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EVERY single food plant shouldn't grow in winter (except farm plants)


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I know, it probably sounds controverse, but i think there's too much food in this game.

For some reason klei wants to make every single new plant usable in winter for food, and i don't get why.

There isn't any difference between the food you get in autumn or the food you get in winter, they're the same amount, oh yes, you can't grow mushrooms in winter in mushroom planters and can't collect berries.

This change aims at first to lower the crazy amount of food you can get, atleast in the season where you are supposed to have LESS food, and secondly it finally gives a purpose to farm plots, because they aren't the best food source in this game, just make a trip to lunar island and you obtain everything you need to make sanity and healing foods.

Wurt would still survive with literally ZERO problems in winter and in pub servers farm plots will surely carry everyone through winter.

That's just my honest opinion, feel free to comment and share you own ideas (:

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Always seemed weird that cactus grew back during winter lol 

I agree wurt players would be fine even with your change. Wurt being immune to rain and being able to carry a fish for 3.3sanity per min. Allows wurt players to forage for food easily in the caves during winter, if they didnt manage to get a farm plot setup in time.

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I've been wanting food to take a harsher hit in Winter for a while now. RWYS really did a number on how crops worked in Winter. You get sssoooooo muuucchhhhh-

I hear Bananas bushes still grow in Winter due a bug, that aside I figured it'd grow on me after a while but... no, I still don't like how many crops still grow in Winter much.

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This would only affect Wurt and Warly, everyone else can just eat meatballs cooked with monster meat and ice...

9 minutes ago, Gashzer said:

Always seemed weird that cactus grew back during winter lol 

Cactus grow in winter in real life.

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2 minutes ago, _zwb said:

This would only affect Wurt and Warly, everyone else can just eat meatballs cooked with monster meat and ice...

Cactus grow in winter in real life.

yes, just make meatballs with ice.

But what if you couldn't anymore?

make a cap to the max ice you can use in a recipe.

this will probably sound even more controversial than my post.

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8 minutes ago, Sacco said:

yes, just make meatballs with ice.

But what if you couldn't anymore?

make a cap to the max ice you can use in a recipe.

this will probably sound even more controversial than my post.

I mean they kinda tried with rabbit stew. Cant make meatballs anymore with just tiny meat, gotta go out and hunt something, or use a berry in there

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Totally agreed. It's great to picture food sources / types as a cycle that takes you adaptation, it's of course just a deal for beginners but the senses that come out of it is important for world immersion, and I don't feel immersed much myself when there's oversights like banana bushes. Devs sure know about it with how many of us have been ringing pans about this bug in their code and it remaining for so long doesn't feel right.

This goes both ways though. Winter should allow the player to be inventive to find food, it's the season of hunting and seeking of what survived. I'd totally welcome interactions such as mining frozen pond to allow fishing (it just makes sense, we can even do it on cave ponds with acid rain now, so...), or foraging for roots which could be foods or renew plants in additional and much more interactive manner.

So not wishing for harder or easier, just for consistency :distracted: I'm fine with the idea of special plants that grow in winter because magic and whatnots, but that's not called a banana bush.

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Just now, ADM said:

foraging for roots which could be foods or renew plants in additional and much more interactive manner.

Yyeeesss... I want Winter to be the foraging and hunting season... yyyeeessss....

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I don’t really know why we’d need this, as said earlier all this does is effect 2 specific characters who don’t need anymore of a disadvantage. What’s the benefit/ who is exactly benefiting from this change? I guess world building but I don’t really see this as something that needs an immediate change or a pressing issue.

Edited by Dextops
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1 minute ago, Dextops said:

I don’t really know why we’d need this, as said earlier all this does is effect 2 specific characters who don’t need anymore of a disadvantage. What’s the benefit/ who is exactly benefiting from this change? I guess world building but I don’t really see this as something that needs an immediate change or a pressing issue.

i feel like this change with other minor crock pot priorities changes they could make the food a bit more relevant.

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1 minute ago, Sacco said:

i feel like this change with other minor crock pot priorities changes they could make the food a bit more relevant.

