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Poll if DST gets finished and DST 2 would be planned as a live service game.


DST2  

67 members have voted

  1. 1. Would you buy DST 2 if it were to happen?

    • Yes.
      38
    • No.
      29
  2. 2. If you were to buy (or consider) the game, would you be willing to spend money on purchasable in-game content to support the live-service?

    • Yes.
      30
    • No.
      37


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Once this game gets tuned and filled up with content to the brim there will be very little that Klei could do or add anymore I believe from what it sounded like from recent roadmap announcement. Game currently has a ton of mechanics and things ticking and happening at all times to which this current engine likely won't be able to take in anymore (unless they update it again in some way I don't know how it works don't ask).

Would you buy and play DST 2 as liveservice survival exploration game with the content it currently provides but even more? Or generally a whole new experience like how hamlet happened out of nowhere with a whole town building exploration aspect, but some new changed different Constant or scenario we'd need to face? Maybe even exploring tech with X Y axis and elevation - possibilities are endless.

For you to decide and tell.

Live Service Games are consistently failing to impress people.

Marvels Avengers? Dead & Gone!

SS: Kill the Justice League? Got delayed by two full years to remove most of what was going to be a live service game, but still nasty elements of it linger in the game that will need to be patched out later (having to be always online to play single player story mode)

If a DS 2 is ever made, I would want it to be handled more like Solo DS, a completed game- that later got substantial DLC add ons.

Im personally not a huge fan of the whole 1 small mostly insignificant update per month phase…

I’d rather wait 4 months apart or longer if need be, for some actual good, well put together content/expansions.

43 minutes ago, Echsrick said:

how would you even do a second game?

 

How wouldn't you do a second game?

Almost everything people are demanding from the game that is applicable in the early game and not something that is additive would all be options

-Elevation

-More biomes on the mainland

-thirst mechanic or not. juggling 2 'hunger' bars is stupid

-expanded cooking

There's a lot that can be done. Unless it's something that's added to the game after a milestone, it doesn't have a place in dst and is better off in a second game.

This game is a live service game btw. 

Live service is a scam model, outside of large scale MMO's it serves no purpose but to quickly bring a product to market, fleece the consumer base, and shut it down when the money stops rolling in, hence why they frequently shut down within weeks months or barely a year after launch in most cases. If you love games you simply will refrain from paying into live service models especially if the experience is single player, you'll just have your money taken and given maybe a month or two of playing before you move on for a while and come back later wanting to get back into it only to find it no longer can be played, or some core aspect of the game is no longer usable. A good example is the recent Hitman trilogy, its not fully online only but your save progress is, meaning if the servers are down, briefly or permanently, you lose access to all the equipment and bonuses you worked so hard to unlock. For DST this is mainly an issue of skins but it would also lock people out of using Wortox, Wurt, Wanda, and Wormwood (unless you own hamlet and that works to unlock him?).

Part of me was going to say maybe if they got rid of the long, opaque questline and added weapon variety; but then I remembered that I don’t play this game for boss battles, and don’t like combat. I like farming and building, like the multiplayer but I rarely cooperate. game has a few things I love and most I disregard.

 

Depends what would get transitioned over.

4 minutes ago, chirsg said:

There's a lot that can be done.

Then make it a whole new game, as in, not a sequel. New story, new characters, new gameplay loop. Rotwood is inspired by Forge from DST, but has nothing to do with it in the end, and is super fun without needing to lean on a franchise name. It has all the freedom in the world to become whatever devs want it to be, without old lore weighing on it and splitting the playerbase. Best possible move imo.

If Klei decide they want to make another survival game where they approach the concept from a different angle and add a bunch of fun stuff (for example make the game in a way that skill trees actually make sense and have a function), sure, I'll try it out, and if I like it I'll keep playing.

If it's just a sequel that is essentially the same game but with several updates rolled into one big release and promise of more, nah, I'll pass. Will probably still try it, but I wouldn't be surprised if it all ended with modders adding content from the sequel into the original DST anyway.

Making a live-service sequel to an already live-service game seems like an overall bad move

A sequel to Don't Starve that's a live service game is literally Don't Starve Together. The game is essentially 11 years old yet still receives rather frequent updates to keep people playing and buying all of the DLC they're releasing. 

12 minutes ago, SapoLover said:

But we already know there's gonna be a new game. The prequel, Don't Starve: New Home :glee:

I don't think that's happening also isn't that an alternate storyline where wilson escapes by himself?

33 minutes ago, gamehun20 said:

I don't think that's happening also isn't that an alternate storyline where wilson escapes by himself?

For what i remember, it narrates the events that happened while Wilson was sit on the nightmare throne. I heard people saying devs said it's not cannon, but they never share the source.

It has been long since the announcement, hasn't it? I wonder what they're working on so much.

23 minutes ago, SapoLover said:

It has been long since the announcement, hasn't it? I wonder what they're working on so much.

