share Posted November 21, 2024 16 minutes ago, ALCRD said: No i expected at least the amount of content Frosty Space Pack had. Not way less. How are you even counting that? Is a planetoid worth 5 contents while a whole new dupe subsystem is a mere 3.5 contents? Are hauler bots more or less content than bammoths? Hauler bots, new rocket modules, a new type of dupe + new dupe skins + new stress/overjoy traits + new skill system + all the buildings and infrastructure that go along with them, and new remote control buildings. That doesn't really sound meaningfully "less" than the Frosty Planet Pack. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758089 Share on other sites More sharing options...
pether Posted November 21, 2024 Share Posted November 21, 2024 1 hour ago, ALCRD said: No i expected at least the amount of content Frosty Space Pack had. Not way less. I would wait for DLC3 beta before we confirm it is much less or much more content. So far it's hard to say. And though I understand your concerns, I personally am super hyped for it. And I wouldn't like to get another Flox just for content sake - a morphless critter with animations that feel unfinished and rushed. As much as I love the idea of wooden horns that you need to gather, it feels the Floxes could use a bit more love and attention. 2 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758104 Share on other sites More sharing options...
JRup Posted November 21, 2024 Share Posted November 21, 2024 (edited) 2 hours ago, JoeW said: Added "Allow Tinker" user menu toggle to tinkerable buildings when they are in their correct room type. Yes, this is good as it adds granularity to the task... However, we've lost the automation functionality of both the Power Control Station and the Farm Station by disregarding their automation status and leaving the task control fully to the new "Allow tinker" mechanic. This can and will break some builds where you don't want dupes tinkering at all given a distinct condition. A use case of this would be: "Only fertilize thimble reeds when there's polluted water available." (And yes, I've built this..) Duplicants will now proceed to fertilize/tinker regardless of automation status of the respective control station. So, should the player manually "disallow tinker" and wait until the right conditions are met to re-allow the task? Edit: Just noticed that a "copy settings" button would now be a great addition to this new logistics scheme.... Feel free to comment on this new issue. Edited November 21, 2024 by JRup Added info. 2 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758107 Share on other sites More sharing options...
ALCRD Posted November 21, 2024 Share Posted November 21, 2024 (edited) 13 minutes ago, pether said: I would wait for DLC3 beta before we confirm it is much less or much more content. So far it's hard to say. And though I understand your concerns, I personally am super hyped for it. And I wouldn't like to get another Flox just for content sake - a morphless critter with animations that feel unfinished and rushed. As much as I love the idea of wooden horns that you need to gather, it feels the Floxes could use a bit more love and attention. Yea at first glance and reading the description it looks underwhelming and less content and variety than Frosty Pack. And that is my concern that it will end up like DLC with less content than Frosty Pack but costing in the same price range. But i guess you're right we'll see when beta comes and price is announced. Edited November 21, 2024 by ALCRD Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758111 Share on other sites More sharing options...
arvenil Posted November 21, 2024 Share Posted November 21, 2024 Yeah, I don't get the crying either, this DLC seems to have more interesting content than frosty planet pack. I only wish bio implants were directly for dupes, but it looks like instead we get additional robots that look like dupes. Nonetheless looks like great addition - and I love that Klei is back with continuous support! Thank you! 2 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758113 Share on other sites More sharing options...
pether Posted November 21, 2024 Share Posted November 21, 2024 1 minute ago, ALCRD said: Yea at first glance it looks underwhelming and less content dense than Frosty Pack. And that is my concern that it will end up like DLC with less content than Frosty Pack but costing in the same price range. But i guess we'll see when beta comes and price is announced. Agreed, that is valid concern. Im might be the case that it will be hard to compare apples to oranges - what would be bigger content, 3 new biomes or deep robotic system? What gives players more engagement? What is more fun? For everyone the answers may be different... 2 Link to comment https://forums.kleientertainment.com/forums/topic/160770-oxygen-not-included-quality-of-life-update-dlc-announcement-and-more/#findComment-1758115 Share on other sites More sharing options...
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