I don’t see that, this doesn’t tackle any of the best food sources. I don’t think I’d mind the winter change for things like bananas, but I just generally don’t really care. Food will never be a problem no matter what you do 

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I preferto have less stuff growing in winter. Farms are really good as they are, but other stuff (stone fruit, banana bushes, don't remember situation of fig) should not grow in winter.

Still food can be foraged in caves, and anyway plants keep their last harvest for whole winter, should be good enough. Also... bring mushrooms to the swamp. I remeber they are missing from there. 

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6 minutes ago, Dextops said:

I don’t see that, this doesn’t tackle any of the best food sources. I don’t think I’d mind the winter change for things like bananas, but I just generally don’t really care. Food will never be a problem no matter what you do 

i'd really like to see a more immersive food mechanic in this game, than just putting one monster meat and three ice in a crock pot or one egg, one morsel, a red mushroom and ice to make pierogi.

Just something to add more flavor

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Just now, Sacco said:

i'd really like to see a more immersive food mechanic in this game, than just putting one monster meat and three ice in a crock pot or one egg, one morsel, a red mushroom and ice to make pierogi.

Just something to add more flavor

But it’s not like either of these are good recipes, both meatballs and pierogis are outclassed foods and are generally things beginners like to use. I don’t think these should be nerfed especially not for immersion. My immersion comes from putting the stupidest things in a crockpot and a full meal coming out, and I don’t think I’d like it if it became more realistic.

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Honestly I could go for all of that and also farm plants not growing in Winter.
And maybe make the food crumble away from berry bushes and the like within a few days of Winter starting.

A season you actually need to save up for or forage during.

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19 minutes ago, Brago-sama said:

Winter does have the smallest selection of farm crops in season, but like potato is there, so who cares lol

you can still farm other plants and get seeds from them

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27 minutes ago, maradyne said:

Honestly I could go for all of that and also farm plants not growing in Winter.

Please don’t touch farm plants at least. It’s one of the more intensive food sources, and it isn’t even close to the best ones, there is no reason to nerf what is probably the most balanced food source. Changes like this doesn’t make the game any more harder for you and me, there is really no point to touch farming, it’s perfect as is.

Edited by Dextops
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2 hours ago, _zwb said:

Cactus grow in winter in real life.

IRL I have only ever owned one cactus and i killed it. 

Gah if i only knew i could bury it in snow to save it.. rip wormwood the cactus :wilson_cry:

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Agree, I wish winter and summer had less food going on to make them a bit spicier. Bananas, stone fruit and other plants shouldn't grow or produce food in either season. I don't think we need to remove winter crops though, farming (although bonkers good) is in a good place right now. Takes effort but heavy rewards.

Force us to stockpile a bit more in Autumn and Spring in preparation or find other sources of food - plenty of meat out there to hunt!!

 

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Personally would be fine with this change. Always did find it a bit odd the “crops don’t grow in winter” rule didn’t really apply too well since ROT started, and could technically be traced back to ROG (although I didn’t personally mind cactus regrowing).

As for farm crops, I do feel it’s fine if those grow, since winter nights are already the longest in the season and as a result crops grow slower as well. If it really needs to be changed to not, using a dwarf star/wicker’s lux books should bypass the no-grow rule for the duration of the star/light.

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I think too that it's pretty dumb that we can harvest any kind of plant during any season. Winter is supposed to be the big food growth stopper and foraging for shrooms or scrap or even hunting being the main way to produce food. The whole challenge part kinda falls flat and the idea of needing to make rations and preparations makes the survival experience pretty poor. Kelp, bananas, figs, other plants regrowing in winter if not at least in slower rate never made much sense. Not that the world logic ever made sense but still in single player that was the whole idea of needing to prepare for these things.

While it's nice to have constant sources of food it really is counter intuitive to the idea of the game to allow you to rely on these plants for food instead of putting effort and the time into it. Until you get bundles - foraging and preparations for surviving those seasons is the core aspect of the game that was lost in it's multiplayer sibling.

This is controversial but keli please, consider nerfing or balancing these things proper. Having the knowledge of the game and exploiting these mechanics makes us spoiled and eventually bored.

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