It's quite odd almost fully silent about it no new announcements like "oh hey we cancelled it" or "hey we are still much on it"

I absolutely despise live-service games. Live-service is a disease to gaming as a whole and has caused lots of damage to gaming every year that goes by since its creation which is why I only really play older games. DST is the most live-service game I'm able to tolerate and that's just because all the live-service stuff is skins if a theoretical DST 2 was to somehow be even more live-service than how current DST is which I can only imagine can be achieved by adding a bunch of pointless things like skins for the UI, the main menu, music packs, character idle animations, ect. and monthly events like a gacha game and premium starvebucks currency you can earn for every _ days you survive in game and it has to be always ONLINE to play and you need a Klei/Tencent-account with third party launcher and no MODS at all because that potentially harms the amount of live-service moneys they can make and now actual in game content is locked behind DLC.

Ya, I can't see a DST 2 being better than current DST so I would probably not buy it.

 

Also, DST Newhome is an accurate representation of what a DST 2 live-service-y-er game would be like, hahahahahahahahahahahahahahahahahahahahahaha :wilson_ecstatic:

i dont exactly know what live service means but a game should remain playable offline if it's not a match-based fps or something very reliant on servers and multiplayer (still, those can be fixed through community-hosted servers)

18 hours ago, SapoLover said:

For what i remember, it narrates the events that happened while Wilson was sit on the nightmare throne. I heard people saying devs said it's not cannon, but they never share the source.

It has been long since the announcement, hasn't it? I wonder what they're working on so much.

They said this BEFORE Tencent bought most the shares in their company… so Now, it probably Will become Canon to the franchise. Assuming of course: That it did not get straight up cancelled.

I could be interested in a sequel, but only if they're changing the fundamentals of the game enough to warrant it. Don't Starve to Don't Starve Together is an example of such a change: it takes a singleplayer game and then makes it multiplayer. I'm not sure what similarly major changes could be made while still keeping it a Don't Starve game. Overhauling the biomes could be an update or series of updates; a sequel needs something you can't just add to the existing game.

DST 2 probably would be very different game, maybe on engine that supports for real mutiple shards, elevation, maybe even closer to real 3D, on whole new engine. But I think, if that ever happens, it will when would be impossible to support DST not from dev side, but from "software upgrades" of the majority of users/players. Something like 16-bits games needs emulator to use on 32/64bits systems.

21 hours ago, Maxposting said:

i dont exactly know what live service means but a game should remain playable offline if it's not a match-based fps or something very reliant on servers and multiplayer (still, those can be fixed through community-hosted servers)

Live service means a game that continually gets updated to keep player retention, as the profit of the game comes from microtransactions such as skins or characters. Often live service games have little to no money as their base entry price, but that isn't required of them, just a common trend. Most games nowadays are live service because newgamers are weirdos that feel like they can't play a game unless they both have something to "grind" towards and the game has recently gotten an update. Live service games offer both of those, so newgamers love live service games (but also for some reason are constantly saying they hate them).

An example of a live service game is Don't Starve Together, which was given for free to people who had the 12 year old Don't Starve so it's more-or-less a free update to Don't Starve. Whether you want to debate the truth to that doesn't matter though, as even on its own DST released 10 years ago and is still getting free updates. DST is $15 for two copies of the game, often going on big sales, so the base game is essentially free unlike the nearing $400 of Steam DLC and countless other avenues of giving Klei money that aren't on the store page.

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I wouldn't buy it unless it truly shook things up, like adding elevation.

I've been pretty vocal with how dissatisfied I am with a lot of the updates DST is getting and I would only stick around to go through that again if it offered something unique other than 'new biomes and mobs'.

2 hours ago, Cheggf said:

Live service means a game that continually gets updated to keep player retention, as the profit of the game comes from microtransactions such as skins or characters. Often live service games have little to no money as their base entry price, but that isn't required of them, just a common trend. Most games nowadays are live service because newgamers are weirdos that feel like they can't play a game unless they both have something to "grind" towards and the game has recently gotten an update. Live service games offer both of those, so newgamers love live service games (but also for some reason are constantly saying they hate them).

An example of a live service game is Don't Starve Together, which was given for free to people who had the 12 year old Don't Starve so it's more-or-less a free update to Don't Starve. Whether you want to debate the truth to that doesn't matter though, as even on its own DST released 10 years ago and is still getting free updates. DST is $15 for two copies of the game, often going on big sales, so the base game is essentially free unlike the nearing $400 of Steam DLC and countless other avenues of giving Klei money that aren't on the store page.

That is not correct definition of live service games. A lot of them are free to play but at the same time a lot of them are pay to play.

The problem I have  with live service games is longevity, I want to be able to play the game permanently and don't want to be limited by the developer shutting down the servers and cutting me out 5 or 10 years down the line.

Another big problem is that a lot of developers for live service games are greedy, especially when it comes to MMOs. If I have to pay the base price of the game and every expansion why do they sell cosmetics in that case? It doesn't make sense and it would be reasonable if the game was free as you should be required to pay something but pay to play games shouldn't have these systems.

DST is very cheap, especially on sales but it isn't a live service game as you aren't required to be online when you play the game. It may look like live service game considering that it has been getting updates for so long but it is not. Live service games trying to drain player's money over a long period of time and that allows them to receive more frequent updates.

 

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