Developer V2C Posted October 11 Developer Share Posted October 11 Changes Removed Lunar Hail damage for non-players. This may change in future updates when we can expand on this feature along with a proper set of mechanics for protecting creatures. Lunar Hail debris may now remain on the ground for a short period of time. Abandoned Junk will now appear closer to players. Bone Armor now protects from Lunar Hail debris. Wooden Chairs and Stools can now be rotated using a Fencing Sword. Increased Ice Crystaleyezer's effect range. Doubled Polar Bearger Bin preservation rate. Ice Crystaleyezer now creates Mini Glaciers around itself over time Skilled hunters can now encounter a Warg while it is still feeding on a carcass. Hounds that are summoned in will also be attracted to the carcass, and the amount of meat left on the carcass is determined by how quickly you were able to track it down. Armored Bearger gets a new look. The Resting Horror will no longer require a Shadow Rift to be opened to show up. Reduced the time between stages of the W.A.R.B.I.S. armors from 10,20 and 30 seconds to 10,16 and 20 seconds. Bug Fixes Fixed an occasional crash when no players were on the world’s surface. Fixed a crash when trying to give an umbrella to Pearl (Crabby Hermit). Pearl now accepts spiced Flower Salad. Fixed Pearl rewards being skipped if her tasks were completed too quickly. Pearl now only drops Sawhorse Blueprints for players that don't know how to build the Sawhorse. Fixed some missing sounds, including bats and Wigfrid's vocals. Fixed Ancient Orchestrina, placed Lightning Conductor and placed Deck Illuminator scrapbook entries being impossible to unlock. Fixed Webby Whistle, Shoo Box, Den Decorating Set’s scrapbook entries uses information. Fixed Houndius Shootius dropping its crafting recipe loot on death. It drops Thulecite and Thulecite Fragments now. Adjusted Woodie’s The Archaic skin’s hair with certain animations with hats. Fixed Webber’s, Wolfgang’s Mighty, and Wonkey’s original looks all having animation issues when sitting on a chair. Fixed animation bug when heavy lifting onto a mount while wearing Void Cowl or Brightshade Helm. Fixed incorrect Ancient Orchestrina art. Fixed Deerclops not despawning during early spring if spring started while you were near her. Fixed Celestial Champion and Greater Gestalt scrapbook entries showing wrong sanity aura information. Fixed player’s Skeletons dropping Lost Scrapbook Pages. View full update 48 3 2 1 Link to comment Share on other sites More sharing options...
AmigoInsonia Posted October 11 Share Posted October 11 2 minutes ago, V2C said: Armored Bearger gets a new look. Oh my, I need to see this Great patch as always, thanks! 1 Link to comment Share on other sites More sharing options...
-Variant Posted October 11 Share Posted October 11 4 minutes ago, V2C said: Bone Armor now protects from Lunar Hail debris. Does this include the Hardwood hat not protecting from hail? 3 Link to comment Share on other sites More sharing options...
Developer V2C Posted October 11 Author Developer Share Posted October 11 5 minutes ago, -Variant said: Does this include the Hardwood hat not protecting from hail? Post this in bug tracker XD 11 5 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted October 11 Share Posted October 11 THIS IS SO SICK!! They degrade! There's 4 forms of dead carcass! This is badass, I LOVE this!! 2 minutes ago, V2C said: Post this in bug tracker XD Beat ya to it day one! 16 1 2 1 2 Link to comment Share on other sites More sharing options...
arubaro Posted October 11 Share Posted October 11 (edited) 15 hours ago, V2C said: Removed Lunar Hail damage for non-players. This may change in future updates when we can expand on this feature along with a proper set of mechanics for protecting creatures. really appreciate it wont be against it comming back if is with a good counter mechanic. Using critters has been always fun since DS was in beta, was sad to see that in danger with the many hotfixes this patch is becoming really good, was worth the wait 15 hours ago, V2C said: Doubled Polar Bearger Bin preservation rate 95%??? cool 14 hours ago, -Variant said: THIS IS SO SICK!! They degrade! There's 4 forms of dead carcass! This is badass, I LOVE this!! tell me the skeleton stays forever, i would love to decorate arround or even be able to telelocate them Q.Q Edited October 12 by arubaro 9 Link to comment Share on other sites More sharing options...
Auth Posted October 11 Share Posted October 11 7 minutes ago, V2C said: This may change in future updates when we can expand on this feature along with a proper set of mechanics for protecting creatures. Any ideas or concepts you have so far? You could make a structure that's built like the pillars, but instead of rocks it needs rope, and it casts a net over an area. Won't block other environmental things like rain or heat, so. There's a possible solution that's not too bad. Also it'd keep that general "A group of survivors threw this together" aesthetic that seems to be generally fading away. ...Or it could be made to look like the junk/scrap tree/pillars around the moon quay queen. 11 minutes ago, V2C said: The Resting Horror will no longer require a Shadow Rift to be opened to show up. These are technically the player's first possible introduction to planar mechanics now, right? That's kinda funny. 2 Link to comment Share on other sites More sharing options...
Primalflower Posted October 11 Share Posted October 11 is there anything to do with the leftover meat? will it leave behind stuff to get if one waits long enough? 1 Link to comment Share on other sites More sharing options...
arubaro Posted October 11 Share Posted October 11 maybe sw's palm leaf hut could be finally added into DST to make little shelters in pens for mobs, we have already palms from moon quay 1 minute ago, Primalflower said: is there anything to do with the leftover meat? will it leave behind stuff to get if one waits long enough? maybe using razor or other tool harvest the meat?? 4 Link to comment Share on other sites More sharing options...
Dextops Posted October 11 Share Posted October 11 Perfect, this hotfix is just perfect. 8 Link to comment Share on other sites More sharing options...
lenship2 Posted October 11 Share Posted October 11 30 minutes ago, V2C said: Bone Armor now protects from Lunar Hail debris. does it protect from anything else now due to this change? 30 minutes ago, V2C said: Doubled Polar Bearger Bin preservation rate. omg 95% food preservation, slay! 30 minutes ago, V2C said: Armored Bearger gets a new look. @-Variant do you have the new sprites? im too lazy to go into beta branch rn Link to comment Share on other sites More sharing options...
goblinball Posted October 11 Share Posted October 11 Every single one of these changes are incredible, thank you so much!!! The new bearger in particular looks great! 2 Link to comment Share on other sites More sharing options...
Masked Koopa Posted October 11 Share Posted October 11 Massive improvement to bearger, looks sick as hell. The bin being better is very nice, although I gotta wonder why ya'll just don't make it halt spoilage at this point. Definitely looking forward to this update a lot. 4 Link to comment Share on other sites More sharing options...
Sanitar Posted October 11 Share Posted October 11 New Sprite 48 4 1 1 1 1 6 Link to comment Share on other sites More sharing options...
E.W.W_Raymond Posted October 11 Share Posted October 11 1 minute ago, Sanitar said: New Sprite Sandy cheeks is that you? 2 1 Link to comment Share on other sites More sharing options...
E.W.W_Raymond Posted October 11 Share Posted October 11 9 15 1 Link to comment Share on other sites More sharing options...
Mr Giggio Posted October 11 Share Posted October 11 TY SO MUCH for those changes Bearger looks sick It has any chance we got a interaction mechanic using lost scrappybook pages in the cartography desk? I find myself having a lot around in tumbleweeds and it would be awesome to turn it into papyrus 6 Link to comment Share on other sites More sharing options...
chirsg Posted October 11 Share Posted October 11 15 minutes ago, V2C said: This may change in future updates when we can expand on this feature along with a proper set of mechanics for protecting creatures. I'm most excited for this in the future. Thanks for listening. In and of itself, hail isn't a bad mechanic, it's just that the contingencies weren't fleshed out enough in the progression. Assuming one would start a world from scratch, proper steps could be implemented before a danger takes place. It seems like it's been a consistent design philosophy, like "I should have done X to solve Y problem" Like how each previous season protects you from the subsequent one. In autumn, you're blessed with abundance to combat scarcity in winter. As well as the provision of calm beefalos to shave in the night to combat cold In winter, you get deerclops which provides an ingredient to wetness protection and the telegraph deerclops provides is an indicator that your base is in danger. Rain in spring begets lightning and the telegraph is the rain and given the amount of time spent in the game when you've hit spring, there's a clue that a lightning rod must be built. Also, moose goose which spawns provides you with the fan to combat heat and nearby fires which occur in summer. Hail has a sore shortage of prior progression to protect against it. Again, it's not a bad mechanic, it's just that it was implemented without contingencies before it was introduced. Many other of the seasonal problems have alternative solutions against the immediate danger, but not much else exists for hail. The danger of winter also can be combatted with burning trees and the season itself extends a method of grace by providing you with the tam o shanter the eyebrella isn't the only way to prevent wetness and there are methods in the raincoat, umbrella, rainhat + tree... I think... among other late game solutions And summer... has caves... Not elegant, but there are measures. Even taking acid rain into account, the contingency was introduced in tandem with the danger itself. Hail had very few options. Especially given the harm against the environment around it. I'd be a liar if I said that having my grass geckos die to hail didn't provide me a challenge. It does. However if the mechanic were left it, for me to combat it would have demanded me to relocate around 55 or so grass geckos to another pen. The challenge aspect also makes manual farming for volt goats the conventional way very dangerous as it can lead to wiping out current herds when not taking care. All other detrimental applications of hail serve to severely inconvenience when it comes to players who keep animals around for decorative purposes. It doesn't apply challenge in that respect and serves to be a great annoyance without a measure to protect what is already established. I'll give a HUGE credit where credit is due, retrofitting in and of itself is something that megabasers should always be grateful for when it comes to updates. Thanks a DUCKTON for that. The fact that there isn't an immediate demand for players to consistently start new worlds per each major update is something that keeps us coming back. Saying that, the playerbase might get a bit feral, myself included, but we wouldn't criticize if we didn't love the game. So that's what I have to say about hail. It has provided me with some thrill during boss fights and in it's current iteration, it's not something that has been taken away and adds a thematic edge to it, get it, because of glass? haha, because it has a sharp edge haha funny. But to sum up about hail, what should have happened was to provide a proper protection against it before introducing it. This is a survival game, but it's always been fair. Once more, I'm excited to see what solution is in the works. 36 minutes ago, V2C said: Doubled Polar Bearger Bin preservation rate. I don't think this was totally needed, but that's fine. It's a shame about the state of jerky however. 5 Link to comment Share on other sites More sharing options...
-Variant Posted October 11 Share Posted October 11 7 minutes ago, lenship2 said: @-Variant do you have the new sprites? im too lazy to go into beta branch rn 27 6 1 1 2 Link to comment Share on other sites More sharing options...
Hyuyu Posted October 11 Share Posted October 11 thanks for the hail change 4 Link to comment Share on other sites More sharing options...
HeatAndRun Posted October 12 Share Posted October 12 So many suggestions are applied, thank you very much! 1 Link to comment Share on other sites More sharing options...
CuteC Posted October 12 Share Posted October 12 37 minutes ago, V2C said: Fixed player’s Skeletons dropping Lost Scrapbook Pages. View full update Wait does this mean it stopped working and they drop pages again or that they were never intended to do so? Because I always felt it was a neat detail how you could get dead players' entries from their scrapbook. 2 Link to comment Share on other sites More sharing options...
Guille6785 Posted October 12 Share Posted October 12 41 minutes ago, V2C said: Fixed Pearl rewards being skipped if her tasks were completed too quickly. every update makes the game less and less uncompromising 5 7 1 1 2 1 Link to comment Share on other sites More sharing options...
ADM Posted October 12 Share Posted October 12 39 minutes ago, V2C said: Pearl now accepts spiced Flower Salad. The player who found that out deserves a hug for being THAT attentionate toward Pearl, seriously. 5 Link to comment Share on other sites More sharing options...
Dextops Posted October 12 Share Posted October 12 Just now, Guille6785 said: every update makes the game less and less uncompromising How could you just steal my joke like this, I feel so utterly betrayed. 2 1 Link to comment Share on other sites More sharing options...
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